/src/mozilla-central/gfx/layers/client/ContentClient.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "mozilla/layers/ContentClient.h" |
8 | | #include "BasicLayers.h" // for BasicLayerManager |
9 | | #include "gfxContext.h" // for gfxContext, etc |
10 | | #include "gfxPlatform.h" // for gfxPlatform |
11 | | #include "gfxEnv.h" // for gfxEnv |
12 | | #include "gfxPrefs.h" // for gfxPrefs |
13 | | #include "gfxPoint.h" // for IntSize, gfxPoint |
14 | | #include "gfxUtils.h" // for gfxUtils |
15 | | #include "ipc/ShadowLayers.h" // for ShadowLayerForwarder |
16 | | #include "mozilla/ArrayUtils.h" // for ArrayLength |
17 | | #include "mozilla/gfx/2D.h" // for DrawTarget, Factory |
18 | | #include "mozilla/gfx/BasePoint.h" // for BasePoint |
19 | | #include "mozilla/gfx/BaseSize.h" // for BaseSize |
20 | | #include "mozilla/gfx/Rect.h" // for Rect |
21 | | #include "mozilla/gfx/Types.h" |
22 | | #include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild |
23 | | #include "mozilla/layers/LayerManagerComposite.h" |
24 | | #include "mozilla/layers/LayersMessages.h" // for ThebesBufferData |
25 | | #include "mozilla/layers/LayersTypes.h" |
26 | | #include "mozilla/layers/PaintThread.h" |
27 | | #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc |
28 | | #include "nsISupportsImpl.h" // for gfxContext::Release, etc |
29 | | #include "nsIWidget.h" // for nsIWidget |
30 | | #include "nsLayoutUtils.h" |
31 | | #ifdef XP_WIN |
32 | | #include "gfxWindowsPlatform.h" |
33 | | #endif |
34 | | #ifdef MOZ_WIDGET_GTK |
35 | | #include "gfxPlatformGtk.h" |
36 | | #endif |
37 | | #include "ReadbackLayer.h" |
38 | | |
39 | | #include <utility> |
40 | | #include <vector> |
41 | | |
42 | | using namespace std; |
43 | | |
44 | | namespace mozilla { |
45 | | |
46 | | using namespace gfx; |
47 | | |
48 | | namespace layers { |
49 | | |
50 | | static TextureFlags TextureFlagsForContentClientFlags(uint32_t aBufferFlags) |
51 | 0 | { |
52 | 0 | TextureFlags result = TextureFlags::NO_FLAGS; |
53 | 0 |
|
54 | 0 | if (aBufferFlags & ContentClient::BUFFER_COMPONENT_ALPHA) { |
55 | 0 | result |= TextureFlags::COMPONENT_ALPHA; |
56 | 0 | } |
57 | 0 |
|
58 | 0 | return result; |
59 | 0 | } |
60 | | |
61 | | static IntRect |
62 | | ComputeBufferRect(const IntRect& aRequestedRect) |
63 | 0 | { |
64 | 0 | IntRect rect(aRequestedRect); |
65 | 0 | // Set a minimum width to guarantee a minimum size of buffers we |
66 | 0 | // allocate (and work around problems on some platforms with smaller |
67 | 0 | // dimensions). 64 used to be the magic number needed to work around |
68 | 0 | // a rendering glitch on b2g (see bug 788411). Now that we don't support |
69 | 0 | // this device anymore we should be fine with 8 pixels as the minimum. |
70 | 0 | rect.SetWidth(std::max(aRequestedRect.Width(), 8)); |
71 | 0 | return rect; |
72 | 0 | } |
73 | | |
74 | | /* static */ already_AddRefed<ContentClient> |
75 | | ContentClient::CreateContentClient(CompositableForwarder* aForwarder) |
76 | 0 | { |
77 | 0 | LayersBackend backend = aForwarder->GetCompositorBackendType(); |
78 | 0 | if (backend != LayersBackend::LAYERS_OPENGL && |
79 | 0 | backend != LayersBackend::LAYERS_D3D11 && |
80 | 0 | backend != LayersBackend::LAYERS_WR && |
81 | 0 | backend != LayersBackend::LAYERS_BASIC) { |
82 | 0 | return nullptr; |
83 | 0 | } |
84 | 0 | |
85 | 0 | bool useDoubleBuffering = false; |
86 | 0 |
|
87 | | #ifdef XP_WIN |
88 | | if (backend == LayersBackend::LAYERS_D3D11) { |
89 | | useDoubleBuffering = gfxWindowsPlatform::GetPlatform()->IsDirect2DBackend(); |
90 | | } else |
91 | | #endif |
92 | | #ifdef MOZ_WIDGET_GTK |
93 | 0 | // We can't use double buffering when using image content with |
94 | 0 | // Xrender support on Linux, as ContentHostDoubleBuffered is not |
95 | 0 | // suited for direct uploads to the server. |
96 | 0 | if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() || |
97 | 0 | !gfxVars::UseXRender()) |
98 | 0 | #endif |
99 | 0 | { |
100 | 0 | useDoubleBuffering = backend == LayersBackend::LAYERS_BASIC; |
101 | 0 | } |
102 | 0 |
|
103 | 0 | if (useDoubleBuffering || gfxEnv::ForceDoubleBuffering()) { |
104 | 0 | return MakeAndAddRef<ContentClientDoubleBuffered>(aForwarder); |
105 | 0 | } |
106 | 0 | return MakeAndAddRef<ContentClientSingleBuffered>(aForwarder); |
107 | 0 | } |
108 | | |
109 | | void |
110 | | ContentClient::Clear() |
111 | 0 | { |
112 | 0 | mBuffer = nullptr; |
113 | 0 | } |
114 | | |
115 | | ContentClient::PaintState |
116 | | ContentClient::BeginPaint(PaintedLayer* aLayer, |
117 | | uint32_t aFlags) |
118 | 0 | { |
119 | 0 | BufferDecision dest = CalculateBufferForPaint(aLayer, aFlags); |
