/src/mozilla-central/layout/style/nsAnimationManager.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "nsAnimationManager.h" |
8 | | #include "nsTransitionManager.h" |
9 | | #include "mozilla/dom/CSSAnimationBinding.h" |
10 | | |
11 | | #include "mozilla/AnimationEventDispatcher.h" |
12 | | #include "mozilla/AnimationTarget.h" |
13 | | #include "mozilla/EffectCompositor.h" |
14 | | #include "mozilla/EffectSet.h" |
15 | | #include "mozilla/MemoryReporting.h" |
16 | | #include "mozilla/ServoStyleSet.h" |
17 | | #include "mozilla/StyleAnimationValue.h" |
18 | | #include "mozilla/dom/AnimationEffect.h" |
19 | | #include "mozilla/dom/DocumentTimeline.h" |
20 | | #include "mozilla/dom/KeyframeEffect.h" |
21 | | |
22 | | #include "nsPresContext.h" |
23 | | #include "nsStyleChangeList.h" |
24 | | #include "nsLayoutUtils.h" |
25 | | #include "nsIFrame.h" |
26 | | #include "nsIDocument.h" |
27 | | #include "nsDOMMutationObserver.h" |
28 | | #include "nsIPresShell.h" |
29 | | #include "nsIPresShellInlines.h" |
30 | | #include "nsRFPService.h" |
31 | | #include <algorithm> // std::stable_sort |
32 | | #include <math.h> |
33 | | |
34 | | using namespace mozilla; |
35 | | using namespace mozilla::css; |
36 | | using mozilla::dom::Animation; |
37 | | using mozilla::dom::AnimationEffect; |
38 | | using mozilla::dom::AnimationPlayState; |
39 | | using mozilla::dom::KeyframeEffect; |
40 | | using mozilla::dom::CSSAnimation; |
41 | | |
42 | | typedef mozilla::ComputedTiming::AnimationPhase AnimationPhase; |
43 | | |
44 | | ////////////////////////// CSSAnimation //////////////////////////// |
45 | | |
46 | | JSObject* |
47 | | CSSAnimation::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) |
48 | 0 | { |
49 | 0 | return dom::CSSAnimation_Binding::Wrap(aCx, this, aGivenProto); |
50 | 0 | } |
51 | | |
52 | | mozilla::dom::Promise* |
53 | | CSSAnimation::GetReady(ErrorResult& aRv) |
54 | 0 | { |
55 | 0 | FlushUnanimatedStyle(); |
56 | 0 | return Animation::GetReady(aRv); |
57 | 0 | } |
58 | | |
59 | | void |
60 | | CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior) |
61 | 0 | { |
62 | 0 | mPauseShouldStick = false; |
63 | 0 | Animation::Play(aRv, aLimitBehavior); |
64 | 0 | } |
65 | | |
66 | | void |
67 | | CSSAnimation::Pause(ErrorResult& aRv) |
68 | 0 | { |
69 | 0 | mPauseShouldStick = true; |
70 | 0 | Animation::Pause(aRv); |
71 | 0 | } |
72 | | |
73 | | AnimationPlayState |
74 | | CSSAnimation::PlayStateFromJS() const |
75 | 0 | { |
76 | 0 | // Flush style to ensure that any properties controlling animation state |
77 | 0 | // (e.g. animation-play-state) are fully updated. |
78 | 0 | FlushUnanimatedStyle(); |
79 | 0 | return Animation::PlayStateFromJS(); |
80 | 0 | } |
81 | | |
82 | | bool |
83 | | CSSAnimation::PendingFromJS() const |
84 | 0 | { |
85 | 0 | // Flush style since, for example, if the animation-play-state was just |
86 | 0 | // changed its possible we should now be pending. |
87 | 0 | FlushUnanimatedStyle(); |
88 | 0 | return Animation::PendingFromJS(); |
89 | 0 | } |
90 | | |
91 | | void |
92 | | CSSAnimation::PlayFromJS(ErrorResult& aRv) |
93 | 0 | { |
94 | 0 | // Note that flushing style below might trigger calls to |
95 | 0 | // PlayFromStyle()/PauseFromStyle() on this object. |
96 | 0 | FlushUnanimatedStyle(); |
97 | 0 | Animation::PlayFromJS(aRv); |
98 | 0 | } |
99 | | |
100 | | void |
101 | | CSSAnimation::PlayFromStyle() |
102 | 0 | { |
103 | 0 | mIsStylePaused = false; |
104 | 0 | if (!mPauseShouldStick) { |
105 | 0 | ErrorResult rv; |
106 | 0 | Animation::Play(rv, Animation::LimitBehavior::Continue); |
