/src/mozilla-central/gfx/layers/RotatedBuffer.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "RotatedBuffer.h" |
8 | | #include <sys/types.h> // for int32_t |
9 | | #include <algorithm> // for max |
10 | | #include "BasicImplData.h" // for BasicImplData |
11 | | #include "BasicLayersImpl.h" // for ToData |
12 | | #include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL |
13 | | #include "Layers.h" // for PaintedLayer, Layer, etc |
14 | | #include "gfxPlatform.h" // for gfxPlatform |
15 | | #include "gfxPrefs.h" // for gfxPrefs |
16 | | #include "gfxUtils.h" // for gfxUtils |
17 | | #include "mozilla/ArrayUtils.h" // for ArrayLength |
18 | | #include "mozilla/gfx/BasePoint.h" // for BasePoint |
19 | | #include "mozilla/gfx/BaseRect.h" // for BaseRect |
20 | | #include "mozilla/gfx/BaseSize.h" // for BaseSize |
21 | | #include "mozilla/gfx/Matrix.h" // for Matrix |
22 | | #include "mozilla/gfx/Point.h" // for Point, IntPoint |
23 | | #include "mozilla/gfx/Rect.h" // for Rect, IntRect |
24 | | #include "mozilla/gfx/Types.h" // for ExtendMode::ExtendMode::CLAMP, etc |
25 | | #include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer |
26 | | #include "mozilla/layers/TextureClient.h" // for TextureClient |
27 | | #include "mozilla/Move.h" // for Move |
28 | | #include "mozilla/gfx/Point.h" // for IntSize |
29 | | #include "gfx2DGlue.h" |
30 | | #include "nsLayoutUtils.h" // for invalidation debugging |
31 | | #include "PaintThread.h" |
32 | | |
33 | | namespace mozilla { |
34 | | |
35 | | using namespace gfx; |
36 | | |
37 | | namespace layers { |
38 | | |
39 | | void |
40 | | BorrowDrawTarget::ReturnDrawTarget(gfx::DrawTarget*& aReturned) |
41 | 0 | { |
42 | 0 | MOZ_ASSERT(mLoanedDrawTarget); |
43 | 0 | MOZ_ASSERT(aReturned == mLoanedDrawTarget); |
44 | 0 | if (mLoanedDrawTarget) { |
45 | 0 | mLoanedDrawTarget->SetTransform(mLoanedTransform); |
46 | 0 | mLoanedDrawTarget = nullptr; |
47 | 0 | } |
48 | 0 | aReturned = nullptr; |
49 | 0 | } |
50 | | |
51 | | IntRect |
52 | | RotatedBuffer::GetQuadrantRectangle(XSide aXSide, YSide aYSide) const |
53 | 0 | { |
54 | 0 | // quadrantTranslation is the amount we translate the top-left |
55 | 0 | // of the quadrant by to get coordinates relative to the layer |
56 | 0 | IntPoint quadrantTranslation = -mBufferRotation; |
57 | 0 | quadrantTranslation.x += aXSide == LEFT ? mBufferRect.Width() : 0; |
58 | 0 | quadrantTranslation.y += aYSide == TOP ? mBufferRect.Height() : 0; |
59 | 0 | return mBufferRect + quadrantTranslation; |
60 | 0 | } |
61 | | |
62 | | Rect |
63 | | RotatedBuffer::GetSourceRectangle(XSide aXSide, YSide aYSide) const |
64 | 0 | { |
65 | 0 | Rect result; |
66 | 0 | if (aXSide == LEFT) { |
67 | 0 | result.SetBoxX(0, mBufferRotation.x); |
68 | 0 | } else { |
69 | 0 | result.SetBoxX(mBufferRotation.x, mBufferRect.Width()); |
70 | 0 | } |
71 | 0 | if (aYSide == TOP) { |
72 | 0 | result.SetBoxY(0, mBufferRotation.y); |
73 | 0 | } else { |
74 | 0 | result.SetBoxY(mBufferRotation.y, mBufferRect.Height()); |
