/work/obj-fuzz/dom/bindings/GamepadButtonEventBinding.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* THIS FILE IS AUTOGENERATED FROM GamepadButtonEvent.webidl BY Codegen.py - DO NOT EDIT */ |
2 | | |
3 | | #include "AtomList.h" |
4 | | #include "GamepadButtonEventBinding.h" |
5 | | #include "GamepadEventBinding.h" |
6 | | #include "WrapperFactory.h" |
7 | | #include "mozilla/OwningNonNull.h" |
8 | | #include "mozilla/Preferences.h" |
9 | | #include "mozilla/dom/BindingUtils.h" |
10 | | #include "mozilla/dom/DOMJSClass.h" |
11 | | #include "mozilla/dom/GamepadButtonEvent.h" |
12 | | #include "mozilla/dom/NonRefcountedDOMObject.h" |
13 | | #include "mozilla/dom/PrimitiveConversions.h" |
14 | | #include "mozilla/dom/ScriptSettings.h" |
15 | | #include "mozilla/dom/SimpleGlobalObject.h" |
16 | | #include "mozilla/dom/XrayExpandoClass.h" |
17 | | |
18 | | namespace mozilla { |
19 | | namespace dom { |
20 | | |
21 | | namespace binding_detail {}; // Just to make sure it's known as a namespace |
22 | | using namespace mozilla::dom::binding_detail; |
23 | | |
24 | | |
25 | | |
26 | | GamepadButtonEventInit::GamepadButtonEventInit() |
27 | | : GamepadEventInit(FastDictionaryInitializer()) |
28 | 0 | { |
29 | 0 | // Safe to pass a null context if we pass a null value |
30 | 0 | Init(nullptr, JS::NullHandleValue); |
31 | 0 | } |
32 | | |
33 | | |
34 | | |
35 | | bool |
36 | | GamepadButtonEventInit::InitIds(JSContext* cx, GamepadButtonEventInitAtoms* atomsCache) |
37 | 0 | { |
38 | 0 | MOZ_ASSERT(!*reinterpret_cast<jsid**>(atomsCache)); |
39 | 0 |
|
40 | 0 | // Initialize these in reverse order so that any failure leaves the first one |
41 | 0 | // uninitialized. |
42 | 0 | if (!atomsCache->button_id.init(cx, "button")) { |
43 | 0 | return false; |
44 | 0 | } |
45 | 0 | return true; |
46 | 0 | } |
47 | | |
48 | | bool |
49 | | GamepadButtonEventInit::Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription, bool passedToJSImpl) |
50 | 0 | { |
51 | 0 | // Passing a null JSContext is OK only if we're initing from null, |
52 | 0 | // Since in that case we will not have to do any property gets |
53 | 0 | // Also evaluate isNullOrUndefined in order to avoid false-positive |
54 | 0 | // checkers by static analysis tools |
55 | 0 | MOZ_ASSERT_IF(!cx, val.isNull() && val.isNullOrUndefined()); |
56 | 0 | GamepadButtonEventInitAtoms* atomsCache = nullptr; |
57 | 0 | if (cx) { |
58 | 0 | atomsCache = GetAtomCache<GamepadButtonEventInitAtoms>(cx); |
59 | 0 | if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) { |
60 | 0 | return false; |
61 | 0 | } |
62 | 0 | } |
63 | 0 | |
64 | 0 | // Per spec, we init the parent's members first |
65 | 0 | if (!GamepadEventInit::Init(cx, val)) { |
66 | 0 | return false; |
67 | 0 | } |
68 | 0 | |
69 | 0 | bool isNull = val.isNullOrUndefined(); |
70 | 0 | // We only need these if !isNull, in which case we have |cx|. |
71 | 0 | Maybe<JS::Rooted<JSObject *> > object; |
72 | 0 | Maybe<JS::Rooted<JS::Value> > temp; |
73 | 0 | if (!isNull) { |
74 | 0 | MOZ_ASSERT(cx); |
75 | 0 | object.emplace(cx, &val.toObject()); |
76 | 0 | temp.emplace(cx); |
77 | 0 | } |
78 | 0 | if (!isNull) { |
79 | 0 | if (!JS_GetPropertyById(cx, *object, atomsCache->button_id, temp.ptr())) { |
80 | 0 | return false; |
81 | 0 | } |
82 | 0 | } |
83 | 0 | if (!isNull && !temp->isUndefined()) { |
84 | 0 | if (!ValueToPrimitive<uint32_t, eDefault>(cx, temp.ref(), &mButton)) { |
85 | 0 | return false; |
86 | 0 | } |
87 | 0 | } else { |
88 | 0 | mButton = 0U; |
89 | 0 | } |
