Coverage Report

Created: 2018-09-25 14:53

/work/obj-fuzz/dom/bindings/GamepadHapticActuatorBinding.cpp
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Count
Source (jump to first uncovered line)
1
/* THIS FILE IS AUTOGENERATED FROM GamepadHapticActuator.webidl BY Codegen.py - DO NOT EDIT */
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3
#include "GamepadHapticActuatorBinding.h"
4
#include "WrapperFactory.h"
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#include "jsapi.h"
6
#include "mozilla/FloatingPoint.h"
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#include "mozilla/OwningNonNull.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/DOMJSClass.h"
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#include "mozilla/dom/GamepadHapticActuator.h"
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#include "mozilla/dom/NonRefcountedDOMObject.h"
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#include "mozilla/dom/PrimitiveConversions.h"
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#include "mozilla/dom/Promise.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/dom/XrayExpandoClass.h"
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namespace mozilla {
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namespace dom {
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namespace binding_detail {}; // Just to make sure it's known as a namespace
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using namespace mozilla::dom::binding_detail;
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namespace GamepadHapticActuatorTypeValues {
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extern const EnumEntry strings[2] = {
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  {"vibration", 9},
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  { nullptr, 0 }
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};
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} // namespace GamepadHapticActuatorTypeValues
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bool
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ToJSValue(JSContext* aCx, GamepadHapticActuatorType aArgument, JS::MutableHandle<JS::Value> aValue)
34
0
{
35
0
  MOZ_ASSERT(uint32_t(aArgument) < ArrayLength(GamepadHapticActuatorTypeValues::strings));
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0
  JSString* resultStr =
37
0
    JS_NewStringCopyN(aCx, GamepadHapticActuatorTypeValues::strings[uint32_t(aArgument)].value,
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0
                      GamepadHapticActuatorTypeValues::strings[uint32_t(aArgument)].length);
39
0
  if (!resultStr) {
40
0
    return false;
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0
  }
42
0
  aValue.setString(resultStr);
43
0
  return true;
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0
}
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namespace GamepadHapticActuator_Binding {
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MOZ_CAN_RUN_SCRIPT static bool
50
get_type(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadHapticActuator* self, JSJitGetterCallArgs args)
51
0
{
52
0
  AUTO_PROFILER_LABEL_FAST("get GamepadHapticActuator.type", DOM, cx);
53
0
54
0
  GamepadHapticActuatorType result(self->Type());
55
0
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
56
0
  if (!ToJSValue(cx, result, args.rval())) {
57
0
    return false;
58
0
  }
59
0
  return true;
60
0
}
61
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static const JSJitInfo type_getterinfo = {
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  { (JSJitGetterOp)get_type },
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  { prototypes::id::GamepadHapticActuator },
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  { PrototypeTraits<prototypes::id::GamepadHapticActuator>::Depth },
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  JSJitInfo::Getter,
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  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
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  JSVAL_TYPE_STRING,  /* returnType.  Not relevant for setters. */
69
  false,  /* isInfallible. False in setters. */
70
  false,  /* isMovable.  Not relevant for setters. */
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  false, /* isEliminatable.  Not relevant for setters. */
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  false, /* isAlwaysInSlot.  Only relevant for getters. */
73
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
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  false,  /* isTypedMethod.  Only relevant for methods. */
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  0   /* Reserved slot index, if we're stored in a slot, else 0. */
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};
77
static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
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static_assert(0 < 1, "There is no slot for us");
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MOZ_CAN_RUN_SCRIPT static bool
81
pulse(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadHapticActuator* self, const JSJitMethodCallArgs& args)
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0
{
83
0
  AUTO_PROFILER_LABEL_FAST("GamepadHapticActuator.pulse", DOM, cx);
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0
85
0
