/src/mozilla-central/gfx/vr/VRDisplayClient.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include <math.h> |
8 | | |
9 | | #include "prlink.h" |
10 | | #include "prenv.h" |
11 | | #include "gfxPrefs.h" |
12 | | #include "nsIGlobalObject.h" |
13 | | #include "nsRefPtrHashtable.h" |
14 | | #include "nsString.h" |
15 | | #include "mozilla/dom/GamepadManager.h" |
16 | | #include "mozilla/dom/Gamepad.h" |
17 | | #include "mozilla/Preferences.h" |
18 | | #include "mozilla/Unused.h" |
19 | | #include "nsServiceManagerUtils.h" |
20 | | #include "nsIScreenManager.h" |
21 | | |
22 | | #ifdef XP_WIN |
23 | | #include "../layers/d3d11/CompositorD3D11.h" |
24 | | #endif |
25 | | |
26 | | #include "VRDisplayClient.h" |
27 | | #include "VRDisplayPresentation.h" |
28 | | #include "VRManagerChild.h" |
29 | | #include "VRLayerChild.h" |
30 | | |
31 | | using namespace mozilla; |
32 | | using namespace mozilla::gfx; |
33 | | |
34 | | VRDisplayClient::VRDisplayClient(const VRDisplayInfo& aDisplayInfo) |
35 | | : mDisplayInfo(aDisplayInfo) |
36 | | , bLastEventWasMounted(false) |
37 | | , bLastEventWasPresenting(false) |
38 | | , mPresentationCount(0) |
39 | | , mLastEventFrameId(0) |
40 | | , mLastPresentingGeneration(0) |
41 | | , mLastEventControllerState{} |
42 | 0 | { |
43 | 0 | MOZ_COUNT_CTOR(VRDisplayClient); |
44 | 0 | } |
45 | | |
46 | 0 | VRDisplayClient::~VRDisplayClient() { |
47 | 0 | MOZ_COUNT_DTOR(VRDisplayClient); |
48 | 0 | } |
49 | | |
50 | | void |
51 | | VRDisplayClient::UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo) |
52 | 0 | { |
53 | 0 | mDisplayInfo = aDisplayInfo; |
54 | 0 | FireEvents(); |
55 | 0 | } |
56 | | |
57 | | already_AddRefed<VRDisplayPresentation> |
58 | | VRDisplayClient::BeginPresentation(const nsTArray<mozilla::dom::VRLayer>& aLayers, |
59 | | uint32_t aGroup) |
60 | 0 | { |
61 | 0 | ++mPresentationCount; |
62 | 0 | RefPtr<VRDisplayPresentation> presentation = new VRDisplayPresentation(this, aLayers, aGroup); |
63 | 0 | return presentation.forget(); |
64 | 0 | } |
65 | | |
66 | | void |
67 | | VRDisplayClient::PresentationDestroyed() |
68 | 0 | { |
69 | 0 | --mPresentationCount; |
70 | 0 | } |
71 | | |
72 | | void |
73 | | VRDisplayClient::ZeroSensor() |
74 | 0 | { |
75 | 0 | VRManagerChild *vm = VRManagerChild::Get(); |
76 | 0 | vm->SendResetSensor(mDisplayInfo.mDisplayID); |
77 | 0 | } |
78 | | |
79 | | void |
80 | | VRDisplayClient::SetGroupMask(uint32_t aGroupMask) |
81 | 0 | { |
82 | 0 | VRManagerChild *vm = VRManagerChild::Get(); |
83 | 0 | vm->SendSetGroupMask(mDisplayInfo.mDisplayID, aGroupMask); |
84 | 0 | } |
85 | | |
86 | | bool |
87 | | VRDisplayClient::IsPresentationGenerationCurrent() const |
88 | 0 | { |
89 | 0 | if (mLastPresentingGeneration != mDisplayInfo.mDisplayState.mPresentingGeneration) { |
90 | 0 | return false; |
91 | 0 | } |
92 | 0 | |
93 | 0 | return true; |
94 | 0 | } |
95 | | |
96 | | void |
97 | | VRDisplayClient::MakePresentationGenerationCurrent() |
98 | 0 | { |
99 | 0 | mLastPresentingGeneration = mDisplayInfo.mDisplayState.mPresentingGeneration; |
100 | 0 | } |
101 | | |
102 | | void |
103 | | VRDisplayClient::FireEvents() |
104 | 0 | { |
105 | 0 | VRManagerChild *vm = VRManagerChild::Get(); |
106 | 0 | // Only fire these events for non-chrome VR sessions |
107 | 0 | bool isPresenting = (mDisplayInfo.mPresentingGroups & kVRGroupContent) != 0; |
108 | 0 |
|