90 | 0 | mIsAnyMemberPresent = true; |
91 | 0 | return true; |
92 | 0 | } |
93 | | |
94 | | bool |
95 | | GamepadButtonEventInit::Init(const nsAString& aJSON) |
96 | 0 | { |
97 | 0 | AutoJSAPI jsapi; |
98 | 0 | JSObject* cleanGlobal = SimpleGlobalObject::Create(SimpleGlobalObject::GlobalType::BindingDetail); |
99 | 0 | if (!cleanGlobal) { |
100 | 0 | return false; |
101 | 0 | } |
102 | 0 | if (!jsapi.Init(cleanGlobal)) { |
103 | 0 | return false; |
104 | 0 | } |
105 | 0 | JSContext* cx = jsapi.cx(); |
106 | 0 | JS::Rooted<JS::Value> json(cx); |
107 | 0 | bool ok = ParseJSON(cx, aJSON, &json); |
108 | 0 | NS_ENSURE_TRUE(ok, false); |
109 | 0 | return Init(cx, json); |
110 | 0 | } |
111 | | |
112 | | bool |
113 | | GamepadButtonEventInit::ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const |
114 | 0 | { |
115 | 0 | GamepadButtonEventInitAtoms* atomsCache = GetAtomCache<GamepadButtonEventInitAtoms>(cx); |
116 | 0 | if (!*reinterpret_cast<jsid**>(atomsCache) && !InitIds(cx, atomsCache)) { |
117 | 0 | return false; |
118 | 0 | } |
119 | 0 | |
120 | 0 | // Per spec, we define the parent's members first |
121 | 0 | if (!GamepadEventInit::ToObjectInternal(cx, rval)) { |
122 | 0 | return false; |
123 | 0 | } |
124 | 0 | JS::Rooted<JSObject*> obj(cx, &rval.toObject()); |
125 | 0 |
|
126 | 0 | do { |
127 | 0 | // block for our 'break' successCode and scope for 'temp' and 'currentValue' |
128 | 0 | JS::Rooted<JS::Value> temp(cx); |
129 | 0 | uint32_t const & currentValue = mButton; |
130 | 0 | temp.setNumber(currentValue); |
131 | 0 | if (!JS_DefinePropertyById(cx, obj, atomsCache->button_id, temp, JSPROP_ENUMERATE)) { |
132 | 0 | return false; |
133 | 0 | } |
134 | 0 | break; |
135 | 0 | } while(false); |
136 | 0 |
|
137 | 0 | return true; |
138 | 0 | } |
139 | | |
140 | | bool |
141 | | GamepadButtonEventInit::ToJSON(nsAString& aJSON) const |
142 | 0 | { |
143 | 0 | AutoJSAPI jsapi; |
144 | 0 | jsapi.Init(); |
145 | 0 | JSContext *cx = jsapi.cx(); |
146 | 0 | // It's safe to use UnprivilegedJunkScopeOrWorkerGlobal here |
147 | 0 | // because we'll only be creating objects, in ways that have no |
148 | 0 | // side-effects, followed by a call to JS::ToJSONMaybeSafely, |
149 | 0 | // which likewise guarantees no side-effects for the sorts of |
150 | 0 | // things we will pass it. |
151 | 0 | JSAutoRealm ar(cx, UnprivilegedJunkScopeOrWorkerGlobal()); |
152 | 0 | JS::Rooted<JS::Value> val(cx); |
153 | 0 | if (!ToObjectInternal(cx, &val)) { |
154 | 0 | return false; |
155 | 0 | } |
156 | 0 | JS::Rooted<JSObject*> obj(cx, &val.toObject()); |
157 | 0 | return StringifyToJSON(cx, obj, aJSON); |
158 | 0 | } |
159 | | |
160 | | void |
161 | | GamepadButtonEventInit::TraceDictionary(JSTracer* trc) |
162 | 0 | { |
163 | 0 | GamepadEventInit::TraceDictionary(trc); |
164 | 0 | } |
165 | | |
166 | | |
167 | | |
168 | | GamepadButtonEventInit& |
169 | | GamepadButtonEventInit::operator=(const GamepadButtonEventInit& aOther) |
170 | 0 | { |
171 | 0 | GamepadEventInit::operator=(aOther); |
172 | 0 | mButton = aOther.mButton; |
173 | 0 | return *this; |
174 | 0 | } |
175 | | |
176 | | namespace binding_detail { |
177 | | } // namespace binding_detail |
178 | | |
179 | | |
180 | | namespace GamepadButtonEvent_Binding { |
181 | | |
182 | | static_assert(IsRefcounted<NativeType>::value == IsRefcounted<GamepadEvent_Binding::NativeType>::value, |
183 | | "Can't inherit from an interface with a different ownership model."); |
184 | | |
185 | | MOZ_CAN_RUN_SCRIPT static bool |
