/src/mozilla-central/gfx/layers/client/TiledContentClient.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "mozilla/layers/TiledContentClient.h" |
8 | | #include <math.h> // for ceil, ceilf, floor |
9 | | #include <algorithm> |
10 | | #include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer |
11 | | #include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL |
12 | | #include "ClientLayerManager.h" // for ClientLayerManager |
13 | | #include "gfxContext.h" // for gfxContext, etc |
14 | | #include "gfxPlatform.h" // for gfxPlatform |
15 | | #include "gfxPrefs.h" // for gfxPrefs |
16 | | #include "gfxRect.h" // for gfxRect |
17 | | #include "mozilla/MathAlgorithms.h" // for Abs |
18 | | #include "mozilla/gfx/Point.h" // for IntSize |
19 | | #include "mozilla/gfx/Rect.h" // for Rect |
20 | | #include "mozilla/gfx/Tools.h" // for BytesPerPixel |
21 | | #include "mozilla/layers/CompositableForwarder.h" |
22 | | #include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild |
23 | | #include "mozilla/layers/LayerMetricsWrapper.h" |
24 | | #include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder |
25 | | #include "mozilla/layers/PaintThread.h" // for PaintThread |
26 | | #include "TextureClientPool.h" |
27 | | #include "nsDebug.h" // for NS_ASSERTION |
28 | | #include "nsISupportsImpl.h" // for gfxContext::AddRef, etc |
29 | | #include "nsExpirationTracker.h" // for nsExpirationTracker |
30 | | #include "nsMathUtils.h" // for NS_lroundf |
31 | | #include "LayersLogging.h" |
32 | | #include "UnitTransforms.h" // for TransformTo |
33 | | #include "mozilla/UniquePtr.h" |
34 | | |
35 | | // This is the minimum area that we deem reasonable to copy from the front buffer to the |
36 | | // back buffer on tile updates. If the valid region is smaller than this, we just |
37 | | // redraw it and save on the copy (and requisite surface-locking involved). |
38 | | #define MINIMUM_TILE_COPY_AREA (1.f/16.f) |
39 | | |
40 | | #ifdef GFX_TILEDLAYER_DEBUG_OVERLAY |
41 | | #include "cairo.h" |
42 | | #include <sstream> |
43 | | using mozilla::layers::Layer; |
44 | | static void DrawDebugOverlay(mozilla::gfx::DrawTarget* dt, int x, int y, int width, int height) |
45 | | { |
46 | | gfxContext c(dt); |
47 | | |
48 | | // Draw border |
49 | | c.NewPath(); |
50 | | c.SetDeviceColor(Color(0.f, 0.f, 0.f)); |
51 | | c.Rectangle(gfxRect(0, 0, width, height)); |
52 | | c.Stroke(); |
53 | | |
54 | | // Build tile description |
55 | | std::stringstream ss; |
56 | | ss << x << ", " << y; |
57 | | |
58 | | // Draw text using cairo toy text API |
59 | | // XXX: this drawing will silently fail if |dt| doesn't have a Cairo backend |
60 | | cairo_t* cr = gfxFont::RefCairo(dt); |
61 | | cairo_set_font_size(cr, 25); |
62 | | cairo_text_extents_t extents; |
63 | | cairo_text_extents(cr, ss.str().c_str(), &extents); |
64 | | |
65 | | int textWidth = extents.width + 6; |
66 | | |
67 | | c.NewPath(); |
68 | | c.SetDeviceColor(Color(0.f, 0.f, 0.f)); |
69 | | c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30))); |
70 | | c.Fill(); |
71 | | |
72 | | c.NewPath(); |
73 | | c.SetDeviceColor(Color(1.0, 0.0, 0.0)); |
74 | | c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30))); |
75 | | c.Stroke(); |
76 | | |
77 | | c.NewPath(); |
78 | | cairo_move_to(cr, 4, 28); |
79 | | cairo_show_text(cr, ss.str().c_str()); |
80 | | |
81 | | } |
82 | | |
83 | | #endif |
84 | | |
85 | | namespace mozilla { |
86 | | |
87 | | using namespace gfx; |
88 | | |
89 | | namespace layers { |
90 | | |
91 | | SharedFrameMetricsHelper::SharedFrameMetricsHelper() |
92 | | : mLastProgressiveUpdateWasLowPrecision(false) |
93 | | , mProgressiveUpdateWasInDanger(false) |
94 | 0 | { |
95 | 0 | MOZ_COUNT_CTOR(SharedFrameMetricsHelper); |
96 | 0 | } |
97 | | |
98 | | SharedFrameMetricsHelper::~SharedFrameMetricsHelper() |
99 | 0 | { |
100 | 0 | MOZ_COUNT_DTOR(SharedFrameMetricsHelper); |
101 | 0 | } |
102 | | |
103 | | static inline bool |
104 | 0 | FuzzyEquals(float a, float b) { |
105 | 0 | return (fabsf(a - b) < 1e-6); |
106 | 0 | } |
107 | | |
108 | | static AsyncTransform |
