/work/obj-fuzz/dist/include/mozilla/gfx/BasePoint3D.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef MOZILLA_BASEPOINT3D_H_ |
8 | | #define MOZILLA_BASEPOINT3D_H_ |
9 | | |
10 | | #include "mozilla/Assertions.h" |
11 | | |
12 | | namespace mozilla { |
13 | | namespace gfx { |
14 | | |
15 | | /** |
16 | | * Do not use this class directly. Subclass it, pass that subclass as the |
17 | | * Sub parameter, and only use that subclass. This allows methods to safely |
18 | | * cast 'this' to 'Sub*'. |
19 | | */ |
20 | | template <class T, class Sub> |
21 | | struct BasePoint3D { |
22 | | union { |
23 | | struct { |
24 | | T x, y, z; |
25 | | }; |
26 | | T components[3]; |
27 | | }; |
28 | | |
29 | | // Constructors |
30 | 0 | BasePoint3D() : x(0), y(0), z(0) {} |
31 | 0 | BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {} |
32 | | |
33 | | void MoveTo(T aX, T aY, T aZ) { x = aX; y = aY; z = aZ; } |
34 | | void MoveBy(T aDx, T aDy, T aDz) { x += aDx; y += aDy; z += aDz; } |
35 | | |
36 | | // Note that '=' isn't defined so we'll get the |
37 | | // compiler generated default assignment operator |
38 | | |
39 | 0 | T& operator[](int aIndex) { |
40 | 0 | MOZ_ASSERT(aIndex >= 0 && aIndex <= 2); |
41 | 0 | return *((&x)+aIndex); |
42 | 0 | } |
43 | | |
44 | | const T& operator[](int aIndex) const { |
45 | | MOZ_ASSERT(aIndex >= 0 && aIndex <= 2); |
46 | | return *((&x)+aIndex); |
47 | | } |
48 | | |
49 | 0 | bool operator==(const Sub& aPoint) const { |
50 | 0 | return x == aPoint.x && y == aPoint.y && z == aPoint.z; |
51 | 0 | } |
52 | 0 | bool operator!=(const Sub& aPoint) const { |
53 | 0 | return x != aPoint.x || y != aPoint.y || z != aPoint.z; |
54 | 0 | } |
55 | | |
56 | 0 | Sub operator+(const Sub& aPoint) const { |
57 | 0 | return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z); |
58 | 0 | } |
59 | 0 | Sub operator-(const Sub& aPoint) const { |
60 | 0 | return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z); |
61 | 0 | } |
62 | | Sub& operator+=(const Sub& aPoint) { |
63 | | x += aPoint.x; |
64 | | y += aPoint.y; |
65 | | z += aPoint.z; |
66 | | return *static_cast<Sub*>(this); |
67 | | } |
68 | | Sub& operator-=(const Sub& aPoint) { |
69 | | x -= aPoint.x; |
70 | | y -= aPoint.y; |
71 | | z -= aPoint.z; |
72 | | return *static_cast<Sub*>(this); |
73 | | } |
74 | | |
75 | 0 | Sub operator*(T aScale) const { |
76 | 0 | return Sub(x * aScale, y * aScale, z * aScale); |
77 | 0 | } |
78 | | Sub operator/(T aScale) const { |
79 | | return Sub(x / aScale, y / aScale, z / aScale); |
80 | | } |
81 | | |
82 | 0 | Sub& operator*=(T aScale) { |
83 | 0 | x *= aScale; |
84 | 0 | y *= aScale; |
85 | 0 | z *= aScale; |
86 | 0 | return *static_cast<Sub*>(this); |
87 | 0 | } |
88 | | |
89 | 0 | Sub& operator/=(T aScale) { |
90 | 0 | x /= aScale; |
91 | 0 | y /= aScale; |
92 | 0 | z /= aScale; |
93 | 0 | return *static_cast<Sub*>(this); |
94 | 0 | } |
95 | | |
96 | 0 | Sub operator-() const { |
97 | 0 | return Sub(-x, -y, -z); |
98 | 0 | } |
99 | | |
100 | 0 | Sub CrossProduct(const Sub& aPoint) const { |
101 | 0 | return Sub(y * aPoint.z - aPoint.y * z, |
102 | 0 | z * aPoint.x - aPoint.z * x, |
103 | 0 | x * aPoint.y - aPoint.x * y); |
104 | 0 | } |
105 | | |
106 | 0 | T DotProduct(const Sub& aPoint) const { |
107 | 0 | return x * aPoint.x + y * aPoint.y + z * aPoint.z; |
108 | 0 | } |
109 | | |
110 | 0 | T Length() const { |
111 | 0 | return sqrt(x*x + y*y + z*z); |
112 | 0 | } |
113 | | |
114 | | // Invalid for points with distance from origin of 0. |
115 | 0 | void Normalize() { |
116 | 0 | *this /= Length(); |
117 | 0 | } |
118 | | |
119 | 0 | void RobustNormalize() { |
120 | 0 | // If the distance is infinite, we scale it by 1/(the maximum value of T) |
121 | 0 | // before doing normalization, so we can avoid getting a zero point. |
122 | 0 | T length = Length(); |
123 | 0 | if (mozilla::IsInfinite(length)) { |
124 | 0 | *this /= std::numeric_limits<T>::max(); |
125 | 0 | length = Length(); |
126 | 0 | } |
127 | 0 |
|
128 | 0 | *this /= length; |
129 | 0 | } |
130 | | |
131 | | friend std::ostream& operator<<(std::ostream& stream, const BasePoint3D<T, Sub>& aPoint) { |
132 | | return stream << '(' << aPoint.x << ',' << aPoint.y << ',' << aPoint.z << ')'; |
133 | | } |
134 | | }; |
135 | | |
136 | | } // namespace gfx |
137 | | } // namespace mozilla |
138 | | |
139 | | #endif /* MOZILLA_BASEPOINT3D_H_ */ |