186 | | get_button(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadButtonEvent* self, JSJitGetterCallArgs args) |
187 | 0 | { |
188 | 0 | AUTO_PROFILER_LABEL_FAST("get GamepadButtonEvent.button", DOM, cx); |
189 | 0 |
|
190 | 0 | uint32_t result(self->Button()); |
191 | 0 | MOZ_ASSERT(!JS_IsExceptionPending(cx)); |
192 | 0 | args.rval().setNumber(result); |
193 | 0 | return true; |
194 | 0 | } |
195 | | |
196 | | static const JSJitInfo button_getterinfo = { |
197 | | { (JSJitGetterOp)get_button }, |
198 | | { prototypes::id::GamepadButtonEvent }, |
199 | | { PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth }, |
200 | | JSJitInfo::Getter, |
201 | | JSJitInfo::AliasEverything, /* aliasSet. Not relevant for setters. */ |
202 | | JSVAL_TYPE_DOUBLE, /* returnType. Not relevant for setters. */ |
203 | | true, /* isInfallible. False in setters. */ |
204 | | false, /* isMovable. Not relevant for setters. */ |
205 | | false, /* isEliminatable. Not relevant for setters. */ |
206 | | false, /* isAlwaysInSlot. Only relevant for getters. */ |
207 | | false, /* isLazilyCachedInSlot. Only relevant for getters. */ |
208 | | false, /* isTypedMethod. Only relevant for methods. */ |
209 | | 0 /* Reserved slot index, if we're stored in a slot, else 0. */ |
210 | | }; |
211 | | static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit"); |
212 | | static_assert(0 < 1, "There is no slot for us"); |
213 | | |
214 | | MOZ_CAN_RUN_SCRIPT static bool |
215 | | get_isTrusted(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadButtonEvent* self, JSJitGetterCallArgs args) |
216 | 0 | { |
217 | 0 | AUTO_PROFILER_LABEL_FAST("get GamepadButtonEvent.isTrusted", DOM, cx); |
218 | 0 |
|
219 | 0 | bool result(self->IsTrusted()); |
220 | 0 | MOZ_ASSERT(!JS_IsExceptionPending(cx)); |
221 | 0 | args.rval().setBoolean(result); |
222 | 0 | return true; |
223 | 0 | } |
224 | | |
225 | | static const JSJitInfo isTrusted_getterinfo = { |
226 | | { (JSJitGetterOp)get_isTrusted }, |
227 | | { prototypes::id::GamepadButtonEvent }, |
228 | | { PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth }, |
229 | | JSJitInfo::Getter, |
230 | | JSJitInfo::AliasDOMSets, /* aliasSet. Not relevant for setters. */ |
231 | | JSVAL_TYPE_BOOLEAN, /* returnType. Not relevant for setters. */ |
232 | | true, /* isInfallible. False in setters. */ |
233 | | true, /* isMovable. Not relevant for setters. */ |
234 | | true, /* isEliminatable. Not relevant for setters. */ |
235 | | false, /* isAlwaysInSlot. Only relevant for getters. */ |
236 | | false, /* isLazilyCachedInSlot. Only relevant for getters. */ |
237 | | false, /* isTypedMethod. Only relevant for methods. */ |
238 | | 0 /* Reserved slot index, if we're stored in a slot, else 0. */ |
239 | | }; |
240 | | static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit"); |
241 | | static_assert(0 < 1, "There is no slot for us"); |
242 | | |
243 | | static bool |
244 | | _addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val) |
245 | 0 | { |
246 | 0 | mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj); |
247 | 0 | // We don't want to preserve if we don't have a wrapper, and we |
248 | 0 | // obviously can't preserve if we're not initialized. |
249 | 0 | if (self && self->GetWrapperPreserveColor()) { |
250 | 0 | PreserveWrapper(self); |
251 | 0 | } |
252 | 0 | return true; |
253 | 0 | } |
254 | | |
255 | | static void |
256 | | _finalize(js::FreeOp* fop, JSObject* obj) |
257 | 0 | { |
258 | 0 | mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj); |