109 | 0 | // Check if we need to trigger onVRDisplayPresentChange event |
110 | 0 | if (bLastEventWasPresenting != isPresenting) { |
111 | 0 | bLastEventWasPresenting = isPresenting; |
112 | 0 | vm->FireDOMVRDisplayPresentChangeEvent(mDisplayInfo.mDisplayID); |
113 | 0 | } |
114 | 0 |
|
115 | 0 | // Check if we need to trigger onvrdisplayactivate event |
116 | 0 | if (!bLastEventWasMounted && mDisplayInfo.mDisplayState.mIsMounted) { |
117 | 0 | bLastEventWasMounted = true; |
118 | 0 | if (gfxPrefs::VRAutoActivateEnabled()) { |
119 | 0 | vm->FireDOMVRDisplayMountedEvent(mDisplayInfo.mDisplayID); |
120 | 0 | } |
121 | 0 | } |
122 | 0 |
|
123 | 0 | // Check if we need to trigger onvrdisplaydeactivate event |
124 | 0 | if (bLastEventWasMounted && !mDisplayInfo.mDisplayState.mIsMounted) { |
125 | 0 | bLastEventWasMounted = false; |
126 | 0 | if (gfxPrefs::VRAutoActivateEnabled()) { |
127 | 0 | vm->FireDOMVRDisplayUnmountedEvent(mDisplayInfo.mDisplayID); |
128 | 0 | } |
129 | 0 | } |
130 | 0 |
|
131 | 0 | if (mLastPresentingGeneration != mDisplayInfo.mDisplayState.mPresentingGeneration) { |
132 | 0 | mLastPresentingGeneration = mDisplayInfo.mDisplayState.mPresentingGeneration; |
133 | 0 | vm->NotifyPresentationGenerationChanged(mDisplayInfo.mDisplayID); |
134 | 0 | } |
135 | 0 |
|
136 | 0 | // Check if we need to trigger VRDisplay.requestAnimationFrame |
137 | 0 | if (mLastEventFrameId != mDisplayInfo.mFrameId) { |
138 | 0 | mLastEventFrameId = mDisplayInfo.mFrameId; |
139 | 0 | vm->RunFrameRequestCallbacks(); |
140 | 0 | } |
141 | 0 |
|
142 | 0 | FireGamepadEvents(); |
143 | 0 | } |
144 | | |
145 | | void |
146 | | VRDisplayClient::FireGamepadEvents() |
147 | 0 | { |
148 | 0 | RefPtr<dom::GamepadManager> gamepadManager(dom::GamepadManager::GetService()); |
149 | 0 | if (!gamepadManager) { |
150 | 0 | return; |
151 | 0 | } |
152 | 0 | for (int stateIndex=0; stateIndex < kVRControllerMaxCount; stateIndex++) { |
153 | 0 | const VRControllerState& state = mDisplayInfo.mControllerState[stateIndex]; |
154 | 0 | const VRControllerState& lastState = mLastEventControllerState[stateIndex]; |
155 | 0 | uint32_t gamepadId = mDisplayInfo.mDisplayID * kVRControllerMaxCount + stateIndex; |
156 | 0 | bool bIsNew = false; |
157 | 0 |
|
158 | 0 | // Send events to notify that controllers are removed |
159 | 0 | if (state.controllerName[0] == '\0') { |
160 | 0 | // Controller is not present |
161 | 0 | if (lastState.controllerName[0] != '\0') { |
162 | 0 | // Controller has been removed |
163 | 0 | dom::GamepadRemoved info; |
164 | 0 | dom::GamepadChangeEventBody body(info); |
165 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
166 | 0 | gamepadManager->Update(event); |
167 | 0 | } |
168 | 0 | // Do not process any further events for removed controllers |
169 | 0 | continue; |
170 | 0 | } |
171 | 0 |
|
172 | 0 | // Send events to notify that new controllers are added |
173 | 0 | RefPtr<dom::Gamepad> existing = gamepadManager->GetGamepad(gamepadId, dom::GamepadServiceType::VR); |
174 | 0 | if (lastState.controllerName[0] == '\0' || !existing) { |
175 | 0 | dom::GamepadAdded info(NS_ConvertUTF8toUTF16(state.controllerName), |
176 | 0 | dom::GamepadMappingType::_empty, |
177 | 0 | state.hand, |
178 | 0 | mDisplayInfo.mDisplayID, |
179 | 0 | state.numButtons, |
180 | 0 | state.numAxes, |
181 | 0 | state.numHaptics); |
182 | 0 | dom::GamepadChangeEventBody body(info); |
