/src/freeimage-svn/FreeImage/trunk/Source/OpenEXR/Imath/ImathVec.h
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1 | | /////////////////////////////////////////////////////////////////////////// |
2 | | // |
3 | | // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas |
4 | | // Digital Ltd. LLC |
5 | | // |
6 | | // All rights reserved. |
7 | | // |
8 | | // Redistribution and use in source and binary forms, with or without |
9 | | // modification, are permitted provided that the following conditions are |
10 | | // met: |
11 | | // * Redistributions of source code must retain the above copyright |
12 | | // notice, this list of conditions and the following disclaimer. |
13 | | // * Redistributions in binary form must reproduce the above |
14 | | // copyright notice, this list of conditions and the following disclaimer |
15 | | // in the documentation and/or other materials provided with the |
16 | | // distribution. |
17 | | // * Neither the name of Industrial Light & Magic nor the names of |
18 | | // its contributors may be used to endorse or promote products derived |
19 | | // from this software without specific prior written permission. |
20 | | // |
21 | | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
22 | | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
23 | | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
24 | | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
25 | | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
26 | | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
27 | | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
28 | | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
29 | | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
30 | | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
31 | | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
32 | | // |
33 | | /////////////////////////////////////////////////////////////////////////// |
34 | | |
35 | | |
36 | | |
37 | | #ifndef INCLUDED_IMATHVEC_H |
38 | | #define INCLUDED_IMATHVEC_H |
39 | | |
40 | | //---------------------------------------------------- |
41 | | // |
42 | | // 2D, 3D and 4D point/vector class templates |
43 | | // |
44 | | //---------------------------------------------------- |
45 | | |
46 | | #include "ImathExc.h" |
47 | | #include "ImathLimits.h" |
48 | | #include "ImathMath.h" |
49 | | #include "ImathNamespace.h" |
50 | | |
51 | | #include <iostream> |
52 | | |
53 | | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER |
54 | | // suppress exception specification warnings |
55 | | #pragma warning(push) |
56 | | #pragma warning(disable:4290) |
57 | | #endif |
58 | | |
59 | | |
60 | | IMATH_INTERNAL_NAMESPACE_HEADER_ENTER |
61 | | |
62 | | template <class T> class Vec2; |
63 | | template <class T> class Vec3; |
64 | | template <class T> class Vec4; |
65 | | |
66 | | enum InfException {INF_EXCEPTION}; |
67 | | |
68 | | |
69 | | template <class T> class Vec2 |
70 | | { |
71 | | public: |
72 | | |
73 | | //------------------- |
74 | | // Access to elements |
75 | | //------------------- |
76 | | |
77 | | T x, y; |
78 | | |
79 | | T & operator [] (int i); |
80 | | const T & operator [] (int i) const; |
81 | | |
82 | | |
83 | | //------------- |
84 | | // Constructors |
85 | | //------------- |
86 | | |
87 | | Vec2 (); // no initialization |
88 | | explicit Vec2 (T a); // (a a) |
89 | | Vec2 (T a, T b); // (a b) |
90 | | |
91 | | |
92 | | //--------------------------------- |
93 | | // Copy constructors and assignment |
94 | | //--------------------------------- |
95 | | |
96 | | Vec2 (const Vec2 &v); |
97 | | template <class S> Vec2 (const Vec2<S> &v); |
98 | | |
99 | | const Vec2 & operator = (const Vec2 &v); |
100 | | |
101 | | |
102 | | //---------------------- |
103 | | // Compatibility with Sb |
104 | | //---------------------- |
105 | | |
106 | | template <class S> |
107 | | void setValue (S a, S b); |
108 | | |
109 | | template <class S> |
110 | | void setValue (const Vec2<S> &v); |
111 | | |
112 | | template <class S> |
113 | | void getValue (S &a, S &b) const; |
114 | | |
115 | | template <class S> |
116 | | void getValue (Vec2<S> &v) const; |
117 | | |
118 | | T * getValue (); |
119 | | const T * getValue () const; |
120 | | |
121 | | |
122 | | //--------- |
123 | | // Equality |
124 | | //--------- |
125 | | |
126 | | template <class S> |
127 | | bool operator == (const Vec2<S> &v) const; |
128 | | |
129 | | template <class S> |
130 | | bool operator != (const Vec2<S> &v) const; |
131 | | |
132 | | |
133 | | //----------------------------------------------------------------------- |
134 | | // Compare two vectors and test if they are "approximately equal": |
135 | | // |
136 | | // equalWithAbsError (v, e) |
137 | | // |
138 | | // Returns true if the coefficients of this and v are the same with |
139 | | // an absolute error of no more than e, i.e., for all i |
140 | | // |
141 | | // abs (this[i] - v[i]) <= e |
142 | | // |
143 | | // equalWithRelError (v, e) |
144 | | // |
145 | | // Returns true if the coefficients of this and v are the same with |
146 | | // a relative error of no more than e, i.e., for all i |
147 | | // |
148 | | // abs (this[i] - v[i]) <= e * abs (this[i]) |
149 | | //----------------------------------------------------------------------- |
150 | | |
151 | | bool equalWithAbsError (const Vec2<T> &v, T e) const; |
152 | | bool equalWithRelError (const Vec2<T> &v, T e) const; |
153 | | |
154 | | //------------ |
155 | | // Dot product |
156 | | //------------ |
157 | | |
158 | | T dot (const Vec2 &v) const; |
159 | | T operator ^ (const Vec2 &v) const; |
160 | | |
161 | | |
162 | | //------------------------------------------------ |
163 | | // Right-handed cross product, i.e. z component of |
164 | | // Vec3 (this->x, this->y, 0) % Vec3 (v.x, v.y, 0) |
165 | | //------------------------------------------------ |
166 | | |
167 | | T cross (const Vec2 &v) const; |
168 | | T operator % (const Vec2 &v) const; |
169 | | |
170 | | |
171 | | //------------------------ |
172 | | // Component-wise addition |
173 | | //------------------------ |
174 | | |
175 | | const Vec2 & operator += (const Vec2 &v); |
176 | | Vec2 operator + (const Vec2 &v) const; |
177 | | |
178 | | |
