Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/intl/icu/source/common/charstr.h
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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*   Copyright (c) 2001-2015, International Business Machines
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*   Corporation and others.  All Rights Reserved.
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**********************************************************************
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*   Date        Name        Description
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*   11/19/2001  aliu        Creation.
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*   05/19/2010  markus      Rewritten from scratch
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**********************************************************************
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*/
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#ifndef CHARSTRING_H
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#define CHARSTRING_H
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#include "unicode/utypes.h"
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#include "unicode/unistr.h"
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#include "unicode/uobject.h"
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#include "cmemory.h"
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U_NAMESPACE_BEGIN
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// Windows needs us to DLL-export the MaybeStackArray template specialization,
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// but MacOS X cannot handle it. Same as in digitlst.h.
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#if !U_PLATFORM_IS_DARWIN_BASED
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template class U_COMMON_API MaybeStackArray<char, 40>;
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#endif
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/**
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 * ICU-internal char * string class.
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 * This class does not assume or enforce any particular character encoding.
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 * Raw bytes can be stored. The string object owns its characters.
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 * A terminating NUL is stored, but the class does not prevent embedded NUL characters.
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 *
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 * This class wants to be convenient but is also deliberately minimalist.
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 * Please do not add methods if they only add minor convenience.
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 * For example:
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 *   cs.data()[5]='a';  // no need for setCharAt(5, 'a')
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 */
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class U_COMMON_API CharString : public UMemory {
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public:
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    CharString() : len(0) { buffer[0]=0; }
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    CharString(StringPiece s, UErrorCode &errorCode) : len(0) {
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        buffer[0]=0;
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        append(s, errorCode);
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    }
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    CharString(const CharString &s, UErrorCode &errorCode) : len(0) {
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        buffer[0]=0;
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        append(s, errorCode);
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    }
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    CharString(const char *s, int32_t sLength, UErrorCode &errorCode) : len(0) {
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        buffer[0]=0;
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        append(s, sLength, errorCode);
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    }
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    ~CharString() {}
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    /**
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     * Move constructor; might leave src in an undefined state.
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     * This string will have the same contents and state that the source string had.
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     */
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    CharString(CharString &&src) U_NOEXCEPT;
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    /**
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     * Move assignment operator; might leave src in an undefined state.
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     * This string will have the same contents and state that the source string had.
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     * The behavior is undefined if *this and src are the same object.
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     */
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    CharString &operator=(CharString &&src) U_NOEXCEPT;
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    /**
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     * Replaces this string's contents with the other string's contents.
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     * CharString does not support the standard copy constructor nor
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     * the assignment operator, to make copies explicit and to
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     * use a UErrorCode where memory allocations might be needed.
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     */
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    CharString &copyFrom(const CharString &other, UErrorCode &errorCode);
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    UBool isEmpty() const { return len==0; }
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    int32_t length() const { return len; }
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    char operator[](int32_t index) const { return buffer[index]; }
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    StringPiece toStringPiece() const { return StringPiece(buffer.getAlias(), len); }
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    const char *data() const { return buffer.getAlias(); }
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    char *data() { return buffer.getAlias(); }
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    /** @return last index of c, or -1 if c is not in this string */
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    int32_t lastIndexOf(char c) const;
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    CharString &clear() { len=0; buffer[0]=0; return *this; }
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    CharString &truncate(int32_t newLength);
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    CharString &append(char c, UErrorCode &errorCode);
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    CharString &append(StringPiece s, UErrorCode &errorCode) {
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        return append(s.data(), s.length(), errorCode);
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    }
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    CharString &append(const CharString &s, UErrorCode &errorCode) {
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        return append(s.data(), s.length(), errorCode);
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    }
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    CharString &append(const char *s, int32_t sLength, UErrorCode &status);
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    /**
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     * Returns a writable buffer for appending and writes the buffer's capacity to
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     * resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
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     * There will additionally be space for a terminating NUL right at resultCapacity.
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     * (This function is similar to ByteSink.GetAppendBuffer().)
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     *
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     * The returned buffer is only valid until the next write operation
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     * on this string.
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     *
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     * After writing at most resultCapacity bytes, call append() with the
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     * pointer returned from this function and the number of bytes written.
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     *
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     * @param minCapacity required minimum capacity of the returned buffer;
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     *                    must be non-negative
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     * @param desiredCapacityHint desired capacity of the returned buffer;
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     *                            must be non-negative
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     * @param resultCapacity will be set to the capacity of the returned buffer
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     * @param errorCode in/out error code
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     * @return a buffer with resultCapacity>=min_capacity
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     */
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    char *getAppendBuffer(int32_t minCapacity,
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                          int32_t desiredCapacityHint,
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                          int32_t &resultCapacity,
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                          UErrorCode &errorCode);
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    CharString &appendInvariantChars(const UnicodeString &s, UErrorCode &errorCode);
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    /**
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     * Appends a filename/path part, e.g., a directory name.
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     * First appends a U_FILE_SEP_CHAR if necessary.
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     * Does nothing if s is empty.
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     */
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    CharString &appendPathPart(StringPiece s, UErrorCode &errorCode);
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    /**
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     * Appends a U_FILE_SEP_CHAR if this string is not empty
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     * and does not already end with a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR.
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     */
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    CharString &ensureEndsWithFileSeparator(UErrorCode &errorCode);
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private:
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    MaybeStackArray<char, 40> buffer;
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    int32_t len;
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    UBool ensureCapacity(int32_t capacity, int32_t desiredCapacityHint, UErrorCode &errorCode);
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    CharString(const CharString &other); // forbid copying of this class
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    CharString &operator=(const CharString &other); // forbid copying of this class
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};
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U_NAMESPACE_END
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#endif
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//eof