/src/mozilla-central/security/sandbox/chromium/base/sequence_checker.h
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1 | | // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 | | // Use of this source code is governed by a BSD-style license that can be |
3 | | // found in the LICENSE file. |
4 | | |
5 | | #ifndef BASE_SEQUENCE_CHECKER_H_ |
6 | | #define BASE_SEQUENCE_CHECKER_H_ |
7 | | |
8 | | #include "base/compiler_specific.h" |
9 | | #include "base/logging.h" |
10 | | #include "base/sequence_checker_impl.h" |
11 | | |
12 | | // SequenceChecker is a helper class used to help verify that some methods of a |
13 | | // class are called sequentially (for thread-safety). |
14 | | // |
15 | | // Use the macros below instead of the SequenceChecker directly so that the |
16 | | // unused member doesn't result in an extra byte (four when padded) per |
17 | | // instance in production. |
18 | | // |
19 | | // This class is much prefered to ThreadChecker for thread-safety checks. |
20 | | // ThreadChecker should only be used for classes that are truly thread-affine |
21 | | // (use thread-local-storage or a third-party API that does). |
22 | | // |
23 | | // Usage: |
24 | | // class MyClass { |
25 | | // public: |
26 | | // MyClass() { |
27 | | // // It's sometimes useful to detach on construction for objects that are |
28 | | // // constructed in one place and forever after used from another |
29 | | // // sequence. |
30 | | // DETACH_FROM_SEQUENCE(my_sequence_checker_); |
31 | | // } |
32 | | // |
33 | | // ~MyClass() { |
34 | | // // SequenceChecker doesn't automatically check it's destroyed on origin |
35 | | // // sequence for the same reason it's sometimes detached in the |
36 | | // // constructor. It's okay to destroy off sequence if the owner |
37 | | // // otherwise knows usage on the associated sequence is done. If you're |
38 | | // // not detaching in the constructor, you probably want to explicitly |
39 | | // // check in the destructor. |
40 | | // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); |
41 | | // } |
42 | | // void MyMethod() { |
43 | | // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); |
44 | | // ... (do stuff) ... |
45 | | // } |
46 | | // |
47 | | // private: |
48 | | // SEQUENCE_CHECKER(my_sequence_checker_); |
49 | | // } |
50 | | |
51 | | #if DCHECK_IS_ON() |
52 | | #define SEQUENCE_CHECKER(name) base::SequenceChecker name |
53 | | #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) \ |
54 | | DCHECK((name).CalledOnValidSequence()) |
55 | | #define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence() |
56 | | #else // DCHECK_IS_ON() |
57 | | #define SEQUENCE_CHECKER(name) |
58 | | #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) EAT_STREAM_PARAMETERS |
59 | | #define DETACH_FROM_SEQUENCE(name) |
60 | | #endif // DCHECK_IS_ON() |
61 | | |
62 | | namespace base { |
63 | | |
64 | | // Do nothing implementation, for use in release mode. |
65 | | // |
66 | | // Note: You should almost always use the SequenceChecker class (through the |
67 | | // above macros) to get the right version for your build configuration. |
68 | | class SequenceCheckerDoNothing { |
69 | | public: |
70 | | SequenceCheckerDoNothing() = default; |
71 | 0 | bool CalledOnValidSequence() const WARN_UNUSED_RESULT { return true; } |
72 | 0 | void DetachFromSequence() {} |
73 | | |
74 | | private: |
75 | | DISALLOW_COPY_AND_ASSIGN(SequenceCheckerDoNothing); |
76 | | }; |
77 | | |
78 | | #if DCHECK_IS_ON() |
79 | | class SequenceChecker : public SequenceCheckerImpl { |
80 | | }; |
81 | | #else |
82 | | class SequenceChecker : public SequenceCheckerDoNothing { |
83 | | }; |
84 | | #endif // DCHECK_IS_ON() |
85 | | |
86 | | } // namespace base |
87 | | |
88 | | #endif // BASE_SEQUENCE_CHECKER_H_ |