179 | | //--------------------------- |
180 | | // Component-wise subtraction |
181 | | //--------------------------- |
182 | | |
183 | | const Vec2 & operator -= (const Vec2 &v); |
184 | | Vec2 operator - (const Vec2 &v) const; |
185 | | |
186 | | |
187 | | //------------------------------------ |
188 | | // Component-wise multiplication by -1 |
189 | | //------------------------------------ |
190 | | |
191 | | Vec2 operator - () const; |
192 | | const Vec2 & negate (); |
193 | | |
194 | | |
195 | | //------------------------------ |
196 | | // Component-wise multiplication |
197 | | //------------------------------ |
198 | | |
199 | | const Vec2 & operator *= (const Vec2 &v); |
200 | | const Vec2 & operator *= (T a); |
201 | | Vec2 operator * (const Vec2 &v) const; |
202 | | Vec2 operator * (T a) const; |
203 | | |
204 | | |
205 | | //------------------------ |
206 | | // Component-wise division |
207 | | //------------------------ |
208 | | |
209 | | const Vec2 & operator /= (const Vec2 &v); |
210 | | const Vec2 & operator /= (T a); |
211 | | Vec2 operator / (const Vec2 &v) const; |
212 | | Vec2 operator / (T a) const; |
213 | | |
214 | | |
215 | | //---------------------------------------------------------------- |
216 | | // Length and normalization: If v.length() is 0.0, v.normalize() |
217 | | // and v.normalized() produce a null vector; v.normalizeExc() and |
218 | | // v.normalizedExc() throw a NullVecExc. |
219 | | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
220 | | // faster than the other normalization routines, but if v.length() |
221 | | // is 0.0, the result is undefined. |
222 | | //---------------------------------------------------------------- |
223 | | |
224 | | T length () const; |
225 | | T length2 () const; |
226 | | |
227 | | const Vec2 & normalize (); // modifies *this |
228 | | const Vec2 & normalizeExc () throw (IEX_NAMESPACE::MathExc); |
229 | | const Vec2 & normalizeNonNull (); |
230 | | |
231 | | Vec2<T> normalized () const; // does not modify *this |
232 | | Vec2<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
233 | | Vec2<T> normalizedNonNull () const; |
234 | | |
235 | | |
236 | | //-------------------------------------------------------- |
237 | | // Number of dimensions, i.e. number of elements in a Vec2 |
238 | | //-------------------------------------------------------- |
239 | | |
240 | | static unsigned int dimensions() {return 2;} |
241 | | |
242 | | |
243 | | //------------------------------------------------- |
244 | | // Limitations of type T (see also class limits<T>) |
245 | | //------------------------------------------------- |
246 | | |
247 | 0 | static T baseTypeMin() {return limits<T>::min();} Unexecuted instantiation: Imath_2_2::Vec2<int>::baseTypeMin() Unexecuted instantiation: Imath_2_2::Vec2<float>::baseTypeMin() |
248 | 0 | static T baseTypeMax() {return limits<T>::max();} Unexecuted instantiation: Imath_2_2::Vec2<int>::baseTypeMax() Unexecuted instantiation: Imath_2_2::Vec2<float>::baseTypeMax() |
249 | | static T baseTypeSmallest() {return limits<T>::smallest();} |
250 | | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
251 | | |
252 | | |
253 | | //-------------------------------------------------------------- |
254 | | // Base type -- in templates, which accept a parameter, V, which |
255 | | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
256 | | // refer to T as V::BaseType |
257 | | //-------------------------------------------------------------- |
258 | | |
259 | | typedef T BaseType; |
260 | | |
261 | | private: |
262 | | |
263 | | T lengthTiny () const; |
264 | | }; |
265 | | |
266 | | |
267 | | template <class T> class Vec3 |
268 | | { |
269 | | public: |
270 | | |
271 | | //------------------- |
272 | | // Access to elements |
273 | | //------------------- |
274 | | |
275 | | T x, y, z; |
276 | | |
277 | | T & operator [] (int i); |
278 | | const T & operator [] (int i) const; |
279 | | |
280 | | |
281 | | //------------- |
282 | | // Constructors |
283 | | //------------- |
284 | | |
285 | | Vec3 (); // no initialization |
286 | | explicit Vec3 (T a); // (a a a) |
287 | | Vec3 (T a, T b, T c); // (a b c) |
288 | | |
289 | | |
290 | | //--------------------------------- |
291 | | // Copy constructors and assignment |
292 | | //--------------------------------- |
293 | | |
294 | | Vec3 (const Vec3 &v); |
295 | | template <class S> Vec3 (const Vec3<S> &v); |
296 | | |
297 | | const Vec3 & operator = (const Vec3 &v); |
298 | | |
299 | | |
300 | | //--------------------------------------------------------- |
301 | | // Vec4 to Vec3 conversion, divides x, y and z by w: |
302 | | // |
303 | | // The one-argument conversion function divides by w even |
304 | | // if w is zero. The result depends on how the environment |
305 | | // handles floating-point exceptions. |
306 | | // |
307 | | // The two-argument version thows an InfPointExc exception |
308 | | // if w is zero or if division by w would overflow. |
309 | | //--------------------------------------------------------- |
310 | | |
311 | | template <class S> explicit Vec3 (const Vec4<S> &v); |
312 | | template <class S> explicit Vec3 (const Vec4<S> &v, InfException); |
313 | | |
314 | | |
315 | | //---------------------- |
316 | | // Compatibility with Sb |
317 | | //---------------------- |
318 | | |
319 | | template <class S> |
320 | | void setValue (S a, S b, S c); |
321 | | |
322 | | template <class S> |
323 | | void setValue (const Vec3<S> &v); |
324 | | |
325 | | template <class S> |
326 | | void getValue (S &a, S &b, S &c) const; |
327 | | |
328 | | template <class S> |
329 | | void getValue (Vec3<S> &v) const; |
330 | | |
331 | | T * getValue(); |
332 | | const T * getValue() const; |
333 | | |
334 | | |
335 | | //--------- |
336 | | // Equality |
337 | | //--------- |
338 | | |
339 | | template <class S> |
340 | | bool operator == (const Vec3<S> &v) const; |
341 | | |
342 | | template <class S> |
343 | | bool operator != (const Vec3<S> &v) const; |
344 | | |
345 | | //----------------------------------------------------------------------- |
346 | | // Compare two vectors and test if they are "approximately equal": |
347 | | // |
348 | | // equalWithAbsError (v, e) |
349 | | // |
350 | | // Returns true if the coefficients of this and v are the same with |
