Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/layout/style/nsAnimationManager.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsAnimationManager_h_
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#define nsAnimationManager_h_
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#include "mozilla/Attributes.h"
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#include "mozilla/ContentEvents.h"
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#include "mozilla/EventForwards.h"
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#include "AnimationCommon.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/Keyframe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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#include "nsISupportsImpl.h"
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class nsIGlobalObject;
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class ServoComputedData;
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struct nsStyleDisplay;
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class ServoCSSAnimationBuilder;
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namespace mozilla {
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class ComputedStyle;
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namespace css {
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class Declaration;
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} /* namespace css */
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namespace dom {
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class Promise;
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} /* namespace dom */
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enum class CSSPseudoElementType : uint8_t;
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struct NonOwningAnimationTarget;
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namespace dom {
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class CSSAnimation final : public Animation
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{
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public:
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 explicit CSSAnimation(nsIGlobalObject* aGlobal,
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                       nsAtom* aAnimationName)
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    : dom::Animation(aGlobal)
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    , mAnimationName(aAnimationName)
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    , mIsStylePaused(false)
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    , mPauseShouldStick(false)
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    , mNeedsNewAnimationIndexWhenRun(false)
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    , mPreviousPhase(ComputedTiming::AnimationPhase::Idle)
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    , mPreviousIteration(0)
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  {
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    // We might need to drop this assertion once we add a script-accessible
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    // constructor but for animations generated from CSS markup the
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    // animation-name should never be empty.
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    MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty,
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               "animation-name should not be 'none'");
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  }
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  JSObject* WrapObject(JSContext* aCx,
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                       JS::Handle<JSObject*> aGivenProto) override;
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  CSSAnimation* AsCSSAnimation() override { return this; }
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  const CSSAnimation* AsCSSAnimation() const override { return this; }
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  // CSSAnimation interface
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  void GetAnimationName(nsString& aRetVal) const
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  {
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    mAnimationName->ToString(aRetVal);
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  }
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  nsAtom* AnimationName() const { return mAnimationName; }
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  // Animation interface overrides
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  virtual Promise* GetReady(ErrorResult& aRv) override;
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  virtual void Play(ErrorResult& aRv, LimitBehavior aLimitBehavior) override;
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  virtual void Pause(ErrorResult& aRv) override;
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  // NOTE: tabbrowser.xml currently relies on the fact that reading the
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  // currentTime of a CSSAnimation does *not* flush style (whereas reading the
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  // playState does). If CSS Animations 2 specifies that reading currentTime
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  // also flushes style we will need to find another way to detect canceled
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  // animations in tabbrowser.xml. On the other hand, if CSS Animations 2
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  // specifies that reading playState does *not* flush style (and we drop the
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  // following override), then we should update tabbrowser.xml to check
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  // the playState instead.
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  AnimationPlayState PlayStateFromJS() const override;
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  bool PendingFromJS() const override;
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  void PlayFromJS(ErrorResult& aRv) override;
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  void PlayFromStyle();
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  void PauseFromStyle();
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  void CancelFromStyle() override
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  {
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    // When an animation is disassociated with style it enters an odd state
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    // where its composite order is undefined until it first transitions
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    // out of the idle state.
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    //
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    // Even if the composite order isn't defined we don't want it to be random
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    // in case we need to determine the order to dispatch events associated
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    // with an animation in this state. To solve this we treat the animation as
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    // if it had been added to the end of the global animation list so that
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    // its sort order is defined. We'll update this index again once the
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    // animation leaves the idle state.
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    mAnimationIndex = sNextAnimationIndex++;
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    mNeedsNewAnimationIndexWhenRun = true;
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    Animation::CancelFromStyle();
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    // We need to do this *after* calling CancelFromStyle() since
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    // CancelFromStyle might synchronously trigger a cancel event for which
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    // we need an owning element to target the event at.
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    mOwningElement = OwningElementRef();
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  }
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  void Tick() override;
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  void QueueEvents(const StickyTimeDuration& aActiveTime = StickyTimeDuration());
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  bool IsStylePaused() const { return mIsStylePaused; }
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  bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const;
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  void SetAnimationIndex(uint64_t aIndex)
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  {
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    MOZ_ASSERT(IsTiedToMarkup());
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    if (IsRelevant() &&
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        mAnimationIndex != aIndex) {
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      nsNodeUtils::AnimationChanged(this);
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      PostUpdate();
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    }
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    mAnimationIndex = aIndex;
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  }
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  // Sets the owning element which is used for determining the composite
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  // order of CSSAnimation objects generated from CSS markup.