109 | | ComputeViewTransform(const FrameMetrics& aContentMetrics, const FrameMetrics& aCompositorMetrics) |
110 | 0 | { |
111 | 0 | // This is basically the same code as AsyncPanZoomController::GetCurrentAsyncTransform |
112 | 0 | // but with aContentMetrics used in place of mLastContentPaintMetrics, because they |
113 | 0 | // should be equivalent, modulo race conditions while transactions are inflight. |
114 | 0 |
|
115 | 0 | ParentLayerPoint translation = (aCompositorMetrics.GetScrollOffset() - aContentMetrics.GetScrollOffset()) |
116 | 0 | * aCompositorMetrics.GetZoom(); |
117 | 0 | return AsyncTransform(aCompositorMetrics.GetAsyncZoom(), -translation); |
118 | 0 | } |
119 | | |
120 | | bool |
121 | | SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics( |
122 | | const LayerMetricsWrapper& aLayer, |
123 | | bool aHasPendingNewThebesContent, |
124 | | bool aLowPrecision, |
125 | | AsyncTransform& aViewTransform) |
126 | 0 | { |
127 | 0 | MOZ_ASSERT(aLayer); |
128 | 0 |
|
129 | 0 | CompositorBridgeChild* compositor = nullptr; |
130 | 0 | if (aLayer.Manager() && |
131 | 0 | aLayer.Manager()->AsClientLayerManager()) { |
132 | 0 | compositor = aLayer.Manager()->AsClientLayerManager()->GetCompositorBridgeChild(); |
133 | 0 | } |
134 | 0 |
|
135 | 0 | if (!compositor) { |
136 | 0 | return false; |
137 | 0 | } |
138 | 0 | |
139 | 0 | const FrameMetrics& contentMetrics = aLayer.Metrics(); |
140 | 0 | FrameMetrics compositorMetrics; |
141 | 0 |
|
142 | 0 | if (!compositor->LookupCompositorFrameMetrics(contentMetrics.GetScrollId(), |
143 | 0 | compositorMetrics)) { |
144 | 0 | return false; |
145 | 0 | } |
146 | 0 | |
147 | 0 | aViewTransform = ComputeViewTransform(contentMetrics, compositorMetrics); |
148 | 0 |
|
149 | 0 | // Reset the checkerboard risk flag when switching to low precision |
150 | 0 | // rendering. |
151 | 0 | if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) { |
152 | 0 | // Skip low precision rendering until we're at risk of checkerboarding. |
153 | 0 | if (!mProgressiveUpdateWasInDanger) { |
154 | 0 | TILING_LOG("TILING: Aborting low-precision rendering because not at risk of checkerboarding\n"); |
155 | 0 | return true; |
156 | 0 | } |
157 | 0 | mProgressiveUpdateWasInDanger = false; |
158 | 0 | } |
159 | 0 | mLastProgressiveUpdateWasLowPrecision = aLowPrecision; |
160 | 0 |
|
161 | 0 | // Always abort updates if the resolution has changed. There's no use |
162 | 0 | // in drawing at the incorrect resolution. |
163 | 0 | if (!FuzzyEquals(compositorMetrics.GetZoom().xScale, contentMetrics.GetZoom().xScale) || |
164 | 0 | !FuzzyEquals(compositorMetrics.GetZoom().yScale, contentMetrics.GetZoom().yScale)) { |
165 | 0 | TILING_LOG("TILING: Aborting because resolution changed from %s to %s\n", |
166 | 0 | ToString(contentMetrics.GetZoom()).c_str(), ToString(compositorMetrics.GetZoom()).c_str()); |
167 | 0 | return true; |
168 | 0 | } |
169 | 0 | |
170 | 0 | // Never abort drawing if we can't be sure we've sent a more recent |
171 | 0 | // display-port. If we abort updating when we shouldn't, we can end up |
172 | 0 | // with blank regions on the screen and we open up the risk of entering |
173 | 0 | // an endless updating cycle. |
174 | 0 | if (fabsf(contentMetrics.GetScrollOffset().x - compositorMetrics.GetScrollOffset().x) <= 2 && |
175 | 0 | fabsf(contentMetrics.GetScrollOffset().y - compositorMetrics.GetScrollOffset().y) <= 2 && |
176 | 0 | fabsf(contentMetrics.GetDisplayPort().X() - compositorMetrics.GetDisplayPort().X()) <= 2 && |
177 | 0 | fabsf(contentMetrics.GetDisplayPort().Y() - compositorMetrics.GetDisplayPort().Y()) <= 2 && |
178 | 0 | fabsf(contentMetrics.GetDisplayPort().Width() - compositorMetrics.GetDisplayPort().Width()) <= 2 && |
179 | 0 | fabsf(contentMetrics.GetDisplayPort().Height() - compositorMetrics.GetDisplayPort().Height()) <= 2) { |
180 | 0 | return false; |
181 | 0 | } |
182 | 0 | |
183 | 0 | // When not a low precision pass and the page is in danger of checker boarding |
184 | 0 | // abort update. |
185 | 0 | if (!aLowPrecision && !mProgressiveUpdateWasInDanger) { |
186 | 0 | bool scrollUpdatePending = contentMetrics.GetScrollOffsetUpdated() && |
