/src/mozilla-central/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "TexturedLayerMLGPU.h" |
8 | | #include "LayerManagerMLGPU.h" |
9 | | #include "RenderViewMLGPU.h" |
10 | | #include "FrameBuilder.h" |
11 | | #include "mozilla/gfx/Types.h" |
12 | | #include "mozilla/layers/ImageHost.h" |
13 | | #include "UnitTransforms.h" |
14 | | |
15 | | namespace mozilla { |
16 | | namespace layers { |
17 | | |
18 | | using namespace gfx; |
19 | | |
20 | | TexturedLayerMLGPU::TexturedLayerMLGPU(LayerManagerMLGPU* aManager) |
21 | | : LayerMLGPU(aManager) |
22 | 0 | { |
23 | 0 | } |
24 | | |
25 | | TexturedLayerMLGPU::~TexturedLayerMLGPU() |
26 | 0 | { |
27 | 0 | // Note: we have to cleanup resources in derived classes, since we can't |
28 | 0 | // easily tell in our destructor if we have a TempImageLayerMLGPU, which |
29 | 0 | // should not have its compositable detached, and we can't call GetLayer |
30 | 0 | // here. |
31 | 0 | } |
32 | | |
33 | | bool |
34 | | TexturedLayerMLGPU::SetCompositableHost(CompositableHost* aHost) |
35 | | { |
36 | | switch (aHost->GetType()) { |
37 | | case CompositableType::IMAGE: |
38 | | mHost = aHost->AsImageHost(); |
39 | | return true; |
40 | | default: |
41 | | return false; |
42 | | } |
43 | | } |
44 | | |
45 | | CompositableHost* |
46 | | TexturedLayerMLGPU::GetCompositableHost() |
47 | 0 | { |
48 | 0 | if (mHost && mHost->IsAttached()) { |
49 | 0 | return mHost.get(); |
50 | 0 | } |
51 | 0 | return nullptr; |
52 | 0 | } |
53 | | |
54 | | RefPtr<TextureSource> |
55 | | TexturedLayerMLGPU::BindAndGetTexture() |
56 | 0 | { |
57 | 0 | if (!mHost) { |
58 | 0 | return nullptr; |
59 | 0 | } |
60 | 0 | |
61 | 0 | LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU(); |
62 | 0 |
|
63 | 0 | // Note: we don't call FinishRendering since mask layers do not need |
64 | 0 | // composite notifications or bias updates. (This function should |
65 | 0 | // not be called for non-mask-layers). |
66 | 0 | ImageHost::RenderInfo info; |
67 | 0 | if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) { |
68 | 0 | return nullptr; |
69 | 0 | } |
70 | 0 | |
71 | 0 | RefPtr<TextureSource> source = mHost->AcquireTextureSource(info); |
72 | 0 | if (!source) { |
73 | 0 | return nullptr; |
74 | 0 | } |
75 | 0 | |
76 | 0 | mTexture = source; |
77 | 0 | return source; |
78 | 0 | } |
79 | | |
80 | | bool |
81 | | TexturedLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder) |
82 | 0 | { |
83 | 0 | if (!mHost) { |
84 | 0 | return false; |
85 | 0 | } |
86 | 0 | |
87 | 0 | LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU(); |
88 | 0 |
|
89 | 0 | ImageHost::RenderInfo info; |
90 | 0 | if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) { |
91 | 0 | return false; |
92 | 0 | } |
93 | 0 | |
94 | 0 | RefPtr<TextureSource> source = mHost->AcquireTextureSource(info); |
95 | 0 | if (!source) { |
96 | 0 | return false; |
97 | 0 | } |
98 | 0 | |
99 | 0 | if (source->AsBigImageIterator()) { |
100 | 0 | mBigImageTexture = source; |
101 | 0 | mTexture = nullptr; |
102 | 0 | } else { |
103 | 0 | mTexture = source; |
104 | 0 | } |
105 | 0 |
|
106 | 0 | mPictureRect = IntRect(0, 0, info.img->mPictureRect.Width(), info.img->mPictureRect.Height()); |
107 | 0 |
|
108 | 0 | mHost->FinishRendering(info); |
109 | 0 | return true; |
110 | 0 | } |
111 | | |
112 | | void |
113 | | TexturedLayerMLGPU::AssignToView(FrameBuilder* aBuilder, |
114 | | RenderViewMLGPU* aView, |
115 | | Maybe<Polygon>&& aGeometry) |
116 | 0 | { |
117 | 0 | if (mBigImageTexture) { |
118 | 0 | BigImageIterator* iter = mBigImageTexture->AsBigImageIterator(); |
119 | 0 | iter->BeginBigImageIteration(); |