259 | 0 | if (self) { |
260 | 0 | ClearWrapper(self, self, obj); |
261 | 0 | AddForDeferredFinalization<mozilla::dom::GamepadButtonEvent>(self); |
262 | 0 | } |
263 | 0 | } |
264 | | |
265 | | static size_t |
266 | | _objectMoved(JSObject* obj, JSObject* old) |
267 | 0 | { |
268 | 0 | mozilla::dom::GamepadButtonEvent* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadButtonEvent>(obj); |
269 | 0 | if (self) { |
270 | 0 | UpdateWrapper(self, self, obj, old); |
271 | 0 | } |
272 | 0 |
|
273 | 0 | return 0; |
274 | 0 | } |
275 | | |
276 | | // We deliberately use brace-elision to make Visual Studio produce better initalization code. |
277 | | #if defined(__clang__) |
278 | | #pragma clang diagnostic push |
279 | | #pragma clang diagnostic ignored "-Wmissing-braces" |
280 | | #endif |
281 | | static const JSPropertySpec sAttributes_specs[] = { |
282 | | { "button", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &button_getterinfo, nullptr, nullptr }, |
283 | | { nullptr, 0, nullptr, nullptr, nullptr, nullptr } |
284 | | }; |
285 | | #if defined(__clang__) |
286 | | #pragma clang diagnostic pop |
287 | | #endif |
288 | | |
289 | | |
290 | | static const Prefable<const JSPropertySpec> sAttributes[] = { |
291 | | { nullptr, &sAttributes_specs[0] }, |
292 | | { nullptr, nullptr } |
293 | | }; |
294 | | |
295 | | static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX, |
296 | | "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)"); |
297 | | static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX, |
298 | | "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)"); |
299 | | |
300 | | // We deliberately use brace-elision to make Visual Studio produce better initalization code. |
301 | | #if defined(__clang__) |
302 | | #pragma clang diagnostic push |
303 | | #pragma clang diagnostic ignored "-Wmissing-braces" |
304 | | #endif |
305 | | static const JSPropertySpec sUnforgeableAttributes_specs[] = { |
306 | | { "isTrusted", JSPROP_ENUMERATE | JSPROP_PERMANENT, GenericGetter<NormalThisPolicy, ThrowExceptions>, &isTrusted_getterinfo, nullptr, nullptr }, |
307 | | { nullptr, 0, nullptr, nullptr, nullptr, nullptr } |
308 | | }; |
309 | | #if defined(__clang__) |
310 | | #pragma clang diagnostic pop |
311 | | #endif |
312 | | |
313 | | |
314 | | static const Prefable<const JSPropertySpec> sUnforgeableAttributes[] = { |
315 | | { nullptr, &sUnforgeableAttributes_specs[0] }, |
316 | | { nullptr, nullptr } |
317 | | }; |
318 | | |
319 | | static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX, |
320 | | "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)"); |
321 | | static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX, |
322 | | "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)"); |
323 | | |
324 | | |
325 | | static uint16_t sNativeProperties_sortedPropertyIndices[2]; |
326 | | static PropertyInfo sNativeProperties_propertyInfos[2]; |
327 | | |
328 | | static const NativePropertiesN<2> sNativeProperties = { |
329 | | false, 0, |
330 | | false, 0, |
331 | | false, 0, |
332 | | true, 0 /* sAttributes */, |
333 | | false, 0, |
334 | | true, 1 /* sUnforgeableAttributes */, |
335 | | false, 0, |
336 | | -1, |
337 | | 2, |
338 | | sNativeProperties_sortedPropertyIndices, |
339 | | { |
340 | | { sAttributes, &sNativeProperties_propertyInfos[0] }, |
341 | | { sUnforgeableAttributes, &sNativeProperties_propertyInfos[1] } |
342 | | } |
343 | | }; |
344 | | static_assert(2 < 1ull << CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount), |
