Coverage Report

Created: 2018-09-25 14:53

/work/obj-fuzz/dist/include/mozilla/dom/GamepadMessageUtils.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadMessageUtils_h
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#define mozilla_dom_gamepad_GamepadMessageUtils_h
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#include "ipc/IPCMessageUtils.h"
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#include "mozilla/dom/GamepadBinding.h"
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#include "mozilla/dom/GamepadPoseState.h"
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#include "mozilla/dom/GamepadServiceType.h"
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namespace IPC {
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template<>
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struct ParamTraits<mozilla::dom::GamepadMappingType> :
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  public ContiguousEnumSerializer<mozilla::dom::GamepadMappingType,
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                                  mozilla::dom::GamepadMappingType(0),
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                                  mozilla::dom::GamepadMappingType(
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                                  mozilla::dom::GamepadMappingType::EndGuard_)> {};
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template<>
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struct ParamTraits<mozilla::dom::GamepadHand> :
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  public ContiguousEnumSerializer<mozilla::dom::GamepadHand,
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                                  mozilla::dom::GamepadHand(0),
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                                  mozilla::dom::GamepadHand(
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                                  mozilla::dom::GamepadHand::EndGuard_)> {};
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template<>
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struct ParamTraits<mozilla::dom::GamepadServiceType> :
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  public ContiguousEnumSerializer<mozilla::dom::GamepadServiceType,
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                                  mozilla::dom::GamepadServiceType(0),
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                                  mozilla::dom::GamepadServiceType(
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                                  mozilla::dom::GamepadServiceType::NumGamepadServiceType)> {};
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template<>
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struct ParamTraits<mozilla::dom::GamepadCapabilityFlags> :
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  public BitFlagsEnumSerializer<mozilla::dom::GamepadCapabilityFlags,
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                                mozilla::dom::GamepadCapabilityFlags::Cap_All> {};
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template <>
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struct ParamTraits<mozilla::dom::GamepadPoseState>
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{
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  typedef mozilla::dom::GamepadPoseState paramType;
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  static void Write(Message* aMsg, const paramType& aParam)
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0
  {
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    WriteParam(aMsg, aParam.flags);
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    WriteParam(aMsg, aParam.orientation[0]);
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    WriteParam(aMsg, aParam.orientation[1]);
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    WriteParam(aMsg, aParam.orientation[2]);
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    WriteParam(aMsg, aParam.orientation[3]);
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    WriteParam(aMsg, aParam.position[0]);
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    WriteParam(aMsg, aParam.position[1]);
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    WriteParam(aMsg, aParam.position[2]);
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    WriteParam(aMsg, aParam.angularVelocity[0]);
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    WriteParam(aMsg, aParam.angularVelocity[1]);
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    WriteParam(aMsg, aParam.angularVelocity[2]);
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    WriteParam(aMsg, aParam.angularAcceleration[0]);
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    WriteParam(aMsg, aParam.angularAcceleration[1]);
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    WriteParam(aMsg, aParam.angularAcceleration[2]);
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    WriteParam(aMsg, aParam.linearVelocity[0]);
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    WriteParam(aMsg, aParam.linearVelocity[1]);
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    WriteParam(aMsg, aParam.linearVelocity[2]);
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    WriteParam(aMsg, aParam.linearAcceleration[0]);
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    WriteParam(aMsg, aParam.linearAcceleration[1]);
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    WriteParam(aMsg, aParam.linearAcceleration[2]);
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    WriteParam(aMsg, aParam.isPositionValid);
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    WriteParam(aMsg, aParam.isOrientationValid);
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  }
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  static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
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  {
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    if (!ReadParam(aMsg, aIter, &(aResult->flags)) ||
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        !ReadParam(aMsg, aIter, &(aResult->orientation[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->orientation[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->orientation[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->orientation[3])) ||
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        !ReadParam(aMsg, aIter, &(aResult->position[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->position[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->position[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) ||
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        !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2])) ||
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        !ReadParam(aMsg, aIter, &(aResult->isPositionValid)) ||
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        !ReadParam(aMsg, aIter, &(aResult->isOrientationValid))) {
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      return false;
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    }
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    return true;
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  }
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};
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} // namespace IPC
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#endif // mozilla_dom_gamepad_GamepadMessageUtils_h