120 | 0 |
|
121 | 0 | PaintState result; |
122 | 0 | result.mAsyncPaint = (aFlags & PAINT_ASYNC); |
123 | 0 | result.mContentType = dest.mBufferContentType; |
124 | 0 |
|
125 | 0 | if (!dest.mCanKeepBufferContents) { |
126 | 0 | // We're effectively clearing the valid region, so we need to draw |
127 | 0 | // the entire needed region now. |
128 | 0 | MOZ_ASSERT(!dest.mCanReuseBuffer); |
129 | 0 | MOZ_ASSERT(dest.mValidRegion.IsEmpty()); |
130 | 0 |
|
131 | 0 | result.mRegionToInvalidate = aLayer->GetValidRegion(); |
132 | 0 |
|
133 | | #if defined(MOZ_DUMP_PAINTING) |
134 | | if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { |
135 | | if (result.mContentType != mBuffer->GetContentType()) { |
136 | | printf_stderr("Invalidating entire rotated buffer (layer %p): content type changed\n", aLayer); |
137 | | } else if ((dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()) { |
138 | | printf_stderr("Invalidating entire rotated buffer (layer %p): component alpha changed\n", aLayer); |
139 | | } |
140 | | } |
141 | | #endif |
142 | | Clear(); |
143 | 0 | } |
144 | 0 |
|
145 | 0 | result.mRegionToDraw.Sub(dest.mNeededRegion, |
146 | 0 | dest.mValidRegion); |
147 | 0 |
|
148 | 0 | if (result.mRegionToDraw.IsEmpty()) |
149 | 0 | return result; |
150 | 0 | |
151 | 0 | // We need to disable rotation if we're going to be resampled when |
152 | 0 | // drawing, because we might sample across the rotation boundary. |
153 | 0 | // Also disable buffer rotation when using webrender. |
154 | 0 | bool canHaveRotation = gfxPlatform::BufferRotationEnabled() && |
155 | 0 | !(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) && |
156 | 0 | !(aLayer->Manager()->AsWebRenderLayerManager()); |
157 | 0 | bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED; |
158 | 0 | OpenMode readMode = result.mAsyncPaint ? OpenMode::OPEN_READ_ASYNC |
159 | 0 | : OpenMode::OPEN_READ; |
160 | 0 | OpenMode writeMode = result.mAsyncPaint ? OpenMode::OPEN_READ_WRITE_ASYNC |
161 | 0 | : OpenMode::OPEN_READ_WRITE; |
162 | 0 |
|
163 | 0 | IntRect drawBounds = result.mRegionToDraw.GetBounds(); |
164 | 0 |
|
165 | 0 | if (result.mAsyncPaint) { |
166 | 0 | result.mAsyncTask.reset(new PaintTask()); |
167 | 0 | } |
168 | 0 |
|
169 | 0 | // Try to acquire the back buffer, copy over contents if we are using a new buffer, |
170 | 0 | // and rotate or unrotate the buffer as necessary |
171 | 0 | if (mBuffer && dest.mCanReuseBuffer) { |
172 | 0 | if (mBuffer->Lock(writeMode)) { |
173 | 0 | auto newParameters = mBuffer->AdjustedParameters(dest.mBufferRect); |
174 | 0 |
|
175 | 0 | bool needsUnrotate = (!canHaveRotation && newParameters.IsRotated()) || |
176 | 0 | (!canDrawRotated && newParameters.RectWrapsBuffer(drawBounds)); |
177 | 0 | bool canUnrotate = !result.mAsyncPaint || mBuffer->BufferRotation() == IntPoint(0,0); |
178 | 0 |
|
179 | 0 | // Only begin a frame and copy over the previous frame if we don't need |
180 | 0 | // to unrotate, or we can try to unrotate it. This is to ensure that we |
181 | 0 | // don't have a paint task that depends on another paint task. |
182 | 0 | if (!needsUnrotate || canUnrotate) { |
183 | 0 | // If we're async painting then begin to capture draw commands |
184 | 0 | if (result.mAsyncPaint) { |
185 | 0 | mBuffer->BeginCapture(); |
186 | 0 | } |
187 | 0 |
|
188 | 0 | // Do not modify result.mRegionToDraw or result.mContentType after this call. |
189 | 0 | FinalizeFrame(result); |
190 | 0 | } |
191 | 0 |
|
192 | 0 | // Try to rotate the buffer or unrotate it if we cannot be rotated |
193 | 0 | if (needsUnrotate) { |
194 | 0 | if (canUnrotate && mBuffer->UnrotateBufferTo(newParameters)) { |
195 | 0 | newParameters.SetUnrotated(); |
196 | 0 | mBuffer->SetParameters(newParameters); |
197 | 0 | } else { |
198 | 0 | MOZ_ASSERT(GetFrontBuffer()); |
199 | 0 | mBuffer->Unlock(); |
200 | 0 | dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds()); |
201 | 0 | dest.mCanReuseBuffer = false; |
202 | 0 | } |
203 | 0 | } else { |
204 | 0 | mBuffer->SetParameters(newParameters); |
205 | 0 | } |
206 | 0 | } else { |
207 | 0 | result.mRegionToDraw = dest.mNeededRegion; |
208 | 0 | dest.mCanReuseBuffer = false; |
209 | 0 | Clear(); |
210 | 0 | } |
211 | 0 | } |
212 | 0 |
|
213 | 0 | MOZ_ASSERT(dest.mBufferRect.Contains(result.mRegionToDraw.GetBounds())); |
214 | 0 |
|
215 | 0 | NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(), |
216 | 0 | "If we're resampling, we need to validate the entire buffer"); |
217 | 0 |
|
218 | 0 | // We never had a buffer, the buffer wasn't big enough, the content changed |
219 | 0 | // types, or we failed to unrotate the buffer when requested. In any case, |
