Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/other-licenses/nsis/Contrib/CityHash/cityhash/city.cpp
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// Copyright (c) 2011 Google, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// CityHash Version 1, by Geoff Pike and Jyrki Alakuijala
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//
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// This file provides CityHash64() and related functions.
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//
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// It's probably possible to create even faster hash functions by
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// writing a program that systematically explores some of the space of
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// possible hash functions, by using SIMD instructions, or by
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// compromising on hash quality.
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#include "city.h"
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#include <algorithm>
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using namespace std;
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#define UNALIGNED_LOAD64(p) (*(const uint64*)(p))
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#define UNALIGNED_LOAD32(p) (*(const uint32*)(p))
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#if !defined(LIKELY)
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#if defined(__GNUC__)
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#define LIKELY(x) (__builtin_expect(!!(x), 1))
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#else
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#define LIKELY(x) (x)
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#endif
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#endif
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// Some primes between 2^63 and 2^64 for various uses.
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static const uint64 k0 = 0xc3a5c85c97cb3127;
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static const uint64 k1 = 0xb492b66fbe98f273;
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static const uint64 k2 = 0x9ae16a3b2f90404f;
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static const uint64 k3 = 0xc949d7c7509e6557;
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// Bitwise right rotate.  Normally this will compile to a single
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// instruction, especially if the shift is a manifest constant.
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static uint64 Rotate(uint64 val, int shift) {
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  // Avoid shifting by 64: doing so yields an undefined result.
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  return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
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}
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// Equivalent to Rotate(), but requires the second arg to be non-zero.
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// On x86-64, and probably others, it's possible for this to compile
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// to a single instruction if both args are already in registers.
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static uint64 RotateByAtLeast1(uint64 val, int shift) {
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  return (val >> shift) | (val << (64 - shift));
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}
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static uint64 ShiftMix(uint64 val) {
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  return val ^ (val >> 47);
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}
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static uint64 HashLen16(uint64 u, uint64 v) {
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  return Hash128to64(uint128(u, v));
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}
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static uint64 HashLen0to16(const char *s, size_t len) {
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  if (len > 8) {
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    uint64 a = UNALIGNED_LOAD64(s);
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    uint64 b = UNALIGNED_LOAD64(s + len - 8);
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    return HashLen16(a, RotateByAtLeast1(b + len, len)) ^ b;
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  }
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  if (len >= 4) {
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    uint64 a = UNALIGNED_LOAD32(s);
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    return HashLen16(len + (a << 3), UNALIGNED_LOAD32(s + len - 4));
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  }
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  if (len > 0) {
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    uint8 a = s[0];
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    uint8 b = s[len >> 1];
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    uint8 c = s[len - 1];
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    uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
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    uint32 z = len + (static_cast<uint32>(c) << 2);
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    return ShiftMix(y * k2 ^ z * k3) * k2;
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  }
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  return k2;
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}
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// This probably works well for 16-byte strings as well, but it may be overkill
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// in that case.
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static uint64 HashLen17to32(const char *s, size_t len) {
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  uint64 a = UNALIGNED_LOAD64(s) * k1;
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  uint64 b = UNALIGNED_LOAD64(s + 8);
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  uint64 c = UNALIGNED_LOAD64(s + len - 8) * k2;
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  uint64 d = UNALIGNED_LOAD64(s + len - 16) * k0;
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  return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d,
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                   a + Rotate(b ^ k3, 20) - c + len);
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}
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// Return a 16-byte hash for 48 bytes.  Quick and dirty.
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// Callers do best to use "random-looking" values for a and b.
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static pair<uint64, uint64> WeakHashLen32WithSeeds(
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    uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
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  a += w;
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  b = Rotate(b + a + z, 21);
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  uint64 c = a;
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  a += x;
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  a += y;
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  b += Rotate(a, 44);
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  return make_pair(a + z, b + c);
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}
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// Return a 16-byte hash for s[0] ... s[31], a, and b.  Quick and dirty.