107 | 0 | // play() should not throw when LimitBehavior is Continue |
108 | 0 | MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation"); |
109 | 0 | } |
110 | 0 | } |
111 | | |
112 | | void |
113 | | CSSAnimation::PauseFromStyle() |
114 | 0 | { |
115 | 0 | // Check if the pause state is being overridden |
116 | 0 | if (mIsStylePaused) { |
117 | 0 | return; |
118 | 0 | } |
119 | 0 | |
120 | 0 | mIsStylePaused = true; |
121 | 0 | ErrorResult rv; |
122 | 0 | Animation::Pause(rv); |
123 | 0 | // pause() should only throw when *all* of the following conditions are true: |
124 | 0 | // - we are in the idle state, and |
125 | 0 | // - we have a negative playback rate, and |
126 | 0 | // - we have an infinitely repeating animation |
127 | 0 | // The first two conditions will never happen under regular style processing |
128 | 0 | // but could happen if an author made modifications to the Animation object |
129 | 0 | // and then updated animation-play-state. It's an unusual case and there's |
130 | 0 | // no obvious way to pass on the exception information so we just silently |
131 | 0 | // fail for now. |
132 | 0 | if (rv.Failed()) { |
133 | 0 | NS_WARNING("Unexpected exception pausing animation - silently failing"); |
134 | 0 | } |
135 | 0 | } |
136 | | |
137 | | void |
138 | | CSSAnimation::Tick() |
139 | 0 | { |
140 | 0 | Animation::Tick(); |
141 | 0 | QueueEvents(); |
142 | 0 | } |
143 | | |
144 | | bool |
145 | | CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const |
146 | 0 | { |
147 | 0 | MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(), |
148 | 0 | "Should only be called for CSS animations that are sorted " |
149 | 0 | "as CSS animations (i.e. tied to CSS markup)"); |
150 | 0 |
|
151 | 0 | // 0. Object-equality case |
152 | 0 | if (&aOther == this) { |
153 | 0 | return false; |
154 | 0 | } |
155 | 0 | |
156 | 0 | // 1. Sort by document order |
157 | 0 | if (!mOwningElement.Equals(aOther.mOwningElement)) { |
158 | 0 | return mOwningElement.LessThan( |
159 | 0 | const_cast<CSSAnimation*>(this)->CachedChildIndexRef(), |
160 | 0 | aOther.mOwningElement, |
161 | 0 | const_cast<CSSAnimation*>(&aOther)->CachedChildIndexRef()); |
162 | 0 | } |
163 | 0 | |
164 | 0 | // 2. (Same element and pseudo): Sort by position in animation-name |
165 | 0 | return mAnimationIndex < aOther.mAnimationIndex; |
166 | 0 | } |
167 | | |
168 | | void |
169 | | CSSAnimation::QueueEvents(const StickyTimeDuration& aActiveTime) |
170 | 0 | { |
171 | 0 | // If the animation is pending, we ignore animation events until we finish |
172 | 0 | // pending. |
173 | 0 | if (mPendingState != PendingState::NotPending) { |
174 | 0 | return; |
175 | 0 | } |
176 | 0 | |
177 | 0 | // CSS animations dispatch events at their owning element. This allows |
178 | 0 | // script to repurpose a CSS animation to target a different element, |
179 | 0 | // to use a group effect (which has no obvious "target element"), or |
180 | 0 | // to remove the animation effect altogether whilst still getting |
181 | 0 | // animation events. |
182 | 0 | // |
183 | 0 | // It does mean, however, that for a CSS animation that has no owning |
184 | 0 | // element (e.g. it was created using the CSSAnimation constructor or |
185 | 0 | // disassociated from CSS) no events are fired. If it becomes desirable |
186 | 0 | // for these animations to still fire events we should spec the concept |
187 | 0 | // of the "original owning element" or "event target" and allow script |
188 | 0 | // to set it when creating a CSSAnimation object. |
189 | 0 | if (!mOwningElement.IsSet()) { |