351 | | // an absolute error of no more than e, i.e., for all i |
352 | | // |
353 | | // abs (this[i] - v[i]) <= e |
354 | | // |
355 | | // equalWithRelError (v, e) |
356 | | // |
357 | | // Returns true if the coefficients of this and v are the same with |
358 | | // a relative error of no more than e, i.e., for all i |
359 | | // |
360 | | // abs (this[i] - v[i]) <= e * abs (this[i]) |
361 | | //----------------------------------------------------------------------- |
362 | | |
363 | | bool equalWithAbsError (const Vec3<T> &v, T e) const; |
364 | | bool equalWithRelError (const Vec3<T> &v, T e) const; |
365 | | |
366 | | //------------ |
367 | | // Dot product |
368 | | //------------ |
369 | | |
370 | | T dot (const Vec3 &v) const; |
371 | | T operator ^ (const Vec3 &v) const; |
372 | | |
373 | | |
374 | | //--------------------------- |
375 | | // Right-handed cross product |
376 | | //--------------------------- |
377 | | |
378 | | Vec3 cross (const Vec3 &v) const; |
379 | | const Vec3 & operator %= (const Vec3 &v); |
380 | | Vec3 operator % (const Vec3 &v) const; |
381 | | |
382 | | |
383 | | //------------------------ |
384 | | // Component-wise addition |
385 | | //------------------------ |
386 | | |
387 | | const Vec3 & operator += (const Vec3 &v); |
388 | | Vec3 operator + (const Vec3 &v) const; |
389 | | |
390 | | |
391 | | //--------------------------- |
392 | | // Component-wise subtraction |
393 | | //--------------------------- |
394 | | |
395 | | const Vec3 & operator -= (const Vec3 &v); |
396 | | Vec3 operator - (const Vec3 &v) const; |
397 | | |
398 | | |
399 | | //------------------------------------ |
400 | | // Component-wise multiplication by -1 |
401 | | //------------------------------------ |
402 | | |
403 | | Vec3 operator - () const; |
404 | | const Vec3 & negate (); |
405 | | |
406 | | |
407 | | //------------------------------ |
408 | | // Component-wise multiplication |
409 | | //------------------------------ |
410 | | |
411 | | const Vec3 & operator *= (const Vec3 &v); |
412 | | const Vec3 & operator *= (T a); |
413 | | Vec3 operator * (const Vec3 &v) const; |
414 | | Vec3 operator * (T a) const; |
415 | | |
416 | | |
417 | | //------------------------ |
418 | | // Component-wise division |
419 | | //------------------------ |
420 | | |
421 | | const Vec3 & operator /= (const Vec3 &v); |
422 | | const Vec3 & operator /= (T a); |
423 | | Vec3 operator / (const Vec3 &v) const; |
424 | | Vec3 operator / (T a) const; |
425 | | |
426 | | |
427 | | //---------------------------------------------------------------- |
428 | | // Length and normalization: If v.length() is 0.0, v.normalize() |
429 | | // and v.normalized() produce a null vector; v.normalizeExc() and |
430 | | // v.normalizedExc() throw a NullVecExc. |
431 | | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
432 | | // faster than the other normalization routines, but if v.length() |
433 | | // is 0.0, the result is undefined. |
434 | | //---------------------------------------------------------------- |
435 | | |
436 | | T length () const; |
437 | | T length2 () const; |
438 | | |
439 | | const Vec3 & normalize (); // modifies *this |
440 | | const Vec3 & normalizeExc () throw (IEX_NAMESPACE::MathExc); |
441 | | const Vec3 & normalizeNonNull (); |
442 | | |
443 | | Vec3<T> normalized () const; // does not modify *this |
444 | | Vec3<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
445 | | Vec3<T> normalizedNonNull () const; |
446 | | |
447 | | |
448 | | //-------------------------------------------------------- |
449 | | // Number of dimensions, i.e. number of elements in a Vec3 |
450 | | //-------------------------------------------------------- |
451 | | |
452 | | static unsigned int dimensions() {return 3;} |
453 | | |
454 | | |
455 | | //------------------------------------------------- |
456 | | // Limitations of type T (see also class limits<T>) |
457 | | //------------------------------------------------- |
458 | | |
459 | | static T baseTypeMin() {return limits<T>::min();} |
460 | | static T baseTypeMax() {return limits<T>::max();} |
461 | | static T baseTypeSmallest() {return limits<T>::smallest();} |
462 | | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
463 | | |
464 | | |
465 | | //-------------------------------------------------------------- |
466 | | // Base type -- in templates, which accept a parameter, V, which |
467 | | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
468 | | // refer to T as V::BaseType |
469 | | //-------------------------------------------------------------- |
470 | | |
471 | | typedef T BaseType; |
472 | | |
473 | | private: |
474 | | |
475 | | T lengthTiny () const; |
476 | | }; |
477 | | |
478 | | |
479 | | |
480 | | template <class T> class Vec4 |
481 | | { |
482 | | public: |
483 | | |
484 | | //------------------- |
485 | | // Access to elements |
486 | | //------------------- |
487 | | |
488 | | T x, y, z, w; |
489 | | |
490 | | T & operator [] (int i); |
491 | | const T & operator [] (int i) const; |
492 | | |
493 | | |
494 | | //------------- |
495 | | // Constructors |
496 | | //------------- |
497 | | |
498 | | Vec4 (); // no initialization |
499 | | explicit Vec4 (T a); // (a a a a) |
500 | | Vec4 (T a, T b, T c, T d); // (a b c d) |
501 | | |
502 | | |
503 | | //--------------------------------- |
504 | | // Copy constructors and assignment |
505 | | //--------------------------------- |
506 | | |
507 | | Vec4 (const Vec4 &v); |
508 | | template <class S> Vec4 (const Vec4<S> &v); |
509 | | |
510 | | const Vec4 & operator = (const Vec4 &v); |
511 | | |
512 | | |
513 | | //------------------------------------- |
514 | | // Vec3 to Vec4 conversion, sets w to 1 |
515 | | //------------------------------------- |
516 | | |
517 | | template <class S> explicit Vec4 (const Vec3<S> &v); |
518 | | |
519 | | |
520 | | //--------- |
521 | | // Equality |
522 | | //--------- |
523 | | |
524 | | template <class S> |
525 | | bool operator == (const Vec4<S> &v) const; |
526 | | |
527 | | template <class S> |
528 | | bool operator != (const Vec4<S> &v) const; |
529 | | |
530 | | |
531 | | //----------------------------------------------------------------------- |