183 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
184 | 0 | gamepadManager->Update(event); |
185 | 0 | bIsNew = true; |
186 | 0 | } |
187 | 0 |
|
188 | 0 | // Send events for handedness changes |
189 | 0 | if (state.hand != lastState.hand) { |
190 | 0 | dom::GamepadHandInformation info(state.hand); |
191 | 0 | dom::GamepadChangeEventBody body(info); |
192 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
193 | 0 | gamepadManager->Update(event); |
194 | 0 | } |
195 | 0 |
|
196 | 0 | // Send events for axis value changes |
197 | 0 | for (uint32_t axisIndex = 0; axisIndex < state.numAxes; axisIndex++) { |
198 | 0 | if (state.axisValue[axisIndex] != lastState.axisValue[axisIndex]) { |
199 | 0 | dom::GamepadAxisInformation info(axisIndex, state.axisValue[axisIndex]); |
200 | 0 | dom::GamepadChangeEventBody body(info); |
201 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
202 | 0 | gamepadManager->Update(event); |
203 | 0 | } |
204 | 0 | } |
205 | 0 |
|
206 | 0 | // Send events for trigger, touch, and button value changes |
207 | 0 | if (!bIsNew) { |
208 | 0 | // When a new controller is added, we do not emit button events for |
209 | 0 | // the initial state of the inputs. |
210 | 0 | for (uint32_t buttonIndex = 0; buttonIndex < state.numButtons; buttonIndex++) { |
211 | 0 | bool bPressed = (state.buttonPressed & (1ULL << buttonIndex)) != 0; |
212 | 0 | bool bTouched = (state.buttonTouched & (1ULL << buttonIndex)) != 0; |
213 | 0 | bool bLastPressed = (lastState.buttonPressed & (1ULL << buttonIndex)) != 0; |
214 | 0 | bool bLastTouched = (lastState.buttonTouched & (1ULL << buttonIndex)) != 0; |
215 | 0 |
|
216 | 0 | if (state.triggerValue[buttonIndex] != lastState.triggerValue[buttonIndex] || |
217 | 0 | bPressed != bLastPressed || |
218 | 0 | bTouched != bLastTouched) { |
219 | 0 | dom::GamepadButtonInformation info(buttonIndex, state.triggerValue[buttonIndex], bPressed, bTouched); |
220 | 0 | dom::GamepadChangeEventBody body(info); |
221 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
222 | 0 | gamepadManager->Update(event); |
223 | 0 | } |
224 | 0 | } |
225 | 0 | } |
226 | 0 |
|
227 | 0 | // Send events for pose changes |
228 | 0 | // Note that VRPose is asserted to be a POD type so memcmp is safe |
229 | 0 | if (state.flags != lastState.flags || |
230 | 0 | state.isPositionValid != lastState.isPositionValid || |
231 | 0 | state.isOrientationValid != lastState.isOrientationValid || |
232 | 0 | memcmp(&state.pose, &lastState.pose, sizeof(VRPose)) != 0) { |
233 | 0 |
|
234 | 0 | // Convert pose to GamepadPoseState |
235 | 0 | dom::GamepadPoseState poseState; |
236 | 0 | poseState.Clear(); |
237 | 0 | poseState.flags = state.flags; |
238 | 0 |
|
239 | 0 | // Orientation values |
240 | 0 | poseState.isOrientationValid = state.isOrientationValid; |
241 | 0 | poseState.orientation[0] = state.pose.orientation[0]; |
242 | 0 | poseState.orientation[1] = state.pose.orientation[1]; |
243 | 0 | poseState.orientation[2] = state.pose.orientation[2]; |
244 | 0 | poseState.orientation[3] = state.pose.orientation[3]; |
245 | 0 | poseState.angularVelocity[0] = state.pose.angularVelocity[0]; |
246 | 0 | poseState.angularVelocity[1] = state.pose.angularVelocity[1]; |
247 | 0 | poseState.angularVelocity[2] = state.pose.angularVelocity[2]; |
248 | 0 | poseState.angularAcceleration[0] = state.pose.angularAcceleration[0]; |
249 | 0 | poseState.angularAcceleration[1] = state.pose.angularAcceleration[1]; |