220 | 0 | // we need to allocate a new one and prepare it for drawing. |
221 | 0 | if (!dest.mCanReuseBuffer) { |
222 | 0 | uint32_t bufferFlags = 0; |
223 | 0 | if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
224 | 0 | bufferFlags |= BUFFER_COMPONENT_ALPHA; |
225 | 0 | } |
226 | 0 |
|
227 | 0 | RefPtr<RotatedBuffer> newBuffer = CreateBuffer(result.mContentType, |
228 | 0 | dest.mBufferRect, |
229 | 0 | bufferFlags); |
230 | 0 |
|
231 | 0 | if (!newBuffer) { |
232 | 0 | if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) { |
233 | 0 | gfxCriticalNote << "Failed buffer for " |
234 | 0 | << dest.mBufferRect.X() << ", " |
235 | 0 | << dest.mBufferRect.Y() << ", " |
236 | 0 | << dest.mBufferRect.Width() << ", " |
237 | 0 | << dest.mBufferRect.Height(); |
238 | 0 | } |
239 | 0 | result.mAsyncTask = nullptr; |
240 | 0 | Clear(); |
241 | 0 | return result; |
242 | 0 | } |
243 | 0 |
|
244 | 0 | if (!newBuffer->Lock(writeMode)) { |
245 | 0 | gfxCriticalNote << "Failed to lock new back buffer."; |
246 | 0 | result.mAsyncTask = nullptr; |
247 | 0 | Clear(); |
248 | 0 | return result; |
249 | 0 | } |
250 | 0 |
|
251 | 0 | if (result.mAsyncPaint) { |
252 | 0 | newBuffer->BeginCapture(); |
253 | 0 | } |
254 | 0 |
|
255 | 0 | // If we have an existing front buffer, copy it into the new back buffer |
256 | 0 | RefPtr<RotatedBuffer> frontBuffer = GetFrontBuffer(); |
257 | 0 |
|
258 | 0 | if (frontBuffer && frontBuffer->Lock(readMode)) { |
259 | 0 | nsIntRegion updateRegion = newBuffer->BufferRect(); |
260 | 0 | updateRegion.Sub(updateRegion, result.mRegionToDraw); |
261 | 0 |
|
262 | 0 | if (!updateRegion.IsEmpty()) { |
263 | 0 | newBuffer->UpdateDestinationFrom(*frontBuffer, updateRegion.GetBounds()); |
264 | 0 | } |
265 | 0 |
|
266 | 0 | frontBuffer->Unlock(); |
267 | 0 | } else { |
268 | 0 | result.mRegionToDraw = dest.mNeededRegion; |
269 | 0 | } |
270 | 0 |
|
271 | 0 | Clear(); |
272 | 0 | mBuffer = newBuffer; |
273 | 0 | } |
274 | 0 |
|
275 | 0 | NS_ASSERTION(canHaveRotation || mBuffer->BufferRotation() == IntPoint(0,0), |
276 | 0 | "Rotation disabled, but we have nonzero rotation?"); |
277 | 0 |
|
278 | 0 | if (result.mAsyncPaint) { |
279 | 0 | result.mAsyncTask->mTarget = mBuffer->GetBufferTarget(); |
280 | 0 | result.mAsyncTask->mClients.AppendElement(mBuffer->GetClient()); |
281 | 0 | if (mBuffer->GetClientOnWhite()) { |
282 | 0 | result.mAsyncTask->mClients.AppendElement(mBuffer->GetClientOnWhite()); |
283 | 0 | } |
284 | 0 | } |
285 | 0 |
|
286 | 0 | nsIntRegion invalidate; |
287 | 0 | invalidate.Sub(aLayer->GetValidRegion(), dest.mBufferRect); |
288 | 0 | result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate); |
289 | 0 |
|
290 | 0 | result.mClip = DrawRegionClip::DRAW; |
291 | 0 | result.mMode = dest.mBufferMode; |
292 | 0 |
|
293 | 0 | return result; |
294 | 0 | } |
295 | | |
296 | | void |
297 | | ContentClient::EndPaint(PaintState& aPaintState, nsTArray<ReadbackProcessor::Update>* aReadbackUpdates) |
298 | 0 | { |
299 | 0 | if (aPaintState.mAsyncTask) { |
300 | 0 | aPaintState.mAsyncTask->mCapture = mBuffer->EndCapture(); |
301 | 0 | } |
302 | 0 | } |
303 | | |
304 | | nsIntRegion |
305 | | ExpandDrawRegion(ContentClient::PaintState& aPaintState, |
306 | | RotatedBuffer::DrawIterator* aIter, |
307 | | BackendType aBackendType) |
308 | 0 | { |
309 | 0 | nsIntRegion* drawPtr = &aPaintState.mRegionToDraw; |
310 | 0 | if (aIter) { |
311 | 0 | // The iterators draw region currently only contains the bounds of the region, |
312 | 0 | // this makes it the precise region. |
313 | 0 | aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw); |
314 | 0 | drawPtr = &aIter->mDrawRegion; |
315 | 0 | } |
316 | 0 | if (aBackendType == BackendType::DIRECT2D || |
317 | 0 | aBackendType == BackendType::DIRECT2D1_1) { |
318 | 0 | // Simplify the draw region to avoid hitting expensive drawing paths |
319 | 0 | // for complex regions. |
320 | 0 | drawPtr->SimplifyOutwardByArea(100 * 100); |
321 | 0 | } |
322 | 0 | return *drawPtr; |
323 | 0 | } |
324 | | |
325 | | DrawTarget* |
326 | | ContentClient::BorrowDrawTargetForPainting(ContentClient::PaintState& aPaintState, |
327 | | RotatedBuffer::DrawIterator* aIter /* = nullptr */) |
328 | 0 | { |
329 | 0 | if (aPaintState.mMode == SurfaceMode::SURFACE_NONE || !mBuffer) { |
330 | 0 | return nullptr; |
331 | 0 | } |
332 | 0 | |
333 | 0 | DrawTarget* result = mBuffer->BorrowDrawTargetForQuadrantUpdate( |
334 | 0 | aPaintState.mRegionToDraw.GetBounds(), |
335 | 0 | aIter); |
336 | 0 | if (!result || !result->IsValid()) { |
337 | 0 | if (result) { |
338 | 0 | mBuffer->ReturnDrawTarget(result); |
339 | 0 | } |
340 | 0 | return nullptr; |