532 | | // Compare two vectors and test if they are "approximately equal": |
533 | | // |
534 | | // equalWithAbsError (v, e) |
535 | | // |
536 | | // Returns true if the coefficients of this and v are the same with |
537 | | // an absolute error of no more than e, i.e., for all i |
538 | | // |
539 | | // abs (this[i] - v[i]) <= e |
540 | | // |
541 | | // equalWithRelError (v, e) |
542 | | // |
543 | | // Returns true if the coefficients of this and v are the same with |
544 | | // a relative error of no more than e, i.e., for all i |
545 | | // |
546 | | // abs (this[i] - v[i]) <= e * abs (this[i]) |
547 | | //----------------------------------------------------------------------- |
548 | | |
549 | | bool equalWithAbsError (const Vec4<T> &v, T e) const; |
550 | | bool equalWithRelError (const Vec4<T> &v, T e) const; |
551 | | |
552 | | |
553 | | //------------ |
554 | | // Dot product |
555 | | //------------ |
556 | | |
557 | | T dot (const Vec4 &v) const; |
558 | | T operator ^ (const Vec4 &v) const; |
559 | | |
560 | | |
561 | | //----------------------------------- |
562 | | // Cross product is not defined in 4D |
563 | | //----------------------------------- |
564 | | |
565 | | //------------------------ |
566 | | // Component-wise addition |
567 | | //------------------------ |
568 | | |
569 | | const Vec4 & operator += (const Vec4 &v); |
570 | | Vec4 operator + (const Vec4 &v) const; |
571 | | |
572 | | |
573 | | //--------------------------- |
574 | | // Component-wise subtraction |
575 | | //--------------------------- |
576 | | |
577 | | const Vec4 & operator -= (const Vec4 &v); |
578 | | Vec4 operator - (const Vec4 &v) const; |
579 | | |
580 | | |
581 | | //------------------------------------ |
582 | | // Component-wise multiplication by -1 |
583 | | //------------------------------------ |
584 | | |
585 | | Vec4 operator - () const; |
586 | | const Vec4 & negate (); |
587 | | |
588 | | |
589 | | //------------------------------ |
590 | | // Component-wise multiplication |
591 | | //------------------------------ |
592 | | |
593 | | const Vec4 & operator *= (const Vec4 &v); |
594 | | const Vec4 & operator *= (T a); |
595 | | Vec4 operator * (const Vec4 &v) const; |
596 | | Vec4 operator * (T a) const; |
597 | | |
598 | | |
599 | | //------------------------ |
600 | | // Component-wise division |
601 | | //------------------------ |
602 | | |
603 | | const Vec4 & operator /= (const Vec4 &v); |
604 | | const Vec4 & operator /= (T a); |
605 | | Vec4 operator / (const Vec4 &v) const; |
606 | | Vec4 operator / (T a) const; |
607 | | |
608 | | |
609 | | //---------------------------------------------------------------- |
610 | | // Length and normalization: If v.length() is 0.0, v.normalize() |
611 | | // and v.normalized() produce a null vector; v.normalizeExc() and |
612 | | // v.normalizedExc() throw a NullVecExc. |
613 | | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
614 | | // faster than the other normalization routines, but if v.length() |
615 | | // is 0.0, the result is undefined. |
616 | | //---------------------------------------------------------------- |
617 | | |
618 | | T length () const; |
619 | | T length2 () const; |
620 | | |
621 | | const Vec4 & normalize (); // modifies *this |
622 | | const Vec4 & normalizeExc () throw (IEX_NAMESPACE::MathExc); |
623 | | const Vec4 & normalizeNonNull (); |
624 | | |
625 | | Vec4<T> normalized () const; // does not modify *this |
626 | | Vec4<T> normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
627 | | Vec4<T> normalizedNonNull () const; |
628 | | |
629 | | |
630 | | //-------------------------------------------------------- |
631 | | // Number of dimensions, i.e. number of elements in a Vec4 |
632 | | //-------------------------------------------------------- |
633 | | |
634 | | static unsigned int dimensions() {return 4;} |
635 | | |
636 | | |
637 | | //------------------------------------------------- |
638 | | // Limitations of type T (see also class limits<T>) |
639 | | //------------------------------------------------- |
640 | | |
641 | | static T baseTypeMin() {return limits<T>::min();} |
642 | | static T baseTypeMax() {return limits<T>::max();} |
643 | | static T baseTypeSmallest() {return limits<T>::smallest();} |
644 | | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
645 | | |
646 | | |
647 | | //-------------------------------------------------------------- |
648 | | // Base type -- in templates, which accept a parameter, V, which |
649 | | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
650 | | // refer to T as V::BaseType |
651 | | //-------------------------------------------------------------- |
652 | | |
653 | | typedef T BaseType; |
654 | | |
655 | | private: |
656 | | |
657 | | T lengthTiny () const; |
658 | | }; |
659 | | |
660 | | |
661 | | //-------------- |
662 | | // Stream output |
663 | | //-------------- |
664 | | |
665 | | template <class T> |
666 | | std::ostream & operator << (std::ostream &s, const Vec2<T> &v); |
667 | | |
668 | | template <class T> |
669 | | std::ostream & operator << (std::ostream &s, const Vec3<T> &v); |
670 | | |
671 | | template <class T> |
672 | | std::ostream & operator << (std::ostream &s, const Vec4<T> &v); |
673 | | |
674 | | //---------------------------------------------------- |
675 | | // Reverse multiplication: S * Vec2<T> and S * Vec3<T> |
676 | | //---------------------------------------------------- |
677 | | |
678 | | template <class T> Vec2<T> operator * (T a, const Vec2<T> &v); |
679 | | template <class T> Vec3<T> operator * (T a, const Vec3<T> &v); |
680 | | template <class T> Vec4<T> operator * (T a, const Vec4<T> &v); |
681 | | |
682 | | |
683 | | //------------------------- |
684 | | // Typedefs for convenience |
685 | | //------------------------- |
686 | | |
687 | | typedef Vec2 <short> V2s; |
688 | | typedef Vec2 <int> V2i; |
689 | | typedef Vec2 <float> V2f; |
690 | | typedef Vec2 <double> V2d; |
691 | | typedef Vec3 <short> V3s; |
692 | | typedef Vec3 <int> V3i; |
693 | | typedef Vec3 <float> V3f; |
694 | | typedef Vec3 <double> V3d; |
695 | | typedef Vec4 <short> V4s; |
696 | | typedef Vec4 <int> V4i; |
697 | | typedef Vec4 <float> V4f; |
698 | | typedef Vec4 <double> V4d; |
699 | | |
700 | | |
