Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/gfx/layers/ipc/ShadowLayerUtilsX11.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ShadowLayerUtilsX11.h"
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#include <X11/X.h>                      // for Drawable, XID
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#include <X11/Xlib.h>                   // for Display, Visual, etc
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#include <X11/extensions/Xrender.h>     // for XRenderPictFormat, etc
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#include <X11/extensions/render.h>      // for PictFormat
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#include "cairo-xlib.h"
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#include "X11UndefineNone.h"
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#include <stdint.h>                     // for uint32_t
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#include "GLDefs.h"                     // for GLenum
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#include "gfxPlatform.h"                // for gfxPlatform
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#include "gfxXlibSurface.h"             // for gfxXlibSurface
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#include "gfx2DGlue.h"                  // for Moz2D transistion helpers
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#include "mozilla/X11Util.h"            // for DefaultXDisplay, FinishX, etc
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#include "mozilla/gfx/Point.h"          // for IntSize
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorTypes.h"  // for OpenMode
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#include "mozilla/layers/ISurfaceAllocator.h"  // for ISurfaceAllocator, etc
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor, etc
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#include "mozilla/layers/ShadowLayers.h"  // for ShadowLayerForwarder, etc
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#include "mozilla/mozalloc.h"           // for operator new
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#include "gfxEnv.h"
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#include "nsCOMPtr.h"                   // for already_AddRefed
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#include "nsDebug.h"                    // for NS_ERROR
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using namespace mozilla::gl;
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namespace mozilla {
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namespace gl {
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class GLContext;
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class TextureImage;
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}
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namespace layers {
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// Return true if we're likely compositing using X and so should use
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// Xlib surfaces in shadow layers.
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static bool
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UsingXCompositing()
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{
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  if (!gfxEnv::LayersEnableXlibSurfaces()) {
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      return false;
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  }
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  return (gfxSurfaceType::Xlib ==
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          gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType());
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}
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// LookReturn a pointer to |aFormat| that lives in the Xrender library.
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// All code using render formats assumes it doesn't need to copy.
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static XRenderPictFormat*
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GetXRenderPictFormatFromId(Display* aDisplay, PictFormat aFormatId)
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{
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  XRenderPictFormat tmplate;
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  tmplate.id = aFormatId;
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  return XRenderFindFormat(aDisplay, PictFormatID, &tmplate, 0);
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}
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SurfaceDescriptorX11::SurfaceDescriptorX11(gfxXlibSurface* aSurf,
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                                           bool aForwardGLX)
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  : mId(aSurf->XDrawable())
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  , mSize(aSurf->GetSize())
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  , mGLXPixmap(X11None)
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{
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  const XRenderPictFormat *pictFormat = aSurf->XRenderFormat();
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  if (pictFormat) {
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    mFormat = pictFormat->id;
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  } else {
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    mFormat = cairo_xlib_surface_get_visual(aSurf->CairoSurface())->visualid;
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  }
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  if (aForwardGLX) {
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    mGLXPixmap = aSurf->GetGLXPixmap();
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  }
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}
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SurfaceDescriptorX11::SurfaceDescriptorX11(Drawable aDrawable, XID aFormatID,
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                                           const gfx::IntSize& aSize)
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  : mId(aDrawable)
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  , mFormat(aFormatID)
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  , mSize(aSize)
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  , mGLXPixmap(X11None)
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{ }
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already_AddRefed<gfxXlibSurface>
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SurfaceDescriptorX11::OpenForeign() const
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{
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  Display* display = DefaultXDisplay();
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  if (!display) {
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    return nullptr;
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  }
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  Screen* screen = DefaultScreenOfDisplay(display);
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  RefPtr<gfxXlibSurface> surf;
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  XRenderPictFormat* pictFormat = GetXRenderPictFormatFromId(display, mFormat);
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  if (pictFormat) {
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    surf = new gfxXlibSurface(screen, mId, pictFormat, mSize);
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  } else {
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    Visual* visual;
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    int depth;
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    FindVisualAndDepth(display, mFormat, &visual, &depth);
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    if (!visual)
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      return nullptr;
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    surf = new gfxXlibSurface(display, mId, visual, mSize);
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  }
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  if (mGLXPixmap)
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    surf->BindGLXPixmap(mGLXPixmap);
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  return surf->CairoStatus() ? nullptr : surf.forget();
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}
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/*static*/ void
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ShadowLayerForwarder::PlatformSyncBeforeUpdate()
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{
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  if (UsingXCompositing()) {
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    // If we're using X surfaces, then we need to finish all pending
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    // operations on the back buffers before handing them to the
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    // parent, otherwise the surface might be used by the parent's
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    // Display in between two operations queued by our Display.
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    FinishX(DefaultXDisplay());
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  }
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}
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/*static*/ void
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LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
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{
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  if (UsingXCompositing()) {
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    // If we're using X surfaces, we need to finish all pending
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    // operations on the *front buffers* before handing them back to
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    // the child, even though they will be read operations.
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    // Otherwise, the child might start scribbling on new back buffers
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    // that are still participating in requests as old front buffers.
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    FinishX(DefaultXDisplay());
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  }
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}
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/*static*/ bool
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LayerManagerComposite::SupportsDirectTexturing()
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{
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  return false;
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}
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} // namespace layers
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} // namespace mozilla