187 | 0 | contentMetrics.GetScrollGeneration() != compositorMetrics.GetScrollGeneration(); |
188 | 0 | // If scrollUpdatePending is true, then that means the content-side |
189 | 0 | // metrics has a new scroll offset that is going to be forced into the |
190 | 0 | // compositor but it hasn't gotten there yet. |
191 | 0 | // Even though right now comparing the metrics might indicate we're |
192 | 0 | // about to checkerboard (and that's true), the checkerboarding will |
193 | 0 | // disappear as soon as the new scroll offset update is processed |
194 | 0 | // on the compositor side. To avoid leaving things in a low-precision |
195 | 0 | // paint, we need to detect and handle this case (bug 1026756). |
196 | 0 | if (!scrollUpdatePending && AboutToCheckerboard(contentMetrics, compositorMetrics)) { |
197 | 0 | mProgressiveUpdateWasInDanger = true; |
198 | 0 | return true; |
199 | 0 | } |
200 | 0 | } |
201 | 0 | |
202 | 0 | // Abort drawing stale low-precision content if there's a more recent |
203 | 0 | // display-port in the pipeline. |
204 | 0 | if (aLowPrecision && !aHasPendingNewThebesContent) { |
205 | 0 | TILING_LOG("TILING: Aborting low-precision because of new pending content\n"); |
206 | 0 | return true; |
207 | 0 | } |
208 | 0 | |
209 | 0 | return false; |
210 | 0 | } |
211 | | |
212 | | bool |
213 | | SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics, |
214 | | const FrameMetrics& aCompositorMetrics) |
215 | 0 | { |
216 | 0 | // The size of the painted area is originally computed in layer pixels in layout, but then |
217 | 0 | // converted to app units and then back to CSS pixels before being put in the FrameMetrics. |
218 | 0 | // This process can introduce some rounding error, so we inflate the rect by one app unit |
219 | 0 | // to account for that. |
220 | 0 | CSSRect painted = (aContentMetrics.GetCriticalDisplayPort().IsEmpty() |
221 | 0 | ? aContentMetrics.GetDisplayPort() |
222 | 0 | : aContentMetrics.GetCriticalDisplayPort()) |
223 | 0 | + aContentMetrics.GetScrollOffset(); |
224 | 0 | painted.Inflate(CSSMargin::FromAppUnits(nsMargin(1, 1, 1, 1))); |
225 | 0 |
|
226 | 0 | // Inflate the rect by the danger zone. See the description of the danger zone prefs |
227 | 0 | // in AsyncPanZoomController.cpp for an explanation of this. |
228 | 0 | CSSRect showing = CSSRect(aCompositorMetrics.GetScrollOffset(), |
229 | 0 | aCompositorMetrics.CalculateBoundedCompositedSizeInCssPixels()); |
230 | 0 | showing.Inflate(LayerSize(gfxPrefs::APZDangerZoneX(), gfxPrefs::APZDangerZoneY()) |
231 | 0 | / aCompositorMetrics.LayersPixelsPerCSSPixel()); |
232 | 0 |
|
233 | 0 | // Clamp both rects to the scrollable rect, because having either of those |
234 | 0 | // exceed the scrollable rect doesn't make sense, and could lead to false |
235 | 0 | // positives. |
236 | 0 | painted = painted.Intersect(aContentMetrics.GetScrollableRect()); |
237 | 0 | showing = showing.Intersect(aContentMetrics.GetScrollableRect()); |
238 | 0 |
|
239 | 0 | if (!painted.Contains(showing)) { |
240 | 0 | TILING_LOG("TILING: About to checkerboard; content %s\n", Stringify(aContentMetrics).c_str()); |
241 | 0 | TILING_LOG("TILING: About to checkerboard; painted %s\n", Stringify(painted).c_str()); |
242 | 0 | TILING_LOG("TILING: About to checkerboard; compositor %s\n", Stringify(aCompositorMetrics).c_str()); |
243 | 0 | TILING_LOG("TILING: About to checkerboard; showing %s\n", Stringify(showing).c_str()); |
244 | 0 | return true; |
245 | 0 | } |
246 | 0 | return false; |
247 | 0 | } |
248 | | |
249 | | bool |
250 | | ClientTiledLayerBuffer::HasFormatChanged() const |
251 | 0 | { |
252 | 0 | SurfaceMode mode; |
253 | 0 | gfxContentType content = GetContentType(&mode); |
254 | 0 | return content != mLastPaintContentType || |
255 | 0 | mode != mLastPaintSurfaceMode; |
256 | 0 | } |
257 | | |
258 | | |
259 | | gfxContentType |
260 | | ClientTiledLayerBuffer::GetContentType(SurfaceMode* aMode) const |
261 | 0 | { |
262 | 0 | gfxContentType content = |
263 | 0 | mPaintedLayer.CanUseOpaqueSurface() ? gfxContentType::COLOR : |
264 | 0 | gfxContentType::COLOR_ALPHA; |