  if (MOZ_UNLIKELY(args.length() < 2)) {
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0
    return ThrowErrorMessage(cx, MSG_MISSING_ARGUMENTS, "GamepadHapticActuator.pulse");
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0
  }
88
0
  double arg0;
89
0
  if (!ValueToPrimitive<double, eDefault>(cx, args[0], &arg0)) {
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0
    return false;
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0
  } else if (!mozilla::IsFinite(arg0)) {
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0
    ThrowErrorMessage(cx, MSG_NOT_FINITE, "Argument 1 of GamepadHapticActuator.pulse");
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0
    return false;
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0
  }
95
0
  double arg1;
96
0
  if (!ValueToPrimitive<double, eDefault>(cx, args[1], &arg1)) {
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0
    return false;
98
0
  } else if (!mozilla::IsFinite(arg1)) {
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0
    ThrowErrorMessage(cx, MSG_NOT_FINITE, "Argument 2 of GamepadHapticActuator.pulse");
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0
    return false;
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0
  }
102
0
  FastErrorResult rv;
103
0
  auto result(StrongOrRawPtr<Promise>(self->Pulse(arg0, arg1, rv)));
104
0
  if (MOZ_UNLIKELY(rv.MaybeSetPendingException(cx))) {
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0
    return false;
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0
  }
107
0
  MOZ_ASSERT(!JS_IsExceptionPending(cx));
108
0
  static_assert(!IsPointer<decltype(result)>::value,
109
0
                "NewObject implies that we need to keep the object alive with a strong reference.");
110
0
  if (!ToJSValue(cx, result, args.rval())) {
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0
    return false;
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0
  }
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0
  return true;
114
0
}
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MOZ_CAN_RUN_SCRIPT static bool
117
pulse_promiseWrapper(JSContext* cx, JS::Handle<JSObject*> obj, mozilla::dom::GamepadHapticActuator* self, const JSJitMethodCallArgs& args)
118
0
{
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0
  bool ok = pulse(cx, obj, self, args);
120
0
  if (ok) {
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0
    return true;
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0
  }
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0
  return ConvertExceptionToPromise(cx, args.rval());
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0
}
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static const JSJitInfo pulse_methodinfo = {
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  { (JSJitGetterOp)pulse_promiseWrapper },
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  { prototypes::id::GamepadHapticActuator },
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  { PrototypeTraits<prototypes::id::GamepadHapticActuator>::Depth },
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  JSJitInfo::Method,
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  JSJitInfo::AliasEverything, /* aliasSet.  Not relevant for setters. */
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  JSVAL_TYPE_OBJECT,  /* returnType.  Not relevant for setters. */
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  false,  /* isInfallible. False in setters. */
134
  false,  /* isMovable.  Not relevant for setters. */
135
  false, /* isEliminatable.  Not relevant for setters. */
136
  false, /* isAlwaysInSlot.  Only relevant for getters. */
137
  false, /* isLazilyCachedInSlot.  Only relevant for getters. */
138
  false,  /* isTypedMethod.  Only relevant for methods. */
139
  0   /* Reserved slot index, if we're stored in a slot, else 0. */
140
};
141
static_assert(0 <= JSJitInfo::maxSlotIndex, "We won't fit");
142
static_assert(0 < 1, "There is no slot for us");
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static bool
145
_addProperty(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JS::Handle<JS::Value> val)
146
0
{
147
0
  mozilla::dom::GamepadHapticActuator* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadHapticActuator>(obj);
148
0
  // We don't want to preserve if we don't have a wrapper, and we
149
0
  // obviously can't preserve if we're not initialized.
150
0
  if (self && self->GetWrapperPreserveColor()) {
151
0
    PreserveWrapper(self);
152
0
  }
153
0
  return true;
154
0
}
155
156
static void
157
_finalize(js::FreeOp* fop, JSObject* obj)
158
0
{
159
0
  mozilla::dom::GamepadHapticActuator* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadHapticActuator>(obj);
160
0
  if (self) {
161
0
    ClearWrapper(self, self, obj);
162
0
    AddForDeferredFinalization<mozilla::dom::GamepadHapticActuator>(self);
163
0
  }
164
0
}
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static size_t
167
_objectMoved(JSObject* obj, JSObject* old)
168
0
{
169
0
  mozilla::dom::GamepadHapticActuator* self = UnwrapPossiblyNotInitializedDOMObject<mozilla::dom::GamepadHapticActuator>(obj);
170
0
  if (self) {
171
0
    UpdateWrapper(self, self, obj, old);
172
0
  }
173
0
174
0
  return 0;
175
0
}
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// We deliberately use brace-elision to make Visual Studio produce better initalization code.
