/src/mozilla-central/image/OrientedImage.cpp
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1 | | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "OrientedImage.h" |
7 | | |
8 | | #include <algorithm> |
9 | | |
10 | | #include "gfx2DGlue.h" |
11 | | #include "gfxDrawable.h" |
12 | | #include "gfxPlatform.h" |
13 | | #include "gfxUtils.h" |
14 | | #include "ImageRegion.h" |
15 | | #include "SVGImageContext.h" |
16 | | |
17 | | using std::swap; |
18 | | |
19 | | namespace mozilla { |
20 | | |
21 | | using namespace gfx; |
22 | | using layers::LayerManager; |
23 | | using layers::ImageContainer; |
24 | | |
25 | | namespace image { |
26 | | |
27 | | NS_IMETHODIMP |
28 | | OrientedImage::GetWidth(int32_t* aWidth) |
29 | 0 | { |
30 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
31 | 0 | return InnerImage()->GetHeight(aWidth); |
32 | 0 | } else { |
33 | 0 | return InnerImage()->GetWidth(aWidth); |
34 | 0 | } |
35 | 0 | } |
36 | | |
37 | | NS_IMETHODIMP |
38 | | OrientedImage::GetHeight(int32_t* aHeight) |
39 | 0 | { |
40 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
41 | 0 | return InnerImage()->GetWidth(aHeight); |
42 | 0 | } else { |
43 | 0 | return InnerImage()->GetHeight(aHeight); |
44 | 0 | } |
45 | 0 | } |
46 | | |
47 | | nsresult |
48 | | OrientedImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) const |
49 | 0 | { |
50 | 0 | nsresult rv = InnerImage()->GetNativeSizes(aNativeSizes); |
51 | 0 |
|
52 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
53 | 0 | auto i = aNativeSizes.Length(); |
54 | 0 | while (i > 0) { |
55 | 0 | --i; |
56 | 0 | swap(aNativeSizes[i].width, aNativeSizes[i].height); |
57 | 0 | } |
58 | 0 | } |
59 | 0 |
|
60 | 0 | return rv; |
61 | 0 | } |
62 | | |
63 | | NS_IMETHODIMP |
64 | | OrientedImage::GetIntrinsicSize(nsSize* aSize) |
65 | 0 | { |
66 | 0 | nsresult rv = InnerImage()->GetIntrinsicSize(aSize); |
67 | 0 |
|
68 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
69 | 0 | swap(aSize->width, aSize->height); |
70 | 0 | } |
71 | 0 |
|
72 | 0 | return rv; |
73 | 0 | } |
74 | | |
75 | | NS_IMETHODIMP |
76 | | OrientedImage::GetIntrinsicRatio(nsSize* aRatio) |
77 | 0 | { |
78 | 0 | nsresult rv = InnerImage()->GetIntrinsicRatio(aRatio); |
79 | 0 |
|
80 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
81 | 0 | swap(aRatio->width, aRatio->height); |
82 | 0 | } |
83 | 0 |
|
84 | 0 | return rv; |
85 | 0 | } |
86 | | |
87 | | NS_IMETHODIMP_(already_AddRefed<SourceSurface>) |
88 | | OrientedImage::GetFrame(uint32_t aWhichFrame, |
89 | | uint32_t aFlags) |
90 | 0 | { |
91 | 0 | nsresult rv; |
92 | 0 |
|
93 | 0 | if (mOrientation.IsIdentity()) { |
94 | 0 | return InnerImage()->GetFrame(aWhichFrame, aFlags); |
95 | 0 | } |
96 | 0 | |
97 | 0 | // Get the underlying dimensions. |
98 | 0 | IntSize size; |
99 | 0 | rv = InnerImage()->GetWidth(&size.width); |
100 | 0 | NS_ENSURE_SUCCESS(rv, nullptr); |
101 | 0 | rv = InnerImage()->GetHeight(&size.height); |
102 | 0 | NS_ENSURE_SUCCESS(rv, nullptr); |
103 | 0 |
|