75 | 0 | } |
76 | 0 | return result; |
77 | 0 | } |
78 | | |
79 | | void |
80 | | RotatedBuffer::BeginCapture() |
81 | 0 | { |
82 | 0 | RefPtr<gfx::DrawTarget> target = GetBufferTarget(); |
83 | 0 |
|
84 | 0 | MOZ_ASSERT(!mCapture); |
85 | 0 | MOZ_ASSERT(target); |
86 | 0 | mCapture = Factory::CreateCaptureDrawTargetForTarget(target, gfxPrefs::LayersOMTPCaptureLimit()); |
87 | 0 | } |
88 | | |
89 | | RefPtr<gfx::DrawTargetCapture> |
90 | | RotatedBuffer::EndCapture() |
91 | 0 | { |
92 | 0 | MOZ_ASSERT(mCapture); |
93 | 0 | return std::move(mCapture); |
94 | 0 | } |
95 | | |
96 | | /** |
97 | | * @param aXSide LEFT means we draw from the left side of the buffer (which |
98 | | * is drawn on the right side of mBufferRect). RIGHT means we draw from |
99 | | * the right side of the buffer (which is drawn on the left side of |
100 | | * mBufferRect). |
101 | | * @param aYSide TOP means we draw from the top side of the buffer (which |
102 | | * is drawn on the bottom side of mBufferRect). BOTTOM means we draw from |
103 | | * the bottom side of the buffer (which is drawn on the top side of |
104 | | * mBufferRect). |
105 | | */ |
106 | | void |
107 | | RotatedBuffer::DrawBufferQuadrant(gfx::DrawTarget* aTarget, |
108 | | XSide aXSide, YSide aYSide, |
109 | | float aOpacity, |
110 | | gfx::CompositionOp aOperator, |
111 | | gfx::SourceSurface* aMask, |
112 | | const gfx::Matrix* aMaskTransform) const |
113 | 0 | { |
114 | 0 | // The rectangle that we're going to fill. Basically we're going to |
115 | 0 | // render the buffer at mBufferRect + quadrantTranslation to get the |
116 | 0 | // pixels in the right place, but we're only going to paint within |
117 | 0 | // mBufferRect |
118 | 0 | IntRect quadrantRect = GetQuadrantRectangle(aXSide, aYSide); |
119 | 0 | IntRect fillRect; |
120 | 0 | if (!fillRect.IntersectRect(mBufferRect, quadrantRect)) |
121 | 0 | return; |
122 | 0 | |
123 | 0 | gfx::Point quadrantTranslation(quadrantRect.X(), quadrantRect.Y()); |
124 | 0 |
|
125 | 0 | RefPtr<SourceSurface> snapshot = GetBufferSource(); |
126 | 0 |
|
127 | 0 | if (!snapshot) { |
128 | 0 | gfxCriticalError() << "Invalid snapshot in RotatedBuffer::DrawBufferQuadrant"; |
129 | 0 | return; |
130 | 0 | } |
131 | 0 |
|
132 | 0 | // direct2d is much slower when using OP_SOURCE so use OP_OVER and |
133 | 0 | // (maybe) a clear instead. Normally we need to draw in a single operation |
134 | 0 | // (to avoid flickering) but direct2d is ok since it defers rendering. |
135 | 0 | // We should try abstract this logic in a helper when we have other use |
136 | 0 | // cases. |
137 | 0 | if ((aTarget->GetBackendType() == BackendType::DIRECT2D || |
138 | 0 | aTarget->GetBackendType() == BackendType::DIRECT2D1_1) && |
139 | 0 | aOperator == CompositionOp::OP_SOURCE) { |
140 | 0 | aOperator = CompositionOp::OP_OVER; |
141 | 0 | if (snapshot->GetFormat() == SurfaceFormat::B8G8R8A8) { |
142 | 0 | aTarget->ClearRect(IntRectToRect(fillRect)); |
