/src/mozilla-central/layout/generic/BlockReflowInput.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | /* state used in reflow of block frames */ |
8 | | |
9 | | #include "BlockReflowInput.h" |
10 | | |
11 | | #include <algorithm> |
12 | | #include "LayoutLogging.h" |
13 | | #include "nsBlockFrame.h" |
14 | | #include "nsLineLayout.h" |
15 | | #include "nsPresContext.h" |
16 | | #include "nsIFrameInlines.h" |
17 | | #include "mozilla/AutoRestore.h" |
18 | | #include "mozilla/DebugOnly.h" |
19 | | #include "mozilla/Preferences.h" |
20 | | #include "TextOverflow.h" |
21 | | |
22 | | #ifdef DEBUG |
23 | | #include "nsBlockDebugFlags.h" |
24 | | #endif |
25 | | |
26 | | using namespace mozilla; |
27 | | using namespace mozilla::layout; |
28 | | |
29 | | static bool sFloatFragmentsInsideColumnEnabled; |
30 | | static bool sFloatFragmentsInsideColumnPrefCached; |
31 | | |
32 | | BlockReflowInput::BlockReflowInput(const ReflowInput& aReflowInput, |
33 | | nsPresContext* aPresContext, |
34 | | nsBlockFrame* aFrame, |
35 | | bool aBStartMarginRoot, |
36 | | bool aBEndMarginRoot, |
37 | | bool aBlockNeedsFloatManager, |
38 | | nscoord aConsumedBSize) |
39 | | : mBlock(aFrame), |
40 | | mPresContext(aPresContext), |
41 | | mReflowInput(aReflowInput), |
42 | | mContentArea(aReflowInput.GetWritingMode()), |
43 | | mPushedFloats(nullptr), |
44 | | mOverflowTracker(nullptr), |
45 | | mBorderPadding(mReflowInput.ComputedLogicalBorderPadding()), |
46 | | mPrevBEndMargin(), |
47 | | mLineNumber(0), |
48 | | mFloatBreakType(StyleClear::None), |
49 | | mConsumedBSize(aConsumedBSize) |
50 | 0 | { |
51 | 0 | if (!sFloatFragmentsInsideColumnPrefCached) { |
52 | 0 | sFloatFragmentsInsideColumnPrefCached = true; |
53 | 0 | Preferences::AddBoolVarCache(&sFloatFragmentsInsideColumnEnabled, |
54 | 0 | "layout.float-fragments-inside-column.enabled"); |
55 | 0 | } |
56 | 0 | mFlags.mFloatFragmentsInsideColumnEnabled = sFloatFragmentsInsideColumnEnabled; |
57 | 0 |
|
58 | 0 | WritingMode wm = aReflowInput.GetWritingMode(); |
59 | 0 | mFlags.mIsFirstInflow = !aFrame->GetPrevInFlow(); |
60 | 0 | mFlags.mIsOverflowContainer = IS_TRUE_OVERFLOW_CONTAINER(aFrame); |
61 | 0 |
|
62 | 0 | nsIFrame::LogicalSides logicalSkipSides = |
63 | 0 | aFrame->GetLogicalSkipSides(&aReflowInput); |
64 | 0 | mBorderPadding.ApplySkipSides(logicalSkipSides); |
65 | 0 |
|
66 | 0 | // Note that mContainerSize is the physical size, needed to |
67 | 0 | // convert logical block-coordinates in vertical-rl writing mode |
68 | 0 | // (measured from a RHS origin) to physical coordinates within the |
69 | 0 | // containing block. |
70 | 0 | // If aReflowInput doesn't have a constrained ComputedWidth(), we set |
71 | 0 | // mContainerSize.width to zero, which means lines will be positioned |
72 | 0 | // (physically) incorrectly; we will fix them up at the end of |
73 | 0 | // nsBlockFrame::Reflow, after we know the total block-size of the |
74 | 0 | // frame. |
75 | 0 | mContainerSize.width = aReflowInput.ComputedWidth(); |
76 | 0 | if (mContainerSize.width == NS_UNCONSTRAINEDSIZE) { |
77 | 0 | mContainerSize.width = 0; |
78 | 0 | } |
79 | 0 |
|
80 | 0 | mContainerSize.width += mBorderPadding.LeftRight(wm); |
81 | 0 |
|
82 | 0 | // For now at least, we don't do that fix-up for mContainerHeight. |
83 | 0 | // It's only used in nsBidiUtils::ReorderFrames for vertical rtl |
84 | 0 | // writing modes, which aren't fully supported for the time being. |
85 | 0 | mContainerSize.height = aReflowInput.ComputedHeight() + |
86 | 0 | mBorderPadding.TopBottom(wm); |
87 | 0 |
|
88 | 0 | if ((aBStartMarginRoot && !logicalSkipSides.BStart()) || |
89 | 0 | 0 != mBorderPadding.BStart(wm)) { |
90 | 0 | mFlags.mIsBStartMarginRoot = true; |
91 | 0 | mFlags.mShouldApplyBStartMargin = true; |
92 | 0 | } |
93 | 0 | if ((aBEndMarginRoot && !logicalSkipSides.BEnd()) || |
94 | 0 | 0 != mBorderPadding.BEnd(wm)) { |
95 | 0 | mFlags.mIsBEndMarginRoot = true; |
96 | 0 | } |
97 | 0 | if (aBlockNeedsFloatManager) { |
98 | 0 | mFlags.mBlockNeedsFloatManager = true; |
99 | 0 | } |
100 | 0 | mFlags.mCanHaveTextOverflow = css::TextOverflow::CanHaveTextOverflow(mBlock); |
101 | 0 |
|
102 | 0 | MOZ_ASSERT(FloatManager(), |
103 | 0 | "Float manager should be valid when creating BlockReflowInput!"); |
104 | 0 |
|
105 | 0 | // Save the coordinate system origin for later. |
106 | 0 | FloatManager()->GetTranslation(mFloatManagerI, mFloatManagerB); |
107 | 0 | FloatManager()->PushState(&mFloatManagerStateBefore); // never popped |
108 | 0 |
|
109 | 0 | mNextInFlow = static_cast<nsBlockFrame*>(mBlock->GetNextInFlow()); |
110 | 0 |
|
111 | 0 | LAYOUT_WARN_IF_FALSE(NS_UNCONSTRAINEDSIZE != aReflowInput.ComputedISize(), |
112 | 0 | "have unconstrained width; this should only result " |
113 | 0 | "from very large sizes, not attempts at intrinsic " |
114 | 0 | "width calculation"); |
115 | 0 | mContentArea.ISize(wm) = aReflowInput.ComputedISize(); |
116 | 0 |
|
117 | 0 | // Compute content area height. Unlike the width, if we have a |
118 | 0 | // specified style height we ignore it since extra content is |
119 | 0 | // managed by the "overflow" property. When we don't have a |
120 | 0 | // specified style height then we may end up limiting our height if |
121 | 0 | // the availableHeight is constrained (this situation occurs when we |
122 | 0 | // are paginated). |
123 | 0 | if (NS_UNCONSTRAINEDSIZE != aReflowInput.AvailableBSize()) { |
124 | 0 | // We are in a paginated situation. The bottom edge is just inside |
125 | 0 | // the bottom border and padding. The content area height doesn't |
126 | 0 | // include either border or padding edge. |
127 | 0 | mBEndEdge = aReflowInput.AvailableBSize() - mBorderPadding.BEnd(wm); |
128 | 0 | mContentArea.BSize(wm) = std::max(0, mBEndEdge - mBorderPadding.BStart(wm)); |
129 | 0 | } |
130 | 0 | else { |
131 | 0 | // When we are not in a paginated situation then we always use |
132 | 0 | // a constrained height. |
133 | 0 | mFlags.mHasUnconstrainedBSize = true; |
134 | 0 | mContentArea.BSize(wm) = mBEndEdge = NS_UNCONSTRAINEDSIZE; |
135 | 0 | } |
136 | 0 | mContentArea.IStart(wm) = mBorderPadding.IStart(wm); |
137 | 0 | mBCoord = mContentArea.BStart(wm) = mBorderPadding.BStart(wm); |
138 | 0 |
|
139 | 0 | mPrevChild = nullptr; |
140 | 0 | mCurrentLine = aFrame->LinesEnd(); |
141 | 0 |
|
142 | 0 | mMinLineHeight = aReflowInput.CalcLineHeight(); |
143 | 0 | } |
144 | | |
145 | | nscoord |
146 | | BlockReflowInput::ConsumedBSize() |
147 | 0 | { |
148 | 0 | if (mConsumedBSize == NS_INTRINSICSIZE) { |