701 | | //------------------------------------------- |
702 | | // Specializations for VecN<short>, VecN<int> |
703 | | //------------------------------------------- |
704 | | |
705 | | // Vec2<short> |
706 | | |
707 | | template <> short |
708 | | Vec2<short>::length () const; |
709 | | |
710 | | template <> const Vec2<short> & |
711 | | Vec2<short>::normalize (); |
712 | | |
713 | | template <> const Vec2<short> & |
714 | | Vec2<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
715 | | |
716 | | template <> const Vec2<short> & |
717 | | Vec2<short>::normalizeNonNull (); |
718 | | |
719 | | template <> Vec2<short> |
720 | | Vec2<short>::normalized () const; |
721 | | |
722 | | template <> Vec2<short> |
723 | | Vec2<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
724 | | |
725 | | template <> Vec2<short> |
726 | | Vec2<short>::normalizedNonNull () const; |
727 | | |
728 | | |
729 | | // Vec2<int> |
730 | | |
731 | | template <> int |
732 | | Vec2<int>::length () const; |
733 | | |
734 | | template <> const Vec2<int> & |
735 | | Vec2<int>::normalize (); |
736 | | |
737 | | template <> const Vec2<int> & |
738 | | Vec2<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
739 | | |
740 | | template <> const Vec2<int> & |
741 | | Vec2<int>::normalizeNonNull (); |
742 | | |
743 | | template <> Vec2<int> |
744 | | Vec2<int>::normalized () const; |
745 | | |
746 | | template <> Vec2<int> |
747 | | Vec2<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
748 | | |
749 | | template <> Vec2<int> |
750 | | Vec2<int>::normalizedNonNull () const; |
751 | | |
752 | | |
753 | | // Vec3<short> |
754 | | |
755 | | template <> short |
756 | | Vec3<short>::length () const; |
757 | | |
758 | | template <> const Vec3<short> & |
759 | | Vec3<short>::normalize (); |
760 | | |
761 | | template <> const Vec3<short> & |
762 | | Vec3<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
763 | | |
764 | | template <> const Vec3<short> & |
765 | | Vec3<short>::normalizeNonNull (); |
766 | | |
767 | | template <> Vec3<short> |
768 | | Vec3<short>::normalized () const; |
769 | | |
770 | | template <> Vec3<short> |
771 | | Vec3<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
772 | | |
773 | | template <> Vec3<short> |
774 | | Vec3<short>::normalizedNonNull () const; |
775 | | |
776 | | |
777 | | // Vec3<int> |
778 | | |
779 | | template <> int |
780 | | Vec3<int>::length () const; |
781 | | |
782 | | template <> const Vec3<int> & |
783 | | Vec3<int>::normalize (); |
784 | | |
785 | | template <> const Vec3<int> & |
786 | | Vec3<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
787 | | |
788 | | template <> const Vec3<int> & |
789 | | Vec3<int>::normalizeNonNull (); |
790 | | |
791 | | template <> Vec3<int> |
792 | | Vec3<int>::normalized () const; |
793 | | |
794 | | template <> Vec3<int> |
795 | | Vec3<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
796 | | |
797 | | template <> Vec3<int> |
798 | | Vec3<int>::normalizedNonNull () const; |
799 | | |
800 | | // Vec4<short> |
801 | | |
802 | | template <> short |
803 | | Vec4<short>::length () const; |
804 | | |
805 | | template <> const Vec4<short> & |
806 | | Vec4<short>::normalize (); |
807 | | |
808 | | template <> const Vec4<short> & |
809 | | Vec4<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
810 | | |
811 | | template <> const Vec4<short> & |
812 | | Vec4<short>::normalizeNonNull (); |
813 | | |
814 | | template <> Vec4<short> |
815 | | Vec4<short>::normalized () const; |
816 | | |
817 | | template <> Vec4<short> |
818 | | Vec4<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
819 | | |
820 | | template <> Vec4<short> |
821 | | Vec4<short>::normalizedNonNull () const; |
822 | | |
823 | | |
824 | | // Vec4<int> |
825 | | |
826 | | template <> int |
827 | | Vec4<int>::length () const; |
828 | | |
829 | | template <> const Vec4<int> & |
830 | | Vec4<int>::normalize (); |
831 | | |
832 | | template <> const Vec4<int> & |
833 | | Vec4<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc); |
834 | | |
835 | | template <> const Vec4<int> & |
836 | | Vec4<int>::normalizeNonNull (); |
837 | | |
838 | | template <> Vec4<int> |
839 | | Vec4<int>::normalized () const; |
840 | | |
841 | | template <> Vec4<int> |
842 | | Vec4<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc); |
843 | | |
844 | | template <> Vec4<int> |
845 | | Vec4<int>::normalizedNonNull () const; |
846 | | |
847 | | |
848 | | //------------------------ |
849 | | // Implementation of Vec2: |
850 | | //------------------------ |
851 | | |
852 | | template <class T> |
853 | | inline T & |
854 | | Vec2<T>::operator [] (int i) |
855 | 0 | { |
856 | 0 | return (&x)[i]; |
857 | 0 | } |
858 | | |
859 | | template <class T> |
860 | | inline const T & |
861 | | Vec2<T>::operator [] (int i) const |
862 | 0 | { |
863 | 0 | return (&x)[i]; |
864 | 0 | } |
865 | | |
866 | | template <class T> |
867 | | inline |
868 | | Vec2<T>::Vec2 () |
869 | 0 | { |
870 | | // empty |
871 | 0 | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2() Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2() Unexecuted instantiation: Imath_2_2::Vec2<double>::Vec2() |
872 | | |
873 | | template <class T> |
874 | | inline |
875 | | Vec2<T>::Vec2 (T a) |
876 | 0 | { |
877 | 0 | x = y = a; |
878 | 0 | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(int) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(float) |
879 | | |
880 | | template <class T> |
881 | | inline |
882 | | Vec2<T>::Vec2 (T a, T b) |
883 | 0 | { |
884 | 0 | x = a; |
885 | 0 | y = b; |
886 | 0 | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(int, int) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(float, float) |
887 | | |
888 | | template <class T> |
889 | | inline |
890 | | Vec2<T>::Vec2 (const Vec2 &v) |
891 | 0 | { |
892 | 0 | x = v.x; |
893 | 0 | y = v.y; |
894 | 0 | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(Imath_2_2::Vec2<int> const&) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(Imath_2_2::Vec2<float> const&) |
895 | | |
896 | | template <class T> |
897 | | template <class S> |
898 | | inline |
899 | | Vec2<T>::Vec2 (const Vec2<S> &v) |
900 | | { |
901 | | x = T (v.x); |
902 | | y = T (v.y); |
903 | | } |
904 | | |
905 | | template <class T> |
906 | | inline const Vec2<T> & |