345 | | "We have a property info count that is oversized"); |
346 | | |
347 | | static bool |
348 | | _constructor(JSContext* cx, unsigned argc, JS::Value* vp) |
349 | 0 | { |
350 | 0 | AUTO_PROFILER_LABEL_FAST("GamepadButtonEvent constructor", DOM, cx); |
351 | 0 |
|
352 | 0 | JS::CallArgs args = JS::CallArgsFromVp(argc, vp); |
353 | 0 | JS::Rooted<JSObject*> obj(cx, &args.callee()); |
354 | 0 | if (!args.isConstructing()) { |
355 | 0 | // XXXbz wish I could get the name from the callee instead of |
356 | 0 | // Adding more relocations |
357 | 0 | return ThrowConstructorWithoutNew(cx, "GamepadButtonEvent"); |
358 | 0 | } |
359 | 0 | |
360 | 0 | JS::Rooted<JSObject*> desiredProto(cx); |
361 | 0 | if (!GetDesiredProto(cx, args, &desiredProto)) { |
362 | 0 | return false; |
363 | 0 | } |
364 | 0 | |
365 | 0 | if (MOZ_UNLIKELY(args.length() < 1)) { |
366 | 0 | return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, "GamepadButtonEvent"); |
367 | 0 | } |
368 | 0 | GlobalObject global(cx, obj); |
369 | 0 | if (global.Failed()) { |
370 | 0 | return false; |
371 | 0 | } |
372 | 0 | |
373 | 0 | bool objIsXray = xpc::WrapperFactory::IsXrayWrapper(obj); |
374 | 0 | binding_detail::FakeString arg0; |
375 | 0 | if (!ConvertJSValueToString(cx, args[0], eStringify, eStringify, arg0)) { |
376 | 0 | return false; |
377 | 0 | } |
378 | 0 | binding_detail::FastGamepadButtonEventInit arg1; |
379 | 0 | if (!arg1.Init(cx, (args.hasDefined(1)) ? args[1] : JS::NullHandleValue, "Argument 2 of GamepadButtonEvent.constructor", false)) { |
380 | 0 | return false; |
381 | 0 | } |
382 | 0 | Maybe<JSAutoRealm> ar; |
383 | 0 | if (objIsXray) { |
384 | 0 | obj = js::CheckedUnwrap(obj); |
385 | 0 | if (!obj) { |
386 | 0 | return false; |
387 | 0 | } |
388 | 0 | ar.emplace(cx, obj); |
389 | 0 | if (!JS_WrapObject(cx, &desiredProto)) { |
390 | 0 | return false; |
391 | 0 | } |
392 | 0 | } |
393 | 0 | FastErrorResult rv; |
394 | 0 | auto result(StrongOrRawPtr<mozilla::dom::GamepadButtonEvent>(mozilla::dom::GamepadButtonEvent::Constructor(global, NonNullHelper(Constify(arg0)), Constify(arg1), rv))); |
395 | 0 | if (MOZ_UNLIKELY(rv.MaybeSetPendingException(cx))) { |
396 | 0 | return false; |
397 | 0 | } |
398 | 0 | MOZ_ASSERT(!JS_IsExceptionPending(cx)); |
399 | 0 | static_assert(!IsPointer<decltype(result)>::value, |
400 | 0 | "NewObject implies that we need to keep the object alive with a strong reference."); |
401 | 0 | if (!GetOrCreateDOMReflector(cx, result, args.rval(), desiredProto)) { |
402 | 0 | MOZ_ASSERT(JS_IsExceptionPending(cx)); |
403 | 0 | return false; |
404 | 0 | } |
405 | 0 | return true; |
406 | 0 | } |
407 | | |
408 | | static const js::ClassOps sInterfaceObjectClassOps = { |
409 | | nullptr, /* addProperty */ |
410 | | nullptr, /* delProperty */ |
411 | | nullptr, /* enumerate */ |
412 | | nullptr, /* newEnumerate */ |
413 | | nullptr, /* resolve */ |
414 | | nullptr, /* mayResolve */ |
415 | | nullptr, /* finalize */ |
416 | | _constructor, /* call */ |
417 | | nullptr, /* hasInstance */ |
418 | | _constructor, /* construct */ |
419 | | nullptr, /* trace */ |
420 | | }; |
421 | | |
422 | | static const DOMIfaceAndProtoJSClass sInterfaceObjectClass = { |
423 | | { |
424 | | "Function", |
425 | | JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_SLOTS_BASE), |
426 | | &sInterfaceObjectClassOps, |
427 | | JS_NULL_CLASS_SPEC, |
428 | | JS_NULL_CLASS_EXT, |
429 | | &sInterfaceObjectClassObjectOps |
430 | | }, |
431 | | eInterface, |
432 | | true, |
433 | | prototypes::id::GamepadButtonEvent, |