149 | 0 | mConsumedBSize = mBlock->ConsumedBSize(mReflowInput.GetWritingMode()); |
150 | 0 | } |
151 | 0 |
|
152 | 0 | return mConsumedBSize; |
153 | 0 | } |
154 | | |
155 | | void |
156 | | BlockReflowInput::ComputeReplacedBlockOffsetsForFloats( |
157 | | nsIFrame* aFrame, |
158 | | const LogicalRect& aFloatAvailableSpace, |
159 | | nscoord& aIStartResult, |
160 | | nscoord& aIEndResult) const |
161 | 0 | { |
162 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
163 | 0 | // The frame is clueless about the float manager and therefore we |
164 | 0 | // only give it free space. An example is a table frame - the |
165 | 0 | // tables do not flow around floats. |
166 | 0 | // However, we can let its margins intersect floats. |
167 | 0 | NS_ASSERTION(aFloatAvailableSpace.IStart(wm) >= mContentArea.IStart(wm), |
168 | 0 | "bad avail space rect inline-coord"); |
169 | 0 | NS_ASSERTION(aFloatAvailableSpace.ISize(wm) == 0 || |
170 | 0 | aFloatAvailableSpace.IEnd(wm) <= mContentArea.IEnd(wm), |
171 | 0 | "bad avail space rect inline-size"); |
172 | 0 |
|
173 | 0 | nscoord iStartOffset, iEndOffset; |
174 | 0 | if (aFloatAvailableSpace.ISize(wm) == mContentArea.ISize(wm)) { |
175 | 0 | // We don't need to compute margins when there are no floats around. |
176 | 0 | iStartOffset = 0; |
177 | 0 | iEndOffset = 0; |
178 | 0 | } else { |
179 | 0 | LogicalMargin frameMargin(wm); |
180 | 0 | SizeComputationInput os(aFrame, mReflowInput.mRenderingContext, |
181 | 0 | wm, mContentArea.ISize(wm)); |
182 | 0 | frameMargin = |
183 | 0 | os.ComputedLogicalMargin().ConvertTo(wm, aFrame->GetWritingMode()); |
184 | 0 |
|
185 | 0 | nscoord iStartFloatIOffset = |
186 | 0 | aFloatAvailableSpace.IStart(wm) - mContentArea.IStart(wm); |
187 | 0 | iStartOffset = std::max(iStartFloatIOffset, frameMargin.IStart(wm)) - |
188 | 0 | frameMargin.IStart(wm); |
189 | 0 | iStartOffset = std::max(iStartOffset, 0); // in case of negative margin |
190 | 0 | nscoord iEndFloatIOffset = |
191 | 0 | mContentArea.IEnd(wm) - aFloatAvailableSpace.IEnd(wm); |
192 | 0 | iEndOffset = std::max(iEndFloatIOffset, frameMargin.IEnd(wm)) - |
193 | 0 | frameMargin.IEnd(wm); |
194 | 0 | iEndOffset = std::max(iEndOffset, 0); // in case of negative margin |
195 | 0 | } |
196 | 0 | aIStartResult = iStartOffset; |
197 | 0 | aIEndResult = iEndOffset; |
198 | 0 | } |
199 | | |
200 | | static nscoord |
201 | | GetBEndMarginClone(nsIFrame* aFrame, |
202 | | gfxContext* aRenderingContext, |
203 | | const LogicalRect& aContentArea, |
204 | | WritingMode aWritingMode) |
205 | 0 | { |
206 | 0 | if (aFrame->StyleBorder()->mBoxDecorationBreak == |
207 | 0 | StyleBoxDecorationBreak::Clone) { |
208 | 0 | SizeComputationInput os(aFrame, aRenderingContext, aWritingMode, |
209 | 0 | aContentArea.ISize(aWritingMode)); |
210 | 0 | return os.ComputedLogicalMargin(). |
211 | 0 | ConvertTo(aWritingMode, |
212 | 0 | aFrame->GetWritingMode()).BEnd(aWritingMode); |
213 | 0 | } |
214 | 0 | return 0; |
215 | 0 | } |
216 | | |
217 | | // Compute the amount of available space for reflowing a block frame |
218 | | // at the current Y coordinate. This method assumes that |
219 | | // GetAvailableSpace has already been called. |
220 | | void |
221 | | BlockReflowInput::ComputeBlockAvailSpace(nsIFrame* aFrame, |
222 | | const nsFlowAreaRect& aFloatAvailableSpace, |
223 | | bool aBlockAvoidsFloats, |
224 | | LogicalRect& aResult) |
225 | 0 | { |
226 | | #ifdef REALLY_NOISY_REFLOW |
227 | | printf("CBAS frame=%p has floats %d\n", |
228 | | aFrame, aFloatAvailableSpace.HasFloats()); |
229 | | #endif |
230 | | WritingMode wm = mReflowInput.GetWritingMode(); |
231 | 0 | aResult.BStart(wm) = mBCoord; |
232 | 0 | aResult.BSize(wm) = mFlags.mHasUnconstrainedBSize |
233 | 0 | ? NS_UNCONSTRAINEDSIZE |
234 | 0 | : mReflowInput.AvailableBSize() - mBCoord |
235 | 0 | - GetBEndMarginClone(aFrame, mReflowInput.mRenderingContext, mContentArea, wm); |
236 | 0 | // mBCoord might be greater than mBEndEdge if the block's top margin pushes |
237 | 0 | // it off the page/column. Negative available height can confuse other code |
238 | 0 | // and is nonsense in principle. |
239 | 0 |
|
240 | 0 | // XXX Do we really want this condition to be this restrictive (i.e., |
241 | 0 | // more restrictive than it used to be)? The |else| here is allowed |
242 | 0 | // by the CSS spec, but only out of desperation given implementations, |
243 | 0 | // and the behavior it leads to is quite undesirable (it can cause |
244 | 0 | // things to become extremely narrow when they'd fit quite well a |
245 | 0 | // little bit lower). Should the else be a quirk or something that |
246 | 0 | // applies to a specific set of frame classes and no new ones? |
247 | 0 | // If we did that, then for those frames where the condition below is |
248 | 0 | // true but nsBlockFrame::BlockCanIntersectFloats is false, |
249 | 0 | // nsBlockFrame::ISizeToClearPastFloats would need to use the |
250 | 0 | // shrink-wrap formula, max(MIN_ISIZE, min(avail width, PREF_ISIZE)) |
251 | 0 | // rather than just using MIN_ISIZE. |
252 | 0 | NS_ASSERTION(nsBlockFrame::BlockCanIntersectFloats(aFrame) == |
253 | 0 | !aBlockAvoidsFloats, |
254 | 0 | "unexpected replaced width"); |
255 | 0 | if (!aBlockAvoidsFloats) { |
256 | 0 | if (aFloatAvailableSpace.HasFloats()) { |
257 | 0 | // Use the float-edge property to determine how the child block |
258 | 0 | // will interact with the float. |
259 | 0 | const nsStyleBorder* borderStyle = aFrame->StyleBorder(); |
260 | 0 | switch (borderStyle->mFloatEdge) { |
261 | 0 | default: |
262 | 0 | case StyleFloatEdge::ContentBox: // content and only content does runaround of floats |
263 | 0 | // The child block will flow around the float. Therefore |
264 | 0 | // give it all of the available space. |
265 | 0 | aResult.IStart(wm) = mContentArea.IStart(wm); |
266 | 0 | aResult.ISize(wm) = mContentArea.ISize(wm); |
267 | 0 | break; |
268 | 0 | case StyleFloatEdge::MarginBox: |
269 | 0 | { |
270 | 0 | // The child block's margins should be placed adjacent to, |
271 | 0 | // but not overlap the float. |
272 | 0 | aResult.IStart(wm) = aFloatAvailableSpace.mRect.IStart(wm); |
273 | 0 | aResult.ISize(wm) = aFloatAvailableSpace.mRect.ISize(wm); |
274 | 0 | } |
275 | 0 | break; |
276 | 0 | } |
277 | 0 | } |
278 | 0 | else { |
279 | 0 | // Since there are no floats present the float-edge property |
280 | 0 | // doesn't matter therefore give the block element all of the |
281 | 0 | // available space since it will flow around the float itself. |