341 | 0 | } |
342 | 0 |
|
343 | 0 | nsIntRegion regionToDraw = |
344 | 0 | ExpandDrawRegion(aPaintState, aIter, result->GetBackendType()); |
345 | 0 |
|
346 | 0 | if (aPaintState.mMode == SurfaceMode::SURFACE_COMPONENT_ALPHA || |
347 | 0 | aPaintState.mContentType == gfxContentType::COLOR_ALPHA) { |
348 | 0 | // HaveBuffer() => we have an existing buffer that we must clear |
349 | 0 | for (auto iter = regionToDraw.RectIter(); !iter.Done(); iter.Next()) { |
350 | 0 | const IntRect& rect = iter.Get(); |
351 | 0 | result->ClearRect(Rect(rect.X(), rect.Y(), rect.Width(), rect.Height())); |
352 | 0 | } |
353 | 0 | } |
354 | 0 |
|
355 | 0 | return result; |
356 | 0 | } |
357 | | |
358 | | void |
359 | | ContentClient::ReturnDrawTarget(gfx::DrawTarget*& aReturned) |
360 | 0 | { |
361 | 0 | mBuffer->ReturnDrawTarget(aReturned); |
362 | 0 | } |
363 | | |
364 | | ContentClient::BufferDecision |
365 | | ContentClient::CalculateBufferForPaint(PaintedLayer* aLayer, |
366 | | uint32_t aFlags) |
367 | 0 | { |
368 | 0 | gfxContentType layerContentType = |
369 | 0 | aLayer->CanUseOpaqueSurface() ? gfxContentType::COLOR : |
370 | 0 | gfxContentType::COLOR_ALPHA; |
371 | 0 |
|
372 | 0 | SurfaceMode mode; |
373 | 0 | gfxContentType contentType; |
374 | 0 | IntRect destBufferRect; |
375 | 0 | nsIntRegion neededRegion; |
376 | 0 | nsIntRegion validRegion = aLayer->GetValidRegion(); |
377 | 0 |
|
378 | 0 | bool canReuseBuffer = !!mBuffer; |
379 | 0 | bool canKeepBufferContents = true; |
380 | 0 |
|
381 | 0 | while (true) { |
382 | 0 | mode = aLayer->GetSurfaceMode(); |
383 | 0 | neededRegion = aLayer->GetVisibleRegion().ToUnknownRegion(); |
384 | 0 | canReuseBuffer = canReuseBuffer && ValidBufferSize(mBufferSizePolicy, |
385 | 0 | mBuffer->BufferRect().Size(), |
386 | 0 | neededRegion.GetBounds().Size()); |
387 | 0 | contentType = layerContentType; |
388 | 0 |
|
389 | 0 | if (canReuseBuffer) { |
390 | 0 | if (mBuffer->BufferRect().Contains(neededRegion.GetBounds())) { |
391 | 0 | // We don't need to adjust mBufferRect. |
392 | 0 | destBufferRect = mBuffer->BufferRect(); |
393 | 0 | } else if (neededRegion.GetBounds().Size() <= mBuffer->BufferRect().Size()) { |
394 | 0 | // The buffer's big enough but doesn't contain everything that's |
395 | 0 | // going to be visible. We'll move it. |
396 | 0 | destBufferRect = IntRect(neededRegion.GetBounds().TopLeft(), mBuffer->BufferRect().Size()); |
397 | 0 | } else { |
398 | 0 | destBufferRect = neededRegion.GetBounds(); |
399 | 0 | } |
400 | 0 | } else { |
401 | 0 | destBufferRect = ComputeBufferRect(neededRegion.GetBounds()); |
402 | 0 | } |
403 | 0 |
|
404 | 0 | if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
405 | | #if defined(MOZ_GFX_OPTIMIZE_MOBILE) |
406 | | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
407 | | #else |
408 | 0 | if (!aLayer->GetParent() || |
409 | 0 | !aLayer->GetParent()->SupportsComponentAlphaChildren() || |
410 | 0 | !aLayer->AsShadowableLayer() || |
411 | 0 | !aLayer->AsShadowableLayer()->HasShadow()) { |
412 | 0 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
413 | 0 | } else { |
414 | 0 | contentType = gfxContentType::COLOR; |
415 | 0 | } |
416 | 0 | #endif |
417 | 0 | } |
418 | 0 |
|
419 | 0 | if ((aFlags & PAINT_WILL_RESAMPLE) && |
420 | 0 | (!neededRegion.GetBounds().IsEqualInterior(destBufferRect) || |
421 | 0 | neededRegion.GetNumRects() > 1)) |
422 | 0 | { |
423 | 0 | // The area we add to neededRegion might not be painted opaquely. |
424 | 0 | if (mode == SurfaceMode::SURFACE_OPAQUE) { |
425 | 0 | contentType = gfxContentType::COLOR_ALPHA; |
426 | 0 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
427 | 0 | } |
428 | 0 |
|
429 | 0 | // We need to validate the entire buffer, to make sure that only valid |
430 | 0 | // pixels are sampled. |
431 | 0 | neededRegion = destBufferRect; |
432 | 0 | } |
433 | 0 |
|
434 | 0 | // If we have an existing buffer, but the content type has changed or we |
435 | 0 | // have transitioned into/out of component alpha, then we need to recreate it. |
436 | 0 | bool needsComponentAlpha = (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA); |
437 | 0 | bool backBufferChangedSurface = mBuffer && |
438 | 0 | (contentType != mBuffer->GetContentType() || |
439 | 0 | needsComponentAlpha != mBuffer->HaveBufferOnWhite()); |
440 | 0 | if (canKeepBufferContents && backBufferChangedSurface) { |
441 | 0 | // Restart the decision process; we won't re-enter since we guard on |
442 | 0 | // being able to keep the buffer contents. |
443 | 0 | canReuseBuffer = false; |
444 | 0 | canKeepBufferContents = false; |
445 | 0 | validRegion.SetEmpty(); |
446 | 0 | continue; |