265 | 0 | SurfaceMode mode = mPaintedLayer.GetSurfaceMode(); |
266 | 0 |
|
267 | 0 | if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
268 | | #if defined(MOZ_GFX_OPTIMIZE_MOBILE) |
269 | | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
270 | | #else |
271 | 0 | if (!mPaintedLayer.GetParent() || |
272 | 0 | !mPaintedLayer.GetParent()->SupportsComponentAlphaChildren()) { |
273 | 0 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
274 | 0 | } else { |
275 | 0 | content = gfxContentType::COLOR; |
276 | 0 | } |
277 | 0 | #endif |
278 | 0 | } else if (mode == SurfaceMode::SURFACE_OPAQUE) { |
279 | | #if defined(MOZ_GFX_OPTIMIZE_MOBILE) |
280 | | if (IsLowPrecision()) { |
281 | | // If we're in low-res mode, drawing can sample from outside the visible |
282 | | // region. Make sure that we only sample transparency if that happens. |
283 | | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
284 | | content = gfxContentType::COLOR_ALPHA; |
285 | | } |
286 | | #else |
287 | 0 | if (mPaintedLayer.MayResample()) { |
288 | 0 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
289 | 0 | content = gfxContentType::COLOR_ALPHA; |
290 | 0 | } |
291 | 0 | #endif |
292 | 0 | } |
293 | 0 |
|
294 | 0 | if (aMode) { |
295 | 0 | *aMode = mode; |
296 | 0 | } |
297 | 0 | return content; |
298 | 0 | } |
299 | | |
300 | | class TileExpiry final : public nsExpirationTracker<TileClient, 3> |
301 | | { |
302 | | public: |
303 | 0 | TileExpiry() : nsExpirationTracker<TileClient, 3>(1000, "TileExpiry") {} |
304 | | |
305 | | static void AddTile(TileClient* aTile) |
306 | 0 | { |
307 | 0 | if (!sTileExpiry) { |
308 | 0 | sTileExpiry = MakeUnique<TileExpiry>(); |
309 | 0 | } |
310 | 0 |
|
311 | 0 | sTileExpiry->AddObject(aTile); |
312 | 0 | } |
313 | | |
314 | | static void RemoveTile(TileClient* aTile) |
315 | 0 | { |
316 | 0 | MOZ_ASSERT(sTileExpiry); |
317 | 0 | sTileExpiry->RemoveObject(aTile); |
318 | 0 | } |
319 | | |
320 | 0 | static void Shutdown() { |
321 | 0 | sTileExpiry = nullptr; |
322 | 0 | } |
323 | | private: |
324 | | virtual void NotifyExpired(TileClient* aTile) override |
325 | 0 | { |
326 | 0 | aTile->DiscardBackBuffer(); |
327 | 0 | } |
328 | | |
329 | | static UniquePtr<TileExpiry> sTileExpiry; |
330 | | }; |
331 | | UniquePtr<TileExpiry> TileExpiry::sTileExpiry; |
332 | | |
333 | | void ShutdownTileCache() |
334 | 0 | { |
335 | 0 | TileExpiry::Shutdown(); |
336 | 0 | } |
337 | | |
338 | | void |
339 | | TileClient::PrivateProtector::Set(TileClient * const aContainer, RefPtr<TextureClient> aNewValue) |
340 | 0 | { |
341 | 0 | if (mBuffer) { |
342 | 0 | TileExpiry::RemoveTile(aContainer); |
343 | 0 | } |
344 | 0 | mBuffer = aNewValue; |
345 | 0 | if (mBuffer) { |
346 | 0 | TileExpiry::AddTile(aContainer); |
347 | 0 | } |
348 | 0 | } |
349 | | |
350 | | void |
351 | | TileClient::PrivateProtector::Set(TileClient * const aContainer, TextureClient* aNewValue) |
352 | 0 | { |
353 | 0 | Set(aContainer, RefPtr<TextureClient>(aNewValue)); |
354 | 0 | } |
355 | | |
356 | | // Placeholder |
357 | | TileClient::TileClient() |
358 | | : mWasPlaceholder(false) |
359 | 0 | { |
360 | 0 | } |
361 | | |
362 | | TileClient::~TileClient() |
363 | 0 | { |
364 | 0 | if (mExpirationState.IsTracked()) { |
365 | 0 | MOZ_ASSERT(mBackBuffer); |
366 | 0 | TileExpiry::RemoveTile(this); |
367 | 0 | } |
368 | 0 | } |
369 | | |
370 | | TileClient::TileClient(const TileClient& o) |
371 | 0 | { |
372 | 0 | mBackBuffer.Set(this, o.mBackBuffer); |
373 | 0 | mBackBufferOnWhite = o.mBackBufferOnWhite; |
374 | 0 | mFrontBuffer = o.mFrontBuffer; |
375 | 0 | mFrontBufferOnWhite = o.mFrontBufferOnWhite; |
376 | 0 | mWasPlaceholder = o.mWasPlaceholder; |
377 | 0 | mUpdateRect = o.mUpdateRect; |
378 | | #ifdef GFX_TILEDLAYER_DEBUG_OVERLAY |
379 | | mLastUpdate = o.mLastUpdate; |
380 | | #endif |
381 | | mAllocator = o.mAllocator; |
382 | 0 | mInvalidFront = o.mInvalidFront; |
383 | 0 | mInvalidBack = o.mInvalidBack; |
384 | 0 | } |
385 | | |
386 | | TileClient& |
387 | | TileClient::operator=(const TileClient& o) |
388 | 0 | { |
389 | 0 | if (this == &o) return *this; |
