/src/mozilla-central/gfx/layers/apz/src/DesktopFlingPhysics.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_layers_DesktopFlingPhysics_h_ |
8 | | #define mozilla_layers_DesktopFlingPhysics_h_ |
9 | | |
10 | | #include "AsyncPanZoomController.h" |
11 | | #include "Units.h" |
12 | | #include "gfxPrefs.h" |
13 | | #include "mozilla/Assertions.h" |
14 | | |
15 | | #define FLING_PHYS_LOG(...) |
16 | | // #define FLING_PHYS_LOG(...) printf_stderr("FLING: " __VA_ARGS__) |
17 | | |
18 | | namespace mozilla { |
19 | | namespace layers { |
20 | | |
21 | | class DesktopFlingPhysics { |
22 | | public: |
23 | | void Init(const ParentLayerPoint& aStartingVelocity, float aPLPPI /* unused */) |
24 | 0 | { |
25 | 0 | mVelocity = aStartingVelocity; |
26 | 0 | } |
27 | | void Sample(const TimeDuration& aDelta, |
28 | | ParentLayerPoint* aOutVelocity, |
29 | | ParentLayerPoint* aOutOffset) |
30 | 0 | { |
31 | 0 | float friction = gfxPrefs::APZFlingFriction(); |
32 | 0 | float threshold = gfxPrefs::APZFlingStoppedThreshold(); |
33 | 0 |
|
34 | 0 | mVelocity = ParentLayerPoint( |
35 | 0 | ApplyFrictionOrCancel(mVelocity.x, aDelta, friction, threshold), |
36 | 0 | ApplyFrictionOrCancel(mVelocity.y, aDelta, friction, threshold)); |
37 | 0 |
|
38 | 0 | *aOutVelocity = mVelocity; |
39 | 0 | *aOutOffset = mVelocity * aDelta.ToMilliseconds(); |
40 | 0 | } |
41 | | private: |
42 | | /** |
43 | | * Applies friction to the given velocity and returns the result, or |
44 | | * returns zero if the velocity is too low. |
45 | | * |aVelocity| is the incoming velocity. |
46 | | * |aDelta| is the amount of time that has passed since the last time |
47 | | * friction was applied. |
48 | | * |aFriction| is the amount of friction to apply. |
49 | | * |aThreshold| is the velocity below which the fling is cancelled. |
50 | | */ |
51 | | static float ApplyFrictionOrCancel(float aVelocity, const TimeDuration& aDelta, |
52 | | float aFriction, float aThreshold) |
53 | 0 | { |
54 | 0 | if (fabsf(aVelocity) <= aThreshold) { |
55 | 0 | // If the velocity is very low, just set it to 0 and stop the fling, |
56 | 0 | // otherwise we'll just asymptotically approach 0 and the user won't |
57 | 0 | // actually see any changes. |
58 | 0 | return 0.0f; |
59 | 0 | } |
60 | 0 | |
61 | 0 | aVelocity *= pow(1.0f - aFriction, float(aDelta.ToMilliseconds())); |
62 | 0 | return aVelocity; |
63 | 0 | } |
64 | | |
65 | | ParentLayerPoint mVelocity; |
66 | | }; |
67 | | |
68 | | } // namespace layers |
69 | | } // namespace mozilla |
70 | | |
71 | | #endif // mozilla_layers_DesktopFlingPhysics_h_ |