/work/obj-fuzz/dist/include/mozilla/dom/Gamepad.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
5 | | * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef mozilla_dom_gamepad_Gamepad_h |
8 | | #define mozilla_dom_gamepad_Gamepad_h |
9 | | |
10 | | #include "mozilla/ErrorResult.h" |
11 | | #include "mozilla/dom/GamepadBinding.h" |
12 | | #include "mozilla/dom/GamepadButton.h" |
13 | | #include "mozilla/dom/GamepadPose.h" |
14 | | #include "mozilla/dom/GamepadHapticActuator.h" |
15 | | #include "mozilla/dom/Performance.h" |
16 | | #include <stdint.h> |
17 | | #include "nsCOMPtr.h" |
18 | | #include "nsString.h" |
19 | | #include "nsTArray.h" |
20 | | #include "nsWrapperCache.h" |
21 | | |
22 | | namespace mozilla { |
23 | | namespace dom { |
24 | | |
25 | | // Per spec: |
26 | | // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping |
27 | | const int kStandardGamepadButtons = 17; |
28 | | const int kStandardGamepadAxes = 4; |
29 | | |
30 | | const int kButtonLeftTrigger = 6; |
31 | | const int kButtonRightTrigger = 7; |
32 | | |
33 | | const int kLeftStickXAxis = 0; |
34 | | const int kLeftStickYAxis = 1; |
35 | | const int kRightStickXAxis = 2; |
36 | | const int kRightStickYAxis = 3; |
37 | | |
38 | | |
39 | | class Gamepad final : public nsISupports, |
40 | | public nsWrapperCache |
41 | | { |
42 | | public: |
43 | | Gamepad(nsISupports* aParent, |
44 | | const nsAString& aID, uint32_t aIndex, |
45 | | uint32_t aHashKey, |
46 | | GamepadMappingType aMapping, GamepadHand aHand, |
47 | | uint32_t aDisplayID, uint32_t aNumButtons, |
48 | | uint32_t aNumAxes, uint32_t aNumHaptics); |
49 | | |
50 | | NS_DECL_CYCLE_COLLECTING_ISUPPORTS |
51 | | NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) |
52 | | |
53 | | void SetConnected(bool aConnected); |
54 | | void SetButton(uint32_t aButton, bool aPressed, |
55 | | bool aTouched, double aValue); |
56 | | void SetAxis(uint32_t aAxis, double aValue); |
57 | | void SetIndex(uint32_t aIndex); |
58 | | void SetPose(const GamepadPoseState& aPose); |
59 | | void SetHand(GamepadHand aHand); |
60 | | |
61 | | // Make the state of this gamepad equivalent to other. |
62 | | void SyncState(Gamepad* aOther); |
63 | | |
64 | | // Return a new Gamepad containing the same data as this object, |
65 | | // parented to aParent. |
66 | | already_AddRefed<Gamepad> Clone(nsISupports* aParent); |
67 | | |
68 | | nsISupports* GetParentObject() const |
69 | 0 | { |
70 | 0 | return mParent; |
71 | 0 | } |
72 | | |
73 | | virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override; |
74 | | |
75 | | void GetId(nsAString& aID) const |
76 | 0 | { |
77 | 0 | aID = mID; |
78 | 0 | } |
79 | | |
80 | | DOMHighResTimeStamp Timestamp() const |
81 | 0 | { |
82 | 0 | return mTimestamp; |
83 | 0 | } |
84 | | |
85 | | GamepadMappingType Mapping() |
86 | 0 | { |
87 | 0 | return mMapping; |
88 | 0 | } |
89 | | |
90 | | uint32_t DisplayId() const |
91 | 0 | { |
92 | 0 | return mDisplayId; |
93 | 0 | } |
94 | | |
95 | | GamepadHand Hand() |
96 | 0 | { |
97 | 0 | return mHand; |
98 | 0 | } |
99 | | |
100 | | bool Connected() const |
101 | 0 | { |
102 | 0 | return mConnected; |
103 | 0 | } |
104 | | |
105 | | uint32_t Index() const |
106 | 0 | { |
107 | 0 | return mIndex; |
108 | 0 | } |
109 | | |
110 | | uint32_t HashKey() const |
111 | 0 | { |
112 | 0 | return mHashKey; |
113 | 0 | } |
114 | | |
115 | | void GetButtons(nsTArray<RefPtr<GamepadButton>>& aButtons) const |
116 | 0 | { |
117 | 0 | aButtons = mButtons; |
118 | 0 | } |
119 | | |
120 | | void GetAxes(nsTArray<double>& aAxes) const |
121 | 0 | { |
122 | 0 | aAxes = mAxes; |
123 | 0 | } |
124 | | |
125 | | GamepadPose* GetPose() const |
126 | 0 | { |
127 | 0 | return mPose; |
128 | 0 | } |
129 | | |
130 | | void GetHapticActuators(nsTArray<RefPtr<GamepadHapticActuator>>& aHapticActuators) const |
131 | 0 | { |
132 | 0 | aHapticActuators = mHapticActuators; |
133 | 0 | } |
134 | | |
135 | | private: |
136 | 0 | virtual ~Gamepad() {} |
137 | | void UpdateTimestamp(); |
138 | | |
139 | | protected: |
140 | | nsCOMPtr<nsISupports> mParent; |
141 | | nsString mID; |
142 | | uint32_t mIndex; |
143 | | // the gamepad hash key in GamepadManager |
144 | | uint32_t mHashKey; |
145 | | uint32_t mDisplayId; |
146 | | // The mapping in use. |
147 | | GamepadMappingType mMapping; |
148 | | GamepadHand mHand; |
149 | | |
150 | | // true if this gamepad is currently connected. |
151 | | bool mConnected; |
152 | | |
153 | | // Current state of buttons, axes. |
154 | | nsTArray<RefPtr<GamepadButton>> mButtons; |
155 | | nsTArray<double> mAxes; |
156 | | DOMHighResTimeStamp mTimestamp; |
157 | | RefPtr<GamepadPose> mPose; |
158 | | nsTArray<RefPtr<GamepadHapticActuator>> mHapticActuators; |
159 | | }; |
160 | | |
161 | | } // namespace dom |
162 | | } // namespace mozilla |
163 | | |
164 | | #endif // mozilla_dom_gamepad_Gamepad_h |