447 | 0 | } |
448 | 0 | break; |
449 | 0 | } |
450 | 0 |
|
451 | 0 | NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()), |
452 | 0 | "Destination rect doesn't contain what we need to paint"); |
453 | 0 |
|
454 | 0 | BufferDecision dest; |
455 | 0 | dest.mNeededRegion = std::move(neededRegion); |
456 | 0 | dest.mValidRegion = std::move(validRegion); |
457 | 0 | dest.mBufferRect = destBufferRect; |
458 | 0 | dest.mBufferMode = mode; |
459 | 0 | dest.mBufferContentType = contentType; |
460 | 0 | dest.mCanReuseBuffer = canReuseBuffer; |
461 | 0 | dest.mCanKeepBufferContents = canKeepBufferContents; |
462 | 0 | return dest; |
463 | 0 | } |
464 | | |
465 | | bool |
466 | | ContentClient::ValidBufferSize(BufferSizePolicy aPolicy, |
467 | | const gfx::IntSize& aBufferSize, |
468 | | const gfx::IntSize& aVisibleBoundsSize) |
469 | 0 | { |
470 | 0 | return (aVisibleBoundsSize == aBufferSize || |
471 | 0 | (SizedToVisibleBounds != aPolicy && |
472 | 0 | aVisibleBoundsSize < aBufferSize)); |
473 | 0 | } |
474 | | |
475 | | void |
476 | | ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix) |
477 | 0 | { |
478 | 0 | aStream << aPrefix; |
479 | 0 | aStream << nsPrintfCString("ContentClient (0x%p)", this).get(); |
480 | 0 | } |
481 | | |
482 | | // We pass a null pointer for the ContentClient Forwarder argument, which means |
483 | | // this client will not have a ContentHost on the other side. |
484 | | ContentClientBasic::ContentClientBasic(gfx::BackendType aBackend) |
485 | | : ContentClient(nullptr, ContainsVisibleBounds) |
486 | | , mBackend(aBackend) |
487 | 0 | {} |
488 | | |
489 | | void |
490 | | ContentClientBasic::DrawTo(PaintedLayer* aLayer, |
491 | | gfx::DrawTarget* aTarget, |
492 | | float aOpacity, |
493 | | gfx::CompositionOp aOp, |
494 | | gfx::SourceSurface* aMask, |
495 | | const gfx::Matrix* aMaskTransform) |
496 | 0 | { |
497 | 0 | if (!mBuffer) { |
498 | 0 | return; |
499 | 0 | } |
500 | 0 | |
501 | 0 | mBuffer->DrawTo(aLayer, aTarget, aOpacity, aOp, |
502 | 0 | aMask, aMaskTransform); |
503 | 0 | } |
504 | | |
505 | | RefPtr<RotatedBuffer> |
506 | | ContentClientBasic::CreateBuffer(gfxContentType aType, |
507 | | const IntRect& aRect, |
508 | | uint32_t aFlags) |
509 | 0 | { |
510 | 0 | MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA)); |
511 | 0 | if (aFlags & BUFFER_COMPONENT_ALPHA) { |
512 | 0 | gfxDevCrash(LogReason::AlphaWithBasicClient) << "Asking basic content client for component alpha"; |
513 | 0 | } |
514 | 0 |
|
515 | 0 | IntSize size(aRect.Width(), aRect.Height()); |
516 | 0 | RefPtr<gfx::DrawTarget> drawTarget; |
517 | 0 |
|
518 | | #ifdef XP_WIN |
519 | | if (mBackend == BackendType::CAIRO && |
520 | | (aType == gfxContentType::COLOR || aType == gfxContentType::COLOR_ALPHA)) { |
521 | | RefPtr<gfxASurface> surf = |
522 | | new gfxWindowsSurface(size, aType == gfxContentType::COLOR ? gfxImageFormat::X8R8G8B8_UINT32 : |
523 | | gfxImageFormat::A8R8G8B8_UINT32); |
524 | | drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size); |
525 | | } |
526 | | #endif |
527 | |
|
528 | 0 | if (!drawTarget) { |
529 | 0 | drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend( |
530 | 0 | mBackend, size, |
531 | 0 | gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType)); |
532 | 0 | } |
533 | 0 |
|
534 | 0 | if (!drawTarget) { |
535 | 0 | return nullptr; |
536 | 0 | } |
537 | 0 | |
538 | 0 | return new DrawTargetRotatedBuffer(drawTarget, nullptr, aRect, IntPoint(0,0)); |
539 | 0 | } |
540 | | |
541 | | class RemoteBufferReadbackProcessor : public TextureReadbackSink |
542 | | { |
543 | | public: |
544 | | RemoteBufferReadbackProcessor(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates, |
545 | | const IntRect& aBufferRect, const nsIntPoint& aBufferRotation) |
546 | | : mReadbackUpdates(*aReadbackUpdates) |
547 | | , mBufferRect(aBufferRect) |
548 | | , mBufferRotation(aBufferRotation) |
549 | 0 | { |
550 | 0 | for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) { |
551 | 0 | mLayerRefs.push_back(mReadbackUpdates[i].mLayer); |
552 | 0 | } |
553 | 0 | } |
554 | | |
555 | | virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) override |
556 | 0 | { |
557 | 0 | SourceRotatedBuffer rotBuffer(aSourceSurface, nullptr, mBufferRect, mBufferRotation); |
558 | 0 |
|
559 | 0 | for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) { |
560 | 0 | ReadbackProcessor::Update& update = mReadbackUpdates[i]; |
561 | 0 | nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset(); |
562 | 0 |
|
563 | 0 | ReadbackSink* sink = update.mLayer->GetSink(); |
564 | 0 |
|
565 | 0 | if (!sink) { |
566 | 0 | continue; |
567 | 0 | } |
568 | 0 | |