104 | 0 | // Determine an appropriate format for the surface. |
105 | 0 | gfx::SurfaceFormat surfaceFormat; |
106 | 0 | if (InnerImage()->WillDrawOpaqueNow()) { |
107 | 0 | surfaceFormat = gfx::SurfaceFormat::B8G8R8X8; |
108 | 0 | } else { |
109 | 0 | surfaceFormat = gfx::SurfaceFormat::B8G8R8A8; |
110 | 0 | } |
111 | 0 |
|
112 | 0 | // Create a surface to draw into. |
113 | 0 | RefPtr<DrawTarget> target = |
114 | 0 | gfxPlatform::GetPlatform()-> |
115 | 0 | CreateOffscreenContentDrawTarget(size, surfaceFormat); |
116 | 0 | if (!target || !target->IsValid()) { |
117 | 0 | NS_ERROR("Could not create a DrawTarget"); |
118 | 0 | return nullptr; |
119 | 0 | } |
120 | 0 |
|
121 | 0 |
|
122 | 0 | // Create our drawable. |
123 | 0 | RefPtr<SourceSurface> innerSurface = |
124 | 0 | InnerImage()->GetFrame(aWhichFrame, aFlags); |
125 | 0 | NS_ENSURE_TRUE(innerSurface, nullptr); |
126 | 0 | RefPtr<gfxDrawable> drawable = |
127 | 0 | new gfxSurfaceDrawable(innerSurface, size); |
128 | 0 |
|
129 | 0 | // Draw. |
130 | 0 | RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target); |
131 | 0 | MOZ_ASSERT(ctx); // already checked the draw target above |
132 | 0 | ctx->Multiply(OrientationMatrix(size)); |
133 | 0 | gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(size), ImageRegion::Create(size), |
134 | 0 | surfaceFormat, SamplingFilter::LINEAR); |
135 | 0 |
|
136 | 0 | return target->Snapshot(); |
137 | 0 | } |
138 | | |
139 | | NS_IMETHODIMP_(already_AddRefed<SourceSurface>) |
140 | | OrientedImage::GetFrameAtSize(const IntSize& aSize, |
141 | | uint32_t aWhichFrame, |
142 | | uint32_t aFlags) |
143 | 0 | { |
144 | 0 | // XXX(seth): It'd be nice to support downscale-during-decode for this case, |
145 | 0 | // but right now we just fall back to the intrinsic size. |
146 | 0 | return GetFrame(aWhichFrame, aFlags); |
147 | 0 | } |
148 | | |
149 | | NS_IMETHODIMP_(bool) |
150 | | OrientedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) |
151 | 0 | { |
152 | 0 | if (mOrientation.IsIdentity()) { |
153 | 0 | return InnerImage()->IsImageContainerAvailable(aManager, aFlags); |
154 | 0 | } |
155 | 0 | return false; |
156 | 0 | } |
157 | | |
158 | | NS_IMETHODIMP_(already_AddRefed<ImageContainer>) |
159 | | OrientedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) |
160 | 0 | { |
161 | 0 | // XXX(seth): We currently don't have a way of orienting the result of |
162 | 0 | // GetImageContainer. We work around this by always returning null, but if it |
163 | 0 | // ever turns out that OrientedImage is widely used on codepaths that can |
164 | 0 | // actually benefit from GetImageContainer, it would be a good idea to fix |
165 | 0 | // that method for performance reasons. |
166 | 0 |
|
167 | 0 | if (mOrientation.IsIdentity()) { |
168 | 0 | return InnerImage()->GetImageContainer(aManager, aFlags); |
169 | 0 | } |
170 | 0 | |
171 | 0 | return nullptr; |
172 | 0 | } |
173 | | |
174 | | NS_IMETHODIMP_(bool) |
175 | | OrientedImage::IsImageContainerAvailableAtSize(LayerManager* aManager, |