143 | 0 | } |
144 | 0 | } |
145 | 0 |
|
146 | 0 | // OP_SOURCE is unbounded in Azure, and we really don't want that behaviour here. |
147 | 0 | // We also can't do a ClearRect+FillRect since we need the drawing to happen |
148 | 0 | // as an atomic operation (to prevent flickering). |
149 | 0 | // We also need this clip in the case where we have a mask, since the mask surface |
150 | 0 | // might cover more than fillRect, but we only want to touch the pixels inside |
151 | 0 | // fillRect. |
152 | 0 | aTarget->PushClipRect(IntRectToRect(fillRect)); |
153 | 0 |
|
154 | 0 | if (aMask) { |
155 | 0 | Matrix oldTransform = aTarget->GetTransform(); |
156 | 0 |
|
157 | 0 | // Transform from user -> buffer space. |
158 | 0 | Matrix transform = |
159 | 0 | Matrix::Translation(quadrantTranslation.x, quadrantTranslation.y); |
160 | 0 |
|
161 | 0 | Matrix inverseMask = *aMaskTransform; |
162 | 0 | inverseMask.Invert(); |
163 | 0 |
|
164 | 0 | transform *= oldTransform; |
165 | 0 | transform *= inverseMask; |
166 | 0 |
|
167 | | #ifdef MOZ_GFX_OPTIMIZE_MOBILE |
168 | | SurfacePattern source(snapshot, ExtendMode::CLAMP, transform, SamplingFilter::POINT); |
169 | | #else |
170 | | SurfacePattern source(snapshot, ExtendMode::CLAMP, transform); |
171 | 0 | #endif |
172 | 0 |
|
173 | 0 | aTarget->SetTransform(*aMaskTransform); |
174 | 0 | aTarget->MaskSurface(source, aMask, Point(0, 0), DrawOptions(aOpacity, aOperator)); |
175 | 0 | aTarget->SetTransform(oldTransform); |
176 | 0 | } else { |
177 | | #ifdef MOZ_GFX_OPTIMIZE_MOBILE |
178 | | DrawSurfaceOptions options(SamplingFilter::POINT); |
179 | | #else |
180 | | DrawSurfaceOptions options; |
181 | 0 | #endif |
182 | 0 | aTarget->DrawSurface(snapshot, IntRectToRect(fillRect), |
183 | 0 | GetSourceRectangle(aXSide, aYSide), |
184 | 0 | options, |
185 | 0 | DrawOptions(aOpacity, aOperator)); |
186 | 0 | } |
187 | 0 |
|
188 | 0 | aTarget->PopClip(); |
189 | 0 | } |
190 | | |
191 | | void |
192 | | RotatedBuffer::DrawBufferWithRotation(gfx::DrawTarget *aTarget, |
193 | | float aOpacity, |
194 | | gfx::CompositionOp aOperator, |
195 | | gfx::SourceSurface* aMask, |
196 | | const gfx::Matrix* aMaskTransform) const |
197 | 0 | { |
198 | 0 | AUTO_PROFILER_LABEL("RotatedBuffer::DrawBufferWithRotation", GRAPHICS); |
199 | 0 |
|
200 | 0 | // See above, in Azure Repeat should always be a safe, even faster choice |
201 | 0 | // though! Particularly on D2D Repeat should be a lot faster, need to look |
202 | 0 | // into that. TODO[Bas] |
203 | 0 | DrawBufferQuadrant(aTarget, LEFT, TOP, aOpacity, aOperator, aMask, aMaskTransform); |
204 | 0 | DrawBufferQuadrant(aTarget, RIGHT, TOP, aOpacity, aOperator, aMask, aMaskTransform); |
205 | 0 | DrawBufferQuadrant(aTarget, LEFT, BOTTOM, aOpacity, aOperator, aMask, aMaskTransform); |
206 | 0 | DrawBufferQuadrant(aTarget, RIGHT, BOTTOM, aOpacity, aOperator,aMask, aMaskTransform); |
207 | 0 | } |
208 | | |
209 | | bool IsClippingCheap(gfx::DrawTarget* aTarget, const nsIntRegion& aRegion) |