282 | 0 | aResult.IStart(wm) = mContentArea.IStart(wm); |
283 | 0 | aResult.ISize(wm) = mContentArea.ISize(wm); |
284 | 0 | } |
285 | 0 | } |
286 | 0 | else { |
287 | 0 | nscoord iStartOffset, iEndOffset; |
288 | 0 | ComputeReplacedBlockOffsetsForFloats(aFrame, aFloatAvailableSpace.mRect, |
289 | 0 | iStartOffset, iEndOffset); |
290 | 0 | aResult.IStart(wm) = mContentArea.IStart(wm) + iStartOffset; |
291 | 0 | aResult.ISize(wm) = mContentArea.ISize(wm) - iStartOffset - iEndOffset; |
292 | 0 | } |
293 | 0 |
|
294 | | #ifdef REALLY_NOISY_REFLOW |
295 | | printf(" CBAS: result %d %d %d %d\n", aResult.IStart(wm), aResult.BStart(wm), |
296 | | aResult.ISize(wm), aResult.BSize(wm)); |
297 | | #endif |
298 | | } |
299 | | |
300 | | bool |
301 | | BlockReflowInput::ReplacedBlockFitsInAvailSpace(nsIFrame* aReplacedBlock, |
302 | | const nsFlowAreaRect& aFloatAvailableSpace) const |
303 | 0 | { |
304 | 0 | if (!aFloatAvailableSpace.HasFloats()) { |
305 | 0 | // If there aren't any floats here, then we always fit. |
306 | 0 | // We check this before calling ISizeToClearPastFloats, which is |
307 | 0 | // somewhat expensive. |
308 | 0 | return true; |
309 | 0 | } |
310 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
311 | 0 | nsBlockFrame::ReplacedElementISizeToClear replacedISize = |
312 | 0 | nsBlockFrame::ISizeToClearPastFloats(*this, aFloatAvailableSpace.mRect, |
313 | 0 | aReplacedBlock); |
314 | 0 | // The inline-start side of the replaced element should be offset by |
315 | 0 | // the larger of the float intrusion or the replaced element's own |
316 | 0 | // start margin. The inline-end side is similar, except for Web |
317 | 0 | // compatibility we ignore the margin. |
318 | 0 | return std::max(aFloatAvailableSpace.mRect.IStart(wm) - |
319 | 0 | mContentArea.IStart(wm), |
320 | 0 | replacedISize.marginIStart) + |
321 | 0 | replacedISize.borderBoxISize + |
322 | 0 | (mContentArea.IEnd(wm) - |
323 | 0 | aFloatAvailableSpace.mRect.IEnd(wm)) <= |
324 | 0 | mContentArea.ISize(wm); |
325 | 0 | } |
326 | | |
327 | | nsFlowAreaRect |
328 | | BlockReflowInput::GetFloatAvailableSpaceWithState( |
329 | | nscoord aBCoord, ShapeType aShapeType, |
330 | | nsFloatManager::SavedState* aState) const |
331 | 0 | { |
332 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
333 | | #ifdef DEBUG |
334 | | // Verify that the caller setup the coordinate system properly |
335 | | nscoord wI, wB; |
336 | | FloatManager()->GetTranslation(wI, wB); |
337 | | |
338 | | NS_ASSERTION((wI == mFloatManagerI) && (wB == mFloatManagerB), |
339 | | "bad coord system"); |
340 | | #endif |
341 | |
|
342 | 0 | nscoord blockSize = (mContentArea.BSize(wm) == nscoord_MAX) |
343 | 0 | ? nscoord_MAX : std::max(mContentArea.BEnd(wm) - aBCoord, 0); |
344 | 0 | nsFlowAreaRect result = |
345 | 0 | FloatManager()->GetFlowArea(wm, aBCoord, blockSize, |
346 | 0 | BandInfoType::BandFromPoint, aShapeType, |
347 | 0 | mContentArea, aState, ContainerSize()); |
348 | 0 | // Keep the inline size >= 0 for compatibility with nsSpaceManager. |
349 | 0 | if (result.mRect.ISize(wm) < 0) { |
350 | 0 | result.mRect.ISize(wm) = 0; |
351 | 0 | } |
352 | 0 |
|
353 | | #ifdef DEBUG |
354 | | if (nsBlockFrame::gNoisyReflow) { |
355 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
356 | | printf("%s: band=%d,%d,%d,%d hasfloats=%d\n", __func__, |
357 | | result.mRect.IStart(wm), result.mRect.BStart(wm), |
358 | | result.mRect.ISize(wm), result.mRect.BSize(wm), result.HasFloats()); |
359 | | } |
360 | | #endif |
361 | | return result; |
362 | 0 | } |
363 | | |
364 | | nsFlowAreaRect |
365 | | BlockReflowInput::GetFloatAvailableSpaceForBSize( |
366 | | nscoord aBCoord, nscoord aBSize, |
367 | | nsFloatManager::SavedState *aState) const |
368 | 0 | { |
369 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
370 | | #ifdef DEBUG |
371 | | // Verify that the caller setup the coordinate system properly |
372 | | nscoord wI, wB; |
373 | | FloatManager()->GetTranslation(wI, wB); |
374 | | |
375 | | NS_ASSERTION((wI == mFloatManagerI) && (wB == mFloatManagerB), |
376 | | "bad coord system"); |
377 | | #endif |
378 | | nsFlowAreaRect result = |
379 | 0 | FloatManager()->GetFlowArea(wm, aBCoord, aBSize, |
380 | 0 | BandInfoType::WidthWithinHeight, |
381 | 0 | ShapeType::ShapeOutside, |
382 | 0 | mContentArea, aState, ContainerSize()); |
383 | 0 | // Keep the width >= 0 for compatibility with nsSpaceManager. |
384 | 0 | if (result.mRect.ISize(wm) < 0) { |
385 | 0 | result.mRect.ISize(wm) = 0; |
386 | 0 | } |
387 | 0 |
|
388 | | #ifdef DEBUG |
389 | | if (nsBlockFrame::gNoisyReflow) { |
390 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
391 | | printf("%s: space=%d,%d,%d,%d hasfloats=%d\n", __func__, |
392 | | result.mRect.IStart(wm), result.mRect.BStart(wm), |
393 | | result.mRect.ISize(wm), result.mRect.BSize(wm), result.HasFloats()); |
394 | | } |
395 | | #endif |
396 | | return result; |
397 | 0 | } |
398 | | |
399 | | /* |
400 | | * Reconstruct the vertical margin before the line |aLine| in order to |
401 | | * do an incremental reflow that begins with |aLine| without reflowing |
402 | | * the line before it. |aLine| may point to the fencepost at the end of |
403 | | * the line list, and it is used this way since we (for now, anyway) |
404 | | * always need to recover margins at the end of a block. |
405 | | * |
406 | | * The reconstruction involves walking backward through the line list to |
407 | | * find any collapsed margins preceding the line that would have been in |
408 | | * the reflow state's |mPrevBEndMargin| when we reflowed that line in |
409 | | * a full reflow (under the rule in CSS2 that all adjacent vertical |
410 | | * margins of blocks collapse). |
411 | | */ |
412 | | void |
413 | | BlockReflowInput::ReconstructMarginBefore(nsLineList::iterator aLine) |
414 | 0 | { |
415 | 0 | mPrevBEndMargin.Zero(); |
416 | 0 | nsBlockFrame *block = mBlock; |
417 | 0 |
|
418 | 0 | nsLineList::iterator firstLine = block->LinesBegin(); |
419 | 0 | for (;;) { |
420 | 0 | --aLine; |
421 | 0 | if (aLine->IsBlock()) { |
422 | 0 | mPrevBEndMargin = aLine->GetCarriedOutBEndMargin(); |
423 | 0 | break; |
424 | 0 | } |
425 | 0 | if (!aLine->IsEmpty()) { |
426 | 0 | break; |
427 | 0 | } |
428 | 0 | if (aLine == firstLine) { |
429 | 0 | // If the top margin was carried out (and thus already applied), |
430 | 0 | // set it to zero. Either way, we're done. |
431 | 0 | if (!mFlags.mIsBStartMarginRoot) { |
432 | 0 | mPrevBEndMargin.Zero(); |
433 | 0 | } |