176 | | const IntSize& aSize, |
177 | | uint32_t aFlags) |
178 | 0 | { |
179 | 0 | if (mOrientation.IsIdentity()) { |
180 | 0 | return InnerImage()->IsImageContainerAvailableAtSize(aManager, aSize, aFlags); |
181 | 0 | } |
182 | 0 | return false; |
183 | 0 | } |
184 | | |
185 | | NS_IMETHODIMP_(ImgDrawResult) |
186 | | OrientedImage::GetImageContainerAtSize(layers::LayerManager* aManager, |
187 | | const gfx::IntSize& aSize, |
188 | | const Maybe<SVGImageContext>& aSVGContext, |
189 | | uint32_t aFlags, |
190 | | layers::ImageContainer** aOutContainer) |
191 | 0 | { |
192 | 0 | // XXX(seth): We currently don't have a way of orienting the result of |
193 | 0 | // GetImageContainer. We work around this by always returning null, but if it |
194 | 0 | // ever turns out that OrientedImage is widely used on codepaths that can |
195 | 0 | // actually benefit from GetImageContainer, it would be a good idea to fix |
196 | 0 | // that method for performance reasons. |
197 | 0 |
|
198 | 0 | if (mOrientation.IsIdentity()) { |
199 | 0 | return InnerImage()->GetImageContainerAtSize(aManager, aSize, aSVGContext, |
200 | 0 | aFlags, aOutContainer); |
201 | 0 | } |
202 | 0 | |
203 | 0 | return ImgDrawResult::NOT_SUPPORTED; |
204 | 0 | } |
205 | | |
206 | | struct MatrixBuilder |
207 | | { |
208 | 0 | explicit MatrixBuilder(bool aInvert) : mInvert(aInvert) { } |
209 | | |
210 | 0 | gfxMatrix Build() { return mMatrix; } |
211 | | |
212 | | void Scale(gfxFloat aX, gfxFloat aY) |
213 | 0 | { |
214 | 0 | if (mInvert) { |
215 | 0 | mMatrix *= gfxMatrix::Scaling(1.0 / aX, 1.0 / aY); |
216 | 0 | } else { |
217 | 0 | mMatrix.PreScale(aX, aY); |
218 | 0 | } |
219 | 0 | } |
220 | | |
221 | | void Rotate(gfxFloat aPhi) |
222 | 0 | { |
223 | 0 | if (mInvert) { |
224 | 0 | mMatrix *= gfxMatrix::Rotation(-aPhi); |
225 | 0 | } else { |
226 | 0 | mMatrix.PreRotate(aPhi); |
227 | 0 | } |
228 | 0 | } |
229 | | |
230 | | void Translate(gfxPoint aDelta) |
231 | 0 | { |
232 | 0 | if (mInvert) { |
233 | 0 | mMatrix *= gfxMatrix::Translation(-aDelta); |
234 | 0 | } else { |
235 | 0 | mMatrix.PreTranslate(aDelta); |
236 | 0 | } |
237 | 0 | } |
238 | | |
239 | | private: |
240 | | gfxMatrix mMatrix; |
241 | | bool mInvert; |
242 | | }; |
243 | | |
244 | | /* |
245 | | * OrientationMatrix() computes a matrix that applies the rotation and |
246 | | * reflection specified by mOrientation, or that matrix's inverse if aInvert is |
247 | | * true. |
248 | | * |
249 | | * @param aSize The scaled size of the inner image. (When outside code specifies |
250 | | * the scaled size, as with imgIContainer::Draw and its aSize |
251 | | * parameter, it's necessary to swap the width and height if |
252 | | * mOrientation.SwapsWidthAndHeight() is true.) |
253 | | * @param aInvert If true, compute the inverse of the orientation matrix. Prefer |
254 | | * this approach to OrientationMatrix(..).Invert(), because it's |
255 | | * more numerically accurate. |
256 | | */ |
257 | | gfxMatrix |