250 | 0 | poseState.angularAcceleration[2] = state.pose.angularAcceleration[2]; |
251 | 0 |
|
252 | 0 | // Position values |
253 | 0 | poseState.isPositionValid = state.isPositionValid; |
254 | 0 | poseState.position[0] = state.pose.position[0]; |
255 | 0 | poseState.position[1] = state.pose.position[1]; |
256 | 0 | poseState.position[2] = state.pose.position[2]; |
257 | 0 | poseState.linearVelocity[0] = state.pose.linearVelocity[0]; |
258 | 0 | poseState.linearVelocity[1] = state.pose.linearVelocity[1]; |
259 | 0 | poseState.linearVelocity[2] = state.pose.linearVelocity[2]; |
260 | 0 | poseState.linearAcceleration[0] = state.pose.linearAcceleration[0]; |
261 | 0 | poseState.linearAcceleration[1] = state.pose.linearAcceleration[1]; |
262 | 0 | poseState.linearAcceleration[2] = state.pose.linearAcceleration[2]; |
263 | 0 |
|
264 | 0 | // Send the event |
265 | 0 | dom::GamepadPoseInformation info(poseState); |
266 | 0 | dom::GamepadChangeEventBody body(info); |
267 | 0 | dom::GamepadChangeEvent event(gamepadId, dom::GamepadServiceType::VR, body); |
268 | 0 | gamepadManager->Update(event); |
269 | 0 | } |
270 | 0 | } |
271 | 0 |
|
272 | 0 | // Note that VRControllerState is asserted to be a POD type and memcpy is safe. |
273 | 0 | memcpy(mLastEventControllerState, |
274 | 0 | mDisplayInfo.mControllerState, |
275 | 0 | sizeof(VRControllerState) * kVRControllerMaxCount); |
276 | 0 | } |
277 | | |
278 | | VRHMDSensorState |
279 | | VRDisplayClient::GetSensorState() |
280 | 0 | { |
281 | 0 | return mDisplayInfo.GetSensorState(); |
282 | 0 | } |
283 | | |
284 | | bool |
285 | | VRDisplayClient::GetIsConnected() const |
286 | 0 | { |
287 | 0 | return mDisplayInfo.GetIsConnected(); |
288 | 0 | } |
289 | | |
290 | | void |
291 | | VRDisplayClient::NotifyDisconnected() |
292 | 0 | { |
293 | 0 | mDisplayInfo.mDisplayState.mIsConnected = false; |
294 | 0 | } |
295 | | |
296 | | void |
297 | | VRDisplayClient::UpdateSubmitFrameResult(const VRSubmitFrameResultInfo& aResult) |
298 | 0 | { |
299 | 0 | mSubmitFrameResult = aResult; |
300 | 0 | } |
301 | | |
302 | | void |
303 | | VRDisplayClient::GetSubmitFrameResult(VRSubmitFrameResultInfo& aResult) |
304 | 0 | { |
305 | 0 | aResult = mSubmitFrameResult; |
306 | 0 | } |
307 | | |
308 | | void |
309 | | VRDisplayClient::StartVRNavigation() |
310 | 0 | { |
311 | 0 | /** |
312 | 0 | * A VR-to-VR site navigation has started, notify VRManager |
313 | 0 | * so we don't drop out of VR during the transition |
314 | 0 | */ |
315 | 0 | VRManagerChild *vm = VRManagerChild::Get(); |
316 | 0 | vm->SendStartVRNavigation(mDisplayInfo.mDisplayID); |
317 | 0 | } |
318 | | |
319 | | void |
320 | | VRDisplayClient::StopVRNavigation(const TimeDuration& aTimeout) |
321 | 0 | { |
322 | 0 | /** |
323 | 0 | * A VR-to-VR site navigation has ended and the new site |
324 | 0 | * has received a vrdisplayactivate event. |
325 | 0 | * Don't actually consider the navigation transition over |
326 | 0 | * until aTimeout has elapsed. |
327 | 0 | * This may be called multiple times, in which case the timeout |
328 | 0 | * should be reset to aTimeout. |
329 | 0 | * When aTimeout is TimeDuration(0), we should consider the |
330 | 0 | * transition immediately ended. |
331 | 0 | */ |
332 | 0 | VRManagerChild *vm = VRManagerChild::Get(); |
333 | 0 | vm->SendStopVRNavigation(mDisplayInfo.mDisplayID, aTimeout); |
334 | 0 | } |