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  //
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  // @see mOwningElement
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  void SetOwningElement(const OwningElementRef& aElement)
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  {
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    mOwningElement = aElement;
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  }
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  // True for animations that are generated from CSS markup and continue to
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  // reflect changes to that markup.
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  bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
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  void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
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    QueueEvents(aActiveTime);
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  }
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protected:
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  virtual ~CSSAnimation()
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  {
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    MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared "
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                                        "before a CSS animation is destroyed");
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  }
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  // Animation overrides
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  void UpdateTiming(SeekFlag aSeekFlag,
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                    SyncNotifyFlag aSyncNotifyFlag) override;
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  // Returns the duration from the start of the animation's source effect's
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  // active interval to the point where the animation actually begins playback.
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  // This is zero unless the animation's source effect has a negative delay in
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  // which case it is the absolute value of that delay.
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  // This is used for setting the elapsedTime member of CSS AnimationEvents.
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  TimeDuration InitialAdvance() const {
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    return mEffect ?
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           std::max(TimeDuration(), mEffect->SpecifiedTiming().Delay() * -1) :
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           TimeDuration();
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  }
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  RefPtr<nsAtom> mAnimationName;
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  // The (pseudo-)element whose computed animation-name refers to this
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  // animation (if any).
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  //
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  // This is used for determining the relative composite order of animations
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  // generated from CSS markup.
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  //
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  // Typically this will be the same as the target element of the keyframe
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  // effect associated with this animation. However, it can differ in the
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  // following circumstances:
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  //
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  // a) If script removes or replaces the effect of this animation,
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  // b) If this animation is cancelled (e.g. by updating the
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  //    animation-name property or removing the owning element from the
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  //    document),
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  // c) If this object is generated from script using the CSSAnimation
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  //    constructor.
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  //
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  // For (b) and (c) the owning element will return !IsSet().
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  OwningElementRef mOwningElement;
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  // When combining animation-play-state with play() / pause() the following
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  // behavior applies:
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  // 1. pause() is sticky and always overrides the underlying
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  //    animation-play-state
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  // 2. If animation-play-state is 'paused', play() will temporarily override
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  //    it until animation-play-state next becomes 'running'.
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  // 3. Calls to play() trigger finishing behavior but setting the
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  //    animation-play-state to 'running' does not.
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  //
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  // This leads to five distinct states:
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  //
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  // A. Running
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  // B. Running and temporarily overriding animation-play-state: paused
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  // C. Paused and sticky overriding animation-play-state: running
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  // D. Paused and sticky overriding animation-play-state: paused
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  // E. Paused by animation-play-state
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  //
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  // C and D may seem redundant but they differ in how to respond to the
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  // sequence: call play(), set animation-play-state: paused.
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  //
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  // C will transition to A then E leaving the animation paused.
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  // D will transition to B then B leaving the animation running.
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  //
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  // A state transition chart is as follows:
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  //
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  //             A | B | C | D | E
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  //   ---------------------------
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  //   play()    A | B | A | B | B
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  //   pause()   C | D | C | D | D
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  //   'running' A | A | C | C | A
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  //   'paused'  E | B | D | D | E
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  //
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  // The base class, Animation already provides a boolean value,
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  // mIsPaused which gives us two states. To this we add a further two booleans
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  // to represent the states as follows.
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  //
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  // A. Running
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  //    (!mIsPaused; !mIsStylePaused; !mPauseShouldStick)
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  // B. Running and temporarily overriding animation-play-state: paused
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  //    (!mIsPaused; mIsStylePaused; !mPauseShouldStick)
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  // C. Paused and sticky overriding animation-play-state: running
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  //    (mIsPaused; !mIsStylePaused; mPauseShouldStick)
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  // D. Paused and sticky overriding animation-play-state: paused
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  //    (mIsPaused; mIsStylePaused; mPauseShouldStick)
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  // E. Paused by animation-play-state
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  //    (mIsPaused; mIsStylePaused; !mPauseShouldStick)
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  //
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  // (That leaves 3 combinations of the boolean values that we never set because
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  // they don't represent valid states.)
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  bool mIsStylePaused;
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  bool mPauseShouldStick;
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  // When true, indicates that when this animation next leaves the idle state,
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  // its animation index should be updated.
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  bool mNeedsNewAnimationIndexWhenRun;
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  // Phase and current iteration from the previous time we queued events.
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  // This is used to determine what new events to dispatch.