210 | 0 | { |
211 | 0 | // Assume clipping is cheap if the draw target just has an integer |
212 | 0 | // translation, and the visible region is simple. |
213 | 0 | return !aTarget->GetTransform().HasNonIntegerTranslation() && |
214 | 0 | aRegion.GetNumRects() <= 1; |
215 | 0 | } |
216 | | |
217 | | void |
218 | | RotatedBuffer::DrawTo(PaintedLayer* aLayer, |
219 | | DrawTarget* aTarget, |
220 | | float aOpacity, |
221 | | CompositionOp aOp, |
222 | | SourceSurface* aMask, |
223 | | const Matrix* aMaskTransform) |
224 | 0 | { |
225 | 0 | bool clipped = false; |
226 | 0 |
|
227 | 0 | // If the entire buffer is valid, we can just draw the whole thing, |
228 | 0 | // no need to clip. But we'll still clip if clipping is cheap --- |
229 | 0 | // that might let us copy a smaller region of the buffer. |
230 | 0 | // Also clip to the visible region if we're told to. |
231 | 0 | if (!aLayer->GetValidRegion().Contains(BufferRect()) || |
232 | 0 | (ToData(aLayer)->GetClipToVisibleRegion() && |
233 | 0 | !aLayer->GetVisibleRegion().ToUnknownRegion().Contains(BufferRect())) || |
234 | 0 | IsClippingCheap(aTarget, aLayer->GetLocalVisibleRegion().ToUnknownRegion())) { |
235 | 0 | // We don't want to draw invalid stuff, so we need to clip. Might as |
236 | 0 | // well clip to the smallest area possible --- the visible region. |
237 | 0 | // Bug 599189 if there is a non-integer-translation transform in aTarget, |
238 | 0 | // we might sample pixels outside GetLocalVisibleRegion(), which is wrong |
239 | 0 | // and may cause gray lines. |
240 | 0 | gfxUtils::ClipToRegion(aTarget, aLayer->GetLocalVisibleRegion().ToUnknownRegion()); |
241 | 0 | clipped = true; |
242 | 0 | } |
243 | 0 |
|
244 | 0 | DrawBufferWithRotation(aTarget, aOpacity, aOp, aMask, aMaskTransform); |
245 | 0 | if (clipped) { |
246 | 0 | aTarget->PopClip(); |
247 | 0 | } |
248 | 0 | } |
249 | | |
250 | | void |
251 | | RotatedBuffer::UpdateDestinationFrom(const RotatedBuffer& aSource, |
252 | | const gfx::IntRect& aUpdateRect) |
253 | 0 | { |
254 | 0 | DrawIterator iter; |
255 | 0 | while (DrawTarget* destDT = |
256 | 0 | BorrowDrawTargetForQuadrantUpdate(aUpdateRect, &iter)) { |
257 | 0 | bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion); |
258 | 0 | if (isClippingCheap) { |
259 | 0 | gfxUtils::ClipToRegion(destDT, iter.mDrawRegion); |
260 | 0 | } |
261 | 0 |
|
262 | 0 | aSource.DrawBufferWithRotation(destDT, 1.0, CompositionOp::OP_SOURCE); |
263 | 0 | if (isClippingCheap) { |
264 | 0 | destDT->PopClip(); |
265 | 0 | } |
266 | 0 | ReturnDrawTarget(destDT); |
267 | 0 | } |
268 | 0 | } |
269 | | |
270 | | static void |
271 | | WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize) |
272 | 0 | { |
273 | 0 | if (*aRotationPoint < 0) { |
274 | 0 | *aRotationPoint += aSize; |
275 | 0 | } else if (*aRotationPoint >= aSize) { |
276 | 0 | *aRotationPoint -= aSize; |
277 | 0 | } |
278 | 0 | } |
279 | | |
280 | | bool |
281 | | RotatedBuffer::Parameters::IsRotated() const |