907 | | Vec2<T>::operator = (const Vec2 &v) |
908 | 0 | { |
909 | 0 | x = v.x; |
910 | 0 | y = v.y; |
911 | 0 | return *this; |
912 | 0 | } Unexecuted instantiation: Imath_2_2::Vec2<int>::operator=(Imath_2_2::Vec2<int> const&) Unexecuted instantiation: Imath_2_2::Vec2<float>::operator=(Imath_2_2::Vec2<float> const&) Unexecuted instantiation: Imath_2_2::Vec2<double>::operator=(Imath_2_2::Vec2<double> const&) |
913 | | |
914 | | template <class T> |
915 | | template <class S> |
916 | | inline void |
917 | | Vec2<T>::setValue (S a, S b) |
918 | | { |
919 | | x = T (a); |
920 | | y = T (b); |
921 | | } |
922 | | |
923 | | template <class T> |
924 | | template <class S> |
925 | | inline void |
926 | | Vec2<T>::setValue (const Vec2<S> &v) |
927 | | { |
928 | | x = T (v.x); |
929 | | y = T (v.y); |
930 | | } |
931 | | |
932 | | template <class T> |
933 | | template <class S> |
934 | | inline void |
935 | | Vec2<T>::getValue (S &a, S &b) const |
936 | | { |
937 | | a = S (x); |
938 | | b = S (y); |
939 | | } |
940 | | |
941 | | template <class T> |
942 | | template <class S> |
943 | | inline void |
944 | | Vec2<T>::getValue (Vec2<S> &v) const |
945 | | { |
946 | | v.x = S (x); |
947 | | v.y = S (y); |
948 | | } |
949 | | |
950 | | template <class T> |
951 | | inline T * |
952 | | Vec2<T>::getValue() |
953 | | { |
954 | | return (T *) &x; |
955 | | } |
956 | | |
957 | | template <class T> |
958 | | inline const T * |
959 | | Vec2<T>::getValue() const |
960 | | { |
961 | | return (const T *) &x; |
962 | | } |
963 | | |
964 | | template <class T> |
965 | | template <class S> |
966 | | inline bool |
967 | | Vec2<T>::operator == (const Vec2<S> &v) const |
968 | 0 | { |
969 | 0 | return x == v.x && y == v.y; |
970 | 0 | } Unexecuted instantiation: bool Imath_2_2::Vec2<int>::operator==<int>(Imath_2_2::Vec2<int> const&) const Unexecuted instantiation: bool Imath_2_2::Vec2<float>::operator==<float>(Imath_2_2::Vec2<float> const&) const |
971 | | |
972 | | template <class T> |
973 | | template <class S> |
974 | | inline bool |
975 | | Vec2<T>::operator != (const Vec2<S> &v) const |
976 | 0 | { |
977 | 0 | return x != v.x || y != v.y; |
978 | 0 | } Unexecuted instantiation: bool Imath_2_2::Vec2<int>::operator!=<int>(Imath_2_2::Vec2<int> const&) const Unexecuted instantiation: bool Imath_2_2::Vec2<float>::operator!=<float>(Imath_2_2::Vec2<float> const&) const |
979 | | |
980 | | template <class T> |
981 | | bool |
982 | | Vec2<T>::equalWithAbsError (const Vec2<T> &v, T e) const |
983 | | { |
984 | | for (int i = 0; i < 2; i++) |
985 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
986 | | return false; |
987 | | |
988 | | return true; |
989 | | } |
990 | | |
991 | | template <class T> |
992 | | bool |
993 | | Vec2<T>::equalWithRelError (const Vec2<T> &v, T e) const |
994 | | { |
995 | | for (int i = 0; i < 2; i++) |
996 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
997 | | return false; |
998 | | |
999 | | return true; |
1000 | | } |
1001 | | |
1002 | | template <class T> |
1003 | | inline T |
1004 | | Vec2<T>::dot (const Vec2 &v) const |
1005 | | { |
1006 | | return x * v.x + y * v.y; |
1007 | | } |
1008 | | |
1009 | | template <class T> |
1010 | | inline T |
1011 | | Vec2<T>::operator ^ (const Vec2 &v) const |
1012 | | { |
1013 | | return dot (v); |
1014 | | } |
1015 | | |
1016 | | template <class T> |
1017 | | inline T |
1018 | | Vec2<T>::cross (const Vec2 &v) const |
1019 | | { |
1020 | | return x * v.y - y * v.x; |
1021 | | |
1022 | | } |
1023 | | |
1024 | | template <class T> |
1025 | | inline T |
1026 | | Vec2<T>::operator % (const Vec2 &v) const |
1027 | | { |
1028 | | return x * v.y - y * v.x; |
1029 | | } |
1030 | | |
1031 | | template <class T> |
1032 | | inline const Vec2<T> & |
1033 | | Vec2<T>::operator += (const Vec2 &v) |
1034 | | { |
1035 | | x += v.x; |
1036 | | y += v.y; |
1037 | | return *this; |
1038 | | } |
1039 | | |
1040 | | template <class T> |
1041 | | inline Vec2<T> |
1042 | | Vec2<T>::operator + (const Vec2 &v) const |
1043 | 0 | { |
1044 | 0 | return Vec2 (x + v.x, y + v.y); |
1045 | 0 | } |
1046 | | |
1047 | | template <class T> |
1048 | | inline const Vec2<T> & |
1049 | | Vec2<T>::operator -= (const Vec2 &v) |
1050 | | { |
1051 | | x -= v.x; |
1052 | | y -= v.y; |
1053 | | return *this; |
1054 | | } |
1055 | | |
1056 | | template <class T> |
1057 | | inline Vec2<T> |
1058 | | Vec2<T>::operator - (const Vec2 &v) const |
1059 | 0 | { |
1060 | 0 | return Vec2 (x - v.x, y - v.y); |
1061 | 0 | } |
1062 | | |
1063 | | template <class T> |
1064 | | inline Vec2<T> |
1065 | | Vec2<T>::operator - () const |
1066 | | { |
1067 | | return Vec2 (-x, -y); |
1068 | | } |
1069 | | |
1070 | | template <class T> |
1071 | | inline const Vec2<T> & |
1072 | | Vec2<T>::negate () |
1073 | | { |
1074 | | x = -x; |
1075 | | y = -y; |
1076 | | return *this; |
1077 | | } |
1078 | | |
1079 | | template <class T> |
1080 | | inline const Vec2<T> & |
1081 | | Vec2<T>::operator *= (const Vec2 &v) |
1082 | | { |
1083 | | x *= v.x; |
1084 | | y *= v.y; |
1085 | | return *this; |
1086 | | } |
1087 | | |
1088 | | template <class T> |
1089 | | inline const Vec2<T> & |
1090 | | Vec2<T>::operator *= (T a) |
1091 | | { |
1092 | | x *= a; |
1093 | | y *= a; |
1094 | | return *this; |
1095 | | } |
1096 | | |
1097 | | template <class T> |
1098 | | inline Vec2<T> |
1099 | | Vec2<T>::operator * (const Vec2 &v) const |
1100 | | { |
1101 | | return Vec2 (x * v.x, y * v.y); |
1102 | | } |
1103 | | |
1104 | | template <class T> |
1105 | | inline Vec2<T> |
1106 | | Vec2<T>::operator * (T a) const |
1107 | | { |
1108 | | return Vec2 (x * a, y * a); |
1109 | | } |
1110 | | |
1111 | | template <class T> |
1112 | | inline const Vec2<T> & |
1113 | | Vec2<T>::operator /= (const Vec2 &v) |
1114 | | { |
1115 | | x /= v.x; |
1116 | | y /= v.y; |
1117 | | return *this; |
1118 | | } |
1119 | | |
1120 | | template <class T> |
1121 | | inline const Vec2<T> & |
1122 | | Vec2<T>::operator /= (T a) |
1123 | | { |
1124 | | x /= a; |
1125 | | y /= a; |
1126 | | return *this; |
1127 | | } |
1128 | | |
1129 | | template <class T> |
1130 | | inline Vec2<T> |
1131 | | Vec2<T>::operator / (const Vec2 &v) const |
1132 | | { |
1133 | | return Vec2 (x / v.x, y / v.y); |
1134 | | } |
1135 | | |