190 | 0 | return; |
191 | 0 | } |
192 | 0 | |
193 | 0 | nsPresContext* presContext = mOwningElement.GetPresContext(); |
194 | 0 | if (!presContext) { |
195 | 0 | return; |
196 | 0 | } |
197 | 0 | |
198 | 0 | uint64_t currentIteration = 0; |
199 | 0 | ComputedTiming::AnimationPhase currentPhase; |
200 | 0 | StickyTimeDuration intervalStartTime; |
201 | 0 | StickyTimeDuration intervalEndTime; |
202 | 0 | StickyTimeDuration iterationStartTime; |
203 | 0 |
|
204 | 0 | if (!mEffect) { |
205 | 0 | currentPhase = GetAnimationPhaseWithoutEffect |
206 | 0 | <ComputedTiming::AnimationPhase>(*this); |
207 | 0 | if (currentPhase == mPreviousPhase) { |
208 | 0 | return; |
209 | 0 | } |
210 | 0 | } else { |
211 | 0 | ComputedTiming computedTiming = mEffect->GetComputedTiming(); |
212 | 0 | currentPhase = computedTiming.mPhase; |
213 | 0 | currentIteration = computedTiming.mCurrentIteration; |
214 | 0 | if (currentPhase == mPreviousPhase && |
215 | 0 | currentIteration == mPreviousIteration) { |
216 | 0 | return; |
217 | 0 | } |
218 | 0 | intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration); |
219 | 0 | intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration); |
220 | 0 |
|
221 | 0 | uint64_t iterationBoundary = mPreviousIteration > currentIteration |
222 | 0 | ? currentIteration + 1 |
223 | 0 | : currentIteration; |
224 | 0 | iterationStartTime = |
225 | 0 | computedTiming.mDuration.MultDouble( |
226 | 0 | (iterationBoundary - computedTiming.mIterationStart)); |
227 | 0 | } |
228 | 0 |
|
229 | 0 | TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime); |
230 | 0 | TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime); |
231 | 0 | TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime); |
232 | 0 |
|
233 | 0 | AutoTArray<AnimationEventInfo, 2> events; |
234 | 0 |
|
235 | 0 | auto appendAnimationEvent = [&](EventMessage aMessage, |
236 | 0 | const StickyTimeDuration& aElapsedTime, |
237 | 0 | const TimeStamp& aScheduledEventTimeStamp) { |
238 | 0 | double elapsedTime = aElapsedTime.ToSeconds(); |
239 | 0 | if (aMessage == eAnimationCancel) { |
240 | 0 | // 0 is an inappropriate value for this callsite. What we need to do is |
241 | 0 | // use a single random value for all increasing times reportable. |
242 | 0 | // That is to say, whenever elapsedTime goes negative (because an |
243 | 0 | // animation restarts, something rewinds the animation, or otherwise) |
244 | 0 | // a new random value for the mix-in must be generated. |
245 | 0 | elapsedTime = nsRFPService::ReduceTimePrecisionAsSecs(elapsedTime, 0, TimerPrecisionType::RFPOnly); |
246 | 0 | } |
247 | 0 | events.AppendElement(AnimationEventInfo(mAnimationName, |
248 | 0 | mOwningElement.Target(), |
249 | 0 | aMessage, |
250 | 0 | elapsedTime, |
251 | 0 | aScheduledEventTimeStamp, |
252 | 0 | this)); |
253 | 0 | }; |
254 | 0 |
|
255 | 0 | // Handle cancel event first |
256 | 0 | if ((mPreviousPhase != AnimationPhase::Idle && |
257 | 0 | mPreviousPhase != AnimationPhase::After) && |
258 | 0 | currentPhase == AnimationPhase::Idle) { |
259 | 0 | appendAnimationEvent(eAnimationCancel, |
260 | 0 | aActiveTime, |
261 | 0 | GetTimelineCurrentTimeAsTimeStamp()); |
262 | 0 | } |
263 | 0 |
|
264 | 0 | switch (mPreviousPhase) { |
265 | 0 | case AnimationPhase::Idle: |
266 | 0 | case AnimationPhase::Before: |
267 | 0 | if (currentPhase == AnimationPhase::Active) { |
268 | 0 | appendAnimationEvent(eAnimationStart, |
269 | 0 | intervalStartTime, |
270 | 0 | startTimeStamp); |
271 | 0 | } else if (currentPhase == AnimationPhase::After) { |
272 | 0 | appendAnimationEvent(eAnimationStart, |
