/work/obj-fuzz/dist/include/mozilla/PendingAnimationTracker.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
5 | | * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_dom_PendingAnimationTracker_h |
8 | | #define mozilla_dom_PendingAnimationTracker_h |
9 | | |
10 | | #include "mozilla/dom/Animation.h" |
11 | | #include "nsCycleCollectionParticipant.h" |
12 | | #include "nsIDocument.h" |
13 | | #include "nsTHashtable.h" |
14 | | |
15 | | class nsIFrame; |
16 | | |
17 | | namespace mozilla { |
18 | | |
19 | | class PendingAnimationTracker final |
20 | | { |
21 | | public: |
22 | | explicit PendingAnimationTracker(nsIDocument* aDocument) |
23 | | : mDocument(aDocument) |
24 | 0 | { } |
25 | | |
26 | | NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingAnimationTracker) |
27 | | NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingAnimationTracker) |
28 | | |
29 | | void AddPlayPending(dom::Animation& aAnimation) |
30 | 0 | { |
31 | 0 | // We'd like to assert here that IsWaitingToPause(aAnimation) is false but |
32 | 0 | // if |aAnimation| was tracked here as a pause-pending animation when it was |
33 | 0 | // removed from |mDocument|, then re-attached to |mDocument|, and then |
34 | 0 | // played again, we could end up here with IsWaitingToPause returning true. |
35 | 0 | // |
36 | 0 | // However, that should be harmless since all it means is that we'll call |
37 | 0 | // Animation::TriggerOnNextTick or Animation::TriggerNow twice, both of |
38 | 0 | // which will handle the redundant call gracefully. |
39 | 0 | AddPending(aAnimation, mPlayPendingSet); |
40 | 0 | mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; |
41 | 0 | } |
42 | | void RemovePlayPending(dom::Animation& aAnimation) |
43 | 0 | { |
44 | 0 | RemovePending(aAnimation, mPlayPendingSet); |
45 | 0 | mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; |
46 | 0 | } |
47 | | bool IsWaitingToPlay(const dom::Animation& aAnimation) const |
48 | 0 | { |
49 | 0 | return IsWaiting(aAnimation, mPlayPendingSet); |
50 | 0 | } |
51 | | |
52 | | void AddPausePending(dom::Animation& aAnimation) |
53 | 0 | { |
54 | 0 | // As with AddPausePending, we'd like to assert that |
55 | 0 | // IsWaitingToPlay(aAnimation) is false but there are some circumstances |
56 | 0 | // where this can be true. Fortunately adding the animation to both pending |
57 | 0 | // sets should be harmless. |
58 | 0 | AddPending(aAnimation, mPausePendingSet); |
59 | 0 | } |
60 | | void RemovePausePending(dom::Animation& aAnimation) |
61 | 0 | { |
62 | 0 | RemovePending(aAnimation, mPausePendingSet); |
63 | 0 | } |
64 | | bool IsWaitingToPause(const dom::Animation& aAnimation) const |
65 | 0 | { |
66 | 0 | return IsWaiting(aAnimation, mPausePendingSet); |
67 | 0 | } |
68 | | |
69 | | void TriggerPendingAnimationsOnNextTick(const TimeStamp& aReadyTime); |
70 | | void TriggerPendingAnimationsNow(); |
71 | 0 | bool HasPendingAnimations() const { |
72 | 0 | return mPlayPendingSet.Count() > 0 || mPausePendingSet.Count() > 0; |
73 | 0 | } |
74 | | |
75 | | /** |
76 | | * Looks amongst the set of play-pending animations, and, if there are |
77 | | * animations that affect geometric properties, notifies all play-pending |
78 | | * animations so that they can be synchronized, if needed. |
79 | | */ |
80 | | void MarkAnimationsThatMightNeedSynchronization(); |
81 | | |
82 | | private: |
83 | 0 | ~PendingAnimationTracker() { } |
84 | | |
85 | | bool HasPlayPendingGeometricAnimations(); |
86 | | void EnsurePaintIsScheduled(); |
87 | | |
88 | | typedef nsTHashtable<nsRefPtrHashKey<dom::Animation>> AnimationSet; |
89 | | |
90 | | void AddPending(dom::Animation& aAnimation, AnimationSet& aSet); |
91 | | void RemovePending(dom::Animation& aAnimation, AnimationSet& aSet); |
92 | | bool IsWaiting(const dom::Animation& aAnimation, |
93 | | const AnimationSet& aSet) const; |
94 | | |
95 | | AnimationSet mPlayPendingSet; |
96 | | AnimationSet mPausePendingSet; |
97 | | nsCOMPtr<nsIDocument> mDocument; |
98 | | |
99 | | enum class CheckState { |
100 | | Indeterminate, |
101 | | Absent, |
102 | | Present |
103 | | }; |
104 | | CheckState mHasPlayPendingGeometricAnimations = CheckState::Indeterminate; |
105 | | }; |
106 | | |
107 | | } // namespace mozilla |
108 | | |
109 | | #endif // mozilla_dom_PendingAnimationTracker_h |