434 | 0 | break; |
435 | 0 | } |
436 | 0 | } |
437 | 0 | } |
438 | | |
439 | | void |
440 | | BlockReflowInput::SetupPushedFloatList() |
441 | 0 | { |
442 | 0 | MOZ_ASSERT(!mFlags.mIsFloatListInBlockPropertyTable == !mPushedFloats, |
443 | 0 | "flag mismatch"); |
444 | 0 | if (!mFlags.mIsFloatListInBlockPropertyTable) { |
445 | 0 | // If we're being re-Reflow'd without our next-in-flow having been |
446 | 0 | // reflowed, some pushed floats from our previous reflow might |
447 | 0 | // still be on our pushed floats list. However, that's |
448 | 0 | // actually fine, since they'll all end up being stolen and |
449 | 0 | // reordered into the correct order again. |
450 | 0 | // (nsBlockFrame::ReflowDirtyLines ensures that any lines with |
451 | 0 | // pushed floats are reflowed.) |
452 | 0 | mPushedFloats = mBlock->EnsurePushedFloats(); |
453 | 0 | mFlags.mIsFloatListInBlockPropertyTable = true; |
454 | 0 | } |
455 | 0 | } |
456 | | |
457 | | void |
458 | | BlockReflowInput::AppendPushedFloatChain(nsIFrame* aFloatCont) |
459 | 0 | { |
460 | 0 | SetupPushedFloatList(); |
461 | 0 | while (true) { |
462 | 0 | aFloatCont->AddStateBits(NS_FRAME_IS_PUSHED_FLOAT); |
463 | 0 | mPushedFloats->AppendFrame(mBlock, aFloatCont); |
464 | 0 | aFloatCont = aFloatCont->GetNextInFlow(); |
465 | 0 | if (!aFloatCont || aFloatCont->GetParent() != mBlock) { |
466 | 0 | break; |
467 | 0 | } |
468 | 0 | DebugOnly<nsresult> rv = mBlock->StealFrame(aFloatCont); |
469 | 0 | NS_ASSERTION(NS_SUCCEEDED(rv), "StealFrame should succeed"); |
470 | 0 | } |
471 | 0 | } |
472 | | |
473 | | /** |
474 | | * Restore information about floats into the float manager for an |
475 | | * incremental reflow, and simultaneously push the floats by |
476 | | * |aDeltaBCoord|, which is the amount |aLine| was pushed relative to its |
477 | | * parent. The recovery of state is one of the things that makes |
478 | | * incremental reflow O(N^2) and this state should really be kept |
479 | | * around, attached to the frame tree. |
480 | | */ |
481 | | void |
482 | | BlockReflowInput::RecoverFloats(nsLineList::iterator aLine, |
483 | | nscoord aDeltaBCoord) |
484 | 0 | { |
485 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
486 | 0 | if (aLine->HasFloats()) { |
487 | 0 | // Place the floats into the float manager again. Also slide |
488 | 0 | // them, just like the regular frames on the line. |
489 | 0 | nsFloatCache* fc = aLine->GetFirstFloat(); |
490 | 0 | while (fc) { |
491 | 0 | nsIFrame* floatFrame = fc->mFloat; |
492 | 0 | if (aDeltaBCoord != 0) { |
493 | 0 | floatFrame->MovePositionBy(nsPoint(0, aDeltaBCoord)); |
494 | 0 | nsContainerFrame::PositionFrameView(floatFrame); |
495 | 0 | nsContainerFrame::PositionChildViews(floatFrame); |
496 | 0 | } |
497 | | #ifdef DEBUG |
498 | | if (nsBlockFrame::gNoisyReflow || nsBlockFrame::gNoisyFloatManager) { |
499 | | nscoord tI, tB; |
500 | | FloatManager()->GetTranslation(tI, tB); |
501 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
502 | | printf("RecoverFloats: tIB=%d,%d (%d,%d) ", |
503 | | tI, tB, mFloatManagerI, mFloatManagerB); |
504 | | nsFrame::ListTag(stdout, floatFrame); |
505 | | LogicalRect region = nsFloatManager::GetRegionFor(wm, floatFrame, |
506 | | ContainerSize()); |
507 | | printf(" aDeltaBCoord=%d region={%d,%d,%d,%d}\n", |
508 | | aDeltaBCoord, region.IStart(wm), region.BStart(wm), |
509 | | region.ISize(wm), region.BSize(wm)); |
510 | | } |
511 | | #endif |
512 | | FloatManager()->AddFloat(floatFrame, |
513 | 0 | nsFloatManager::GetRegionFor(wm, floatFrame, |
514 | 0 | ContainerSize()), |
515 | 0 | wm, ContainerSize()); |
516 | 0 | fc = fc->Next(); |
517 | 0 | } |
518 | 0 | } else if (aLine->IsBlock()) { |
519 | 0 | nsBlockFrame::RecoverFloatsFor(aLine->mFirstChild, *FloatManager(), wm, |
520 | 0 | ContainerSize()); |
521 | 0 | } |
522 | 0 | } |
523 | | |
524 | | /** |
525 | | * Everything done in this function is done O(N) times for each pass of |
526 | | * reflow so it is O(N*M) where M is the number of incremental reflow |
527 | | * passes. That's bad. Don't do stuff here. |
528 | | * |
529 | | * When this function is called, |aLine| has just been slid by |aDeltaBCoord| |
530 | | * and the purpose of RecoverStateFrom is to ensure that the |
531 | | * BlockReflowInput is in the same state that it would have been in |
532 | | * had the line just been reflowed. |
533 | | * |
534 | | * Most of the state recovery that we have to do involves floats. |
535 | | */ |
536 | | void |
537 | | BlockReflowInput::RecoverStateFrom(nsLineList::iterator aLine, |
538 | | nscoord aDeltaBCoord) |
539 | 0 | { |
540 | 0 | // Make the line being recovered the current line |
541 | 0 | mCurrentLine = aLine; |
542 | 0 |
|
543 | 0 | // Place floats for this line into the float manager |
544 | 0 | if (aLine->HasFloats() || aLine->IsBlock()) { |
545 | 0 | RecoverFloats(aLine, aDeltaBCoord); |
546 | 0 |
|
547 | | #ifdef DEBUG |
548 | | if (nsBlockFrame::gNoisyReflow || nsBlockFrame::gNoisyFloatManager) { |
549 | | FloatManager()->List(stdout); |
550 | | } |
551 | | #endif |
552 | | } |
553 | 0 | } |
554 | | |
555 | | // This is called by the line layout's AddFloat method when a |
556 | | // place-holder frame is reflowed in a line. If the float is a |
557 | | // left-most child (it's x coordinate is at the line's left margin) |
558 | | // then the float is place immediately, otherwise the float |
559 | | // placement is deferred until the line has been reflowed. |
560 | | |
561 | | // XXXldb This behavior doesn't quite fit with CSS1 and CSS2 -- |
562 | | // technically we're supposed let the current line flow around the |
563 | | // float as well unless it won't fit next to what we already have. |
564 | | // But nobody else implements it that way... |
565 | | bool |
566 | | BlockReflowInput::AddFloat(nsLineLayout* aLineLayout, |
567 | | nsIFrame* aFloat, |
568 | | nscoord aAvailableISize) |
569 | 0 | { |
570 | 0 | MOZ_ASSERT(aLineLayout, "must have line layout"); |
571 | 0 | MOZ_ASSERT(mBlock->LinesEnd() != mCurrentLine, "null ptr"); |
572 | 0 | MOZ_ASSERT(aFloat->GetStateBits() & NS_FRAME_OUT_OF_FLOW, |
573 | 0 | "aFloat must be an out-of-flow frame"); |
574 | 0 |
|
575 | 0 | MOZ_ASSERT(aFloat->GetParent(), "float must have parent"); |
576 | 0 | MOZ_ASSERT(aFloat->GetParent()->IsFrameOfType(nsIFrame::eBlockFrame), |
577 | 0 | "float's parent must be block"); |
578 | 0 | MOZ_ASSERT(aFloat->GetParent() == mBlock || |
579 | 0 | (aFloat->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT), |
