Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/gfx/skia/skia/src/gpu/GrDeferredUpload.h
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/*
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 * Copyright 2017 Google Inc.
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 *
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 * Use of this source code is governed by a BSD-style license that can be
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 * found in the LICENSE file.
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 */
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#ifndef GrDeferredUpload_DEFINED
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#define GrDeferredUpload_DEFINED
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#include <functional>
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#include "GrTypes.h"
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#include "GrTypesPriv.h"
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class GrTextureProxy;
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/**
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 * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at
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 * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this
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 * requires that there are no draws that have yet to be flushed that rely on the old texture
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 * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw
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 * would read the new (wrong) texture data. When this read-before-write data hazard exists they
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 * should schedule an inline upload.
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 *
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 * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most
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 * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a
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 * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token.
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 * The deferred uploads target provides a facility for testing whether the draw corresponding to the
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 * token has been flushed. If it has not been flushed then the op must perform an inline upload
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 * instead so that the upload occurs after the draw depending on the old contents and before the
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 * draw depending on the updated contents. When scheduling an inline upload the op provides the
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 * token of the draw that the upload must occur before.
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 */
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/**
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 * GrDeferredUploadToken is used to sequence the uploads relative to each other and to draws.
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 */
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class GrDeferredUploadToken {
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public:
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    static GrDeferredUploadToken AlreadyFlushedToken() { return GrDeferredUploadToken(0); }
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    GrDeferredUploadToken(const GrDeferredUploadToken&) = default;
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    GrDeferredUploadToken& operator=(const GrDeferredUploadToken&) = default;
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    bool operator==(const GrDeferredUploadToken& that) const {
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        return fSequenceNumber == that.fSequenceNumber;
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    }
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    bool operator!=(const GrDeferredUploadToken& that) const { return !(*this == that); }
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    bool operator<(const GrDeferredUploadToken that) const {
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        return fSequenceNumber < that.fSequenceNumber;
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    }
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    bool operator<=(const GrDeferredUploadToken that) const {
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        return fSequenceNumber <= that.fSequenceNumber;
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    }
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    bool operator>(const GrDeferredUploadToken that) const {
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        return fSequenceNumber > that.fSequenceNumber;
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    }
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    bool operator>=(const GrDeferredUploadToken that) const {
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        return fSequenceNumber >= that.fSequenceNumber;
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    }
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    GrDeferredUploadToken& operator++() {
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        ++fSequenceNumber;
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        return *this;
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    }
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    GrDeferredUploadToken operator++(int) {
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        auto old = fSequenceNumber;
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        ++fSequenceNumber;
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        return GrDeferredUploadToken(old);
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    }
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    GrDeferredUploadToken next() const { return GrDeferredUploadToken(fSequenceNumber + 1); }
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    /** Is this token in the [start, end] inclusive interval? */
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    bool inInterval(const GrDeferredUploadToken& start, const GrDeferredUploadToken& end) {
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        return *this >= start && *this <= end;
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    }
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private:
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    GrDeferredUploadToken() = delete;
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    explicit GrDeferredUploadToken(uint64_t sequenceNumber) : fSequenceNumber(sequenceNumber) {}
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    uint64_t fSequenceNumber;
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};
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/*
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 * The GrTokenTracker encapsulates the incrementing and distribution of tokens.
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 */
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class GrTokenTracker {
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public:
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    /** Gets the token one beyond the last token that has been flushed. */
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    GrDeferredUploadToken nextTokenToFlush() const { return fLastFlushedToken.next(); }
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    /** Gets the next draw token that will be issued by this target. This can be used by an op
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        to record that the next draw it issues will use a resource (e.g. texture) while preparing
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        that draw. */
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    GrDeferredUploadToken nextDrawToken() const { return fLastIssuedToken.next(); }
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private:
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    // Only these two classes get to increment the token counters
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    friend class SkInternalAtlasTextContext;
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    friend class GrOpFlushState;
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    /** Issues the next token for a draw. */
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    GrDeferredUploadToken issueDrawToken() { return ++fLastIssuedToken; }
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    /** Advances the last flushed token by one. */
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    GrDeferredUploadToken flushToken() { return ++fLastFlushedToken; }
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    GrDeferredUploadToken fLastIssuedToken = GrDeferredUploadToken::AlreadyFlushedToken();
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    GrDeferredUploadToken fLastFlushedToken = GrDeferredUploadToken::AlreadyFlushedToken();
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};
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/**
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 * Passed to a deferred upload when it is executed, this method allows the deferred upload to
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 * actually write its pixel data into a texture.
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 */
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using GrDeferredTextureUploadWritePixelsFn =
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        std::function<bool(GrTextureProxy*, int left, int top, int width, int height,
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                           GrColorType colorType, const void* buffer, size_t rowBytes)>;
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/**
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 * A deferred texture upload is simply a std::function that takes a
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 * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its
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 * upload as the draw/upload sequence is executed.
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 */
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using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>;
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/**
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 * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads.
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 */
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class GrDeferredUploadTarget {
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public:
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    virtual ~GrDeferredUploadTarget() {}
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    virtual const GrTokenTracker* tokenTracker() = 0;
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    /** Returns the token of the draw that this upload will occur before. */
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    virtual GrDeferredUploadToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0;
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    /** Returns the token of the draw that this upload will occur before. Since ASAP uploads
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        are done first during a flush, this will be the first token since the most recent
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        flush. */
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    virtual GrDeferredUploadToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0;
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};
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#endif