/src/mozilla-central/gfx/layers/client/GPUVideoTextureClient.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "GPUVideoTextureClient.h" |
8 | | #include "mozilla/dom/VideoDecoderManagerChild.h" |
9 | | #include "mozilla/gfx/2D.h" |
10 | | |
11 | | namespace mozilla { |
12 | | namespace layers { |
13 | | |
14 | | using namespace gfx; |
15 | | |
16 | | GPUVideoTextureData::GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager, |
17 | | const SurfaceDescriptorGPUVideo& aSD, |
18 | | const gfx::IntSize& aSize) |
19 | | : mManager(aManager) |
20 | | , mSD(aSD) |
21 | | , mSize(aSize) |
22 | 0 | {} |
23 | | |
24 | | GPUVideoTextureData::~GPUVideoTextureData() |
25 | 0 | { |
26 | 0 | } |
27 | | |
28 | | bool |
29 | | GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) |
30 | 0 | { |
31 | 0 | aOutDescriptor = mSD; |
32 | 0 | return true; |
33 | 0 | } |
34 | | |
35 | | void |
36 | | GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const |
37 | 0 | { |
38 | 0 | aInfo.size = mSize; |
39 | 0 | // TODO: We should probably try do better for this. |
40 | 0 | // layers::Image doesn't expose a format, so it's hard |
41 | 0 | // to figure out in VideoDecoderParent. |
42 | 0 | aInfo.format = SurfaceFormat::B8G8R8X8; |
43 | 0 | aInfo.hasIntermediateBuffer = false; |
44 | 0 | aInfo.hasSynchronization = false; |
45 | 0 | aInfo.supportsMoz2D = false; |
46 | 0 | aInfo.canExposeMappedData = false; |
47 | 0 | } |
48 | | |
49 | | already_AddRefed<SourceSurface> |
50 | | GPUVideoTextureData::GetAsSourceSurface() |
51 | 0 | { |
52 | 0 | return mManager->Readback(mSD); |
53 | 0 | } |
54 | | |
55 | | void |
56 | | GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator) |
57 | 0 | { |
58 | 0 | mManager->DeallocateSurfaceDescriptorGPUVideo(mSD); |
59 | 0 | mSD = SurfaceDescriptorGPUVideo(); |
60 | 0 | } |
61 | | |
62 | | void |
63 | | GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator) |
64 | 0 | { |
65 | 0 | // We always need to manually deallocate on the client side. |
66 | 0 | // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT |
67 | 0 | // flag, but that forces texture destruction to be synchronous. |
68 | 0 | // Instead let's just deallocate from here as well. |
69 | 0 | Deallocate(aAllocator); |
70 | 0 | } |
71 | | |
72 | | } // namespace layers |
73 | | } // namespace mozilla |