580 | 0 | "float should be in this block unless it was marked as " |
581 | 0 | "pushed float"); |
582 | 0 | if (aFloat->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT) { |
583 | 0 | // If, in a previous reflow, the float was pushed entirely to |
584 | 0 | // another column/page, we need to steal it back. (We might just |
585 | 0 | // push it again, though.) Likewise, if that previous reflow |
586 | 0 | // reflowed this block but not its next continuation, we might need |
587 | 0 | // to steal it from our own float-continuations list. |
588 | 0 | // |
589 | 0 | // For more about pushed floats, see the comment above |
590 | 0 | // nsBlockFrame::DrainPushedFloats. |
591 | 0 | nsBlockFrame *floatParent = |
592 | 0 | static_cast<nsBlockFrame*>(aFloat->GetParent()); |
593 | 0 | floatParent->StealFrame(aFloat); |
594 | 0 |
|
595 | 0 | aFloat->RemoveStateBits(NS_FRAME_IS_PUSHED_FLOAT); |
596 | 0 |
|
597 | 0 | // Appending is fine, since if a float was pushed to the next |
598 | 0 | // page/column, all later floats were also pushed. |
599 | 0 | mBlock->mFloats.AppendFrame(mBlock, aFloat); |
600 | 0 | } |
601 | 0 |
|
602 | 0 | // Because we are in the middle of reflowing a placeholder frame |
603 | 0 | // within a line (and possibly nested in an inline frame or two |
604 | 0 | // that's a child of our block) we need to restore the space |
605 | 0 | // manager's translation to the space that the block resides in |
606 | 0 | // before placing the float. |
607 | 0 | nscoord oI, oB; |
608 | 0 | FloatManager()->GetTranslation(oI, oB); |
609 | 0 | nscoord dI = oI - mFloatManagerI; |
610 | 0 | nscoord dB = oB - mFloatManagerB; |
611 | 0 | FloatManager()->Translate(-dI, -dB); |
612 | 0 |
|
613 | 0 | bool placed; |
614 | 0 |
|
615 | 0 | // Now place the float immediately if possible. Otherwise stash it |
616 | 0 | // away in mBelowCurrentLineFloats and place it later. |
617 | 0 | // If one or more floats has already been pushed to the next line, |
618 | 0 | // don't let this one go on the current line, since that would violate |
619 | 0 | // float ordering. |
620 | 0 | LogicalRect floatAvailableSpace = |
621 | 0 | GetFloatAvailableSpaceForPlacingFloat(mBCoord).mRect; |
622 | 0 | if (mBelowCurrentLineFloats.IsEmpty() && |
623 | 0 | (aLineLayout->LineIsEmpty() || |
624 | 0 | mBlock->ComputeFloatISize(*this, floatAvailableSpace, aFloat) |
625 | 0 | <= aAvailableISize)) { |
626 | 0 | // And then place it |
627 | 0 | placed = FlowAndPlaceFloat(aFloat); |
628 | 0 | if (placed) { |
629 | 0 | // Pass on updated available space to the current inline reflow engine |
630 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
631 | 0 | // If we have mLineBSize, we are reflowing the line again due to |
632 | 0 | // LineReflowStatus::RedoMoreFloats. We should use mLineBSize to query the |
633 | 0 | // correct available space. |
634 | 0 | nsFlowAreaRect floatAvailSpace = |
635 | 0 | mLineBSize.isNothing() |
636 | 0 | ? GetFloatAvailableSpace(mBCoord) |
637 | 0 | : GetFloatAvailableSpaceForBSize(mBCoord, mLineBSize.value(), nullptr); |
638 | 0 | LogicalRect availSpace(wm, floatAvailSpace.mRect.IStart(wm), mBCoord, |
639 | 0 | floatAvailSpace.mRect.ISize(wm), |
640 | 0 | floatAvailSpace.mRect.BSize(wm)); |
641 | 0 | aLineLayout->UpdateBand(wm, availSpace, aFloat); |
642 | 0 | // Record this float in the current-line list |
643 | 0 | mCurrentLineFloats.Append(mFloatCacheFreeList.Alloc(aFloat)); |
644 | 0 | } else { |
645 | 0 | (*aLineLayout->GetLine())->SetHadFloatPushed(); |
646 | 0 | } |
647 | 0 | } |
648 | 0 | else { |
649 | 0 | // Always claim to be placed; we don't know whether we fit yet, so we |
650 | 0 | // deal with this in PlaceBelowCurrentLineFloats |
651 | 0 | placed = true; |
652 | 0 | // This float will be placed after the line is done (it is a |
653 | 0 | // below-current-line float). |
654 | 0 | mBelowCurrentLineFloats.Append(mFloatCacheFreeList.Alloc(aFloat)); |
655 | 0 | } |
656 | 0 |
|
657 | 0 | // Restore coordinate system |
658 | 0 | FloatManager()->Translate(dI, dB); |
659 | 0 |
|
660 | 0 | return placed; |
661 | 0 | } |
662 | | |
663 | | bool |
664 | | BlockReflowInput::CanPlaceFloat(nscoord aFloatISize, |
665 | | const nsFlowAreaRect& aFloatAvailableSpace) |
666 | 0 | { |
667 | 0 | // A float fits at a given block-dir position if there are no floats |
668 | 0 | // at its inline-dir position (no matter what its inline size) or if |
669 | 0 | // its inline size fits in the space remaining after prior floats have |
670 | 0 | // been placed. |
671 | 0 | // FIXME: We should allow overflow by up to half a pixel here (bug 21193). |
672 | 0 | return !aFloatAvailableSpace.HasFloats() || |
673 | 0 | aFloatAvailableSpace.mRect.ISize(mReflowInput.GetWritingMode()) >= |
674 | 0 | aFloatISize; |
675 | 0 | } |
676 | | |
677 | | // Return the inline-size that the float (including margins) will take up |
678 | | // in the writing mode of the containing block. If this returns |
679 | | // NS_UNCONSTRAINEDSIZE, we're dealing with an orthogonal block that |
680 | | // has block-size:auto, and we'll need to actually reflow it to find out |
681 | | // how much inline-size it will occupy in the containing block's mode. |
682 | | static nscoord |
683 | | FloatMarginISize(const ReflowInput& aCBReflowInput, |
684 | | nscoord aFloatAvailableISize, |
685 | | nsIFrame *aFloat, |
686 | | const SizeComputationInput& aFloatOffsetState) |
687 | 0 | { |
688 | 0 | AutoMaybeDisableFontInflation an(aFloat); |
689 | 0 | WritingMode wm = aFloatOffsetState.GetWritingMode(); |
690 | 0 |
|
691 | 0 | LogicalSize floatSize = |
692 | 0 | aFloat->ComputeSize( |
693 | 0 | aCBReflowInput.mRenderingContext, |
694 | 0 | wm, |
695 | 0 | aCBReflowInput.ComputedSize(wm), |
696 | 0 | aFloatAvailableISize, |
697 | 0 | aFloatOffsetState.ComputedLogicalMargin().Size(wm), |
698 | 0 | aFloatOffsetState.ComputedLogicalBorderPadding().Size(wm) - |
699 | 0 | aFloatOffsetState.ComputedLogicalPadding().Size(wm), |
700 | 0 | aFloatOffsetState.ComputedLogicalPadding().Size(wm), |
701 | 0 | nsIFrame::ComputeSizeFlags::eShrinkWrap); |
702 | 0 |
|
703 | 0 | WritingMode cbwm = aCBReflowInput.GetWritingMode(); |
704 | 0 | nscoord floatISize = floatSize.ConvertTo(cbwm, wm).ISize(cbwm); |
705 | 0 | if (floatISize == NS_UNCONSTRAINEDSIZE) { |
706 | 0 | return NS_UNCONSTRAINEDSIZE; // reflow is needed to get the true size |
707 | 0 | } |
708 | 0 |
|
709 | 0 | return floatISize + |
710 | 0 | aFloatOffsetState.ComputedLogicalMargin().Size(wm). |
711 | 0 | ConvertTo(cbwm, wm).ISize(cbwm) + |