1136 | | template <class T> |
1137 | | inline Vec2<T> |
1138 | | Vec2<T>::operator / (T a) const |
1139 | | { |
1140 | | return Vec2 (x / a, y / a); |
1141 | | } |
1142 | | |
1143 | | template <class T> |
1144 | | T |
1145 | | Vec2<T>::lengthTiny () const |
1146 | | { |
1147 | | T absX = (x >= T (0))? x: -x; |
1148 | | T absY = (y >= T (0))? y: -y; |
1149 | | |
1150 | | T max = absX; |
1151 | | |
1152 | | if (max < absY) |
1153 | | max = absY; |
1154 | | |
1155 | | if (max == T (0)) |
1156 | | return T (0); |
1157 | | |
1158 | | // |
1159 | | // Do not replace the divisions by max with multiplications by 1/max. |
1160 | | // Computing 1/max can overflow but the divisions below will always |
1161 | | // produce results less than or equal to 1. |
1162 | | // |
1163 | | |
1164 | | absX /= max; |
1165 | | absY /= max; |
1166 | | |
1167 | | return max * Math<T>::sqrt (absX * absX + absY * absY); |
1168 | | } |
1169 | | |
1170 | | template <class T> |
1171 | | inline T |
1172 | | Vec2<T>::length () const |
1173 | | { |
1174 | | T length2 = dot (*this); |
1175 | | |
1176 | | if (length2 < T (2) * limits<T>::smallest()) |
1177 | | return lengthTiny(); |
1178 | | |
1179 | | return Math<T>::sqrt (length2); |
1180 | | } |
1181 | | |
1182 | | template <class T> |
1183 | | inline T |
1184 | | Vec2<T>::length2 () const |
1185 | | { |
1186 | | return dot (*this); |
1187 | | } |
1188 | | |
1189 | | template <class T> |
1190 | | const Vec2<T> & |
1191 | | Vec2<T>::normalize () |
1192 | | { |
1193 | | T l = length(); |
1194 | | |
1195 | | if (l != T (0)) |
1196 | | { |
1197 | | // |
1198 | | // Do not replace the divisions by l with multiplications by 1/l. |
1199 | | // Computing 1/l can overflow but the divisions below will always |
1200 | | // produce results less than or equal to 1. |
1201 | | // |
1202 | | |
1203 | | x /= l; |
1204 | | y /= l; |
1205 | | } |
1206 | | |
1207 | | return *this; |
1208 | | } |
1209 | | |
1210 | | template <class T> |
1211 | | const Vec2<T> & |
1212 | | Vec2<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc) |
1213 | | { |
1214 | | T l = length(); |
1215 | | |
1216 | | if (l == T (0)) |
1217 | | throw NullVecExc ("Cannot normalize null vector."); |
1218 | | |
1219 | | x /= l; |
1220 | | y /= l; |
1221 | | return *this; |
1222 | | } |
1223 | | |
1224 | | template <class T> |
1225 | | inline |
1226 | | const Vec2<T> & |
1227 | | Vec2<T>::normalizeNonNull () |
1228 | | { |
1229 | | T l = length(); |
1230 | | x /= l; |
1231 | | y /= l; |
1232 | | return *this; |
1233 | | } |
1234 | | |
1235 | | template <class T> |
1236 | | Vec2<T> |
1237 | | Vec2<T>::normalized () const |
1238 | | { |
1239 | | T l = length(); |
1240 | | |
1241 | | if (l == T (0)) |
1242 | | return Vec2 (T (0)); |
1243 | | |
1244 | | return Vec2 (x / l, y / l); |
1245 | | } |
1246 | | |
1247 | | template <class T> |
1248 | | Vec2<T> |
1249 | | Vec2<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc) |
1250 | | { |
1251 | | T l = length(); |
1252 | | |
1253 | | if (l == T (0)) |
1254 | | throw NullVecExc ("Cannot normalize null vector."); |
1255 | | |
1256 | | return Vec2 (x / l, y / l); |
1257 | | } |
1258 | | |
1259 | | template <class T> |
1260 | | inline |
1261 | | Vec2<T> |
1262 | | Vec2<T>::normalizedNonNull () const |
1263 | | { |
1264 | | T l = length(); |
1265 | | return Vec2 (x / l, y / l); |
1266 | | } |
1267 | | |
1268 | | |
1269 | | //----------------------- |
1270 | | // Implementation of Vec3 |
1271 | | //----------------------- |
1272 | | |
1273 | | template <class T> |
1274 | | inline T & |
1275 | | Vec3<T>::operator [] (int i) |
1276 | | { |
1277 | | return (&x)[i]; |
1278 | | } |
1279 | | |
1280 | | template <class T> |
1281 | | inline const T & |
1282 | | Vec3<T>::operator [] (int i) const |
1283 | | { |
1284 | | return (&x)[i]; |
1285 | | } |
1286 | | |
1287 | | template <class T> |
1288 | | inline |
1289 | | Vec3<T>::Vec3 () |
1290 | 0 | { |
1291 | | // empty |
1292 | 0 | } Unexecuted instantiation: Imath_2_2::Vec3<double>::Vec3() Unexecuted instantiation: Imath_2_2::Vec3<float>::Vec3() Unexecuted instantiation: Imath_2_2::Vec3<int>::Vec3() |
1293 | | |
1294 | | template <class T> |
1295 | | inline |
1296 | | Vec3<T>::Vec3 (T a) |
1297 | | { |
1298 | | x = y = z = a; |
1299 | | } |
1300 | | |
1301 | | template <class T> |
1302 | | inline |
1303 | | Vec3<T>::Vec3 (T a, T b, T c) |
1304 | 0 | { |
1305 | 0 | x = a; |
1306 | 0 | y = b; |
1307 | 0 | z = c; |
1308 | 0 | } |
1309 | | |
1310 | | template <class T> |
1311 | | inline |
1312 | | Vec3<T>::Vec3 (const Vec3 &v) |
1313 | | { |
1314 | | x = v.x; |
1315 | | y = v.y; |
1316 | | z = v.z; |
1317 | | } |
1318 | | |
1319 | | template <class T> |
1320 | | template <class S> |
1321 | | inline |
1322 | | Vec3<T>::Vec3 (const Vec3<S> &v) |
1323 | | { |
1324 | | x = T (v.x); |
1325 | | y = T (v.y); |
1326 | | z = T (v.z); |
1327 | | } |
1328 | | |
1329 | | template <class T> |
1330 | | inline const Vec3<T> & |
1331 | | Vec3<T>::operator = (const Vec3 &v) |
1332 | 0 | { |
1333 | 0 | x = v.x; |
1334 | 0 | y = v.y; |
1335 | 0 | z = v.z; |
1336 | 0 | return *this; |
1337 | 0 | } Unexecuted instantiation: Imath_2_2::Vec3<double>::operator=(Imath_2_2::Vec3<double> const&) Unexecuted instantiation: Imath_2_2::Vec3<float>::operator=(Imath_2_2::Vec3<float> const&) Unexecuted instantiation: Imath_2_2::Vec3<int>::operator=(Imath_2_2::Vec3<int> const&) |
1338 | | |
1339 | | template <class T> |
1340 | | template <class S> |
1341 | | inline |
1342 | | Vec3<T>::Vec3 (const Vec4<S> &v) |
1343 | | { |
1344 | | x = T (v.x / v.w); |
1345 | | y = T (v.y / v.w); |
1346 | | z = T (v.z / v.w); |
1347 | | } |
1348 | | |
1349 | | template <class T> |
1350 | | template <class S> |
1351 | | Vec3<T>::Vec3 (const Vec4<S> &v, InfException) |
1352 | | { |
1353 | | T vx = T (v.x); |
1354 | | T vy = T (v.y); |
1355 | | T vz = T (v.z); |
1356 | | T vw = T (v.w); |
1357 | | |
1358 | | T absW = (vw >= T (0))? vw: -vw; |
1359 | | |
1360 | | if (absW < 1) |
1361 | | { |
1362 | | T m = baseTypeMax() * absW; |
1363 | | |
1364 | | if (vx <= -m || vx >= m || vy <= -m || vy >= m || vz <= -m || vz >= m) |
1365 | | throw InfPointExc ("Cannot normalize point at infinity."); |
1366 | | } |
1367 | | |
1368 | | x = vx / vw; |
1369 | | y = vy / vw; |