434 | | PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth, |
435 | | sNativePropertyHooks, |
436 | | "function GamepadButtonEvent() {\n [native code]\n}", |
437 | | GamepadEvent_Binding::GetConstructorObject |
438 | | }; |
439 | | |
440 | | static const DOMIfaceAndProtoJSClass sPrototypeClass = { |
441 | | { |
442 | | "GamepadButtonEventPrototype", |
443 | | JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE + 1 /* slot for the JSObject holding the unforgeable properties */), |
444 | | JS_NULL_CLASS_OPS, |
445 | | JS_NULL_CLASS_SPEC, |
446 | | JS_NULL_CLASS_EXT, |
447 | | JS_NULL_OBJECT_OPS |
448 | | }, |
449 | | eInterfacePrototype, |
450 | | false, |
451 | | prototypes::id::GamepadButtonEvent, |
452 | | PrototypeTraits<prototypes::id::GamepadButtonEvent>::Depth, |
453 | | sNativePropertyHooks, |
454 | | "[object GamepadButtonEventPrototype]", |
455 | | GamepadEvent_Binding::GetProtoObject |
456 | | }; |
457 | | |
458 | | bool |
459 | | ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj) |
460 | 0 | { |
461 | 0 | static bool sPrefValue; |
462 | 0 | static bool sPrefCacheSetUp = false; |
463 | 0 | if (!sPrefCacheSetUp) { |
464 | 0 | sPrefCacheSetUp = true; |
465 | 0 | Preferences::AddBoolVarCache(&sPrefValue, "dom.gamepad.non_standard_events.enabled"); |
466 | 0 | } |
467 | 0 |
|
468 | 0 | return sPrefValue; |
469 | 0 | } |
470 | | |
471 | | static const js::ClassOps sClassOps = { |
472 | | _addProperty, /* addProperty */ |
473 | | nullptr, /* delProperty */ |
474 | | nullptr, /* enumerate */ |
475 | | nullptr, /* newEnumerate */ |
476 | | nullptr, /* resolve */ |
477 | | nullptr, /* mayResolve */ |
478 | | _finalize, /* finalize */ |
479 | | nullptr, /* call */ |
480 | | nullptr, /* hasInstance */ |
481 | | nullptr, /* construct */ |
482 | | nullptr, /* trace */ |
483 | | }; |
484 | | |
485 | | static const js::ClassExtension sClassExtension = { |
486 | | nullptr, /* weakmapKeyDelegateOp */ |
487 | | _objectMoved /* objectMovedOp */ |
488 | | }; |
489 | | |
490 | | static const DOMJSClass sClass = { |
491 | | { "GamepadButtonEvent", |
492 | | JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1) | JSCLASS_SKIP_NURSERY_FINALIZE, |
493 | | &sClassOps, |
494 | | JS_NULL_CLASS_SPEC, |
495 | | &sClassExtension, |
496 | | JS_NULL_OBJECT_OPS |
497 | | }, |
498 | | { prototypes::id::Event, prototypes::id::GamepadEvent, prototypes::id::GamepadButtonEvent, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count }, |
499 | | IsBaseOf<nsISupports, mozilla::dom::GamepadButtonEvent >::value, |
500 | | sNativePropertyHooks, |
501 | | FindAssociatedGlobalForNative<mozilla::dom::GamepadButtonEvent>::Get, |
502 | | GetProtoObjectHandle, |
503 | | GetCCParticipant<mozilla::dom::GamepadButtonEvent>::Get() |
504 | | }; |
505 | | static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS, |
506 | | "Must have the right minimal number of reserved slots."); |
507 | | static_assert(1 >= 1, |
508 | | "Must have enough reserved slots."); |
509 | | |
510 | | const JSClass* |
511 | | GetJSClass() |
512 | 0 | { |
513 | 0 | return sClass.ToJSClass(); |
514 | 0 | } |
515 | | |
516 | | bool |
517 | | Wrap(JSContext* aCx, mozilla::dom::GamepadButtonEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector) |
518 | 0 | { |
519 | 0 | static_assert(!IsBaseOf<NonRefcountedDOMObject, mozilla::dom::GamepadButtonEvent>::value, |
520 | 0 | "Shouldn't have wrappercached things that are not refcounted."); |
521 | 0 | MOZ_ASSERT(static_cast<mozilla::dom::GamepadButtonEvent*>(aObject) == |