178
#if defined(__clang__)
179
#pragma clang diagnostic push
180
#pragma clang diagnostic ignored "-Wmissing-braces"
181
#endif
182
static const JSFunctionSpec sMethods_specs[] = {
183
  JS_FNSPEC("pulse", (GenericMethod<NormalThisPolicy, ConvertExceptionsToPromises>), reinterpret_cast<const JSJitInfo*>(&pulse_methodinfo), 2, JSPROP_ENUMERATE, nullptr),
184
  JS_FS_END
185
};
186
#if defined(__clang__)
187
#pragma clang diagnostic pop
188
#endif
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190
191
static const Prefable<const JSFunctionSpec> sMethods[] = {
192
  { nullptr, &sMethods_specs[0] },
193
  { nullptr, nullptr }
194
};
195
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static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
197
    "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
198
static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
199
    "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
200
201
// We deliberately use brace-elision to make Visual Studio produce better initalization code.
202
#if defined(__clang__)
203
#pragma clang diagnostic push
204
#pragma clang diagnostic ignored "-Wmissing-braces"
205
#endif
206
static const JSPropertySpec sAttributes_specs[] = {
207
  { "type", JSPROP_ENUMERATE, GenericGetter<NormalThisPolicy, ThrowExceptions>, &type_getterinfo, nullptr, nullptr },
208
  { nullptr, 0, nullptr, nullptr, nullptr, nullptr }
209
};
210
#if defined(__clang__)
211
#pragma clang diagnostic pop
212
#endif
213
214
215
static const Prefable<const JSPropertySpec> sAttributes[] = {
216
  { nullptr, &sAttributes_specs[0] },
217
  { nullptr, nullptr }
218
};
219
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static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_PREF_INDEX,
221
    "We have a prefable index that is >= (1 << NUM_BITS_PROPERTY_INFO_PREF_INDEX)");
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static_assert(1 <= 1ull << NUM_BITS_PROPERTY_INFO_SPEC_INDEX,
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    "We have a spec index that is >= (1 << NUM_BITS_PROPERTY_INFO_SPEC_INDEX)");
224
225
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static uint16_t sNativeProperties_sortedPropertyIndices[2];
227
static PropertyInfo sNativeProperties_propertyInfos[2];
228
229
static const NativePropertiesN<2> sNativeProperties = {
230
  false, 0,
231
  false, 0,
232
  true,  0 /* sMethods */,
233
  true,  1 /* sAttributes */,
234
  false, 0,
235
  false, 0,
236
  false, 0,
237
  -1,
238
  2,
239
  sNativeProperties_sortedPropertyIndices,
240
  {
241
    { sMethods, &sNativeProperties_propertyInfos[0] },
242
    { sAttributes, &sNativeProperties_propertyInfos[1] }
243
  }
244
};
245
static_assert(2 < 1ull << CHAR_BIT * sizeof(sNativeProperties.propertyInfoCount),
246
    "We have a property info count that is oversized");
247
248
static const DOMIfaceAndProtoJSClass sInterfaceObjectClass = {
249
  {
250
    "Function",
251
    JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_SLOTS_BASE),
252
    &sBoringInterfaceObjectClassClassOps,
253
    JS_NULL_CLASS_SPEC,
254
    JS_NULL_CLASS_EXT,
255
    &sInterfaceObjectClassObjectOps
256
  },
257
  eInterface,
258
  true,
259
  prototypes::id::GamepadHapticActuator,
260
  PrototypeTraits<prototypes::id::GamepadHapticActuator>::Depth,
261
  sNativePropertyHooks,
262
  "function GamepadHapticActuator() {\n    [native code]\n}",
263
  JS::GetRealmFunctionPrototype
264
};
265
266
static const DOMIfaceAndProtoJSClass sPrototypeClass = {
267
  {
268
    "GamepadHapticActuatorPrototype",
269
    JSCLASS_IS_DOMIFACEANDPROTOJSCLASS | JSCLASS_HAS_RESERVED_SLOTS(DOM_INTERFACE_PROTO_SLOTS_BASE),
270
    JS_NULL_CLASS_OPS,
271
    JS_NULL_CLASS_SPEC,
272
