Coverage Report

Created: 2018-09-25 14:53

/work/obj-fuzz/dist/include/mozilla/dom/GamepadButton.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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 * You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadButton_h
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#define mozilla_dom_gamepad_GamepadButton_h
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#include <stdint.h>
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#include "nsCOMPtr.h"
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#include "nsWrapperCache.h"
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namespace mozilla {
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namespace dom {
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class GamepadButton : public nsISupports,
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                      public nsWrapperCache
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{
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public:
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  explicit GamepadButton(nsISupports* aParent) : mParent(aParent),
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                                                 mValue(0),
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                                                 mPressed(false),
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                                                 mTouched(false)
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  {
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  }
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  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
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  nsISupports* GetParentObject() const
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  {
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    return mParent;
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  }
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  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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  void SetPressed(bool aPressed)
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  {
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    mPressed = aPressed;
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  }
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  void SetTouched(bool aTouched)
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  {
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    mTouched = aTouched;
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  }
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  void SetValue(double aValue)
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  {
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    mValue = aValue;
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  }
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  bool Pressed() const
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  {
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    return mPressed;
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  }
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  bool Touched() const
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  {
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    return mTouched;
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  }
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  double Value() const
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  {
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    return mValue;
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  }
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private:
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  virtual ~GamepadButton() {}
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protected:
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  nsCOMPtr<nsISupports> mParent;
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  double mValue;
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  bool mPressed;
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  bool mTouched;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadButton_h