569 | 0 | if (!aSourceSurface) { |
570 | 0 | sink->SetUnknown(update.mSequenceCounter); |
571 | 0 | continue; |
572 | 0 | } |
573 | 0 | |
574 | 0 | RefPtr<DrawTarget> dt = |
575 | 0 | sink->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter); |
576 | 0 | if (!dt) { |
577 | 0 | continue; |
578 | 0 | } |
579 | 0 | |
580 | 0 | dt->SetTransform(Matrix::Translation(offset.x, offset.y)); |
581 | 0 |
|
582 | 0 | rotBuffer.DrawBufferWithRotation(dt); |
583 | 0 |
|
584 | 0 | update.mLayer->GetSink()->EndUpdate(update.mUpdateRect + offset); |
585 | 0 | } |
586 | 0 | } |
587 | | |
588 | | private: |
589 | | nsTArray<ReadbackProcessor::Update> mReadbackUpdates; |
590 | | // This array is used to keep the layers alive until the callback. |
591 | | vector<RefPtr<Layer>> mLayerRefs; |
592 | | |
593 | | IntRect mBufferRect; |
594 | | nsIntPoint mBufferRotation; |
595 | | }; |
596 | | |
597 | | void |
598 | | ContentClientRemoteBuffer::EndPaint(PaintState& aPaintState, nsTArray<ReadbackProcessor::Update>* aReadbackUpdates) |
599 | 0 | { |
600 | 0 | MOZ_ASSERT(!mBuffer || !mBuffer->HaveBufferOnWhite() || |
601 | 0 | !aReadbackUpdates || aReadbackUpdates->Length() == 0); |
602 | 0 |
|
603 | 0 | RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer(); |
604 | 0 |
|
605 | 0 | if (remoteBuffer && remoteBuffer->IsLocked()) { |
606 | 0 | if (aReadbackUpdates && aReadbackUpdates->Length() > 0) { |
607 | 0 | RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates, |
608 | 0 | remoteBuffer->BufferRect(), |
609 | 0 | remoteBuffer->BufferRotation()); |
610 | 0 |
|
611 | 0 | remoteBuffer->GetClient()->SetReadbackSink(readbackSink); |
612 | 0 | } |
613 | 0 |
|
614 | 0 | remoteBuffer->Unlock(); |
615 | 0 | remoteBuffer->SyncWithObject(mForwarder->GetSyncObject()); |
616 | 0 | } |
617 | 0 |
|
618 | 0 | ContentClient::EndPaint(aPaintState, aReadbackUpdates); |
619 | 0 | } |
620 | | |
621 | | RefPtr<RotatedBuffer> |
622 | | ContentClientRemoteBuffer::CreateBuffer(gfxContentType aType, |
623 | | const IntRect& aRect, |
624 | | uint32_t aFlags) |
625 | 0 | { |
626 | 0 | // If we hit this assertion, then it might be due to an empty transaction |
627 | 0 | // followed by a real transaction. Our buffers should be created (but not |
628 | 0 | // painted in the empty transaction) and then painted (but not created) in the |
629 | 0 | // real transaction. That is kind of fragile, and this assert will catch |
630 | 0 | // circumstances where we screw that up, e.g., by unnecessarily recreating our |
631 | 0 | // buffers. |
632 | 0 | MOZ_ASSERT(!mIsNewBuffer, |
633 | 0 | "Bad! Did we create a buffer twice without painting?"); |
634 | 0 |
|
635 | 0 | gfx::SurfaceFormat format = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType); |
636 | 0 |
|
637 | 0 | TextureFlags textureFlags = TextureFlagsForContentClientFlags(aFlags); |
638 | 0 | if (aFlags & BUFFER_COMPONENT_ALPHA) { |
639 | 0 | textureFlags |= TextureFlags::COMPONENT_ALPHA; |
640 | 0 | } |
641 | 0 |
|
642 | 0 | RefPtr<RotatedBuffer> buffer = CreateBufferInternal(aRect, format, textureFlags); |
643 | 0 |
|
644 | 0 | if (!buffer) { |
645 | 0 | return nullptr; |
646 | 0 | } |
647 | 0 | |
648 | 0 | mIsNewBuffer = true; |
649 | 0 | mTextureFlags = textureFlags; |
650 | 0 |
|
651 | 0 | return buffer; |
652 | 0 | } |
653 | | |
654 | | RefPtr<RotatedBuffer> |
655 | | ContentClientRemoteBuffer::CreateBufferInternal(const gfx::IntRect& aRect, |
656 | | gfx::SurfaceFormat aFormat, |
657 | | TextureFlags aFlags) |
658 | 0 | { |
659 | 0 | TextureAllocationFlags textureAllocFlags |
660 | 0 | = (aFlags & TextureFlags::COMPONENT_ALPHA) ? |
661 | 0 | TextureAllocationFlags::ALLOC_CLEAR_BUFFER_BLACK : |
662 | 0 | TextureAllocationFlags::ALLOC_CLEAR_BUFFER; |
663 | 0 |
|
664 | 0 | RefPtr<TextureClient> textureClient = CreateTextureClientForDrawing( |
665 | 0 | aFormat, aRect.Size(), BackendSelector::Content, |
666 | 0 | aFlags | ExtraTextureFlags() | TextureFlags::BLOCKING_READ_LOCK, |
667 | 0 | textureAllocFlags |
668 | 0 | ); |
669 | 0 |
|
670 | 0 | if (!textureClient || !AddTextureClient(textureClient)) { |
671 | 0 | return nullptr; |
672 | 0 | } |
673 | 0 | |
674 | 0 | RefPtr<TextureClient> textureClientOnWhite; |
675 | 0 | if (aFlags & TextureFlags::COMPONENT_ALPHA) { |
676 | 0 | TextureAllocationFlags allocFlags = ALLOC_CLEAR_BUFFER_WHITE; |
677 | 0 | if (mForwarder->SupportsTextureDirectMapping()) { |
678 | 0 | allocFlags = TextureAllocationFlags(allocFlags | ALLOC_ALLOW_DIRECT_MAPPING); |
679 | 0 | } |
680 | 0 | textureClientOnWhite = textureClient->CreateSimilar( |
681 | 0 | mForwarder->GetCompositorBackendType(), |
682 | 0 | aFlags | ExtraTextureFlags(), |