282 | 0 | { |
283 | 0 | return mBufferRotation != IntPoint(0,0); |
284 | 0 | } |
285 | | |
286 | | bool |
287 | | RotatedBuffer::Parameters::RectWrapsBuffer(const gfx::IntRect& aRect) const |
288 | 0 | { |
289 | 0 | int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x; |
290 | 0 | int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y; |
291 | 0 | return (aRect.X() < xBoundary && xBoundary < aRect.XMost()) || |
292 | 0 | (aRect.Y() < yBoundary && yBoundary < aRect.YMost()); |
293 | 0 | } |
294 | | |
295 | | void |
296 | | RotatedBuffer::Parameters::SetUnrotated() |
297 | 0 | { |
298 | 0 | mBufferRotation = IntPoint(0,0); |
299 | 0 | mDidSelfCopy = true; |
300 | 0 | } |
301 | | |
302 | | RotatedBuffer::Parameters |
303 | | RotatedBuffer::AdjustedParameters(const gfx::IntRect& aDestBufferRect) const |
304 | 0 | { |
305 | 0 | IntRect keepArea; |
306 | 0 | if (keepArea.IntersectRect(aDestBufferRect, mBufferRect)) { |
307 | 0 | // Set mBufferRotation so that the pixels currently in mDTBuffer |
308 | 0 | // will still be rendered in the right place when mBufferRect |
309 | 0 | // changes to aDestBufferRect. |
310 | 0 | IntPoint newRotation = mBufferRotation + |
311 | 0 | (aDestBufferRect.TopLeft() - mBufferRect.TopLeft()); |
312 | 0 | WrapRotationAxis(&newRotation.x, mBufferRect.Width()); |
313 | 0 | WrapRotationAxis(&newRotation.y, mBufferRect.Height()); |
314 | 0 | NS_ASSERTION(gfx::IntRect(gfx::IntPoint(0,0), mBufferRect.Size()).Contains(newRotation), |
315 | 0 | "newRotation out of bounds"); |
316 | 0 |
|
317 | 0 | return Parameters{aDestBufferRect, newRotation}; |
318 | 0 | } |
319 | 0 |
|
320 | 0 | // No pixels are going to be kept. The whole visible region |
321 | 0 | // will be redrawn, so we don't need to copy anything, so we don't |
322 | 0 | // set destBuffer. |
323 | 0 | return Parameters{aDestBufferRect, IntPoint(0,0)}; |
324 | 0 | } |
325 | | |
326 | | bool |
327 | | RotatedBuffer::UnrotateBufferTo(const Parameters& aParameters) |
328 | 0 | { |
329 | 0 | RefPtr<gfx::DrawTarget> drawTarget = GetDrawTarget(); |
330 | 0 | MOZ_ASSERT(drawTarget && drawTarget->IsValid()); |
331 | 0 |
|
332 | 0 | if (mBufferRotation == IntPoint(0,0)) { |
333 | 0 | IntRect srcRect(IntPoint(0, 0), mBufferRect.Size()); |
334 | 0 | IntPoint dest = mBufferRect.TopLeft() - aParameters.mBufferRect.TopLeft(); |
335 | 0 |
|
336 | 0 | drawTarget->CopyRect(srcRect, dest); |
337 | 0 | return true; |
338 | 0 | } else { |
339 | 0 | return drawTarget->Unrotate(aParameters.mBufferRotation); |
340 | 0 | } |
341 | 0 | } |
342 | | |
343 | | void |
344 | | RotatedBuffer::SetParameters(const RotatedBuffer::Parameters& aParameters) |
345 | 0 | { |
346 | 0 | mBufferRect = aParameters.mBufferRect; |
347 | 0 | mBufferRotation = aParameters.mBufferRotation; |
348 | 0 | mDidSelfCopy = aParameters.mDidSelfCopy; |
349 | 0 | } |
350 | | |
351 | | RotatedBuffer::ContentType |
352 | | RotatedBuffer::GetContentType() const |
353 | 0 | { |
354 | 0 | return ContentForFormat(GetFormat()); |