522 | 0 | reinterpret_cast<mozilla::dom::GamepadButtonEvent*>(aObject), |
523 | 0 | "Multiple inheritance for mozilla::dom::GamepadButtonEvent is broken."); |
524 | 0 | MOZ_ASSERT(static_cast<mozilla::dom::GamepadEvent*>(aObject) == |
525 | 0 | reinterpret_cast<mozilla::dom::GamepadEvent*>(aObject), |
526 | 0 | "Multiple inheritance for mozilla::dom::GamepadEvent is broken."); |
527 | 0 | MOZ_ASSERT(static_cast<mozilla::dom::Event*>(aObject) == |
528 | 0 | reinterpret_cast<mozilla::dom::Event*>(aObject), |
529 | 0 | "Multiple inheritance for mozilla::dom::Event is broken."); |
530 | 0 | MOZ_ASSERT(ToSupportsIsCorrect(aObject)); |
531 | 0 | MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx)); |
532 | 0 | MOZ_ASSERT(!aCache->GetWrapper(), |
533 | 0 | "You should probably not be using Wrap() directly; use " |
534 | 0 | "GetOrCreateDOMReflector instead"); |
535 | 0 |
|
536 | 0 | MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache), |
537 | 0 | "nsISupports must be on our primary inheritance chain"); |
538 | 0 |
|
539 | 0 | JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject())); |
540 | 0 | if (!global) { |
541 | 0 | return false; |
542 | 0 | } |
543 | 0 | MOZ_ASSERT(JS_IsGlobalObject(global)); |
544 | 0 | MOZ_ASSERT(JS::ObjectIsNotGray(global)); |
545 | 0 |
|
546 | 0 | // That might have ended up wrapping us already, due to the wonders |
547 | 0 | // of XBL. Check for that, and bail out as needed. |
548 | 0 | aReflector.set(aCache->GetWrapper()); |
549 | 0 | if (aReflector) { |
550 | | #ifdef DEBUG |
551 | | AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto); |
552 | | #endif // DEBUG |
553 | | return true; |
554 | 0 | } |
555 | 0 |
|
556 | 0 | JSAutoRealm ar(aCx, global); |
557 | 0 | JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx); |
558 | 0 | if (!canonicalProto) { |
559 | 0 | return false; |
560 | 0 | } |
561 | 0 | JS::Rooted<JSObject*> proto(aCx); |
562 | 0 | if (aGivenProto) { |
563 | 0 | proto = aGivenProto; |
564 | 0 | // Unfortunately, while aGivenProto was in the compartment of aCx |
565 | 0 | // coming in, we changed compartments to that of "parent" so may need |
566 | 0 | // to wrap the proto here. |
567 | 0 | if (js::GetContextCompartment(aCx) != js::GetObjectCompartment(proto)) { |
568 | 0 | if (!JS_WrapObject(aCx, &proto)) { |
569 | 0 | return false; |
570 | 0 | } |
571 | 0 | } |
572 | 0 | } else { |
573 | 0 | proto = canonicalProto; |
574 | 0 | } |
575 | 0 |
|
576 | 0 | BindingJSObjectCreator<mozilla::dom::GamepadButtonEvent> creator(aCx); |
577 | 0 | creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector); |
578 | 0 | if (!aReflector) { |
579 | 0 | return false; |
580 | 0 | } |
581 | 0 | |
582 | 0 | aCache->SetWrapper(aReflector); |
583 | 0 |
|
584 | 0 | // Important: do unforgeable property setup after we have handed |
585 | 0 | // over ownership of the C++ object to obj as needed, so that if |
586 | 0 | // we fail and it ends up GCed it won't have problems in the |
587 | 0 | // finalizer trying to drop its ownership of the C++ object. |
588 | 0 | JS::Rooted<JSObject*> unforgeableHolder(aCx, |
589 | 0 | &js::GetReservedSlot(canonicalProto, DOM_INTERFACE_PROTO_SLOTS_BASE).toObject()); |
590 | 0 | if (!JS_InitializePropertiesFromCompatibleNativeObject(aCx, aReflector, unforgeableHolder)) { |
591 | 0 | aCache->ReleaseWrapper(aObject); |
592 | 0 | aCache->ClearWrapper(); |
593 | 0 | return false; |
594 | 0 | } |
595 | 0 | creator.InitializationSucceeded(); |
596 | 0 |
|
597 | 0 | MOZ_ASSERT(aCache->GetWrapperPreserveColor() && |