683 | 0 | allocFlags |
684 | 0 | ); |
685 | 0 | if (!textureClientOnWhite || !AddTextureClient(textureClientOnWhite)) { |
686 | 0 | return nullptr; |
687 | 0 | } |
688 | 0 | // We don't enable the readlock for the white buffer since we always |
689 | 0 | // use them together and waiting on the lock for the black |
690 | 0 | // should be sufficient. |
691 | 0 | } |
692 | 0 | |
693 | 0 | return new RemoteRotatedBuffer(textureClient, |
694 | 0 | textureClientOnWhite, |
695 | 0 | aRect, |
696 | 0 | IntPoint(0,0)); |
697 | 0 | } |
698 | | |
699 | | nsIntRegion |
700 | | ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw, |
701 | | const nsIntRegion& aVisibleRegion) |
702 | 0 | { |
703 | 0 | nsIntRegion updatedRegion; |
704 | 0 | if (mIsNewBuffer || mBuffer->DidSelfCopy()) { |
705 | 0 | // A buffer reallocation clears both buffers. The front buffer has all the |
706 | 0 | // content by now, but the back buffer is still clear. Here, in effect, we |
707 | 0 | // are saying to copy all of the pixels of the front buffer to the back. |
708 | 0 | // Also when we self-copied in the buffer, the buffer space |
709 | 0 | // changes and some changed buffer content isn't reflected in the |
710 | 0 | // draw or invalidate region (on purpose!). When this happens, we |
711 | 0 | // need to read back the entire buffer too. |
712 | 0 | updatedRegion = aVisibleRegion.GetBounds(); |
713 | 0 | mIsNewBuffer = false; |
714 | 0 | } else { |
715 | 0 | updatedRegion = aRegionToDraw; |
716 | 0 | } |
717 | 0 |
|
718 | 0 | MOZ_ASSERT(mBuffer, "should have a back buffer by now"); |
719 | 0 | NS_ASSERTION(mBuffer->BufferRect().Contains(aRegionToDraw.GetBounds()), |
720 | 0 | "Update outside of buffer rect!"); |
721 | 0 |
|
722 | 0 | return updatedRegion; |
723 | 0 | } |
724 | | |
725 | | void |
726 | | ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw, |
727 | | const nsIntRegion& aVisibleRegion) |
728 | 0 | { |
729 | 0 | nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw, |
730 | 0 | aVisibleRegion); |
731 | 0 |
|
732 | 0 | RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer(); |
733 | 0 |
|
734 | 0 | MOZ_ASSERT(remoteBuffer && remoteBuffer->GetClient()); |
735 | 0 | if (remoteBuffer->HaveBufferOnWhite()) { |
736 | 0 | mForwarder->UseComponentAlphaTextures(this, |
737 | 0 | remoteBuffer->GetClient(), |
738 | 0 | remoteBuffer->GetClientOnWhite()); |
739 | 0 | } else { |
740 | 0 | AutoTArray<CompositableForwarder::TimedTextureClient,1> textures; |
741 | 0 | CompositableForwarder::TimedTextureClient* t = textures.AppendElement(); |
742 | 0 | t->mTextureClient = remoteBuffer->GetClient(); |
743 | 0 | IntSize size = remoteBuffer->GetClient()->GetSize(); |
744 | 0 | t->mPictureRect = nsIntRect(0, 0, size.width, size.height); |
745 | 0 | GetForwarder()->UseTextures(this, textures); |
746 | 0 | } |
747 | 0 |
|
748 | 0 | // This forces a synchronous transaction, so we can swap buffers now |
749 | 0 | // and know that we'll have sole ownership of the old front buffer |
750 | 0 | // by the time we paint next. |
751 | 0 | mForwarder->UpdateTextureRegion(this, |
752 | 0 | ThebesBufferData(remoteBuffer->BufferRect(), |
753 | 0 | remoteBuffer->BufferRotation()), |
754 | 0 | updatedRegion); |
755 | 0 | SwapBuffers(updatedRegion); |
756 | 0 | } |
757 | | |
758 | | void |
759 | | ContentClientRemoteBuffer::Dump(std::stringstream& aStream, |
760 | | const char* aPrefix, |
761 | | bool aDumpHtml, TextureDumpMode aCompress) |
762 | 0 | { |
763 | 0 | RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer(); |
764 | 0 |
|
765 | 0 | // TODO We should combine the OnWhite/OnBlack here an just output a single image. |
766 | 0 | if (!aDumpHtml) { |
767 | 0 | aStream << "\n" << aPrefix << "Surface: "; |
768 | 0 | } |
769 | 0 | CompositableClient::DumpTextureClient(aStream, |
770 | 0 | remoteBuffer ? remoteBuffer->GetClient() : nullptr, |
771 | 0 | aCompress); |
772 | 0 | } |
773 | | |
774 | | void |
775 | | ContentClientDoubleBuffered::Dump(std::stringstream& aStream, |
776 | | const char* aPrefix, |
777 | | bool aDumpHtml, TextureDumpMode aCompress) |
778 | 0 | { |
779 | 0 | // TODO We should combine the OnWhite/OnBlack here an just output a single image. |
780 | 0 | if (!aDumpHtml) { |
781 | 0 | aStream << "\n" << aPrefix << "Surface: "; |
782 | 0 | } |
783 | 0 | CompositableClient::DumpTextureClient(aStream, |
784 | 0 | mFrontBuffer ? mFrontBuffer->GetClient() : nullptr, |
785 | 0 | aCompress); |
786 | 0 | } |
787 | | |
788 | | void |
789 | | ContentClientDoubleBuffered::Clear() |
790 | 0 | { |
791 | 0 | ContentClient::Clear(); |
792 | 0 | mFrontBuffer = nullptr; |
793 | 0 | } |
794 | | |
795 | | void |