355 | 0 | } |
356 | | |
357 | | DrawTarget* |
358 | | RotatedBuffer::BorrowDrawTargetForQuadrantUpdate(const IntRect& aBounds, |
359 | | DrawIterator* aIter) |
360 | 0 | { |
361 | 0 | IntRect bounds = aBounds; |
362 | 0 | if (aIter) { |
363 | 0 | // If an iterator was provided, then BeginPaint must have been run with |
364 | 0 | // PAINT_CAN_DRAW_ROTATED, and the draw region might cover multiple quadrants. |
365 | 0 | // Iterate over each of them, and return an appropriate buffer each time we find |
366 | 0 | // one that intersects the draw region. The iterator mCount value tracks which |
367 | 0 | // quadrants we have considered across multiple calls to this function. |
368 | 0 | aIter->mDrawRegion.SetEmpty(); |
369 | 0 | while (aIter->mCount < 4) { |
370 | 0 | IntRect quadrant = GetQuadrantRectangle((aIter->mCount & 1) ? LEFT : RIGHT, |
371 | 0 | (aIter->mCount & 2) ? TOP : BOTTOM); |
372 | 0 | aIter->mDrawRegion.And(aBounds, quadrant); |
373 | 0 | aIter->mCount++; |
374 | 0 | if (!aIter->mDrawRegion.IsEmpty()) { |
375 | 0 | break; |
376 | 0 | } |
377 | 0 | } |
378 | 0 | if (aIter->mDrawRegion.IsEmpty()) { |
379 | 0 | return nullptr; |
380 | 0 | } |
381 | 0 | bounds = aIter->mDrawRegion.GetBounds(); |
382 | 0 | } |
383 | 0 |
|
384 | 0 | MOZ_ASSERT(!mLoanedDrawTarget, "draw target has been borrowed and not returned"); |
385 | 0 | mLoanedDrawTarget = GetDrawTarget(); |
386 | 0 |
|
387 | 0 | // Figure out which quadrant to draw in |
388 | 0 | int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x; |
389 | 0 | int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y; |
390 | 0 | XSide sideX = bounds.XMost() <= xBoundary ? RIGHT : LEFT; |
391 | 0 | YSide sideY = bounds.YMost() <= yBoundary ? BOTTOM : TOP; |
392 | 0 | IntRect quadrantRect = GetQuadrantRectangle(sideX, sideY); |
393 | 0 | NS_ASSERTION(quadrantRect.Contains(bounds), "Messed up quadrants"); |
394 | 0 |
|
395 | 0 | mLoanedTransform = mLoanedDrawTarget->GetTransform(); |
396 | 0 | Matrix transform = Matrix(mLoanedTransform) |
397 | 0 | .PreTranslate(-quadrantRect.X(), |
398 | 0 | -quadrantRect.Y()); |
399 | 0 | mLoanedDrawTarget->SetTransform(transform); |
400 | 0 |
|
401 | 0 | return mLoanedDrawTarget; |
402 | 0 | } |
403 | | |
404 | | gfx::SurfaceFormat |
405 | | RemoteRotatedBuffer::GetFormat() const |
406 | 0 | { |
407 | 0 | return mClient->GetFormat(); |
408 | 0 | } |
409 | | |
410 | | bool |
411 | | RemoteRotatedBuffer::IsLocked() |
412 | 0 | { |
413 | 0 | return mClient->IsLocked(); |
414 | 0 | } |
415 | | |
416 | | bool |
417 | | RemoteRotatedBuffer::Lock(OpenMode aMode) |
418 | 0 | { |
419 | 0 | MOZ_ASSERT(!mTarget); |
420 | 0 | MOZ_ASSERT(!mTargetOnWhite); |
421 | 0 |
|
422 | 0 | bool locked = mClient->Lock(aMode) && |
423 | 0 | (!mClientOnWhite || mClientOnWhite->Lock(aMode)); |
424 | 0 | if (!locked) { |
425 | 0 | Unlock(); |
426 | 0 | return false; |
427 | 0 | } |
428 | 0 | |
429 | 0 | mTarget = mClient->BorrowDrawTarget(); |