258 | | OrientedImage::OrientationMatrix(const nsIntSize& aSize, |
259 | | bool aInvert /* = false */) |
260 | 0 | { |
261 | 0 | MatrixBuilder builder(aInvert); |
262 | 0 |
|
263 | 0 | // Apply reflection, if present. (This logically happens second, but we |
264 | 0 | // apply it first because these transformations are all premultiplied.) A |
265 | 0 | // translation is necessary to place the image back in the first quadrant. |
266 | 0 | switch (mOrientation.flip) { |
267 | 0 | case Flip::Unflipped: |
268 | 0 | break; |
269 | 0 | case Flip::Horizontal: |
270 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
271 | 0 | builder.Translate(gfxPoint(aSize.height, 0)); |
272 | 0 | } else { |
273 | 0 | builder.Translate(gfxPoint(aSize.width, 0)); |
274 | 0 | } |
275 | 0 | builder.Scale(-1.0, 1.0); |
276 | 0 | break; |
277 | 0 | default: |
278 | 0 | MOZ_ASSERT(false, "Invalid flip value"); |
279 | 0 | } |
280 | 0 |
|
281 | 0 | // Apply rotation, if present. Again, a translation is used to place the |
282 | 0 | // image back in the first quadrant. |
283 | 0 | switch (mOrientation.rotation) { |
284 | 0 | case Angle::D0: |
285 | 0 | break; |
286 | 0 | case Angle::D90: |
287 | 0 | builder.Translate(gfxPoint(aSize.height, 0)); |
288 | 0 | builder.Rotate(-1.5 * M_PI); |
289 | 0 | break; |
290 | 0 | case Angle::D180: |
291 | 0 | builder.Translate(gfxPoint(aSize.width, aSize.height)); |
292 | 0 | builder.Rotate(-1.0 * M_PI); |
293 | 0 | break; |
294 | 0 | case Angle::D270: |
295 | 0 | builder.Translate(gfxPoint(0, aSize.width)); |
296 | 0 | builder.Rotate(-0.5 * M_PI); |
297 | 0 | break; |
298 | 0 | default: |
299 | 0 | MOZ_ASSERT(false, "Invalid rotation value"); |
300 | 0 | } |
301 | 0 |
|
302 | 0 | return builder.Build(); |
303 | 0 | } |
304 | | |
305 | | NS_IMETHODIMP_(ImgDrawResult) |
306 | | OrientedImage::Draw(gfxContext* aContext, |
307 | | const nsIntSize& aSize, |
308 | | const ImageRegion& aRegion, |
309 | | uint32_t aWhichFrame, |
310 | | SamplingFilter aSamplingFilter, |
311 | | const Maybe<SVGImageContext>& aSVGContext, |
312 | | uint32_t aFlags, |
313 | | float aOpacity) |
314 | 0 | { |
315 | 0 | if (mOrientation.IsIdentity()) { |
316 | 0 | return InnerImage()->Draw(aContext, aSize, aRegion, |
317 | 0 | aWhichFrame, aSamplingFilter, |
318 | 0 | aSVGContext, aFlags, aOpacity); |
319 | 0 | } |
320 | 0 | |
321 | 0 | // Update the image size to match the image's coordinate system. (This could |
322 | 0 | // be done using TransformBounds but since it's only a size a swap is enough.) |
323 | 0 | nsIntSize size(aSize); |
324 | 0 | if (mOrientation.SwapsWidthAndHeight()) { |
325 | 0 | swap(size.width, size.height); |
326 | 0 | } |
327 | 0 |
|
328 | 0 | // Update the matrix so that we transform the image into the orientation |
329 | 0 | // expected by the caller before drawing. |
330 | 0 | gfxMatrix matrix(OrientationMatrix(size)); |
331 | 0 | gfxContextMatrixAutoSaveRestore saveMatrix(aContext); |
332 | 0 | aContext->Multiply(matrix); |
333 | 0 |
|