    JS_NULL_CLASS_EXT,
273
    JS_NULL_OBJECT_OPS
274
  },
275
  eInterfacePrototype,
276
  false,
277
  prototypes::id::GamepadHapticActuator,
278
  PrototypeTraits<prototypes::id::GamepadHapticActuator>::Depth,
279
  sNativePropertyHooks,
280
  "[object GamepadHapticActuatorPrototype]",
281
  JS::GetRealmObjectPrototype
282
};
283
284
bool
285
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj)
286
0
{
287
0
  static bool sPrefValue;
288
0
  static bool sPrefCacheSetUp = false;
289
0
  if (!sPrefCacheSetUp) {
290
0
    sPrefCacheSetUp = true;
291
0
    Preferences::AddBoolVarCache(&sPrefValue, "dom.gamepad.extensions.enabled");
292
0
  }
293
0
294
0
  return sPrefValue;
295
0
}
296
297
static const js::ClassOps sClassOps = {
298
  _addProperty, /* addProperty */
299
  nullptr,               /* delProperty */
300
  nullptr,               /* enumerate */
301
  nullptr, /* newEnumerate */
302
  nullptr, /* resolve */
303
  nullptr, /* mayResolve */
304
  _finalize, /* finalize */
305
  nullptr, /* call */
306
  nullptr,               /* hasInstance */
307
  nullptr,               /* construct */
308
  nullptr, /* trace */
309
};
310
311
static const js::ClassExtension sClassExtension = {
312
  nullptr, /* weakmapKeyDelegateOp */
313
  _objectMoved /* objectMovedOp */
314
};
315
316
static const DOMJSClass sClass = {
317
  { "GamepadHapticActuator",
318
    JSCLASS_IS_DOMJSCLASS | JSCLASS_FOREGROUND_FINALIZE | JSCLASS_HAS_RESERVED_SLOTS(1),
319
    &sClassOps,
320
    JS_NULL_CLASS_SPEC,
321
    &sClassExtension,
322
    JS_NULL_OBJECT_OPS
323
  },
324
  { prototypes::id::GamepadHapticActuator, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count, prototypes::id::_ID_Count },
325
  IsBaseOf<nsISupports, mozilla::dom::GamepadHapticActuator >::value,
326
  sNativePropertyHooks,
327
  FindAssociatedGlobalForNative<mozilla::dom::GamepadHapticActuator>::Get,
328
  GetProtoObjectHandle,
329
  GetCCParticipant<mozilla::dom::GamepadHapticActuator>::Get()
330
};
331
static_assert(1 == DOM_INSTANCE_RESERVED_SLOTS,
332
              "Must have the right minimal number of reserved slots.");
333
static_assert(1 >= 1,
334
              "Must have enough reserved slots.");
335
336
const JSClass*
337
GetJSClass()
338
0
{
339
0
  return sClass.ToJSClass();
340
0
}
341
342
bool
343
Wrap(JSContext* aCx, mozilla::dom::GamepadHapticActuator* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector)
344
0
{
345
0
  static_assert(!IsBaseOf<NonRefcountedDOMObject, mozilla::dom::GamepadHapticActuator>::value,
346
0
                "Shouldn't have wrappercached things that are not refcounted.");
347
0
  MOZ_ASSERT(static_cast<mozilla::dom::GamepadHapticActuator*>(aObject) ==
348
0
             reinterpret_cast<mozilla::dom::GamepadHapticActuator*>(aObject),
349
0
             "Multiple inheritance for mozilla::dom::GamepadHapticActuator is broken.");
350
0
  MOZ_ASSERT(ToSupportsIsCorrect(aObject));
351
0
  MOZ_ASSERT_IF(aGivenProto, js::IsObjectInContextCompartment(aGivenProto, aCx));
352
0
  MOZ_ASSERT(!aCache->GetWrapper(),
353
0
             "You should probably not be using Wrap() directly; use "
354
0
             "GetOrCreateDOMReflector instead");
355
0
356
0
  MOZ_ASSERT(ToSupportsIsOnPrimaryInheritanceChain(aObject, aCache),
357
0
             "nsISupports must be on our primary inheritance chain");
358
0
359
0
  JS::Rooted<JSObject*> global(aCx, FindAssociatedGlobal(aCx, aObject->GetParentObject()));
360
0
  if (!global) {
361
0
    return false;
362
0
  }
363
0
  MOZ_ASSERT(JS_IsGlobalObject(global));
364
0
  MOZ_ASSERT(JS::ObjectIsNotGray(global));
365
0
366
0
  // That might have ended up wrapping us already, due to the wonders
367
0
  // of XBL.  Check for that, and bail out as needed.