712 | 0 | aFloatOffsetState.ComputedLogicalBorderPadding().Size(wm). |
713 | 0 | ConvertTo(cbwm, wm).ISize(cbwm); |
714 | 0 | } |
715 | | |
716 | | bool |
717 | | BlockReflowInput::FlowAndPlaceFloat(nsIFrame* aFloat) |
718 | 0 | { |
719 | 0 | MOZ_ASSERT(aFloat->GetParent() == mBlock); |
720 | 0 |
|
721 | 0 | WritingMode wm = mReflowInput.GetWritingMode(); |
722 | 0 | // Save away the Y coordinate before placing the float. We will |
723 | 0 | // restore mBCoord at the end after placing the float. This is |
724 | 0 | // necessary because any adjustments to mBCoord during the float |
725 | 0 | // placement are for the float only, not for any non-floating |
726 | 0 | // content. |
727 | 0 | AutoRestore<nscoord> restoreBCoord(mBCoord); |
728 | 0 |
|
729 | 0 | // Grab the float's display information |
730 | 0 | const nsStyleDisplay* floatDisplay = aFloat->StyleDisplay(); |
731 | 0 |
|
732 | 0 | // The float's old region, so we can propagate damage. |
733 | 0 | LogicalRect oldRegion = nsFloatManager::GetRegionFor(wm, aFloat, |
734 | 0 | ContainerSize()); |
735 | 0 |
|
736 | 0 | // Enforce CSS2 9.5.1 rule [2], i.e., make sure that a float isn't |
737 | 0 | // ``above'' another float that preceded it in the flow. |
738 | 0 | mBCoord = std::max(FloatManager()->GetLowestFloatTop(), mBCoord); |
739 | 0 |
|
740 | 0 | // See if the float should clear any preceding floats... |
741 | 0 | // XXX We need to mark this float somehow so that it gets reflowed |
742 | 0 | // when floats are inserted before it. |
743 | 0 | if (StyleClear::None != floatDisplay->mBreakType) { |
744 | 0 | // XXXldb Does this handle vertical margins correctly? |
745 | 0 | mBCoord = ClearFloats(mBCoord, floatDisplay->mBreakType); |
746 | 0 | } |
747 | 0 | // Get the band of available space with respect to margin box. |
748 | 0 | nsFlowAreaRect floatAvailableSpace = |
749 | 0 | GetFloatAvailableSpaceForPlacingFloat(mBCoord); |
750 | 0 | LogicalRect adjustedAvailableSpace = |
751 | 0 | mBlock->AdjustFloatAvailableSpace(*this, floatAvailableSpace.mRect, aFloat); |
752 | 0 |
|
753 | 0 | NS_ASSERTION(aFloat->GetParent() == mBlock, |
754 | 0 | "Float frame has wrong parent"); |
755 | 0 |
|
756 | 0 | SizeComputationInput offsets(aFloat, mReflowInput.mRenderingContext, |
757 | 0 | wm, mReflowInput.ComputedISize()); |
758 | 0 |
|
759 | 0 | nscoord floatMarginISize = FloatMarginISize(mReflowInput, |
760 | 0 | adjustedAvailableSpace.ISize(wm), |
761 | 0 | aFloat, offsets); |
762 | 0 |
|
763 | 0 | LogicalMargin floatMargin(wm); // computed margin |
764 | 0 | LogicalMargin floatOffsets(wm); |
765 | 0 | nsReflowStatus reflowStatus; |
766 | 0 |
|
767 | 0 | // If it's a floating first-letter, we need to reflow it before we |
768 | 0 | // know how wide it is (since we don't compute which letters are part |
769 | 0 | // of the first letter until reflow!). |
770 | 0 | // We also need to do this early reflow if FloatMarginISize returned |
771 | 0 | // an unconstrained inline-size, which can occur if the float had an |
772 | 0 | // orthogonal writing mode and 'auto' block-size (in its mode). |
773 | 0 | bool earlyFloatReflow = |
774 | 0 | aFloat->IsLetterFrame() || floatMarginISize == NS_UNCONSTRAINEDSIZE; |
775 | 0 | if (earlyFloatReflow) { |
776 | 0 | mBlock->ReflowFloat(*this, adjustedAvailableSpace, aFloat, floatMargin, |
777 | 0 | floatOffsets, false, reflowStatus); |
778 | 0 | floatMarginISize = aFloat->ISize(wm) + floatMargin.IStartEnd(wm); |
779 | 0 | NS_ASSERTION(reflowStatus.IsComplete(), |
780 | 0 | "letter frames and orthogonal floats with auto block-size " |
781 | 0 | "shouldn't break, and if they do now, then they're breaking " |
782 | 0 | "at the wrong point"); |
783 | 0 | } |
784 | 0 |
|
785 | 0 | // Find a place to place the float. The CSS2 spec doesn't want |
786 | 0 | // floats overlapping each other or sticking out of the containing |
787 | 0 | // block if possible (CSS2 spec section 9.5.1, see the rule list). |
788 | 0 | StyleFloat floatStyle = floatDisplay->mFloat; |
789 | 0 | MOZ_ASSERT(StyleFloat::Left == floatStyle || StyleFloat::Right == floatStyle, |
790 | 0 | "Invalid float type!"); |
791 | 0 |
|
792 | 0 | // Can the float fit here? |
793 | 0 | bool keepFloatOnSameLine = false; |
794 | 0 |
|
795 | 0 | // Are we required to place at least part of the float because we're |
796 | 0 | // at the top of the page (to avoid an infinite loop of pushing and |
797 | 0 | // breaking). |
798 | 0 | bool mustPlaceFloat = |
799 | 0 | mReflowInput.mFlags.mIsTopOfPage && IsAdjacentWithTop(); |
800 | 0 |
|
801 | 0 | for (;;) { |
802 | 0 | if (mReflowInput.AvailableHeight() != NS_UNCONSTRAINEDSIZE && |
803 | 0 | floatAvailableSpace.mRect.BSize(wm) <= 0 && |
804 | 0 | !mustPlaceFloat) { |
805 | 0 | // No space, nowhere to put anything. |
806 | 0 | PushFloatPastBreak(aFloat); |
807 | 0 | return false; |
808 | 0 | } |
809 | 0 | |
810 | 0 | if (CanPlaceFloat(floatMarginISize, floatAvailableSpace)) { |
811 | 0 | // We found an appropriate place. |
812 | 0 | break; |
813 | 0 | } |
814 | 0 | |
815 | 0 | // Nope. try to advance to the next band. |
816 | 0 | if (StyleDisplay::Table != floatDisplay->mDisplay || |
817 | 0 | eCompatibility_NavQuirks != mPresContext->CompatibilityMode() ) { |
818 | 0 |
|
819 | 0 | mBCoord += floatAvailableSpace.mRect.BSize(wm); |
820 | 0 | if (adjustedAvailableSpace.BSize(wm) != NS_UNCONSTRAINEDSIZE) { |
821 | 0 | adjustedAvailableSpace.BSize(wm) -= floatAvailableSpace.mRect.BSize(wm); |
822 | 0 | } |
823 | 0 | floatAvailableSpace = GetFloatAvailableSpaceForPlacingFloat(mBCoord); |
824 | 0 | } else { |
825 | 0 | // This quirk matches the one in nsBlockFrame::AdjustFloatAvailableSpace |
826 | 0 | // IE handles float tables in a very special way |
827 | 0 |
|
828 | 0 | // see if the previous float is also a table and has "align" |
829 | 0 | nsFloatCache* fc = mCurrentLineFloats.Head(); |
830 | 0 | nsIFrame* prevFrame = nullptr; |
831 | 0 | while (fc) { |
832 | 0 | if (fc->mFloat == aFloat) { |
833 | 0 | break; |
834 | 0 | } |
835 | 0 | prevFrame = fc->mFloat; |
836 | 0 | fc = fc->Next(); |
837 | 0 | } |
838 | 0 |
|
839 | 0 | if (prevFrame) { |
840 | 0 | //get the frame type |
841 | 0 | if (prevFrame->IsTableWrapperFrame()) { |
842 | 0 | //see if it has "align=" |
843 | 0 | // IE makes a difference between align and the float property. |
844 | 0 | // |
845 | 0 | // We're interested only if previous frame is align=left IE messes |
846 | 0 | // things up when "right" (overlapping frames). |
847 | 0 | // |
848 | 0 | // FIXME(emilio, bug 1426747): This looks fishy. |