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static pair<uint64, uint64> WeakHashLen32WithSeeds(
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    const char* s, uint64 a, uint64 b) {
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  return WeakHashLen32WithSeeds(UNALIGNED_LOAD64(s),
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                                UNALIGNED_LOAD64(s + 8),
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                                UNALIGNED_LOAD64(s + 16),
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                                UNALIGNED_LOAD64(s + 24),
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                                a,
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                                b);
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}
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// Return an 8-byte hash for 33 to 64 bytes.
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static uint64 HashLen33to64(const char *s, size_t len) {
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  uint64 z = UNALIGNED_LOAD64(s + 24);
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  uint64 a = UNALIGNED_LOAD64(s) + (len + UNALIGNED_LOAD64(s + len - 16)) * k0;
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  uint64 b = Rotate(a + z, 52);
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  uint64 c = Rotate(a, 37);
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  a += UNALIGNED_LOAD64(s + 8);
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  c += Rotate(a, 7);
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  a += UNALIGNED_LOAD64(s + 16);
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  uint64 vf = a + z;
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  uint64 vs = b + Rotate(a, 31) + c;
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  a = UNALIGNED_LOAD64(s + 16) + UNALIGNED_LOAD64(s + len - 32);
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  z = UNALIGNED_LOAD64(s + len - 8);
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  b = Rotate(a + z, 52);
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  c = Rotate(a, 37);
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  a += UNALIGNED_LOAD64(s + len - 24);
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  c += Rotate(a, 7);
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  a += UNALIGNED_LOAD64(s + len - 16);
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  uint64 wf = a + z;
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  uint64 ws = b + Rotate(a, 31) + c;
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  uint64 r = ShiftMix((vf + ws) * k2 + (wf + vs) * k0);
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  return ShiftMix(r * k0 + vs) * k2;
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}
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uint64 CityHash64(const char *s, size_t len) {
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  if (len <= 32) {
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    if (len <= 16) {
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      return HashLen0to16(s, len);
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    } else {
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      return HashLen17to32(s, len);
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    }
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  } else if (len <= 64) {
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    return HashLen33to64(s, len);
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  }
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  // For strings over 64 bytes we hash the end first, and then as we
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  // loop we keep 56 bytes of state: v, w, x, y, and z.
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  uint64 x = UNALIGNED_LOAD64(s);
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  uint64 y = UNALIGNED_LOAD64(s + len - 16) ^ k1;
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  uint64 z = UNALIGNED_LOAD64(s + len - 56) ^ k0;
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  pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, y);
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  pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, len * k1, k0);
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  z += ShiftMix(v.second) * k1;
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  x = Rotate(z + x, 39) * k1;
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  y = Rotate(y, 33) * k1;
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  // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
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  len = (len - 1) & ~static_cast<size_t>(63);
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  do {
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    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
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    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
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    x ^= w.second;
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    y ^= v.first;
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    z = Rotate(z ^ w.first, 33);
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    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
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    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
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    std::swap(z, x);
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    s += 64;
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    len -= 64;
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  } while (len != 0);
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  return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
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                   HashLen16(v.second, w.second) + x);
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}
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uint64 CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
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  return CityHash64WithSeeds(s, len, k2, seed);
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}
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uint64 CityHash64WithSeeds(const char *s, size_t len,
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                           uint64 seed0, uint64 seed1) {
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  return HashLen16(CityHash64(s, len) - seed0, seed1);
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}
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// A subroutine for CityHash128().  Returns a decent 128-bit hash for strings
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// of any length representable in an int.  Based on City and Murmur.