273 | 0 | intervalStartTime, |
274 | 0 | startTimeStamp); |
275 | 0 | appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp); |
276 | 0 | } |
277 | 0 | break; |
278 | 0 | case AnimationPhase::Active: |
279 | 0 | if (currentPhase == AnimationPhase::Before) { |
280 | 0 | appendAnimationEvent(eAnimationEnd, intervalStartTime, startTimeStamp); |
281 | 0 | } else if (currentPhase == AnimationPhase::Active) { |
282 | 0 | // The currentIteration must have changed or element we would have |
283 | 0 | // returned early above. |
284 | 0 | MOZ_ASSERT(currentIteration != mPreviousIteration); |
285 | 0 | appendAnimationEvent(eAnimationIteration, |
286 | 0 | iterationStartTime, |
287 | 0 | iterationTimeStamp); |
288 | 0 | } else if (currentPhase == AnimationPhase::After) { |
289 | 0 | appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp); |
290 | 0 | } |
291 | 0 | break; |
292 | 0 | case AnimationPhase::After: |
293 | 0 | if (currentPhase == AnimationPhase::Before) { |
294 | 0 | appendAnimationEvent(eAnimationStart, intervalEndTime, startTimeStamp); |
295 | 0 | appendAnimationEvent(eAnimationEnd, intervalStartTime, endTimeStamp); |
296 | 0 | } else if (currentPhase == AnimationPhase::Active) { |
297 | 0 | appendAnimationEvent(eAnimationStart, intervalEndTime, endTimeStamp); |
298 | 0 | } |
299 | 0 | break; |
300 | 0 | } |
301 | 0 | mPreviousPhase = currentPhase; |
302 | 0 | mPreviousIteration = currentIteration; |
303 | 0 |
|
304 | 0 | if (!events.IsEmpty()) { |
305 | 0 | presContext->AnimationEventDispatcher()->QueueEvents(std::move(events)); |
306 | 0 | } |
307 | 0 | } |
308 | | |
309 | | void |
310 | | CSSAnimation::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag) |
311 | 0 | { |
312 | 0 | if (mNeedsNewAnimationIndexWhenRun && |
313 | 0 | PlayState() != AnimationPlayState::Idle) { |
314 | 0 | mAnimationIndex = sNextAnimationIndex++; |
315 | 0 | mNeedsNewAnimationIndexWhenRun = false; |
316 | 0 | } |
317 | 0 |
|
318 | 0 | Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag); |
319 | 0 | } |
320 | | |
321 | | ////////////////////////// nsAnimationManager //////////////////////////// |
322 | | |
323 | | // Find the matching animation by |aName| in the old list |
324 | | // of animations and remove the matched animation from the list. |
325 | | static already_AddRefed<CSSAnimation> |
326 | | PopExistingAnimation(const nsAtom* aName, |
327 | | nsAnimationManager::CSSAnimationCollection* aCollection) |
328 | 0 | { |
329 | 0 | if (!aCollection) { |
330 | 0 | return nullptr; |
331 | 0 | } |
332 | 0 | |
333 | 0 | // Animations are stored in reverse order to how they appear in the |
334 | 0 | // animation-name property. However, we want to match animations beginning |
335 | 0 | // from the end of the animation-name list, so we iterate *forwards* |
336 | 0 | // through the collection. |
337 | 0 | for (size_t idx = 0, length = aCollection->mAnimations.Length(); |
338 | 0 | idx != length; ++ idx) { |
339 | 0 | CSSAnimation* cssAnim = aCollection->mAnimations[idx]; |
340 | 0 | if (cssAnim->AnimationName() == aName) { |
341 | 0 | RefPtr<CSSAnimation> match = cssAnim; |
342 | 0 | aCollection->mAnimations.RemoveElementAt(idx); |
343 | 0 | return match.forget(); |
344 | 0 | } |
345 | 0 | } |
346 | 0 |
|
347 | 0 | return nullptr; |
348 | 0 | } |
349 | | |
350 | | |
351 | | class MOZ_STACK_CLASS ServoCSSAnimationBuilder final { |
352 | | public: |
353 | | explicit ServoCSSAnimationBuilder(const ComputedStyle* aComputedStyle) |
354 | | : mComputedStyle(aComputedStyle) |
355 | 0 | { |
356 | 0 | MOZ_ASSERT(aComputedStyle); |
357 | 0 | } |