849 | 0 | nsIContent* content = prevFrame->GetContent(); |
850 | 0 | if (content && |
851 | 0 | content->IsElement() && |
852 | 0 | content->AsElement()->AttrValueIs(kNameSpaceID_None, |
853 | 0 | nsGkAtoms::align, |
854 | 0 | NS_LITERAL_STRING("left"), |
855 | 0 | eIgnoreCase)) { |
856 | 0 | keepFloatOnSameLine = true; |
857 | 0 | // don't advance to next line (IE quirkie behaviour) |
858 | 0 | // it breaks rule CSS2/9.5.1/1, but what the hell |
859 | 0 | // since we cannot evangelize the world |
860 | 0 | break; |
861 | 0 | } |
862 | 0 | } |
863 | 0 | } |
864 | 0 | |
865 | 0 | // the table does not fit anymore in this line so advance to next band |
866 | 0 | mBCoord += floatAvailableSpace.mRect.BSize(wm); |
867 | 0 | // To match nsBlockFrame::AdjustFloatAvailableSpace, we have to |
868 | 0 | // get a new width for the new band. |
869 | 0 | floatAvailableSpace = GetFloatAvailableSpaceForPlacingFloat(mBCoord); |
870 | 0 | adjustedAvailableSpace = mBlock->AdjustFloatAvailableSpace(*this, |
871 | 0 | floatAvailableSpace.mRect, aFloat); |
872 | 0 | floatMarginISize = FloatMarginISize(mReflowInput, |
873 | 0 | adjustedAvailableSpace.ISize(wm), |
874 | 0 | aFloat, offsets); |
875 | 0 | } |
876 | 0 |
|
877 | 0 | mustPlaceFloat = false; |
878 | 0 | } |
879 | 0 |
|
880 | 0 | // If the float is continued, it will get the same absolute x value as its prev-in-flow |
881 | 0 |
|
882 | 0 | // We don't worry about the geometry of the prev in flow, let the continuation |
883 | 0 | // place and size itself as required. |
884 | 0 |
|
885 | 0 | // Assign inline and block dir coordinates to the float. We don't use |
886 | 0 | // LineLeft() and LineRight() here, because we would only have to |
887 | 0 | // convert the result back into this block's writing mode. |
888 | 0 | LogicalPoint floatPos(wm); |
889 | 0 | bool leftFloat = floatStyle == StyleFloat::Left; |
890 | 0 |
|
891 | 0 | if (leftFloat == wm.IsBidiLTR()) { |
892 | 0 | floatPos.I(wm) = floatAvailableSpace.mRect.IStart(wm); |
893 | 0 | } |
894 | 0 | else { |
895 | 0 | if (!keepFloatOnSameLine) { |
896 | 0 | floatPos.I(wm) = floatAvailableSpace.mRect.IEnd(wm) - floatMarginISize; |
897 | 0 | } |
898 | 0 | else { |
899 | 0 | // this is the IE quirk (see few lines above) |
900 | 0 | // the table is kept in the same line: don't let it overlap the |
901 | 0 | // previous float |
902 | 0 | floatPos.I(wm) = floatAvailableSpace.mRect.IStart(wm); |
903 | 0 | } |
904 | 0 | } |
905 | 0 | // CSS2 spec, 9.5.1 rule [4]: "A floating box's outer top may not |
906 | 0 | // be higher than the top of its containing block." (Since the |
907 | 0 | // containing block is the content edge of the block box, this |
908 | 0 | // means the margin edge of the float can't be higher than the |
909 | 0 | // content edge of the block that contains it.) |
910 | 0 | floatPos.B(wm) = std::max(mBCoord, ContentBStart()); |
911 | 0 |
|
912 | 0 | // Reflow the float after computing its vertical position so it knows |
913 | 0 | // where to break. |
914 | 0 | if (!earlyFloatReflow) { |
915 | 0 | bool pushedDown = mBCoord != restoreBCoord.SavedValue(); |
916 | 0 | mBlock->ReflowFloat(*this, adjustedAvailableSpace, aFloat, floatMargin, |
917 | 0 | floatOffsets, pushedDown, reflowStatus); |
918 | 0 | } |
919 | 0 | if (aFloat->GetPrevInFlow()) |
920 | 0 | floatMargin.BStart(wm) = 0; |
921 | 0 | if (reflowStatus.IsIncomplete()) |
922 | 0 | floatMargin.BEnd(wm) = 0; |
923 | 0 |
|
924 | 0 | // In the case that we're in columns and not splitting floats, we need |
925 | 0 | // to check here that the float's height fit, and if it didn't, bail. |
926 | 0 | // (controlled by the pref "layout.float-fragments-inside-column.enabled") |
927 | 0 | // |
928 | 0 | // Likewise, if none of the float fit, and it needs to be pushed in |
929 | 0 | // its entirety to the next page (IsTruncated() or IsInlineBreakBefore()), |
930 | 0 | // we need to do the same. |
931 | 0 | if ((ContentBSize() != NS_UNCONSTRAINEDSIZE && |
932 | 0 | !mFlags.mFloatFragmentsInsideColumnEnabled && |
933 | 0 | adjustedAvailableSpace.BSize(wm) == NS_UNCONSTRAINEDSIZE && |
934 | 0 | !mustPlaceFloat && |
935 | 0 | aFloat->BSize(wm) + floatMargin.BStartEnd(wm) > |
936 | 0 | ContentBEnd() - floatPos.B(wm)) || |
937 | 0 | reflowStatus.IsTruncated() || |
938 | 0 | reflowStatus.IsInlineBreakBefore()) { |
939 | 0 | PushFloatPastBreak(aFloat); |
940 | 0 | return false; |
941 | 0 | } |
942 | 0 | |
943 | 0 | // We can't use aFloat->ShouldAvoidBreakInside(mReflowInput) here since |
944 | 0 | // its mIsTopOfPage may be true even though the float isn't at the |
945 | 0 | // top when floatPos.B(wm) > 0. |
946 | 0 | if (ContentBSize() != NS_UNCONSTRAINEDSIZE && |
947 | 0 | !mustPlaceFloat && |
948 | 0 | (!mReflowInput.mFlags.mIsTopOfPage || floatPos.B(wm) > 0) && |
949 | 0 | NS_STYLE_PAGE_BREAK_AVOID == aFloat->StyleDisplay()->mBreakInside && |
950 | 0 | (!reflowStatus.IsFullyComplete() || |
951 | 0 | aFloat->BSize(wm) + floatMargin.BStartEnd(wm) > |
952 | 0 | ContentBEnd() - floatPos.B(wm)) && |
953 | 0 | !aFloat->GetPrevInFlow()) { |
954 | 0 | PushFloatPastBreak(aFloat); |
955 | 0 | return false; |
956 | 0 | } |
957 | 0 | |
958 | 0 | // Calculate the actual origin of the float frame's border rect |
959 | 0 | // relative to the parent block; the margin must be added in |
960 | 0 | // to get the border rect |
961 | 0 | LogicalPoint origin(wm, floatMargin.IStart(wm) + floatPos.I(wm), |
962 | 0 | floatMargin.BStart(wm) + floatPos.B(wm)); |
963 | 0 |
|
964 | 0 | // If float is relatively positioned, factor that in as well |
965 | 0 | ReflowInput::ApplyRelativePositioning(aFloat, wm, floatOffsets, |
966 | 0 | &origin, ContainerSize()); |
967 | 0 |
|
968 | 0 | // Position the float and make sure and views are properly |
969 | 0 | // positioned. We need to explicitly position its child views as |
970 | 0 | // well, since we're moving the float after flowing it. |
971 | 0 | bool moved = aFloat->GetLogicalPosition(wm, ContainerSize()) != origin; |
972 | 0 | if (moved) { |
973 | 0 | aFloat->SetPosition(wm, origin, ContainerSize()); |
974 | 0 | nsContainerFrame::PositionFrameView(aFloat); |
975 | 0 | nsContainerFrame::PositionChildViews(aFloat); |
976 | 0 | } |
977 | 0 |
|
978 | 0 | // Update the float combined area state |
979 | 0 | // XXX Floats should really just get invalidated here if necessary |
980 | 0 | mFloatOverflowAreas.UnionWith(aFloat->GetOverflowAreas() + |
981 | 0 | aFloat->GetPosition()); |
982 | 0 |
|
983 | 0 | // Place the float in the float manager |