120 | 0 | AssignBigImage(aBuilder, aView, iter, aGeometry); |
121 | 0 | iter->EndBigImageIteration(); |
122 | 0 | } else { |
123 | 0 | LayerMLGPU::AssignToView(aBuilder, aView, std::move(aGeometry)); |
124 | 0 | } |
125 | 0 | } |
126 | | |
127 | | void |
128 | | TexturedLayerMLGPU::AssignBigImage(FrameBuilder* aBuilder, |
129 | | RenderViewMLGPU* aView, |
130 | | BigImageIterator* aIter, |
131 | | const Maybe<Polygon>& aGeometry) |
132 | 0 | { |
133 | 0 | const Matrix4x4& transform = GetLayer()->GetEffectiveTransformForBuffer(); |
134 | 0 |
|
135 | 0 | // Note that we don't need to assign these in any particular order, since |
136 | 0 | // they do not overlap. |
137 | 0 | do { |
138 | 0 | IntRect tileRect = aIter->GetTileRect(); |
139 | 0 | IntRect rect = tileRect.Intersect(mPictureRect); |
140 | 0 | if (rect.IsEmpty()) { |
141 | 0 | continue; |
142 | 0 | } |
143 | 0 | |
144 | 0 | { |
145 | 0 | Rect screenRect = transform.TransformBounds(Rect(rect)); |
146 | 0 | screenRect.MoveBy(-aView->GetTargetOffset()); |
147 | 0 | screenRect = screenRect.Intersect(Rect(mComputedClipRect.ToUnknownRect())); |
148 | 0 | if (screenRect.IsEmpty()) { |
149 | 0 | // This tile is not in the clip region, so skip it. |
150 | 0 | continue; |
151 | 0 | } |
152 | 0 | } |
153 | 0 | |
154 | 0 | RefPtr<TextureSource> tile = mBigImageTexture->ExtractCurrentTile(); |
155 | 0 | if (!tile) { |
156 | 0 | continue; |
157 | 0 | } |
158 | 0 | |
159 | 0 | // Create a temporary item. |
160 | 0 | RefPtr<TempImageLayerMLGPU> item = new TempImageLayerMLGPU(aBuilder->GetManager()); |
161 | 0 | item->Init(this, tile, rect); |
162 | 0 |
|
163 | 0 | Maybe<Polygon> geometry = aGeometry; |
164 | 0 | item->AddBoundsToView(aBuilder, aView, std::move(geometry)); |
165 | 0 |
|
166 | 0 | // Since the layer tree is not holding this alive, we have to ask the |
167 | 0 | // FrameBuilder to do it for us. |
168 | 0 | aBuilder->RetainTemporaryLayer(item); |
169 | 0 | } while (aIter->NextTile()); |
170 | 0 | } |
171 | | |
172 | | TempImageLayerMLGPU::TempImageLayerMLGPU(LayerManagerMLGPU* aManager) |
173 | | : ImageLayer(aManager, static_cast<HostLayer*>(this)), |
174 | | TexturedLayerMLGPU(aManager), |
175 | | mFilter(gfx::SamplingFilter::GOOD), |
176 | | mIsOpaque(false) |
177 | 0 | { |
178 | 0 | } |
179 | | |
180 | | TempImageLayerMLGPU::~TempImageLayerMLGPU() |
181 | 0 | { |
182 | 0 | } |
183 | | |
184 | | void |
185 | | TempImageLayerMLGPU::Init(TexturedLayerMLGPU* aSource, |
186 | | const RefPtr<TextureSource>& aTexture, |
187 | | const gfx::IntRect& aPictureRect) |
188 | 0 | { |
189 | 0 | // ImageLayer properties. |
190 | 0 | mEffectiveTransform = aSource->GetLayer()->GetEffectiveTransform(); |
191 | 0 | mEffectiveTransformForBuffer = aSource->GetLayer()->GetEffectiveTransformForBuffer(); |
192 | 0 |
|
193 | 0 | // Base LayerMLGPU properties. |
194 | 0 | mComputedClipRect = aSource->GetComputedClipRect(); |
195 | 0 | mMask = aSource->GetMask(); |
196 | 0 | mComputedOpacity = aSource->GetComputedOpacity(); |
197 | 0 |
|
198 | 0 | // TexturedLayerMLGPU properties. |
199 | 0 | mHost = aSource->GetImageHost(); |
200 | 0 | mTexture = aTexture; |
201 | 0 | mPictureRect = aPictureRect; |
202 | 0 |
|
203 | 0 | // Local properties. |
204 | 0 | mFilter = aSource->GetSamplingFilter(); |
205 | 0 | mShadowVisibleRegion = aSource->GetShadowVisibleRegion(); |
206 | 0 | mIsOpaque = aSource->IsContentOpaque(); |
207 | 0 |
|
208 | 0 | // Set this layer to prepared so IsPrepared() assertions don't fire. |
209 | 0 | MarkPrepared(); |
210 | 0 | } |
211 | | |
212 | | } // namespace layers |
213 | | } // namespace mozilla |