334 | 0 | // The region is already in the orientation expected by the caller, but we |
335 | 0 | // need it to be in the image's coordinate system, so we transform it using |
336 | 0 | // the inverse of the orientation matrix. |
337 | 0 | gfxMatrix inverseMatrix(OrientationMatrix(size, /* aInvert = */ true)); |
338 | 0 | ImageRegion region(aRegion); |
339 | 0 | region.TransformBoundsBy(inverseMatrix); |
340 | 0 |
|
341 | 0 | auto orientViewport = [&](const SVGImageContext& aOldContext) { |
342 | 0 | SVGImageContext context(aOldContext); |
343 | 0 | auto oldViewport = aOldContext.GetViewportSize(); |
344 | 0 | if (oldViewport && mOrientation.SwapsWidthAndHeight()) { |
345 | 0 | // Swap width and height: |
346 | 0 | CSSIntSize newViewport(oldViewport->height, oldViewport->width); |
347 | 0 | context.SetViewportSize(Some(newViewport)); |
348 | 0 | } |
349 | 0 | return context; |
350 | 0 | }; |
351 | 0 |
|
352 | 0 | return InnerImage()->Draw(aContext, size, region, aWhichFrame, |
353 | 0 | aSamplingFilter, |
354 | 0 | aSVGContext.map(orientViewport), aFlags, |
355 | 0 | aOpacity); |
356 | 0 | } |
357 | | |
358 | | nsIntSize |
359 | | OrientedImage::OptimalImageSizeForDest(const gfxSize& aDest, |
360 | | uint32_t aWhichFrame, |
361 | | SamplingFilter aSamplingFilter, |
362 | | uint32_t aFlags) |
363 | 0 | { |
364 | 0 | if (!mOrientation.SwapsWidthAndHeight()) { |
365 | 0 | return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, |
366 | 0 | aSamplingFilter, aFlags); |
367 | 0 | } |
368 | 0 | |
369 | 0 | // Swap the size for the calculation, then swap it back for the caller. |
370 | 0 | gfxSize destSize(aDest.height, aDest.width); |
371 | 0 | nsIntSize innerImageSize(InnerImage()->OptimalImageSizeForDest(destSize, |
372 | 0 | aWhichFrame, |
373 | 0 | aSamplingFilter, |
374 | 0 | aFlags)); |
375 | 0 | return nsIntSize(innerImageSize.height, innerImageSize.width); |
376 | 0 | } |
377 | | |
378 | | NS_IMETHODIMP_(nsIntRect) |
379 | | OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) |
380 | 0 | { |
381 | 0 | nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect)); |
382 | 0 |
|
383 | 0 | if (mOrientation.IsIdentity()) { |
384 | 0 | return rect; |
385 | 0 | } |
386 | 0 | |
387 | 0 | nsIntSize innerSize; |
388 | 0 | nsresult rv = InnerImage()->GetWidth(&innerSize.width); |
389 | 0 | rv = NS_FAILED(rv) ? rv : InnerImage()->GetHeight(&innerSize.height); |
390 | 0 | if (NS_FAILED(rv)) { |
391 | 0 | // Fall back to identity if the width and height aren't available. |
392 | 0 | return rect; |
393 | 0 | } |
394 | 0 | |
395 | 0 | // Transform the invalidation rect into the correct orientation. |
396 | 0 | gfxMatrix matrix(OrientationMatrix(innerSize)); |
397 | 0 | gfxRect invalidRect(matrix.TransformBounds(gfxRect(rect.X(), rect.Y(), |
398 | 0 | rect.Width(), rect.Height()))); |
399 | 0 |
|
400 | 0 | return IntRect::RoundOut(invalidRect.X(), invalidRect.Y(), |
401 | 0 | invalidRect.Width(), invalidRect.Height()); |
402 | 0 | } |
403 | | |
404 | | } // namespace image |
405 | | } // namespace mozilla |