358 | | |
359 | | bool BuildKeyframes(const Element& aElement, |
360 | | nsPresContext* aPresContext, |
361 | | nsAtom* aName, |
362 | | const nsTimingFunction& aTimingFunction, |
363 | | nsTArray<Keyframe>& aKeyframes) |
364 | 0 | { |
365 | 0 | return aPresContext->StyleSet()->GetKeyframesForName( |
366 | 0 | aElement, |
367 | 0 | *mComputedStyle, |
368 | 0 | aName, |
369 | 0 | aTimingFunction, |
370 | 0 | aKeyframes); |
371 | 0 | } |
372 | | void SetKeyframes(KeyframeEffect& aEffect, nsTArray<Keyframe>&& aKeyframes) |
373 | 0 | { |
374 | 0 | aEffect.SetKeyframes(std::move(aKeyframes), mComputedStyle); |
375 | 0 | } |
376 | | |
377 | | // Currently all the animation building code in this file is based on |
378 | | // assumption that creating and removing animations should *not* trigger |
379 | | // additional restyles since those changes will be handled within the same |
380 | | // restyle. |
381 | | // |
382 | | // While that is true for the Gecko style backend, it is not true for the |
383 | | // Servo style backend where we want restyles to be triggered so that we |
384 | | // perform a second animation restyle where we will incorporate the changes |
385 | | // arising from creating and removing animations. |
386 | | // |
387 | | // Fortunately, our attempts to avoid posting extra restyles as part of the |
388 | | // processing here are imperfect and most of the time we happen to post |
389 | | // them anyway. Occasionally, however, we don't. For example, we don't post |
390 | | // a restyle when we create a new animation whose an animation index matches |
391 | | // the default value it was given already (which is typically only true when |
392 | | // the CSSAnimation we create is the first Animation created in a particular |
393 | | // content process). |
394 | | // |
395 | | // As a result, when we are using the Servo backend, whenever we have an added |
396 | | // or removed animation we need to explicitly trigger a restyle. |
397 | | // |
398 | | // This code should eventually disappear along with the Gecko style backend |
399 | | // and we should simply call Play() / Pause() / Cancel() etc. which will |
400 | | // post the required restyles. |
401 | | void NotifyNewOrRemovedAnimation(const Animation& aAnimation) |
402 | 0 | { |
403 | 0 | dom::AnimationEffect* effect = aAnimation.GetEffect(); |
404 | 0 | if (!effect) { |
405 | 0 | return; |
406 | 0 | } |
407 | 0 | |
408 | 0 | KeyframeEffect* keyframeEffect = effect->AsKeyframeEffect(); |
409 | 0 | if (!keyframeEffect) { |
410 | 0 | return; |
411 | 0 | } |
412 | 0 | |
413 | 0 | keyframeEffect->RequestRestyle(EffectCompositor::RestyleType::Standard); |
414 | 0 | } |
415 | | |
416 | | private: |
417 | | const ComputedStyle* mComputedStyle; |
418 | | }; |
419 | | |
420 | | |
421 | | static void |
422 | | UpdateOldAnimationPropertiesWithNew( |
423 | | CSSAnimation& aOld, |
424 | | TimingParams& aNewTiming, |
425 | | nsTArray<Keyframe>&& aNewKeyframes, |
426 | | bool aNewIsStylePaused, |
427 | | ServoCSSAnimationBuilder& aBuilder) |
428 | 0 | { |
429 | 0 | bool animationChanged = false; |
430 | 0 |
|
431 | 0 | // Update the old from the new so we can keep the original object |
432 | 0 | // identity (and any expando properties attached to it). |
433 | 0 | if (aOld.GetEffect()) { |
434 | 0 | dom::AnimationEffect* oldEffect = aOld.GetEffect(); |
435 | 0 | animationChanged = oldEffect->SpecifiedTiming() != aNewTiming; |
436 | 0 | oldEffect->SetSpecifiedTiming(aNewTiming); |
437 | 0 |
|
438 | 0 | KeyframeEffect* oldKeyframeEffect = oldEffect->AsKeyframeEffect(); |