368
0
  aReflector.set(aCache->GetWrapper());
369
0
  if (aReflector) {
370
#ifdef DEBUG
371
    AssertReflectorHasGivenProto(aCx, aReflector, aGivenProto);
372
#endif // DEBUG
373
    return true;
374
0
  }
375
0
376
0
  JSAutoRealm ar(aCx, global);
377
0
  JS::Handle<JSObject*> canonicalProto = GetProtoObjectHandle(aCx);
378
0
  if (!canonicalProto) {
379
0
    return false;
380
0
  }
381
0
  JS::Rooted<JSObject*> proto(aCx);
382
0
  if (aGivenProto) {
383
0
    proto = aGivenProto;
384
0
    // Unfortunately, while aGivenProto was in the compartment of aCx
385
0
    // coming in, we changed compartments to that of "parent" so may need
386
0
    // to wrap the proto here.
387
0
    if (js::GetContextCompartment(aCx) != js::GetObjectCompartment(proto)) {
388
0
      if (!JS_WrapObject(aCx, &proto)) {
389
0
        return false;
390
0
      }
391
0
    }
392
0
  } else {
393
0
    proto = canonicalProto;
394
0
  }
395
0
396
0
  BindingJSObjectCreator<mozilla::dom::GamepadHapticActuator> creator(aCx);
397
0
  creator.CreateObject(aCx, sClass.ToJSClass(), proto, aObject, aReflector);
398
0
  if (!aReflector) {
399
0
    return false;
400
0
  }
401
0
402
0
  aCache->SetWrapper(aReflector);
403
0
  creator.InitializationSucceeded();
404
0
405
0
  MOZ_ASSERT(aCache->GetWrapperPreserveColor() &&
406
0
             aCache->GetWrapperPreserveColor() == aReflector);
407
0
  // If proto != canonicalProto, we have to preserve our wrapper;
408
0
  // otherwise we won't be able to properly recreate it later, since
409
0
  // we won't know what proto to use.  Note that we don't check
410
0
  // aGivenProto here, since it's entirely possible (and even
411
0
  // somewhat common) to have a non-null aGivenProto which is the
412
0
  // same as canonicalProto.
413
0
  if (proto != canonicalProto) {
414
0
    PreserveWrapper(aObject);
415
0
  }
416
0
417
0
  return true;
418
0
}
419
420
const NativePropertyHooks sNativePropertyHooks[] = { {
421
  nullptr,
422
  nullptr,
423
  nullptr,
424
  { sNativeProperties.Upcast(), nullptr },
425
  prototypes::id::GamepadHapticActuator,
426
  constructors::id::GamepadHapticActuator,
427
  nullptr,
428
  &DefaultXrayExpandoObjectClass
429
} };
430
431
void
432
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal)
433
0
{
434
0
  JS::Rooted<JSObject*> parentProto(aCx, JS::GetRealmObjectPrototype(aCx));
435
0
  if (!parentProto) {
436
0
    return;
437
0
  }
438
0
439
0
  JS::Rooted<JSObject*> constructorProto(aCx, JS::GetRealmFunctionPrototype(aCx));
440
0
  if (!constructorProto) {
441
0
    return;
442
0
  }
443
0
444
0
  static bool sIdsInited = false;
445
0
  if (!sIdsInited && NS_IsMainThread()) {
446
0
    if (!InitIds(aCx, sNativeProperties.Upcast())) {
447
0
      return;
448
0
    }
449
0
    sIdsInited = true;
450
0
  }
451
0
452
0
  JS::Heap<JSObject*>* protoCache = &aProtoAndIfaceCache.EntrySlotOrCreate(prototypes::id::GamepadHapticActuator);
453
0
  JS::Heap<JSObject*>* interfaceCache = &aProtoAndIfaceCache.EntrySlotOrCreate(constructors::id::GamepadHapticActuator);
454
0
  dom::CreateInterfaceObjects(aCx, aGlobal, parentProto,
455
0
                              &sPrototypeClass.mBase, protoCache,
456
0
                              nullptr,
457
0
                              constructorProto, &sInterfaceObjectClass.mBase, 0, nullptr,
458
0
                              interfaceCache,
459
0
                              sNativeProperties.Upcast(),
460
0
                              nullptr,
461
0
                              "GamepadHapticActuator", aDefineOnGlobal,
462
0
                              nullptr,
463
0
                              false);
464
0
}
465
466
JSObject*
467
GetConstructorObject(JSContext* aCx)
468
0
{
469
0
  return GetConstructorObjectHandle(aCx);
470
0
}
471
472
} // namespace GamepadHapticActuator_Binding
473
474
475
476
} // namespace dom
477
} // namespace mozilla