/src/mozilla-central/gfx/layers/mlgpu/RenderViewMLGPU.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_gfx_layers_mlgpu_RenderViewMLGPU_h |
8 | | #define mozilla_gfx_layers_mlgpu_RenderViewMLGPU_h |
9 | | |
10 | | #include "LayerManagerMLGPU.h" |
11 | | #include "ClearRegionHelper.h" |
12 | | #include "RenderPassMLGPU.h" |
13 | | #include "Units.h" |
14 | | #include <deque> |
15 | | |
16 | | namespace mozilla { |
17 | | namespace layers { |
18 | | |
19 | | class FrameBuilder; |
20 | | class ContainerLayerMLGPU; |
21 | | class MLGRenderTarget; |
22 | | |
23 | | class RenderViewMLGPU |
24 | | { |
25 | | public: |
26 | | NS_INLINE_DECL_REFCOUNTING(RenderViewMLGPU) |
27 | | |
28 | | // Constructor for the widget render target. |
29 | | RenderViewMLGPU(FrameBuilder* aBuilder, |
30 | | MLGRenderTarget* aTarget, |
31 | | const nsIntRegion& aInvalidRegion); |
32 | | |
33 | | // Constructor for intermediate surfaces. |
34 | | RenderViewMLGPU(FrameBuilder* aBuilder, |
35 | | ContainerLayerMLGPU* aContainer, |
36 | | RenderViewMLGPU* aParent); |
37 | | |
38 | | void Prepare(); |
39 | | void Render(); |
40 | | void AddChild(RenderViewMLGPU* aParent); |
41 | | void AddItem(LayerMLGPU* aItem, |
42 | | const gfx::IntRect& aBounds, |
43 | | Maybe<gfx::Polygon>&& aGeometry); |
44 | | void FinishBuilding(); |
45 | | |
46 | 0 | const gfx::IntPoint& GetTargetOffset() const { |
47 | 0 | return mTargetOffset; |
48 | 0 | } |
49 | 0 | RenderViewMLGPU* GetParent() const { |
50 | 0 | return mParent; |
51 | 0 | } |
52 | 0 | bool HasDepthBuffer() const { |
53 | 0 | return mUseDepthBuffer; |
54 | 0 | } |
55 | | |
56 | | // Render after having previously delayed rendering due to the view |
57 | | // requiring a backdrop copy. |
58 | | void RenderAfterBackdropCopy(); |
59 | | void RestoreDeviceState(); |
60 | | |
61 | | // The size and render target cannot be read until the view has finished |
62 | | // building, since we try to right-size the render target to the visible |
63 | | // region. |
64 | | MLGRenderTarget* GetRenderTarget() const; |
65 | | gfx::IntSize GetSize() const; |
66 | | |
67 | 0 | gfx::IntRect GetInvalidRect() const { |
68 | 0 | return mInvalidBounds; |
69 | 0 | } |
70 | | |
71 | | private: |
72 | | RenderViewMLGPU(FrameBuilder* aBuilder, RenderViewMLGPU* aParent); |
73 | | ~RenderViewMLGPU(); |
74 | | |
75 | | void ExecuteRendering(); |
76 | | bool UpdateVisibleRegion(ItemInfo& aItem); |
77 | | void AddItemFrontToBack(LayerMLGPU* aLayer, ItemInfo& aItem); |
78 | | void AddItemBackToFront(LayerMLGPU* aLayer, ItemInfo& aItem); |
79 | | |
80 | | void PrepareClears(); |
81 | | void SetDeviceState(); |
82 | | void SetDepthTestMode(MLGDepthTestMode aMode); |
83 | | |
84 | | void ExecutePass(RenderPassMLGPU* aPass); |
85 | | |
86 | | // Return the sorting index offset to use. |
87 | | int32_t PrepareDepthBuffer(); |
88 | | |
89 | | private: |
90 | | std::deque<RefPtr<RenderPassMLGPU>> mFrontToBack; |
91 | | std::deque<RefPtr<RenderPassMLGPU>> mBackToFront; |
92 | | |
93 | | FrameBuilder* mBuilder; |
94 | | RefPtr<MLGDevice> mDevice; |
95 | | RenderViewMLGPU* mParent; |
96 | | std::vector<RefPtr<RenderViewMLGPU>> mChildren; |
97 | | |
98 | | // Shader data. |
99 | | ConstantBufferSection mWorldConstants; |
100 | | |
101 | | // Information for the initial target surface clear. This covers the area that |
102 | | // won't be occluded by opaque content. |
103 | | ClearRegionHelper mPreClear; |
104 | | |
105 | | // The post-clear region, that must be cleared after all drawing is done. |
106 | | nsIntRegion mPostClearRegion; |
107 | | ClearRegionHelper mPostClear; |
108 | | |
109 | | // Either an MLGSwapChain-derived render target, or an intermediate surface. |
110 | | RefPtr<MLGRenderTarget> mTarget; |
111 | | |
112 | | // For intermediate render targets only, this is the layer owning the render target. |
113 | | ContainerLayerMLGPU* mContainer; |
114 | | |
115 | | // The offset adjustment from container layer space to render target space. |
116 | | // This is 0,0 for the root view. |
117 | | gfx::IntPoint mTargetOffset; |
118 | | |
119 | | // The invalid bounds as computed by LayerTreeInvalidation. This is the initial |
120 | | // render bounds size, if invalidation is disabled. |
121 | | gfx::IntRect mInvalidBounds; |
122 | | |
123 | | // The occluded region, which is updated every time we process an opaque, |
124 | | // rectangular item. This is not actually in LayerPixels, we do this to |
125 | | // avoid FromUnknownRegion which has array copies. |
126 | | LayerIntRegion mOccludedRegion; |
127 | | |
128 | | // True if we've finished adding layers to the view. |
129 | | bool mFinishedBuilding; |
130 | | |
131 | | // This state is used to avoid changing buffers while we execute batches. |
132 | | size_t mCurrentLayerBufferIndex; |
133 | | size_t mCurrentMaskRectBufferIndex; |
134 | | |
135 | | // This state is saved locally so it can be restored in RestoreDeviceState. |
136 | | MLGDepthTestMode mCurrentDepthMode; |
137 | | |
138 | | // Depth-buffer tracking. |
139 | | int32_t mNextSortIndex; |
140 | | bool mUseDepthBuffer; |
141 | | bool mDepthBufferNeedsClear; |
142 | | }; |
143 | | |
144 | | } // namespace layers |
145 | | } // namespace mozilla |
146 | | |
147 | | #endif // mozilla_gfx_layers_mlgpu_RenderViewMLGPU_h |