390 | 0 | mBackBuffer.Set(this, o.mBackBuffer); |
391 | 0 | mBackBufferOnWhite = o.mBackBufferOnWhite; |
392 | 0 | mFrontBuffer = o.mFrontBuffer; |
393 | 0 | mFrontBufferOnWhite = o.mFrontBufferOnWhite; |
394 | 0 | mWasPlaceholder = o.mWasPlaceholder; |
395 | 0 | mUpdateRect = o.mUpdateRect; |
396 | | #ifdef GFX_TILEDLAYER_DEBUG_OVERLAY |
397 | | mLastUpdate = o.mLastUpdate; |
398 | | #endif |
399 | | mAllocator = o.mAllocator; |
400 | 0 | mInvalidFront = o.mInvalidFront; |
401 | 0 | mInvalidBack = o.mInvalidBack; |
402 | 0 | return *this; |
403 | 0 | } |
404 | | |
405 | | void |
406 | | TileClient::Dump(std::stringstream& aStream) |
407 | 0 | { |
408 | 0 | aStream << "TileClient(bb=" << (TextureClient*)mBackBuffer << " fb=" << mFrontBuffer.get(); |
409 | 0 | if (mBackBufferOnWhite) { |
410 | 0 | aStream << " bbow=" << mBackBufferOnWhite.get(); |
411 | 0 | } |
412 | 0 | if (mFrontBufferOnWhite) { |
413 | 0 | aStream << " fbow=" << mFrontBufferOnWhite.get(); |
414 | 0 | } |
415 | 0 | aStream << ")"; |
416 | 0 | } |
417 | | |
418 | | void |
419 | | TileClient::Flip() |
420 | 0 | { |
421 | 0 | RefPtr<TextureClient> frontBuffer = mFrontBuffer; |
422 | 0 | RefPtr<TextureClient> frontBufferOnWhite = mFrontBufferOnWhite; |
423 | 0 | mFrontBuffer = mBackBuffer; |
424 | 0 | mFrontBufferOnWhite = mBackBufferOnWhite; |
425 | 0 | mBackBuffer.Set(this, frontBuffer); |
426 | 0 | mBackBufferOnWhite = frontBufferOnWhite; |
427 | 0 | nsIntRegion invalidFront = mInvalidFront; |
428 | 0 | mInvalidFront = mInvalidBack; |
429 | 0 | mInvalidBack = invalidFront; |
430 | 0 | } |
431 | | |
432 | | void |
433 | | TileClient::ValidateFromFront(const nsIntRegion& aDirtyRegion, |
434 | | const nsIntRegion& aVisibleRegion, |
435 | | gfx::DrawTarget* aBackBuffer, |
436 | | TilePaintFlags aFlags, |
437 | | IntRect* aCopiedRect, |
438 | | AutoTArray<RefPtr<TextureClient>, 4>* aClients) |
439 | 0 | { |
440 | 0 | if (!mBackBuffer || !mFrontBuffer) { |
441 | 0 | return; |
442 | 0 | } |
443 | 0 | |
444 | 0 | gfx::IntSize tileSize = mFrontBuffer->GetSize(); |
445 | 0 | const IntRect tileRect = IntRect(0, 0, tileSize.width, tileSize.height); |
446 | 0 |
|
447 | 0 | if (aDirtyRegion.Contains(tileRect)) { |
448 | 0 | // The dirty region means that we no longer need the front buffer, so |
449 | 0 | // discard it. |
450 | 0 | DiscardFrontBuffer(); |
451 | 0 | return; |
452 | 0 | } |
453 | 0 | |
454 | 0 | // Region that needs copying. |
455 | 0 | nsIntRegion regionToCopy = mInvalidBack; |
456 | 0 |
|
457 | 0 | regionToCopy.Sub(regionToCopy, aDirtyRegion); |
458 | 0 | regionToCopy.And(regionToCopy, aVisibleRegion); |
459 | 0 |
|
460 | 0 | *aCopiedRect = regionToCopy.GetBounds(); |
461 | 0 |
|
462 | 0 | if (regionToCopy.IsEmpty()) { |
463 | 0 | // Just redraw it all. |
464 | 0 | return; |
465 | 0 | } |
466 | 0 | |
467 | 0 | // Copy the bounding rect of regionToCopy. As tiles are quite small, it |
468 | 0 | // is unlikely that we'd save much by copying each individual rect of the |
469 | 0 | // region, but we can reevaluate this if it becomes an issue. |
470 | 0 | const IntRect rectToCopy = regionToCopy.GetBounds(); |
471 | 0 | OpenMode readMode = !!(aFlags & TilePaintFlags::Async) ? OpenMode::OPEN_READ_ASYNC : OpenMode::OPEN_READ; |
472 | 0 |
|
473 | 0 | DualTextureClientAutoLock frontBuffer(mFrontBuffer, mFrontBufferOnWhite, readMode); |
474 | 0 | if (!frontBuffer.Succeeded()) { |
475 | 0 | return; |
476 | 0 | } |
477 | 0 | |
478 | 0 | RefPtr<gfx::SourceSurface> frontSurface = frontBuffer->Snapshot(); |
479 | 0 | aBackBuffer->CopySurface(frontSurface, rectToCopy, rectToCopy.TopLeft()); |
480 | 0 |
|
481 | 0 | if (aFlags & TilePaintFlags::Async) { |
482 | 0 | aClients->AppendElement(mFrontBuffer); |
483 | 0 | if (mFrontBufferOnWhite) { |
484 | 0 | aClients->AppendElement(mFrontBufferOnWhite); |
485 | 0 | } |
486 | 0 | } |
487 | 0 |
|
488 | 0 | mInvalidBack.Sub(mInvalidBack, aVisibleRegion); |
489 | 0 | } |
490 | | |
491 | | void |
492 | | TileClient::DiscardFrontBuffer() |
493 | 0 | { |
494 | 0 | if (mFrontBuffer) { |
495 | 0 | MOZ_ASSERT(mFrontBuffer->GetReadLock()); |
496 | 0 |
|