439 | 0 | if (oldKeyframeEffect) { |
440 | 0 | aBuilder.SetKeyframes(*oldKeyframeEffect, std::move(aNewKeyframes)); |
441 | 0 | } |
442 | 0 | } |
443 | 0 |
|
444 | 0 | // Handle changes in play state. If the animation is idle, however, |
445 | 0 | // changes to animation-play-state should *not* restart it. |
446 | 0 | if (aOld.PlayState() != AnimationPlayState::Idle) { |
447 | 0 | // CSSAnimation takes care of override behavior so that, |
448 | 0 | // for example, if the author has called pause(), that will |
449 | 0 | // override the animation-play-state. |
450 | 0 | // (We should check aNew->IsStylePaused() but that requires |
451 | 0 | // downcasting to CSSAnimation and we happen to know that |
452 | 0 | // aNew will only ever be paused by calling PauseFromStyle |
453 | 0 | // making IsPausedOrPausing synonymous in this case.) |
454 | 0 | if (!aOld.IsStylePaused() && aNewIsStylePaused) { |
455 | 0 | aOld.PauseFromStyle(); |
456 | 0 | animationChanged = true; |
457 | 0 | } else if (aOld.IsStylePaused() && !aNewIsStylePaused) { |
458 | 0 | aOld.PlayFromStyle(); |
459 | 0 | animationChanged = true; |
460 | 0 | } |
461 | 0 | } |
462 | 0 |
|
463 | 0 | // Updating the effect timing above might already have caused the |
464 | 0 | // animation to become irrelevant so only add a changed record if |
465 | 0 | // the animation is still relevant. |
466 | 0 | if (animationChanged && aOld.IsRelevant()) { |
467 | 0 | nsNodeUtils::AnimationChanged(&aOld); |
468 | 0 | } |
469 | 0 | } |
470 | | |
471 | | // Returns a new animation set up with given StyleAnimation. |
472 | | // Or returns an existing animation matching StyleAnimation's name updated |
473 | | // with the new StyleAnimation. |
474 | | static already_AddRefed<CSSAnimation> |
475 | | BuildAnimation(nsPresContext* aPresContext, |
476 | | const NonOwningAnimationTarget& aTarget, |
477 | | const nsStyleDisplay& aStyleDisplay, |
478 | | uint32_t animIdx, |
479 | | ServoCSSAnimationBuilder& aBuilder, |
480 | | nsAnimationManager::CSSAnimationCollection* aCollection) |
481 | 0 | { |
482 | 0 | MOZ_ASSERT(aPresContext); |
483 | 0 |
|
484 | 0 | nsAtom* animationName = aStyleDisplay.GetAnimationName(animIdx); |
485 | 0 | nsTArray<Keyframe> keyframes; |
486 | 0 | if (!aBuilder.BuildKeyframes(*aTarget.mElement, |
487 | 0 | aPresContext, |
488 | 0 | animationName, |
489 | 0 | aStyleDisplay.GetAnimationTimingFunction(animIdx), |
490 | 0 | keyframes)) { |
491 | 0 | return nullptr; |
492 | 0 | } |
493 | 0 | |
494 | 0 | TimingParams timing = |
495 | 0 | TimingParamsFromCSSParams(aStyleDisplay.GetAnimationDuration(animIdx), |
496 | 0 | aStyleDisplay.GetAnimationDelay(animIdx), |
497 | 0 | aStyleDisplay.GetAnimationIterationCount(animIdx), |
498 | 0 | aStyleDisplay.GetAnimationDirection(animIdx), |
499 | 0 | aStyleDisplay.GetAnimationFillMode(animIdx)); |
500 | 0 |
|
501 | 0 | bool isStylePaused = |
502 | 0 | aStyleDisplay.GetAnimationPlayState(animIdx) == |
503 | 0 | NS_STYLE_ANIMATION_PLAY_STATE_PAUSED; |
504 | 0 |
|
505 | 0 | // Find the matching animation with animation name in the old list |
506 | 0 | // of animations and remove the matched animation from the list. |
507 | 0 | RefPtr<CSSAnimation> oldAnim = |
508 | 0 | PopExistingAnimation(animationName, aCollection); |
509 | 0 |
|
510 | 0 | if (oldAnim) { |
511 | 0 | // Copy over the start times and (if still paused) pause starts |
512 | 0 | // for each animation (matching on name only) that was also in the |
513 | 0 | // old list of animations. |
514 | 0 | // This means that we honor dynamic changes, which isn't what the |
