Coverage Report

Created: 2018-09-25 14:53

/work/obj-fuzz/dist/include/mozilla/dom/GamepadButtonEventBinding.h
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/* THIS FILE IS AUTOGENERATED FROM GamepadButtonEvent.webidl BY Codegen.py - DO NOT EDIT */
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#ifndef mozilla_dom_GamepadButtonEventBinding_h
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#define mozilla_dom_GamepadButtonEventBinding_h
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#include "GamepadEventBinding.h"
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#include "GeckoProfiler.h"
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#include "js/RootingAPI.h"
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#include "jspubtd.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/Gamepad.h"
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#include "mozilla/dom/Nullable.h"
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#include "mozilla/dom/PrototypeList.h"
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namespace mozilla {
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namespace dom {
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class Gamepad;
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class GamepadButtonEvent;
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struct GamepadButtonEventAtoms;
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struct GamepadButtonEventInitAtoms;
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struct NativePropertyHooks;
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class ProtoAndIfaceCache;
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} // namespace dom
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} // namespace mozilla
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namespace mozilla {
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namespace dom {
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struct GamepadButtonEventInit : public GamepadEventInit
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{
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  MOZ_INIT_OUTSIDE_CTOR uint32_t mButton;
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  GamepadButtonEventInit();
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  explicit inline GamepadButtonEventInit(const FastDictionaryInitializer& )
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    : GamepadEventInit(FastDictionaryInitializer())
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  {
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    // Do nothing here; this is used by our "Fast" subclass
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  }
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  explicit inline GamepadButtonEventInit(const GamepadButtonEventInit& aOther)
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  {
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    *this = aOther;
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  }
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  bool
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  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
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  bool
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  Init(const nsAString& aJSON);
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  bool
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  ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;
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  bool
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  ToJSON(nsAString& aJSON) const;
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  void
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  TraceDictionary(JSTracer* trc);
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  inline void
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  TraverseForCC(nsCycleCollectionTraversalCallback& aCallback, uint32_t aFlags)
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  {
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    GamepadEventInit::TraverseForCC(aCallback, aFlags);
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  }
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  inline void
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  UnlinkForCC()
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  {
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    GamepadEventInit::UnlinkForCC();
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  }
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  GamepadButtonEventInit&
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  operator=(const GamepadButtonEventInit& aOther);
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private:
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  static bool
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  InitIds(JSContext* cx, GamepadButtonEventInitAtoms* atomsCache);
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};
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namespace binding_detail {
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struct FastGamepadButtonEventInit : public GamepadButtonEventInit
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{
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  inline FastGamepadButtonEventInit()
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    : GamepadButtonEventInit(FastDictionaryInitializer())
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  {
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    // Doesn't matter what int we pass to the parent constructor
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  }
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};
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} // namespace binding_detail
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namespace GamepadButtonEvent_Binding {
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  typedef mozilla::dom::GamepadButtonEvent NativeType;
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  bool
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  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
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  const JSClass*
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  GetJSClass();
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  bool
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  Wrap(JSContext* aCx, mozilla::dom::GamepadButtonEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
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  template <class T>
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  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
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  {
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    JS::Rooted<JSObject*> reflector(aCx);
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    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
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  }
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  // We declare this as an array so that retrieving a pointer to this
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  // binding's property hooks only requires compile/link-time resolvable
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  // address arithmetic.  Declaring it as a pointer instead would require
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  // doing a run-time load to fetch a pointer to this binding's property
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  // hooks.  And then structures which embedded a pointer to this structure
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  // would require a run-time load for proper initialization, which would
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  // then induce static constructors.  Lots of static constructors.
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  extern const NativePropertyHooks sNativePropertyHooks[];
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  void
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  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
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  inline JS::Handle<JSObject*> GetProtoObjectHandle(JSContext* aCx)
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  {
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    /* Get the interface prototype object for this class.  This will create the
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       object as needed. */
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    return GetPerInterfaceObjectHandle(aCx, prototypes::id::GamepadButtonEvent,
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                                       &CreateInterfaceObjects,
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                                       /* aDefineOnGlobal = */ true);
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  }
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  inline JS::Handle<JSObject*> GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true)
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  {
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    /* Get the interface object for this class.  This will create the object as
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       needed. */
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    return GetPerInterfaceObjectHandle(aCx, constructors::id::GamepadButtonEvent,
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                                       &CreateInterfaceObjects,
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                                       aDefineOnGlobal);
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  }
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  JSObject*
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  GetConstructorObject(JSContext* aCx);
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} // namespace GamepadButtonEvent_Binding
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_GamepadButtonEventBinding_h