Coverage Report

Created: 2018-09-25 14:53

/work/obj-fuzz/ipc/ipdl/PGamepadEventChannel.cpp
Line
Count
Source (jump to first uncovered line)
1
//
2
// Automatically generated by ipdlc.
3
// Edit at your own risk
4
//
5
6
7
#include "mozilla/ipc/PBackgroundParent.h"
8
#include "mozilla/ipc/PBackgroundChild.h"
9
#include "mozilla/dom/PGamepadEventChannel.h"
10
11
namespace mozilla {
12
namespace dom {
13
namespace PGamepadEventChannel {
14
15
nsresult
16
CreateEndpoints(
17
        base::ProcessId aParentDestPid,
18
        base::ProcessId aChildDestPid,
19
        mozilla::ipc::Endpoint<mozilla::dom::PGamepadEventChannelParent>* aParent,
20
        mozilla::ipc::Endpoint<mozilla::dom::PGamepadEventChannelChild>* aChild)
21
0
{
22
0
    return mozilla::ipc::CreateEndpoints(mozilla::ipc::PrivateIPDLInterface(), aParentDestPid, aChildDestPid, aParent, aChild);
23
0
}
24
IPC::Message*
25
Msg_GamepadListenerAdded(int32_t routingId)
26
0
{
27
0
    return IPC::Message::IPDLMessage(routingId, Msg_GamepadListenerAdded__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
28
0
}
29
IPC::Message*
30
Msg_GamepadListenerRemoved(int32_t routingId)
31
0
{
32
0
    return IPC::Message::IPDLMessage(routingId, Msg_GamepadListenerRemoved__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
33
0
}
34
IPC::Message*
35
Msg_VibrateHaptic(int32_t routingId)
36
0
{
37
0
    return IPC::Message::IPDLMessage(routingId, Msg_VibrateHaptic__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
38
0
}
39
IPC::Message*
40
Msg_StopVibrateHaptic(int32_t routingId)
41
0
{
42
0
    return IPC::Message::IPDLMessage(routingId, Msg_StopVibrateHaptic__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
43
0
}
44
IPC::Message*
45
Msg___delete__(int32_t routingId)
46
0
{
47
0
    return IPC::Message::IPDLMessage(routingId, Msg___delete____ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
48
0
}
49
IPC::Message*
50
Reply___delete__(int32_t routingId)
51
0
{
52
0
    return IPC::Message::IPDLMessage(routingId, Reply___delete____ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::REPLY));
53
0
}
54
IPC::Message*
55
Msg_GamepadUpdate(int32_t routingId)
56
0
{
57
0
    return IPC::Message::IPDLMessage(routingId, Msg_GamepadUpdate__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
58
0
}
59
IPC::Message*
60
Msg_ReplyGamepadVibrateHaptic(int32_t routingId)
61
0
{
62
0
    return IPC::Message::IPDLMessage(routingId, Msg_ReplyGamepadVibrateHaptic__ID, IPC::Message::HeaderFlags(IPC::Message::NOT_NESTED, IPC::Message::NORMAL_PRIORITY, IPC::Message::COMPRESSION_NONE, IPC::Message::NOT_CONSTRUCTOR, IPC::Message::ASYNC, IPC::Message::NOT_INTERRUPT, IPC::Message::NOT_REPLY));
63
0
}
64
65
} // namespace PGamepadEventChannel
66
} // namespace dom
67
} // namespace mozilla