497 | 0 | MOZ_ASSERT(mAllocator); |
498 | 0 | if (mAllocator) { |
499 | 0 | mAllocator->ReturnTextureClientDeferred(mFrontBuffer); |
500 | 0 | if (mFrontBufferOnWhite) { |
501 | 0 | mAllocator->ReturnTextureClientDeferred(mFrontBufferOnWhite); |
502 | 0 | } |
503 | 0 | } |
504 | 0 |
|
505 | 0 | if (mFrontBuffer->IsLocked()) { |
506 | 0 | mFrontBuffer->Unlock(); |
507 | 0 | } |
508 | 0 | if (mFrontBufferOnWhite && mFrontBufferOnWhite->IsLocked()) { |
509 | 0 | mFrontBufferOnWhite->Unlock(); |
510 | 0 | } |
511 | 0 | mFrontBuffer = nullptr; |
512 | 0 | mFrontBufferOnWhite = nullptr; |
513 | 0 | } |
514 | 0 | } |
515 | | |
516 | | static void |
517 | | DiscardTexture(TextureClient* aTexture, TextureClientAllocator* aAllocator) |
518 | 0 | { |
519 | 0 | MOZ_ASSERT(aAllocator); |
520 | 0 | if (aTexture && aAllocator) { |
521 | 0 | MOZ_ASSERT(aTexture->GetReadLock()); |
522 | 0 | if (!aTexture->HasSynchronization() && aTexture->IsReadLocked()) { |
523 | 0 | // Our current back-buffer is still locked by the compositor. This can occur |
524 | 0 | // when the client is producing faster than the compositor can consume. In |
525 | 0 | // this case we just want to drop it and not return it to the pool. |
526 | 0 | aAllocator->ReportClientLost(); |
527 | 0 | } else { |
528 | 0 | aAllocator->ReturnTextureClientDeferred(aTexture); |
529 | 0 | } |
530 | 0 | if (aTexture->IsLocked()) { |
531 | 0 | aTexture->Unlock(); |
532 | 0 | } |
533 | 0 | } |
534 | 0 | } |
535 | | |
536 | | void |
537 | | TileClient::DiscardBackBuffer() |
538 | 0 | { |
539 | 0 | if (mBackBuffer) { |
540 | 0 | DiscardTexture(mBackBuffer, mAllocator); |
541 | 0 | mBackBuffer.Set(this, nullptr); |
542 | 0 | DiscardTexture(mBackBufferOnWhite, mAllocator); |
543 | 0 | mBackBufferOnWhite = nullptr; |
544 | 0 | } |
545 | 0 | } |
546 | | |
547 | | static already_AddRefed<TextureClient> |
548 | | CreateBackBufferTexture(TextureClient* aCurrentTexture, |
549 | | CompositableClient& aCompositable, |
550 | | TextureClientAllocator* aAllocator) |
551 | 0 | { |
552 | 0 | if (aCurrentTexture) { |
553 | 0 | // Our current back-buffer is still locked by the compositor. This can occur |
554 | 0 | // when the client is producing faster than the compositor can consume. In |
555 | 0 | // this case we just want to drop it and not return it to the pool. |
556 | 0 | aAllocator->ReportClientLost(); |
557 | 0 | } |
558 | 0 |
|
559 | 0 | RefPtr<TextureClient> texture = aAllocator->GetTextureClient(); |
560 | 0 |
|
561 | 0 | if (!texture) { |
562 | 0 | gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient"; |
563 | 0 | return nullptr; |
564 | 0 | } |
565 | 0 |
|
566 | 0 | if (!aCompositable.AddTextureClient(texture)) { |
567 | 0 | gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient"; |
568 | 0 | return nullptr; |
569 | 0 | } |
570 | 0 |
|
571 | 0 | return texture.forget(); |
572 | 0 | } |
573 | | |
574 | | void |
575 | | TileClient::GetSyncTextureSerials(SurfaceMode aMode, nsTArray<uint64_t>& aSerials) |
576 | 0 | { |
577 | 0 | if (mFrontBuffer && |
578 | 0 | mFrontBuffer->HasIntermediateBuffer() && |
579 | 0 | !mFrontBuffer->IsReadLocked() && |
580 | 0 | (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || ( |
581 | 0 | mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) |
582 | 0 | { |
583 | 0 | return; |
584 | 0 | } |
585 | 0 | |
586 | 0 | if (mBackBuffer && |
587 | 0 | !mBackBuffer->HasIntermediateBuffer() && |
588 | 0 | mBackBuffer->IsReadLocked()) { |
589 | 0 | aSerials.AppendElement(mBackBuffer->GetSerial()); |
590 | 0 | } |
591 | 0 |
|
592 | 0 | if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA && |
593 | 0 | mBackBufferOnWhite && |
594 | 0 | !mBackBufferOnWhite->HasIntermediateBuffer() && |
595 | 0 | mBackBufferOnWhite->IsReadLocked()) { |
596 | 0 | aSerials.AppendElement(mBackBufferOnWhite->GetSerial()); |
597 | 0 | } |
598 | 0 | } |
599 | | |
600 | | Maybe<AcquiredBackBuffer> |
601 | | TileClient::AcquireBackBuffer(CompositableClient& aCompositable, |
602 | | const nsIntRegion& aDirtyRegion, |
603 | | const nsIntRegion& aVisibleRegion, |
604 | | gfxContentType aContent, |
605 | | SurfaceMode aMode, |