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  ComputedTiming::AnimationPhase mPreviousPhase;
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  uint64_t mPreviousIteration;
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};
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} /* namespace dom */
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template <>
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struct AnimationTypeTraits<dom::CSSAnimation>
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{
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  static nsAtom* ElementPropertyAtom()
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  {
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    return nsGkAtoms::animationsProperty;
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  }
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  static nsAtom* BeforePropertyAtom()
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  {
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    return nsGkAtoms::animationsOfBeforeProperty;
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  }
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  static nsAtom* AfterPropertyAtom()
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  {
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    return nsGkAtoms::animationsOfAfterProperty;
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  }
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};
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} /* namespace mozilla */
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class nsAnimationManager final
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  : public mozilla::CommonAnimationManager<mozilla::dom::CSSAnimation>
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{
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public:
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  explicit nsAnimationManager(nsPresContext *aPresContext)
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    : mozilla::CommonAnimationManager<mozilla::dom::CSSAnimation>(aPresContext)
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  {
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  }
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  typedef mozilla::AnimationCollection<mozilla::dom::CSSAnimation>
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    CSSAnimationCollection;
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  typedef nsTArray<RefPtr<mozilla::dom::CSSAnimation>>
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    OwningCSSAnimationPtrArray;
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  ~nsAnimationManager() override = default;
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  /**
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   * This function does the same thing as the above UpdateAnimations()
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   * but with servo's computed values.
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   */
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  void UpdateAnimations(
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    mozilla::dom::Element* aElement,
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    mozilla::CSSPseudoElementType aPseudoType,
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    const mozilla::ComputedStyle* aComputedValues);
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  // Utility function to walk through |aIter| to find the Keyframe with
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  // matching offset and timing function but stopping as soon as the offset
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  // differs from |aOffset| (i.e. it assumes a sorted iterator).
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  //
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  // If a matching Keyframe is found,
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  //   Returns true and sets |aIndex| to the index of the matching Keyframe
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  //   within |aIter|.
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  //
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  // If no matching Keyframe is found,
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  //   Returns false and sets |aIndex| to the index in the iterator of the
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  //   first Keyframe with an offset differing to |aOffset| or, if the end
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  //   of the iterator is reached, sets |aIndex| to the index after the last
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  //   Keyframe.
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  template <class IterType, class TimingFunctionType>
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  static bool FindMatchingKeyframe(
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    IterType&& aIter,
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    double aOffset,
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    const TimingFunctionType& aTimingFunctionToMatch,
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    size_t& aIndex)
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  {
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    aIndex = 0;
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    for (mozilla::Keyframe& keyframe : aIter) {
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      if (keyframe.mOffset.value() != aOffset) {
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        break;
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      }
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      if (keyframe.mTimingFunction == aTimingFunctionToMatch) {
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        return true;
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      }
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      ++aIndex;
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    }
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    return false;
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  }
Unexecuted instantiation: bool nsAnimationManager::FindMatchingKeyframe<nsTArray<mozilla::Keyframe>&, nsTimingFunction>(nsTArray<mozilla::Keyframe>&, double, nsTimingFunction const&, unsigned long&)
Unexecuted instantiation: bool nsAnimationManager::FindMatchingKeyframe<mozilla::detail::IteratorRange<mozilla::ReverseIterator<mozilla::ArrayIterator<mozilla::Keyframe&, nsTArray<mozilla::Keyframe> > > >, nsTimingFunction>(mozilla::detail::IteratorRange<mozilla::ReverseIterator<mozilla::ArrayIterator<mozilla::Keyframe&, nsTArray<mozilla::Keyframe> > > >&&, double, nsTimingFunction const&, unsigned long&)
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  bool AnimationMayBeReferenced(nsAtom* aName) const
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  {
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    return mMaybeReferencedAnimations.Contains(aName);
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  }
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private:
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  // This includes all animation names referenced regardless of whether a
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  // corresponding `@keyframes` rule is available.
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  //
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  // It may contain names which are no longer referenced, but it should always
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  // contain names which are currently referenced, so that it is usable for
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  // style invalidation.
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  nsTHashtable<nsRefPtrHashKey<nsAtom>> mMaybeReferencedAnimations;
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  void DoUpdateAnimations(
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    const mozilla::NonOwningAnimationTarget& aTarget,
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    const nsStyleDisplay& aStyleDisplay,
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    ServoCSSAnimationBuilder& aBuilder);
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};
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#endif /* !defined(nsAnimationManager_h_) */