598 | 0 | aCache->GetWrapperPreserveColor() == aReflector); |
599 | 0 | // If proto != canonicalProto, we have to preserve our wrapper; |
600 | 0 | // otherwise we won't be able to properly recreate it later, since |
601 | 0 | // we won't know what proto to use. Note that we don't check |
602 | 0 | // aGivenProto here, since it's entirely possible (and even |
603 | 0 | // somewhat common) to have a non-null aGivenProto which is the |
604 | 0 | // same as canonicalProto. |
605 | 0 | if (proto != canonicalProto) { |
606 | 0 | PreserveWrapper(aObject); |
607 | 0 | } |
608 | 0 |
|
609 | 0 | return true; |
610 | 0 | } |
611 | | |
612 | | const NativePropertyHooks sNativePropertyHooks[] = { { |
613 | | nullptr, |
614 | | nullptr, |
615 | | nullptr, |
616 | | { sNativeProperties.Upcast(), nullptr }, |
617 | | prototypes::id::GamepadButtonEvent, |
618 | | constructors::id::GamepadButtonEvent, |
619 | | GamepadEvent_Binding::sNativePropertyHooks, |
620 | | &DefaultXrayExpandoObjectClass |
621 | | } }; |
622 | | |
623 | | void |
624 | | CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal) |
625 | 0 | { |
626 | 0 | JS::Handle<JSObject*> parentProto(GamepadEvent_Binding::GetProtoObjectHandle(aCx)); |
627 | 0 | if (!parentProto) { |
628 | 0 | return; |
629 | 0 | } |
630 | 0 | |
631 | 0 | JS::Handle<JSObject*> constructorProto(GamepadEvent_Binding::GetConstructorObjectHandle(aCx)); |
632 | 0 | if (!constructorProto) { |
633 | 0 | return; |
634 | 0 | } |
635 | 0 | |
636 | 0 | static bool sIdsInited = false; |
637 | 0 | if (!sIdsInited && NS_IsMainThread()) { |
638 | 0 | if (!InitIds(aCx, sNativeProperties.Upcast())) { |
639 | 0 | return; |
640 | 0 | } |
641 | 0 | sIdsInited = true; |
642 | 0 | } |
643 | 0 |
|
644 | 0 | JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadButtonEvent); |
645 | 0 | JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadButtonEvent); |
646 | 0 | dom::CreateInterfaceObjects(aCx, aGlobal, parentProto, |
647 | 0 | &sPrototypeClass.mBase, protoCache, |
648 | 0 | nullptr, |
649 | 0 | constructorProto, &sInterfaceObjectClass.mBase, 1, nullptr, |
650 | 0 | interfaceCache, |
651 | 0 | sNativeProperties.Upcast(), |
652 | 0 | nullptr, |
653 | 0 | "GamepadButtonEvent", aDefineOnGlobal, |
654 | 0 | nullptr, |
655 | 0 | false); |
656 | 0 |
|
657 | 0 | JS::Rooted<JSObject*> unforgeableHolder(aCx); |
658 | 0 | { |
659 | 0 | JS::Rooted<JSObject*> holderProto(aCx, *protoCache); |
660 | 0 | unforgeableHolder = JS_NewObjectWithoutMetadata(aCx, sClass.ToJSClass(), holderProto); |
661 | 0 | if (!unforgeableHolder) { |
662 | 0 | *protoCache = nullptr; |
663 | 0 | if (interfaceCache) { |
664 | 0 | *interfaceCache = nullptr; |
665 | 0 | } |
666 | 0 | return; |
667 | 0 | } |
668 | 0 | } |
669 | 0 |
|
670 | 0 | if (!DefineUnforgeableAttributes(aCx, unforgeableHolder, sUnforgeableAttributes)) { |
671 | 0 | *protoCache = nullptr; |
672 | 0 | if (interfaceCache) { |
673 | 0 | *interfaceCache = nullptr; |
674 | 0 | } |
675 | 0 | return; |
676 | 0 | } |
677 | 0 |
|
678 | 0 | if (*protoCache) { |
679 | 0 | js::SetReservedSlot(*protoCache, DOM_INTERFACE_PROTO_SLOTS_BASE, |
680 | 0 | JS::ObjectValue(*unforgeableHolder)); |
681 | 0 | } |
682 | 0 | } |
683 | | |
684 | | JSObject* |
685 | | GetConstructorObject(JSContext* aCx) |
686 | 0 | { |
687 | 0 | return GetConstructorObjectHandle(aCx); |
688 | 0 | } |
689 | | |
690 | | } // namespace GamepadButtonEvent_Binding |
691 | | |
692 | | |
693 | | |
694 | | } // namespace dom |
695 | | } // namespace mozilla |