606 | | TilePaintFlags aFlags) |
607 | 0 | { |
608 | 0 | if (!mAllocator) { |
609 | 0 | gfxCriticalError() << "[TileClient] Missing TextureClientAllocator."; |
610 | 0 | return Nothing(); |
611 | 0 | } |
612 | 0 | if (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
613 | 0 | // It can happen that a component-alpha layer stops being on component alpha |
614 | 0 | // on the next frame, just drop the buffers on white if that happens. |
615 | 0 | if (mBackBufferOnWhite) { |
616 | 0 | mAllocator->ReportClientLost(); |
617 | 0 | mBackBufferOnWhite = nullptr; |
618 | 0 | } |
619 | 0 | if (mFrontBufferOnWhite) { |
620 | 0 | mAllocator->ReportClientLost(); |
621 | 0 | mFrontBufferOnWhite = nullptr; |
622 | 0 | } |
623 | 0 | } |
624 | 0 |
|
625 | 0 | // Try to re-use the front-buffer if possible |
626 | 0 | if (mFrontBuffer && |
627 | 0 | mFrontBuffer->HasIntermediateBuffer() && |
628 | 0 | !mFrontBuffer->IsReadLocked() && |
629 | 0 | (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || ( |
630 | 0 | mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) { |
631 | 0 | // If we had a backbuffer we no longer need it since we can re-use the |
632 | 0 | // front buffer here. It can be worth it to hold on to the back buffer |
633 | 0 | // so we don't need to pay the cost of initializing a new back buffer |
634 | 0 | // later (copying pixels and texture upload). But this could increase |
635 | 0 | // our memory usage and lead to OOM more frequently from spikes in usage, |
636 | 0 | // so we have this behavior behind a pref. |
637 | 0 | if (!gfxPrefs::LayersTileRetainBackBuffer()) { |
638 | 0 | DiscardBackBuffer(); |
639 | 0 | } |
640 | 0 | Flip(); |
641 | 0 | } else { |
642 | 0 | if (!mBackBuffer || mBackBuffer->IsReadLocked()) { |
643 | 0 | mBackBuffer.Set(this, |
644 | 0 | CreateBackBufferTexture(mBackBuffer, aCompositable, mAllocator) |
645 | 0 | ); |
646 | 0 | if (!mBackBuffer) { |
647 | 0 | DiscardBackBuffer(); |
648 | 0 | DiscardFrontBuffer(); |
649 | 0 | return Nothing(); |
650 | 0 | } |
651 | 0 | mInvalidBack = IntRect(IntPoint(), mBackBuffer->GetSize()); |
652 | 0 | } |
653 | 0 |
|
654 | 0 | if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
655 | 0 | if (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked()) { |
656 | 0 | mBackBufferOnWhite = CreateBackBufferTexture( |
657 | 0 | mBackBufferOnWhite, aCompositable, mAllocator |
658 | 0 | ); |
659 | 0 | if (!mBackBufferOnWhite) { |
660 | 0 | DiscardBackBuffer(); |
661 | 0 | DiscardFrontBuffer(); |
662 | 0 | return Nothing(); |
663 | 0 | } |
664 | 0 | mInvalidBack = IntRect(IntPoint(), mBackBufferOnWhite->GetSize()); |
665 | 0 | } |
666 | 0 | } |
667 | 0 | } |
668 | 0 |
|
669 | 0 | // Lock the texture clients |
670 | 0 | OpenMode lockMode = aFlags & TilePaintFlags::Async ? OpenMode::OPEN_READ_WRITE_ASYNC |
671 | 0 | : OpenMode::OPEN_READ_WRITE; |
672 | 0 |
|
673 | 0 | if (!mBackBuffer->Lock(lockMode)) { |
674 | 0 | gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (B)"; |
675 | 0 | DiscardBackBuffer(); |
676 | 0 | DiscardFrontBuffer(); |
677 | 0 | return Nothing(); |
678 | 0 | } |
679 | 0 |
|
680 | 0 | if (mBackBufferOnWhite && !mBackBufferOnWhite->Lock(lockMode)) { |
681 | 0 | gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (W)"; |
682 | 0 | DiscardBackBuffer(); |
683 | 0 | DiscardFrontBuffer(); |
684 | 0 | return Nothing(); |
685 | 0 | } |
686 | 0 |
|
687 | 0 | // Borrow their draw targets |
688 | 0 | RefPtr<gfx::DrawTarget> backBuffer = mBackBuffer->BorrowDrawTarget(); |
689 | 0 | RefPtr<gfx::DrawTarget> backBufferOnWhite = nullptr; |
690 | 0 | if (mBackBufferOnWhite) { |
691 | 0 | backBufferOnWhite = mBackBufferOnWhite->BorrowDrawTarget(); |
692 | 0 | } |
693 | 0 |
|
694 | 0 | if (!backBuffer || (mBackBufferOnWhite && !backBufferOnWhite)) { |
695 | 0 | gfxCriticalError() << "[Tiling:Client] Failed to acquire draw targets for tile"; |
696 | 0 | DiscardBackBuffer(); |
697 | 0 | DiscardFrontBuffer(); |
698 | 0 | return Nothing(); |
699 | 0 | } |
700 | 0 |
|
701 | 0 | // Construct a dual target if necessary |
702 | 0 | RefPtr<DrawTarget> target; |
703 | 0 | if (backBufferOnWhite) { |
