/src/mozilla-central/gfx/vr/VRDisplayHost.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef GFX_VR_DISPLAY_HOST_H |
8 | | #define GFX_VR_DISPLAY_HOST_H |
9 | | |
10 | | #include "gfxVR.h" |
11 | | #include "nsTArray.h" |
12 | | #include "nsString.h" |
13 | | #include "nsCOMPtr.h" |
14 | | #include "mozilla/RefPtr.h" |
15 | | #include "mozilla/gfx/2D.h" |
16 | | #include "mozilla/Atomics.h" |
17 | | #include "mozilla/EnumeratedArray.h" |
18 | | #include "mozilla/TimeStamp.h" |
19 | | #include "mozilla/TypedEnumBits.h" |
20 | | #include "mozilla/dom/GamepadPoseState.h" |
21 | | #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor |
22 | | |
23 | | #if defined(XP_WIN) |
24 | | #include <d3d11_1.h> |
25 | | #elif defined(XP_MACOSX) |
26 | | class MacIOSurface; |
27 | | #endif |
28 | | namespace mozilla { |
29 | | namespace gfx { |
30 | | class VRThread; |
31 | | class VRLayerParent; |
32 | | |
33 | | class VRDisplayHost { |
34 | | public: |
35 | | NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayHost) |
36 | | |
37 | 0 | const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; } |
38 | | |
39 | | void AddLayer(VRLayerParent* aLayer); |
40 | | void RemoveLayer(VRLayerParent* aLayer); |
41 | | |
42 | | virtual void ZeroSensor() = 0; |
43 | | virtual void StartPresentation() = 0; |
44 | | virtual void StopPresentation() = 0; |
45 | | virtual void StartVRNavigation(); |
46 | | virtual void StopVRNavigation(const TimeDuration& aTimeout); |
47 | | void NotifyVSync(); |
48 | | |
49 | | void StartFrame(); |
50 | | void SubmitFrame(VRLayerParent* aLayer, |
51 | | const layers::SurfaceDescriptor& aTexture, |
52 | | uint64_t aFrameId, |
53 | | const gfx::Rect& aLeftEyeRect, |
54 | | const gfx::Rect& aRightEyeRect); |
55 | | |
56 | | bool CheckClearDisplayInfoDirty(); |
57 | | void SetGroupMask(uint32_t aGroupMask); |
58 | | bool GetIsConnected(); |
59 | | |
60 | | class AutoRestoreRenderState { |
61 | | public: |
62 | | explicit AutoRestoreRenderState(VRDisplayHost* aDisplay); |
63 | | ~AutoRestoreRenderState(); |
64 | | bool IsSuccess(); |
65 | | private: |
66 | | RefPtr<VRDisplayHost> mDisplay; |
67 | | #if defined(XP_WIN) |
68 | | RefPtr<ID3DDeviceContextState> mPrevDeviceContextState; |
69 | | #endif |
70 | | bool mSuccess; |
71 | | }; |
72 | | |
73 | | protected: |
74 | | explicit VRDisplayHost(VRDeviceType aType); |
75 | | virtual ~VRDisplayHost(); |
76 | | |
77 | | // This SubmitFrame() must be overridden by children and block until |
78 | | // the next frame is ready to start and the resources in aTexture can |
79 | | // safely be released. |
80 | | virtual bool SubmitFrame(const layers::SurfaceDescriptor& aTexture, |
81 | | uint64_t aFrameId, |
82 | | const gfx::Rect& aLeftEyeRect, |
83 | | const gfx::Rect& aRightEyeRect) = 0; |
84 | | |
85 | | VRDisplayInfo mDisplayInfo; |
86 | | |
87 | | nsTArray<VRLayerParent *> mLayers; |
88 | | // Weak reference to mLayers entries are cleared in |
89 | | // VRLayerParent destructor |
90 | | |
91 | | protected: |
92 | | virtual VRHMDSensorState GetSensorState() = 0; |
93 | | |
94 | | RefPtr<VRThread> mSubmitThread; |
95 | | private: |
96 | | void SubmitFrameInternal(const layers::SurfaceDescriptor& aTexture, |
97 | | uint64_t aFrameId, |
98 | | const gfx::Rect& aLeftEyeRect, |
99 | | const gfx::Rect& aRightEyeRect); |
100 | | |
101 | | VRDisplayInfo mLastUpdateDisplayInfo; |
102 | | TimeStamp mLastFrameStart; |
103 | | bool mFrameStarted; |
104 | | #if defined(MOZ_WIDGET_ANDROID) |
105 | | protected: |
106 | | uint64_t mLastSubmittedFrameId; |
107 | | uint64_t mLastStartedFrame; |
108 | | #endif // defined(MOZ_WIDGET_ANDROID) |
109 | | |
110 | | #if defined(XP_WIN) |
111 | | protected: |
112 | | bool CreateD3DObjects(); |
113 | | RefPtr<ID3D11Device1> mDevice; |
114 | | RefPtr<ID3D11DeviceContext1> mContext; |
115 | | ID3D11Device1* GetD3DDevice(); |
116 | | ID3D11DeviceContext1* GetD3DDeviceContext(); |
117 | | ID3DDeviceContextState* GetD3DDeviceContextState(); |
118 | | |
119 | | private: |
120 | | RefPtr<ID3DDeviceContextState> mDeviceContextState; |
121 | | #endif |
122 | | }; |
123 | | |
124 | | class VRControllerHost { |
125 | | public: |
126 | | NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRControllerHost) |
127 | | |
128 | | const VRControllerInfo& GetControllerInfo() const; |
129 | | void SetButtonPressed(uint64_t aBit); |
130 | | uint64_t GetButtonPressed(); |
131 | | void SetButtonTouched(uint64_t aBit); |
132 | | uint64_t GetButtonTouched(); |
133 | | void SetPose(const dom::GamepadPoseState& aPose); |
134 | | const dom::GamepadPoseState& GetPose(); |
135 | | dom::GamepadHand GetHand(); |
136 | | void SetVibrateIndex(uint64_t aIndex); |
137 | | uint64_t GetVibrateIndex(); |
138 | | |
139 | | protected: |
140 | | explicit VRControllerHost(VRDeviceType aType, dom::GamepadHand aHand, |
141 | | uint32_t aDisplayID); |
142 | | virtual ~VRControllerHost(); |
143 | | |
144 | | VRControllerInfo mControllerInfo; |
145 | | uint64_t mVibrateIndex; |
146 | | dom::GamepadPoseState mPose; |
147 | | }; |
148 | | |
149 | | } // namespace gfx |
150 | | } // namespace mozilla |
151 | | |
152 | | #endif /* GFX_VR_DISPLAY_HOST_H */ |