/work/obj-fuzz/dist/include/gfxQuad.h
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1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
2 | | * This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #ifndef GFX_QUAD_H |
7 | | #define GFX_QUAD_H |
8 | | |
9 | | #include "gfxTypes.h" |
10 | | #include "gfxRect.h" |
11 | | #include "gfxLineSegment.h" |
12 | | #include <algorithm> |
13 | | |
14 | | struct gfxQuad { |
15 | | gfxQuad(const gfxPoint& aOne, const gfxPoint& aTwo, const gfxPoint& aThree, const gfxPoint& aFour) |
16 | | { |
17 | | mPoints[0] = aOne; |
18 | | mPoints[1] = aTwo; |
19 | | mPoints[2] = aThree; |
20 | | mPoints[3] = aFour; |
21 | | } |
22 | | |
23 | | bool Contains(const gfxPoint& aPoint) |
24 | 0 | { |
25 | 0 | return (gfxLineSegment(mPoints[0], mPoints[1]).PointsOnSameSide(aPoint, mPoints[2]) && |
26 | 0 | gfxLineSegment(mPoints[1], mPoints[2]).PointsOnSameSide(aPoint, mPoints[3]) && |
27 | 0 | gfxLineSegment(mPoints[2], mPoints[3]).PointsOnSameSide(aPoint, mPoints[0]) && |
28 | 0 | gfxLineSegment(mPoints[3], mPoints[0]).PointsOnSameSide(aPoint, mPoints[1])); |
29 | 0 | } |
30 | | |
31 | | gfxRect GetBounds() |
32 | 0 | { |
33 | 0 | gfxFloat min_x, max_x; |
34 | 0 | gfxFloat min_y, max_y; |
35 | 0 |
|
36 | 0 | min_x = max_x = mPoints[0].x; |
37 | 0 | min_y = max_y = mPoints[0].y; |
38 | 0 |
|
39 | 0 | for (int i=1; i<4; i++) { |
40 | 0 | min_x = std::min(mPoints[i].x, min_x); |
41 | 0 | max_x = std::max(mPoints[i].x, max_x); |
42 | 0 | min_y = std::min(mPoints[i].y, min_y); |
43 | 0 | max_y = std::max(mPoints[i].y, max_y); |
44 | 0 | } |
45 | 0 | return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y); |
46 | 0 | } |
47 | | |
48 | | gfxPoint mPoints[4]; |
49 | | }; |
50 | | |
51 | | #endif /* GFX_QUAD_H */ |