796 | | ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) |
797 | 0 | { |
798 | 0 | mFrontUpdatedRegion = aFrontUpdatedRegion; |
799 | 0 |
|
800 | 0 | RefPtr<RemoteRotatedBuffer> frontBuffer = mFrontBuffer; |
801 | 0 | RefPtr<RemoteRotatedBuffer> backBuffer = GetRemoteBuffer(); |
802 | 0 |
|
803 | 0 | std::swap(frontBuffer, backBuffer); |
804 | 0 |
|
805 | 0 | mFrontBuffer = frontBuffer; |
806 | 0 | mBuffer = backBuffer; |
807 | 0 |
|
808 | 0 | mFrontAndBackBufferDiffer = true; |
809 | 0 | } |
810 | | |
811 | | ContentClient::PaintState |
812 | | ContentClientDoubleBuffered::BeginPaint(PaintedLayer* aLayer, |
813 | | uint32_t aFlags) |
814 | 0 | { |
815 | 0 | EnsureBackBufferIfFrontBuffer(); |
816 | 0 |
|
817 | 0 | mIsNewBuffer = false; |
818 | 0 |
|
819 | 0 | if (!mFrontBuffer || !mBuffer) { |
820 | 0 | mFrontAndBackBufferDiffer = false; |
821 | 0 | } |
822 | 0 |
|
823 | 0 | if (mFrontAndBackBufferDiffer) { |
824 | 0 | if (mFrontBuffer->DidSelfCopy()) { |
825 | 0 | // We can't easily draw our front buffer into us, since we're going to be |
826 | 0 | // copying stuff around anyway it's easiest if we just move our situation |
827 | 0 | // to non-rotated while we're at it. If this situation occurs we'll have |
828 | 0 | // hit a self-copy path in PaintThebes before as well anyway. |
829 | 0 | gfx::IntRect backBufferRect = mBuffer->BufferRect(); |
830 | 0 | backBufferRect.MoveTo(mFrontBuffer->BufferRect().TopLeft()); |
831 | 0 |
|
832 | 0 | mBuffer->SetBufferRect(backBufferRect); |
833 | 0 | mBuffer->SetBufferRotation(IntPoint(0,0)); |
834 | 0 | } else { |
835 | 0 | mBuffer->SetBufferRect(mFrontBuffer->BufferRect()); |
836 | 0 | mBuffer->SetBufferRotation(mFrontBuffer->BufferRotation()); |
837 | 0 | } |
838 | 0 | } |
839 | 0 |
|
840 | 0 | return ContentClient::BeginPaint(aLayer, aFlags); |
841 | 0 | } |
842 | | |
843 | | // Sync front/back buffers content |
844 | | // After executing, the new back buffer has the same (interesting) pixels as |
845 | | // the new front buffer, and mValidRegion et al. are correct wrt the new |
846 | | // back buffer (i.e. as they were for the old back buffer) |
847 | | void |
848 | | ContentClientDoubleBuffered::FinalizeFrame(PaintState& aPaintState) |
849 | 0 | { |
850 | 0 | if (!mFrontAndBackBufferDiffer) { |
851 | 0 | MOZ_ASSERT(!mFrontBuffer || !mFrontBuffer->DidSelfCopy(), |
852 | 0 | "If the front buffer did a self copy then our front and back buffer must be different."); |
853 | 0 | return; |
854 | 0 | } |
855 | 0 |
|
856 | 0 | MOZ_ASSERT(mFrontBuffer && mBuffer); |
857 | 0 | if (!mFrontBuffer || !mBuffer) { |
858 | 0 | return; |
859 | 0 | } |
860 | 0 | |
861 | 0 | MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>", |
862 | 0 | this, |
863 | 0 | mFrontUpdatedRegion.GetBounds().X(), |
864 | 0 | mFrontUpdatedRegion.GetBounds().Y(), |
865 | 0 | mFrontUpdatedRegion.GetBounds().Width(), |
866 | 0 | mFrontUpdatedRegion.GetBounds().Height())); |
867 | 0 |
|
868 | 0 | mFrontAndBackBufferDiffer = false; |
869 | 0 |
|
870 | 0 | nsIntRegion updateRegion = mFrontUpdatedRegion; |
871 | 0 | if (mFrontBuffer->DidSelfCopy()) { |
872 | 0 | mFrontBuffer->ClearDidSelfCopy(); |
873 | 0 | updateRegion = mBuffer->BufferRect(); |
874 | 0 | } |
875 | 0 |
|
876 | 0 | // No point in sync'ing what we are going to draw over anyway. And if there is |
877 | 0 | // nothing to sync at all, there is nothing to do and we can go home early. |
878 | 0 | updateRegion.Sub(updateRegion, aPaintState.mRegionToDraw); |
879 | 0 | if (updateRegion.IsEmpty()) { |
880 | 0 | return; |
881 | 0 | } |
882 | 0 | |
883 | 0 | OpenMode openMode = aPaintState.mAsyncPaint |
884 | 0 | ? OpenMode::OPEN_READ_ASYNC |
885 | 0 | : OpenMode::OPEN_READ_ONLY; |
886 | 0 |
|
887 | 0 | if (mFrontBuffer->Lock(openMode)) { |
888 | 0 | mBuffer->UpdateDestinationFrom(*mFrontBuffer, updateRegion.GetBounds()); |
889 | 0 |
|
890 | 0 | if (aPaintState.mAsyncPaint) { |
891 | 0 | aPaintState.mAsyncTask->mClients.AppendElement(mFrontBuffer->GetClient()); |
892 | 0 | if (mFrontBuffer->GetClientOnWhite()) { |
893 | 0 | aPaintState.mAsyncTask->mClients.AppendElement(mFrontBuffer->GetClientOnWhite()); |
894 | 0 | } |
895 | 0 | } |
896 | 0 |
|
897 | 0 | mFrontBuffer->Unlock(); |
898 | 0 | } |
899 | 0 | } |
900 | | |
901 | | void |
902 | | ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer() |
903 | 0 | { |
904 | 0 | if (!mBuffer && mFrontBuffer) { |
905 | 0 | mBuffer = CreateBufferInternal(mFrontBuffer->BufferRect(), |
906 | 0 | mFrontBuffer->GetFormat(), |
907 | 0 | mTextureFlags); |
908 | 0 | MOZ_ASSERT(mBuffer); |
909 | 0 | } |
910 | 0 | } |
911 | | |
912 | | } // namespace layers |
913 | | } // namespace mozilla |