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static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
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  uint64 a = Uint128Low64(seed);
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  uint64 b = Uint128High64(seed);
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  uint64 c = 0;
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  uint64 d = 0;
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  int l = len - 16;
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  if (l <= 0) {  // len <= 16
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    c = b * k1 + HashLen0to16(s, len);
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    d = Rotate(a + (len >= 8 ? UNALIGNED_LOAD64(s) : c), 32);
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  } else {  // len > 16
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    c = HashLen16(UNALIGNED_LOAD64(s + len - 8) + k1, a);
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    d = HashLen16(b + len, c + UNALIGNED_LOAD64(s + len - 16));
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    a += d;
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    do {
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      a ^= ShiftMix(UNALIGNED_LOAD64(s) * k1) * k1;
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      a *= k1;
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      b ^= a;
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      c ^= ShiftMix(UNALIGNED_LOAD64(s + 8) * k1) * k1;
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      c *= k1;
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      d ^= c;
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      s += 16;
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      l -= 16;
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    } while (l > 0);
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  }
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  a = HashLen16(a, c);
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  b = HashLen16(d, b);
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  return uint128(a ^ b, HashLen16(b, a));
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}
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uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
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  if (len < 128) {
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    return CityMurmur(s, len, seed);
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  }
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  // We expect len >= 128 to be the common case.  Keep 56 bytes of state:
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  // v, w, x, y, and z.
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  pair<uint64, uint64> v, w;
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  uint64 x = Uint128Low64(seed);
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  uint64 y = Uint128High64(seed);
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  uint64 z = len * k1;
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  v.first = Rotate(y ^ k1, 49) * k1 + UNALIGNED_LOAD64(s);
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  v.second = Rotate(v.first, 42) * k1 + UNALIGNED_LOAD64(s + 8);
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  w.first = Rotate(y + z, 35) * k1 + x;
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  w.second = Rotate(x + UNALIGNED_LOAD64(s + 88), 53) * k1;
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0
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  // This is the same inner loop as CityHash64(), manually unrolled.
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  do {
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    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
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    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
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    x ^= w.second;
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    y ^= v.first;
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    z = Rotate(z ^ w.first, 33);
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    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
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    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
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    std::swap(z, x);
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    s += 64;
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    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
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    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
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    x ^= w.second;
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    y ^= v.first;
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    z = Rotate(z ^ w.first, 33);
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    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
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    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
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    std::swap(z, x);
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    s += 64;
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    len -= 128;
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  } while (LIKELY(len >= 128));
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  y += Rotate(w.first, 37) * k0 + z;
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0
  x += Rotate(v.first + z, 49) * k0;
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  // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
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  for (size_t tail_done = 0; tail_done < len; ) {
277
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    tail_done += 32;
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    y = Rotate(y - x, 42) * k0 + v.second;
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    w.first += UNALIGNED_LOAD64(s + len - tail_done + 16);
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    x = Rotate(x, 49) * k0 + w.first;
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    w.first += v.first;
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    v = WeakHashLen32WithSeeds(s + len - tail_done, v.first, v.second);
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  }
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  // At this point our 48 bytes of state should contain more than
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  // enough information for a strong 128-bit hash.  We use two
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  // different 48-byte-to-8-byte hashes to get a 16-byte final result.
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  x = HashLen16(x, v.first);
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0
  y = HashLen16(y, w.first);
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0
  return uint128(HashLen16(x + v.second, w.second) + y,
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                 HashLen16(x + w.second, y + v.second));
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0
}
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293
0
uint128 CityHash128(const char *s, size_t len) {
294
0
  if (len >= 16) {
295
0
    return CityHash128WithSeed(s + 16,
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                               len - 16,
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0
                               uint128(UNALIGNED_LOAD64(s) ^ k3,
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0
                                       UNALIGNED_LOAD64(s + 8)));
299
0
  } else if (len >= 8) {
300
0
    return CityHash128WithSeed(NULL,
301
0
                               0,
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0
                               uint128(UNALIGNED_LOAD64(s) ^ (len * k0),
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0
                                       UNALIGNED_LOAD64(s + len - 8) ^ k1));
304
0
  } else {
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0
    return CityHash128WithSeed(s, len, uint128(k0, k1));
306
0
  }
307
0
}