430 | 0 | if (!mTarget || !mTarget->IsValid()) { |
431 | 0 | gfxCriticalNote << "Invalid draw target " << hexa(mTarget) |
432 | 0 | << " in RemoteRotatedBuffer::Lock"; |
433 | 0 | Unlock(); |
434 | 0 | return false; |
435 | 0 | } |
436 | 0 |
|
437 | 0 | if (mClientOnWhite) { |
438 | 0 | mTargetOnWhite = mClientOnWhite->BorrowDrawTarget(); |
439 | 0 | if (!mTargetOnWhite || !mTargetOnWhite->IsValid()) { |
440 | 0 | gfxCriticalNote << "Invalid draw target(s) " << hexa(mTarget) |
441 | 0 | << " and " << hexa(mTargetOnWhite) |
442 | 0 | << " in RemoteRotatedBuffer::Lock"; |
443 | 0 | Unlock(); |
444 | 0 | return false; |
445 | 0 | } |
446 | 0 | } |
447 | 0 |
|
448 | 0 | if (mTargetOnWhite) { |
449 | 0 | mTargetDual = Factory::CreateDualDrawTarget(mTarget, mTargetOnWhite); |
450 | 0 |
|
451 | 0 | if (!mTargetDual || !mTargetDual->IsValid()) { |
452 | 0 | gfxCriticalNote << "Invalid dual draw target " << hexa(mTargetDual) |
453 | 0 | << " in RemoteRotatedBuffer::Lock"; |
454 | 0 | Unlock(); |
455 | 0 | return false; |
456 | 0 | } |
457 | 0 | } else { |
458 | 0 | mTargetDual = mTarget; |
459 | 0 | } |
460 | 0 |
|
461 | 0 | return true; |
462 | 0 | } |
463 | | |
464 | | void |
465 | | RemoteRotatedBuffer::Unlock() |
466 | 0 | { |
467 | 0 | mTarget = nullptr; |
468 | 0 | mTargetOnWhite = nullptr; |
469 | 0 | mTargetDual = nullptr; |
470 | 0 |
|
471 | 0 | if (mClient->IsLocked()) { |
472 | 0 | mClient->Unlock(); |
473 | 0 | } |
474 | 0 | if (mClientOnWhite && mClientOnWhite->IsLocked()) { |
475 | 0 | mClientOnWhite->Unlock(); |
476 | 0 | } |
477 | 0 | } |
478 | | |
479 | | void |
480 | | RemoteRotatedBuffer::SyncWithObject(SyncObjectClient* aSyncObject) |
481 | 0 | { |
482 | 0 | mClient->SyncWithObject(aSyncObject); |
483 | 0 | if (mClientOnWhite) { |
484 | 0 | mClientOnWhite->SyncWithObject(aSyncObject); |
485 | 0 | } |
486 | 0 | } |
487 | | |
488 | | void |
489 | | RemoteRotatedBuffer::Clear() |
490 | 0 | { |
491 | 0 | MOZ_ASSERT(!mTarget && !mTargetOnWhite); |
492 | 0 | mClient = nullptr; |
493 | 0 | mClientOnWhite = nullptr; |
494 | 0 | } |
495 | | |
496 | | gfx::DrawTarget* |
497 | | RemoteRotatedBuffer::GetBufferTarget() const |
498 | 0 | { |
499 | 0 | return mTargetDual; |
500 | 0 | } |
501 | | |
502 | | gfx::SurfaceFormat |
503 | | DrawTargetRotatedBuffer::GetFormat() const |
504 | 0 | { |
505 | 0 | return mTarget->GetFormat(); |
506 | 0 | } |
507 | | |
508 | | gfx::DrawTarget* |
509 | | DrawTargetRotatedBuffer::GetBufferTarget() const |
510 | 0 | { |
511 | 0 | return mTargetDual; |
512 | 0 | } |
513 | | |
514 | | gfx::SurfaceFormat |
515 | | SourceRotatedBuffer::GetFormat() const |
516 | 0 | { |
517 | 0 | return mSource->GetFormat(); |
518 | 0 | } |
519 | | |
520 | | already_AddRefed<SourceSurface> |
521 | | SourceRotatedBuffer::GetBufferSource() const |
522 | 0 | { |
523 | 0 | RefPtr<SourceSurface> sourceDual = mSourceDual; |
524 | 0 | return sourceDual.forget(); |
525 | 0 | } |
526 | | |
527 | | } // namespace layers |
528 | | } // namespace mozilla |
529 | | |