704 | 0 | backBuffer = Factory::CreateDualDrawTarget(backBuffer, backBufferOnWhite); |
705 | 0 | backBufferOnWhite = nullptr; |
706 | 0 | target = backBuffer; |
707 | 0 | } else { |
708 | 0 | target = backBuffer; |
709 | 0 | } |
710 | 0 |
|
711 | 0 | // Construct a capture draw target if necessary |
712 | 0 | RefPtr<DrawTargetCapture> capture; |
713 | 0 | if (aFlags & TilePaintFlags::Async) { |
714 | 0 | capture = Factory::CreateCaptureDrawTargetForTarget(target, gfxPrefs::LayersOMTPCaptureLimit()); |
715 | 0 | target = capture; |
716 | 0 | } |
717 | 0 |
|
718 | 0 | // Gather texture clients |
719 | 0 | AutoTArray<RefPtr<TextureClient>, 4> clients; |
720 | 0 | clients.AppendElement(RefPtr<TextureClient>(mBackBuffer)); |
721 | 0 | if (mBackBufferOnWhite) { |
722 | 0 | clients.AppendElement(mBackBufferOnWhite); |
723 | 0 | } |
724 | 0 |
|
725 | 0 | // Copy from the front buerr to the back if necessary |
726 | 0 | IntRect updatedRect; |
727 | 0 | ValidateFromFront(aDirtyRegion, |
728 | 0 | aVisibleRegion, |
729 | 0 | target, |
730 | 0 | aFlags, |
731 | 0 | &updatedRect, |
732 | 0 | &clients); |
733 | 0 |
|
734 | 0 | return Some(AcquiredBackBuffer { |
735 | 0 | target, |
736 | 0 | capture, |
737 | 0 | backBuffer, |
738 | 0 | std::move(updatedRect), |
739 | 0 | std::move(clients), |
740 | 0 | }); |
741 | 0 | } |
742 | | |
743 | | TileDescriptor |
744 | | TileClient::GetTileDescriptor() |
745 | 0 | { |
746 | 0 | if (IsPlaceholderTile()) { |
747 | 0 | mWasPlaceholder = true; |
748 | 0 | return PlaceholderTileDescriptor(); |
749 | 0 | } |
750 | 0 | bool wasPlaceholder = mWasPlaceholder; |
751 | 0 | mWasPlaceholder = false; |
752 | 0 |
|
753 | 0 | bool readLocked = mFrontBuffer->OnForwardedToHost(); |
754 | 0 | bool readLockedOnWhite = false; |
755 | 0 |
|
756 | 0 | if (mFrontBufferOnWhite) { |
757 | 0 | readLockedOnWhite = mFrontBufferOnWhite->OnForwardedToHost(); |
758 | 0 | } |
759 | 0 |
|
760 | 0 | return TexturedTileDescriptor(nullptr, mFrontBuffer->GetIPDLActor(), |
761 | 0 | mFrontBufferOnWhite ? MaybeTexture(mFrontBufferOnWhite->GetIPDLActor()) : MaybeTexture(null_t()), |
762 | 0 | mUpdateRect, |
763 | 0 | readLocked, readLockedOnWhite, |
764 | 0 | wasPlaceholder); |
765 | 0 | } |
766 | | |
767 | | void |
768 | | ClientTiledLayerBuffer::UnlockTile(TileClient& aTile) |
769 | 0 | { |
770 | 0 | // We locked the back buffer, and flipped so we now need to unlock the front |
771 | 0 | if (aTile.mFrontBuffer && aTile.mFrontBuffer->IsLocked()) { |
772 | 0 | aTile.mFrontBuffer->Unlock(); |
773 | 0 | aTile.mFrontBuffer->SyncWithObject(mCompositableClient.GetForwarder()->GetSyncObject()); |
774 | 0 | } |
775 | 0 | if (aTile.mFrontBufferOnWhite && aTile.mFrontBufferOnWhite->IsLocked()) { |
776 | 0 | aTile.mFrontBufferOnWhite->Unlock(); |
777 | 0 | aTile.mFrontBufferOnWhite->SyncWithObject(mCompositableClient.GetForwarder()->GetSyncObject()); |
778 | 0 | } |
779 | 0 | if (aTile.mBackBuffer && aTile.mBackBuffer->IsLocked()) { |
780 | 0 | aTile.mBackBuffer->Unlock(); |
781 | 0 | } |
782 | 0 | if (aTile.mBackBufferOnWhite && aTile.mBackBufferOnWhite->IsLocked()) { |
783 | 0 | aTile.mBackBufferOnWhite->Unlock(); |
784 | 0 | } |
785 | 0 | } |
786 | | |
787 | | void |
788 | | TiledContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix) |
789 | 0 | { |
790 | 0 | aStream << aPrefix; |
791 | 0 | aStream << nsPrintfCString("%sTiledContentClient (0x%p)", mName, this).get(); |
792 | 0 | } |
793 | | |
794 | | void |
795 | | TiledContentClient::Dump(std::stringstream& aStream, |
796 | | const char* aPrefix, |
797 | | bool aDumpHtml, |
798 | | TextureDumpMode aCompress) |
799 | 0 | { |
800 | 0 | GetTiledBuffer()->Dump(aStream, aPrefix, aDumpHtml, aCompress); |
801 | 0 | } |
802 | | |
803 | | void |
804 | | BasicTiledLayerPaintData::ResetPaintData() |
805 | 0 | { |
806 | 0 | mLowPrecisionPaintCount = 0; |
807 | 0 | mPaintFinished = false; |
808 | 0 | mHasTransformAnimation = false; |
809 | 0 | mCompositionBounds.SetEmpty(); |
810 | 0 | mCriticalDisplayPort = Nothing(); |
811 | 0 | } |
812 | | |
813 | | } // namespace layers |
814 | | } // namespace mozilla |