984 | 0 | // calculate region |
985 | 0 | LogicalRect region = |
986 | 0 | nsFloatManager::CalculateRegionFor(wm, aFloat, floatMargin, |
987 | 0 | ContainerSize()); |
988 | 0 | // if the float split, then take up all of the vertical height |
989 | 0 | if (reflowStatus.IsIncomplete() && |
990 | 0 | (NS_UNCONSTRAINEDSIZE != ContentBSize())) { |
991 | 0 | region.BSize(wm) = std::max(region.BSize(wm), |
992 | 0 | ContentBSize() - floatPos.B(wm)); |
993 | 0 | } |
994 | 0 | FloatManager()->AddFloat(aFloat, region, wm, ContainerSize()); |
995 | 0 |
|
996 | 0 | // store region |
997 | 0 | nsFloatManager::StoreRegionFor(wm, aFloat, region, ContainerSize()); |
998 | 0 |
|
999 | 0 | // If the float's dimensions have changed, note the damage in the |
1000 | 0 | // float manager. |
1001 | 0 | if (!region.IsEqualEdges(oldRegion)) { |
1002 | 0 | // XXXwaterson conservative: we could probably get away with noting |
1003 | 0 | // less damage; e.g., if only height has changed, then only note the |
1004 | 0 | // area into which the float has grown or from which the float has |
1005 | 0 | // shrunk. |
1006 | 0 | nscoord blockStart = std::min(region.BStart(wm), oldRegion.BStart(wm)); |
1007 | 0 | nscoord blockEnd = std::max(region.BEnd(wm), oldRegion.BEnd(wm)); |
1008 | 0 | FloatManager()->IncludeInDamage(blockStart, blockEnd); |
1009 | 0 | } |
1010 | 0 |
|
1011 | 0 | if (!reflowStatus.IsFullyComplete()) { |
1012 | 0 | mBlock->SplitFloat(*this, aFloat, reflowStatus); |
1013 | 0 | } else { |
1014 | 0 | MOZ_ASSERT(!aFloat->GetNextInFlow()); |
1015 | 0 | } |
1016 | 0 |
|
1017 | | #ifdef DEBUG |
1018 | | if (nsBlockFrame::gNoisyFloatManager) { |
1019 | | nscoord tI, tB; |
1020 | | FloatManager()->GetTranslation(tI, tB); |
1021 | | nsIFrame::ListTag(stdout, mBlock); |
1022 | | printf(": FlowAndPlaceFloat: AddFloat: tIB=%d,%d (%d,%d) {%d,%d,%d,%d}\n", |
1023 | | tI, tB, mFloatManagerI, mFloatManagerB, |
1024 | | region.IStart(wm), region.BStart(wm), |
1025 | | region.ISize(wm), region.BSize(wm)); |
1026 | | } |
1027 | | |
1028 | | if (nsBlockFrame::gNoisyReflow) { |
1029 | | nsRect r = aFloat->GetRect(); |
1030 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
1031 | | printf("placed float: "); |
1032 | | nsFrame::ListTag(stdout, aFloat); |
1033 | | printf(" %d,%d,%d,%d\n", r.x, r.y, r.width, r.height); |
1034 | | } |
1035 | | #endif |
1036 | |
|
1037 | 0 | return true; |
1038 | 0 | } |
1039 | | |
1040 | | void |
1041 | | BlockReflowInput::PushFloatPastBreak(nsIFrame *aFloat) |
1042 | 0 | { |
1043 | 0 | // This ensures that we: |
1044 | 0 | // * don't try to place later but smaller floats (which CSS says |
1045 | 0 | // must have their tops below the top of this float) |
1046 | 0 | // * don't waste much time trying to reflow this float again until |
1047 | 0 | // after the break |
1048 | 0 | StyleFloat floatStyle = aFloat->StyleDisplay()->mFloat; |
1049 | 0 | if (floatStyle == StyleFloat::Left) { |
1050 | 0 | FloatManager()->SetPushedLeftFloatPastBreak(); |
1051 | 0 | } else { |
1052 | 0 | MOZ_ASSERT(floatStyle == StyleFloat::Right, "Unexpected float value!"); |
1053 | 0 | FloatManager()->SetPushedRightFloatPastBreak(); |
1054 | 0 | } |
1055 | 0 |
|
1056 | 0 | // Put the float on the pushed floats list, even though it |
1057 | 0 | // isn't actually a continuation. |
1058 | 0 | DebugOnly<nsresult> rv = mBlock->StealFrame(aFloat); |
1059 | 0 | NS_ASSERTION(NS_SUCCEEDED(rv), "StealFrame should succeed"); |
1060 | 0 | AppendPushedFloatChain(aFloat); |
1061 | 0 | mReflowStatus.SetOverflowIncomplete(); |
1062 | 0 | } |
1063 | | |
1064 | | /** |
1065 | | * Place below-current-line floats. |
1066 | | */ |
1067 | | void |
1068 | | BlockReflowInput::PlaceBelowCurrentLineFloats(nsLineBox* aLine) |
1069 | 0 | { |
1070 | 0 | MOZ_ASSERT(mBelowCurrentLineFloats.NotEmpty()); |
1071 | 0 | nsFloatCache* fc = mBelowCurrentLineFloats.Head(); |
1072 | 0 | while (fc) { |
1073 | | #ifdef DEBUG |
1074 | | if (nsBlockFrame::gNoisyReflow) { |
1075 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
1076 | | printf("placing bcl float: "); |
1077 | | nsFrame::ListTag(stdout, fc->mFloat); |
1078 | | printf("\n"); |
1079 | | } |
1080 | | #endif |
1081 | | // Place the float |
1082 | 0 | bool placed = FlowAndPlaceFloat(fc->mFloat); |
1083 | 0 | nsFloatCache *next = fc->Next(); |
1084 | 0 | if (!placed) { |
1085 | 0 | mBelowCurrentLineFloats.Remove(fc); |
1086 | 0 | delete fc; |
1087 | 0 | aLine->SetHadFloatPushed(); |
1088 | 0 | } |
1089 | 0 | fc = next; |
1090 | 0 | } |
1091 | 0 | aLine->AppendFloats(mBelowCurrentLineFloats); |
1092 | 0 | } |
1093 | | |
1094 | | nscoord |
1095 | | BlockReflowInput::ClearFloats(nscoord aBCoord, StyleClear aBreakType, |
1096 | | nsIFrame *aReplacedBlock, |
1097 | | uint32_t aFlags) |
1098 | 0 | { |
1099 | | #ifdef DEBUG |
1100 | | if (nsBlockFrame::gNoisyReflow) { |
1101 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
1102 | | printf("clear floats: in: aBCoord=%d\n", aBCoord); |
1103 | | } |
1104 | | #endif |
1105 | |
|
1106 | | #ifdef NOISY_FLOAT_CLEARING |
1107 | | printf("BlockReflowInput::ClearFloats: aBCoord=%d breakType=%s\n", |
1108 | | aBCoord, nsLineBox::BreakTypeToString(aBreakType)); |
1109 | | FloatManager()->List(stdout); |
1110 | | #endif |
1111 | |
|
1112 | 0 | if (!FloatManager()->HasAnyFloats()) { |
1113 | 0 | return aBCoord; |
1114 | 0 | } |
1115 | 0 | |
1116 | 0 | nscoord newBCoord = aBCoord; |
1117 | 0 |
|
1118 | 0 | if (aBreakType != StyleClear::None) { |
1119 | 0 | newBCoord = FloatManager()->ClearFloats(newBCoord, aBreakType, aFlags); |
1120 | 0 | } |
1121 | 0 |
|
1122 | 0 | if (aReplacedBlock) { |
1123 | 0 | for (;;) { |
1124 | 0 | nsFlowAreaRect floatAvailableSpace = GetFloatAvailableSpace(newBCoord); |
1125 | 0 | if (ReplacedBlockFitsInAvailSpace(aReplacedBlock, floatAvailableSpace)) { |
1126 | 0 | break; |
1127 | 0 | } |
1128 | 0 | // See the analogous code for inlines in nsBlockFrame::DoReflowInlineFrames |
1129 | 0 | if (!AdvanceToNextBand(floatAvailableSpace.mRect, &newBCoord)) { |
1130 | 0 | // Stop trying to clear here; we'll just get pushed to the |
1131 | 0 | // next column or page and try again there. |
1132 | 0 | break; |
1133 | 0 | } |
1134 | 0 | } |
1135 | 0 | } |
1136 | 0 |
|
1137 | | #ifdef DEBUG |
1138 | | if (nsBlockFrame::gNoisyReflow) { |
1139 | | nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent); |
1140 | | printf("clear floats: out: y=%d\n", newBCoord); |
1141 | | } |
1142 | | #endif |
1143 | |
|
1144 | 0 | return newBCoord; |
1145 | 0 | } |