/src/mozilla-central/gfx/layers/mlgpu/FrameBuilder.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_gfx_layers_mlgpu_FrameBuilder_h |
8 | | #define mozilla_gfx_layers_mlgpu_FrameBuilder_h |
9 | | |
10 | | #include "mozilla/RefPtr.h" |
11 | | #include "mozilla/gfx/Point.h" |
12 | | #include "mozilla/gfx/Types.h" |
13 | | #include "MaskOperation.h" |
14 | | #include "MLGDevice.h" |
15 | | #include "nsDataHashtable.h" |
16 | | #include "nsRefPtrHashtable.h" |
17 | | #include "ShaderDefinitionsMLGPU.h" |
18 | | #include "SharedBufferMLGPU.h" |
19 | | #include "Units.h" |
20 | | #include <map> |
21 | | #include <vector> |
22 | | |
23 | | namespace mozilla { |
24 | | namespace layers { |
25 | | |
26 | | class ContainerLayer; |
27 | | class ContainerLayerMLGPU; |
28 | | class Layer; |
29 | | class LayerMLGPU; |
30 | | class LayerManagerMLGPU; |
31 | | class MLGDevice; |
32 | | class MLGRenderTarget; |
33 | | class MLGSwapChain; |
34 | | class RenderViewMLGPU; |
35 | | struct ItemInfo; |
36 | | |
37 | | class FrameBuilder final |
38 | | { |
39 | | public: |
40 | | FrameBuilder(LayerManagerMLGPU* aManager, MLGSwapChain* aSwapChain); |
41 | | ~FrameBuilder(); |
42 | | |
43 | | bool Build(); |
44 | | void Render(); |
45 | | |
46 | | bool AddLayerToConstantBuffer(ItemInfo& aItem); |
47 | | |
48 | 0 | LayerManagerMLGPU* GetManager() const { |
49 | 0 | return mManager; |
50 | 0 | } |
51 | 0 | MLGDevice* GetDevice() const { |
52 | 0 | return mDevice; |
53 | 0 | } |
54 | 0 | const ConstantBufferSection& GetDefaultMaskInfo() const { |
55 | 0 | return mDefaultMaskInfo; |
56 | 0 | } |
57 | | |
58 | | // Called during tile construction. Finds or adds a mask layer chain to the |
59 | | // cache, that will be flattened as a dependency to rendering batches. |
60 | | MaskOperation* AddMaskOperation(LayerMLGPU* aLayer); |
61 | | |
62 | | // Note: These should only be called during batch construction. |
63 | | size_t CurrentLayerBufferIndex() const; |
64 | | size_t CurrentMaskRectBufferIndex() const; |
65 | | |
66 | | // These are called during rendering, and may return null if a buffer |
67 | | // couldn't be allocated. |
68 | | ConstantBufferSection GetLayerBufferByIndex(size_t aIndex) const; |
69 | | ConstantBufferSection GetMaskRectBufferByIndex(size_t aIndex) const; |
70 | | |
71 | | // Hold a layer alive until the frame ends. |
72 | | void RetainTemporaryLayer(LayerMLGPU* aLayer); |
73 | | |
74 | | private: |
75 | | void AssignLayer(Layer* aLayer, |
76 | | RenderViewMLGPU* aView, |
77 | | const RenderTargetIntRect& aClipRect, |
78 | | Maybe<gfx::Polygon>&& aGeometry); |
79 | | |
80 | | void ProcessChildList(ContainerLayer* aContainer, |
81 | | RenderViewMLGPU* aView, |
82 | | const RenderTargetIntRect& aParentClipRect, |
83 | | const Maybe<gfx::Polygon>& aParentGeometry); |
84 | | |
85 | | mlg::LayerConstants* AllocateLayerInfo(ItemInfo& aItem); |
86 | | bool AddMaskRect(const gfx::Rect& aRect, uint32_t* aOutIndex); |
87 | | void FinishCurrentLayerBuffer(); |
88 | | void FinishCurrentMaskRectBuffer(); |
89 | | |
90 | | // Returns true to continue, false to stop - false does not indicate |
91 | | // failure. |
92 | | bool ProcessContainerLayer(ContainerLayer* aLayer, |
93 | | RenderViewMLGPU* aView, |
94 | | const RenderTargetIntRect& aClipRect, |
95 | | Maybe<gfx::Polygon>& aGeometry); |
96 | | |
97 | | private: |
98 | | RefPtr<LayerManagerMLGPU> mManager; |
99 | | RefPtr<MLGDevice> mDevice; |
100 | | RefPtr<MLGSwapChain> mSwapChain; |
101 | | RefPtr<RenderViewMLGPU> mWidgetRenderView; |
102 | | LayerMLGPU* mRoot; |
103 | | |
104 | | // Each time we consume a layer in a tile, we make sure a constant buffer |
105 | | // exists that contains information about the layer. The mapping is valid |
106 | | // for the most recent buffer, and once the buffer fills, we begin a new |
107 | | // one and clear the map. |
108 | | nsTArray<ConstantBufferSection> mLayerBuffers; |
109 | | nsTArray<mlg::LayerConstants> mCurrentLayerBuffer; |
110 | | nsDataHashtable<nsPtrHashKey<LayerMLGPU>, uint32_t> mLayerBufferMap; |
111 | | |
112 | | // We keep mask rects in a separate buffer since they're rare. |
113 | | nsTArray<ConstantBufferSection> mMaskRectBuffers; |
114 | | nsTArray<gfx::Rect> mCurrentMaskRectList; |
115 | | |
116 | | // For values that *can* change every render pass, but almost certainly do |
117 | | // not, we pre-fill and cache some buffers. |
118 | | ConstantBufferSection mDefaultMaskInfo; |
119 | | |
120 | | // Cache for MaskOperations. |
121 | | nsRefPtrHashtable<nsRefPtrHashKey<TextureSource>, MaskOperation> mSingleTextureMasks; |
122 | | std::map<MaskTextureList, RefPtr<MaskCombineOperation>> mCombinedTextureMasks; |
123 | | |
124 | | // This list of temporary layers is wiped out when the frame is completed. |
125 | | std::vector<RefPtr<Layer>> mTemporaryLayers; |
126 | | }; |
127 | | |
128 | | } // namespace layers |
129 | | } // namespace mozilla |
130 | | |
131 | | #endif // mozilla_gfx_layers_mlgpu_FrameBuilder_h |