515 | 0 | // spec says to do, but WebKit seems to honor at least some of |
516 | 0 | // them. See |
517 | 0 | // http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html |
518 | 0 | // In order to honor what the spec said, we'd copy more data over. |
519 | 0 | UpdateOldAnimationPropertiesWithNew(*oldAnim, |
520 | 0 | timing, |
521 | 0 | std::move(keyframes), |
522 | 0 | isStylePaused, |
523 | 0 | aBuilder); |
524 | 0 | return oldAnim.forget(); |
525 | 0 | } |
526 | 0 | |
527 | 0 | // mTarget is non-null here, so we emplace it directly. |
528 | 0 | Maybe<OwningAnimationTarget> target; |
529 | 0 | target.emplace(aTarget.mElement, aTarget.mPseudoType); |
530 | 0 | KeyframeEffectParams effectOptions; |
531 | 0 | RefPtr<KeyframeEffect> effect = |
532 | 0 | new KeyframeEffect(aPresContext->Document(), target, timing, effectOptions); |
533 | 0 |
|
534 | 0 | aBuilder.SetKeyframes(*effect, std::move(keyframes)); |
535 | 0 |
|
536 | 0 | RefPtr<CSSAnimation> animation = |
537 | 0 | new CSSAnimation(aPresContext->Document()->GetScopeObject(), animationName); |
538 | 0 | animation->SetOwningElement( |
539 | 0 | OwningElementRef(*aTarget.mElement, aTarget.mPseudoType)); |
540 | 0 |
|
541 | 0 | animation->SetTimelineNoUpdate(aTarget.mElement->OwnerDoc()->Timeline()); |
542 | 0 | animation->SetEffectNoUpdate(effect); |
543 | 0 |
|
544 | 0 | if (isStylePaused) { |
545 | 0 | animation->PauseFromStyle(); |
546 | 0 | } else { |
547 | 0 | animation->PlayFromStyle(); |
548 | 0 | } |
549 | 0 |
|
550 | 0 | aBuilder.NotifyNewOrRemovedAnimation(*animation); |
551 | 0 |
|
552 | 0 | return animation.forget(); |
553 | 0 | } |
554 | | |
555 | | |
556 | | static nsAnimationManager::OwningCSSAnimationPtrArray |
557 | | BuildAnimations(nsPresContext* aPresContext, |
558 | | const NonOwningAnimationTarget& aTarget, |
559 | | const nsStyleDisplay& aStyleDisplay, |
560 | | ServoCSSAnimationBuilder& aBuilder, |
561 | | nsAnimationManager::CSSAnimationCollection* aCollection, |
562 | | nsTHashtable<nsRefPtrHashKey<nsAtom>>& aReferencedAnimations) |
563 | 0 | { |
564 | 0 | nsAnimationManager::OwningCSSAnimationPtrArray result; |
565 | 0 |
|
566 | 0 | for (size_t animIdx = aStyleDisplay.mAnimationNameCount; animIdx-- != 0;) { |
567 | 0 | nsAtom* name = aStyleDisplay.GetAnimationName(animIdx); |
568 | 0 | // CSS Animations whose animation-name does not match a @keyframes rule do |
569 | 0 | // not generate animation events. This includes when the animation-name is |
570 | 0 | // "none" which is represented by an empty name in the StyleAnimation. |
571 | 0 | // Since such animations neither affect style nor dispatch events, we do |
572 | 0 | // not generate a corresponding CSSAnimation for them. |
573 | 0 | if (name == nsGkAtoms::_empty) { |
574 | 0 | continue; |
575 | 0 | } |
576 | 0 | |
577 | 0 | aReferencedAnimations.PutEntry(name); |
578 | 0 | RefPtr<CSSAnimation> dest = BuildAnimation(aPresContext, |
579 | 0 | aTarget, |
580 | 0 | aStyleDisplay, |
581 | 0 | animIdx, |
582 | 0 | aBuilder, |
583 | 0 | aCollection); |
584 | 0 | if (!dest) { |
585 | 0 | continue; |
586 | 0 | } |
587 | 0 | |
588 | 0 | dest->SetAnimationIndex(static_cast<uint64_t>(animIdx)); |
589 | 0 | result.AppendElement(dest); |
590 | 0 | } |
591 | 0 | return result; |
592 | 0 | } |
593 | | |
594 | | |
595 | | void |
596 | | nsAnimationManager::UpdateAnimations( |
597 | | dom::Element* aElement, |
598 | | CSSPseudoElementType aPseudoType, |
599 | | const ComputedStyle* aComputedStyle) |
600 | 0 | { |
601 | 0 | MOZ_ASSERT(mPresContext->IsDynamic(), |
602 | 0 | "Should not update animations for print or print preview"); |
