/src/mozilla-central/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h |
8 | | #define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h |
9 | | |
10 | | #include "mozilla/layers/TextureSourceProvider.h" |
11 | | |
12 | | namespace mozilla { |
13 | | namespace layers { |
14 | | |
15 | | class MLGDevice; |
16 | | class LayerManagerMLGPU; |
17 | | |
18 | | class TextureSourceProviderMLGPU final : public TextureSourceProvider |
19 | | { |
20 | | public: |
21 | | TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice); |
22 | | ~TextureSourceProviderMLGPU() override; |
23 | | |
24 | | already_AddRefed<DataTextureSource> |
25 | | CreateDataTextureSource(TextureFlags aFlags) override; |
26 | | |
27 | | already_AddRefed<DataTextureSource> |
28 | | CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) override; |
29 | | |
30 | | void UnlockAfterComposition(TextureHost* aTexture) override; |
31 | | bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override; |
32 | | |
33 | | int32_t GetMaxTextureSize() const override; |
34 | | TimeStamp GetLastCompositionEndTime() const override; |
35 | | bool SupportsEffect(EffectTypes aEffect) override; |
36 | | bool IsValid() const override; |
37 | | |
38 | | #ifdef XP_WIN |
39 | | virtual ID3D11Device* GetD3D11Device() const override; |
40 | | #endif |
41 | | |
42 | 0 | void ReadUnlockTextures() { |
43 | 0 | TextureSourceProvider::ReadUnlockTextures(); |
44 | 0 | } |
45 | | |
46 | | // Release references to the layer manager. |
47 | | void Destroy() override; |
48 | | |
49 | | private: |
50 | | // Using RefPtr<> here would be a circular reference. |
51 | | LayerManagerMLGPU* mLayerManager; |
52 | | RefPtr<MLGDevice> mDevice; |
53 | | }; |
54 | | |
55 | | } // namespace layers |
56 | | } // namespace mozilla |
57 | | |
58 | | #endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h |