/work/obj-fuzz/dist/include/gfxLineSegment.h
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1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
2 | | * This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #ifndef GFX_LINESEGMENT_H |
7 | | #define GFX_LINESEGMENT_H |
8 | | |
9 | | #include "gfxTypes.h" |
10 | | #include "gfxPoint.h" |
11 | | |
12 | | struct gfxLineSegment { |
13 | | gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd) |
14 | | : mStart(aStart) |
15 | | , mEnd(aEnd) |
16 | 0 | {} |
17 | | |
18 | | bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo) |
19 | 0 | { |
20 | 0 | // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points |
21 | 0 | |
22 | 0 | gfxFloat deltaY = (mEnd.y - mStart.y); |
23 | 0 | gfxFloat deltaX = (mEnd.x - mStart.x); |
24 | 0 | |
25 | 0 | gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x); |
26 | 0 | gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x); |
27 | 0 |
|
28 | 0 | // If both results have the same sign, then we're on the correct side of the line. |
29 | 0 | // 0 (on the line) is always considered in. |
30 | 0 |
|
31 | 0 | if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0)) |
32 | 0 | return true; |
33 | 0 | return false; |
34 | 0 | } |
35 | | |
36 | | /** |
37 | | * Determines if two line segments intersect, and returns the intersection |
38 | | * point in aIntersection if they do. |
39 | | * |
40 | | * Coincident lines are considered not intersecting as they don't have an |
41 | | * intersection point. |
42 | | */ |
43 | | bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection) |
44 | 0 | { |
45 | 0 | gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) - |
46 | 0 | (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y); |
47 | 0 |
|
48 | 0 | // Parallel or coincident. We treat coincident as not intersecting since |
49 | 0 | // these lines are guaranteed to have corners that intersect instead. |
50 | 0 | if (!denominator) { |
51 | 0 | return false; |
52 | 0 | } |
53 | 0 | |
54 | 0 | gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) - |
55 | 0 | (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x); |
56 | 0 | |
57 | 0 | gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) - |
58 | 0 | (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x); |
59 | 0 |
|
60 | 0 | gfxFloat ua = anumerator / denominator; |
61 | 0 | gfxFloat ub = bnumerator / denominator; |
62 | 0 |
|
63 | 0 | if (ua <= 0.0 || ua >= 1.0 || |
64 | 0 | ub <= 0.0 || ub >= 1.0) { |
65 | 0 | //Intersection is outside of the segment |
66 | 0 | return false; |
67 | 0 | } |
68 | 0 | |
69 | 0 | aIntersection = mStart + (mEnd - mStart) * ua; |
70 | 0 | return true; |
71 | 0 | } |
72 | | |
73 | | gfxPoint mStart; |
74 | | gfxPoint mEnd; |
75 | | }; |
76 | | |
77 | | #endif /* GFX_LINESEGMENT_H */ |