603 | 0 | MOZ_ASSERT(aElement->IsInComposedDoc(), |
604 | 0 | "Should not update animations that are not attached to the " |
605 | 0 | "document tree"); |
606 | 0 |
|
607 | 0 | const nsStyleDisplay* disp = aComputedStyle |
608 | 0 | ? aComputedStyle->ComputedData()->GetStyleDisplay() |
609 | 0 | : nullptr; |
610 | 0 |
|
611 | 0 | if (!disp || disp->mDisplay == StyleDisplay::None) { |
612 | 0 | // If we are in a display:none subtree we will have no computed values. |
613 | 0 | // However, if we are on the root of display:none subtree, the computed |
614 | 0 | // values might not have been cleared yet. |
615 | 0 | // In either case, since CSS animations should not run in display:none |
616 | 0 | // subtrees we should stop (actually, destroy) any animations on this |
617 | 0 | // element here. |
618 | 0 | StopAnimationsForElement(aElement, aPseudoType); |
619 | 0 | return; |
620 | 0 | } |
621 | 0 | |
622 | 0 | NonOwningAnimationTarget target(aElement, aPseudoType); |
623 | 0 | ServoCSSAnimationBuilder builder(aComputedStyle); |
624 | 0 |
|
625 | 0 | DoUpdateAnimations(target, *disp, builder); |
626 | 0 | } |
627 | | |
628 | | void |
629 | | nsAnimationManager::DoUpdateAnimations( |
630 | | const NonOwningAnimationTarget& aTarget, |
631 | | const nsStyleDisplay& aStyleDisplay, |
632 | | ServoCSSAnimationBuilder& aBuilder) |
633 | 0 | { |
634 | 0 | // Everything that causes our animation data to change triggers a |
635 | 0 | // style change, which in turn triggers a non-animation restyle. |
636 | 0 | // Likewise, when we initially construct frames, we're not in a |
637 | 0 | // style change, but also not in an animation restyle. |
638 | 0 |
|
639 | 0 | CSSAnimationCollection* collection = |
640 | 0 | CSSAnimationCollection::GetAnimationCollection(aTarget.mElement, |
641 | 0 | aTarget.mPseudoType); |
642 | 0 | if (!collection && |
643 | 0 | aStyleDisplay.mAnimationNameCount == 1 && |
644 | 0 | aStyleDisplay.mAnimations[0].GetName() == nsGkAtoms::_empty) { |
645 | 0 | return; |
646 | 0 | } |
647 | 0 | |
648 | 0 | nsAutoAnimationMutationBatch mb(aTarget.mElement->OwnerDoc()); |
649 | 0 |
|
650 | 0 | // Build the updated animations list, extracting matching animations from |
651 | 0 | // the existing collection as we go. |
652 | 0 | OwningCSSAnimationPtrArray newAnimations = |
653 | 0 | BuildAnimations(mPresContext, |
654 | 0 | aTarget, |
655 | 0 | aStyleDisplay, |
656 | 0 | aBuilder, |
657 | 0 | collection, |
658 | 0 | mMaybeReferencedAnimations); |
659 | 0 |
|
660 | 0 | if (newAnimations.IsEmpty()) { |
661 | 0 | if (collection) { |
662 | 0 | collection->Destroy(); |
663 | 0 | } |
664 | 0 | return; |
665 | 0 | } |
666 | 0 |
|
667 | 0 | if (!collection) { |
668 | 0 | bool createdCollection = false; |
669 | 0 | collection = |
670 | 0 | CSSAnimationCollection::GetOrCreateAnimationCollection( |
671 | 0 | aTarget.mElement, aTarget.mPseudoType, &createdCollection); |
672 | 0 | if (!collection) { |
673 | 0 | MOZ_ASSERT(!createdCollection, "outparam should agree with return value"); |
674 | 0 | NS_WARNING("allocating collection failed"); |
675 | 0 | return; |
676 | 0 | } |
677 | 0 |
|
678 | 0 | if (createdCollection) { |
679 | 0 | AddElementCollection(collection); |
680 | 0 | } |
681 | 0 | } |
682 | 0 | collection->mAnimations.SwapElements(newAnimations); |
683 | 0 |
|
684 | 0 | // Cancel removed animations |
685 | 0 | for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) { |
686 | 0 | aBuilder.NotifyNewOrRemovedAnimation(*newAnimations[newAnimIdx]); |
687 | 0 | newAnimations[newAnimIdx]->CancelFromStyle(); |
688 | 0 | } |
689 | 0 | } |