1370 | | z = vz / vw; |
1371 | | } |
1372 | | |
1373 | | template <class T> |
1374 | | template <class S> |
1375 | | inline void |
1376 | | Vec3<T>::setValue (S a, S b, S c) |
1377 | | { |
1378 | | x = T (a); |
1379 | | y = T (b); |
1380 | | z = T (c); |
1381 | | } |
1382 | | |
1383 | | template <class T> |
1384 | | template <class S> |
1385 | | inline void |
1386 | | Vec3<T>::setValue (const Vec3<S> &v) |
1387 | | { |
1388 | | x = T (v.x); |
1389 | | y = T (v.y); |
1390 | | z = T (v.z); |
1391 | | } |
1392 | | |
1393 | | template <class T> |
1394 | | template <class S> |
1395 | | inline void |
1396 | | Vec3<T>::getValue (S &a, S &b, S &c) const |
1397 | | { |
1398 | | a = S (x); |
1399 | | b = S (y); |
1400 | | c = S (z); |
1401 | | } |
1402 | | |
1403 | | template <class T> |
1404 | | template <class S> |
1405 | | inline void |
1406 | | Vec3<T>::getValue (Vec3<S> &v) const |
1407 | | { |
1408 | | v.x = S (x); |
1409 | | v.y = S (y); |
1410 | | v.z = S (z); |
1411 | | } |
1412 | | |
1413 | | template <class T> |
1414 | | inline T * |
1415 | | Vec3<T>::getValue() |
1416 | | { |
1417 | | return (T *) &x; |
1418 | | } |
1419 | | |
1420 | | template <class T> |
1421 | | inline const T * |
1422 | | Vec3<T>::getValue() const |
1423 | | { |
1424 | | return (const T *) &x; |
1425 | | } |
1426 | | |
1427 | | template <class T> |
1428 | | template <class S> |
1429 | | inline bool |
1430 | | Vec3<T>::operator == (const Vec3<S> &v) const |
1431 | | { |
1432 | | return x == v.x && y == v.y && z == v.z; |
1433 | | } |
1434 | | |
1435 | | template <class T> |
1436 | | template <class S> |
1437 | | inline bool |
1438 | | Vec3<T>::operator != (const Vec3<S> &v) const |
1439 | | { |
1440 | | return x != v.x || y != v.y || z != v.z; |
1441 | | } |
1442 | | |
1443 | | template <class T> |
1444 | | bool |
1445 | | Vec3<T>::equalWithAbsError (const Vec3<T> &v, T e) const |
1446 | | { |
1447 | | for (int i = 0; i < 3; i++) |
1448 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
1449 | | return false; |
1450 | | |
1451 | | return true; |
1452 | | } |
1453 | | |
1454 | | template <class T> |
1455 | | bool |
1456 | | Vec3<T>::equalWithRelError (const Vec3<T> &v, T e) const |
1457 | | { |
1458 | | for (int i = 0; i < 3; i++) |
1459 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
1460 | | return false; |
1461 | | |
1462 | | return true; |
1463 | | } |
1464 | | |
1465 | | template <class T> |
1466 | | inline T |
1467 | | Vec3<T>::dot (const Vec3 &v) const |
1468 | | { |
1469 | | return x * v.x + y * v.y + z * v.z; |
1470 | | } |
1471 | | |
1472 | | template <class T> |
1473 | | inline T |
1474 | | Vec3<T>::operator ^ (const Vec3 &v) const |
1475 | | { |
1476 | | return dot (v); |
1477 | | } |
1478 | | |
1479 | | template <class T> |
1480 | | inline Vec3<T> |
1481 | | Vec3<T>::cross (const Vec3 &v) const |
1482 | | { |
1483 | | return Vec3 (y * v.z - z * v.y, |
1484 | | z * v.x - x * v.z, |
1485 | | x * v.y - y * v.x); |
1486 | | } |
1487 | | |
1488 | | template <class T> |
1489 | | inline const Vec3<T> & |
1490 | | Vec3<T>::operator %= (const Vec3 &v) |
1491 | | { |
1492 | | T a = y * v.z - z * v.y; |
1493 | | T b = z * v.x - x * v.z; |
1494 | | T c = x * v.y - y * v.x; |
1495 | | x = a; |
1496 | | y = b; |
1497 | | z = c; |
1498 | | return *this; |
1499 | | } |
1500 | | |
1501 | | template <class T> |
1502 | | inline Vec3<T> |
1503 | | Vec3<T>::operator % (const Vec3 &v) const |
1504 | | { |
1505 | | return Vec3 (y * v.z - z * v.y, |
1506 | | z * v.x - x * v.z, |
1507 | | x * v.y - y * v.x); |
1508 | | } |
1509 | | |
1510 | | template <class T> |
1511 | | inline const Vec3<T> & |
1512 | | Vec3<T>::operator += (const Vec3 &v) |
1513 | | { |
1514 | | x += v.x; |
1515 | | y += v.y; |
1516 | | z += v.z; |
1517 | | return *this; |
1518 | | } |
1519 | | |
1520 | | template <class T> |
1521 | | inline Vec3<T> |
1522 | | Vec3<T>::operator + (const Vec3 &v) const |
1523 | | { |
1524 | | return Vec3 (x + v.x, y + v.y, z + v.z); |
1525 | | } |
1526 | | |
1527 | | template <class T> |
1528 | | inline const Vec3<T> & |
1529 | | Vec3<T>::operator -= (const Vec3 &v) |
1530 | | { |
1531 | | x -= v.x; |
1532 | | y -= v.y; |
1533 | | z -= v.z; |
1534 | | return *this; |
1535 | | } |
1536 | | |
1537 | | template <class T> |
1538 | | inline Vec3<T> |
1539 | | Vec3<T>::operator - (const Vec3 &v) const |
1540 | | { |
1541 | | return Vec3 (x - v.x, y - v.y, z - v.z); |
1542 | | } |
1543 | | |
1544 | | template <class T> |
1545 | | inline Vec3<T> |
1546 | | Vec3<T>::operator - () const |
1547 | | { |
1548 | | return Vec3 (-x, -y, -z); |
1549 | | } |
1550 | | |
1551 | | template <class T> |
1552 | | inline const Vec3<T> & |
1553 | | Vec3<T>::negate () |
1554 | | { |
1555 | | x = -x; |
1556 | | y = -y; |
1557 | | z = -z; |
1558 | | return *this; |
1559 | | } |
1560 | | |
1561 | | template <class T> |
1562 | | inline const Vec3<T> & |
1563 | | Vec3<T>::operator *= (const Vec3 &v) |
1564 | | { |
1565 | | x *= v.x; |
1566 | | y *= v.y; |
1567 | | z *= v.z; |
1568 | | return *this; |
1569 | | } |
1570 | | |
1571 | | template <class T> |
1572 | | inline const Vec3<T> & |
1573 | | Vec3<T>::operator *= (T a) |
1574 | | { |
1575 | | x *= a; |
1576 | | y *= a; |
1577 | | z *= a; |
1578 | | return *this; |
1579 | | } |
1580 | | |
1581 | | template <class T> |
1582 | | inline Vec3<T> |
1583 | | Vec3<T>::operator * (const Vec3 &v) const |
1584 | | { |
1585 | | return Vec3 (x * v.x, y * v.y, z * v.z); |
1586 | | } |
1587 | | |
1588 | | template <class T> |
1589 | | inline Vec3<T> |
1590 | | Vec3<T>::operator * (T a) const |
1591 | | { |
1592 | | return Vec3 (x * a, y * a, z * a); |
1593 | | } |
1594 | | |
1595 | | template <class T> |
1596 | | inline const Vec3<T> & |
1597 | | Vec3<T>::operator /= (const Vec3 &v) |
1598 | | { |
1599 | | x /= v.x; |
1600 | | y /= v.y; |
1601 | | z /= v.z; |
1602 | | return *this; |
1603 | | } |
1604 | | |
1605 | | template <class T> |
1606 | | inline const Vec3<T> & |
1607 | | Vec3<T>::operator /= (T a) |
1608 | | { |
1609 | | x /= a; |
1610 | | y /= a; |
1611 | | z /= a; |
1612 | | return *this; |
1613 | | } |
1614 | | |
1615 | | template <class T> |
1616 | | inline Vec3<T> |
1617 | | Vec3<T>::operator / (const Vec3 &v) const |
1618 | | { |
1619 | | return Vec3 (x / v.x, y / v.y, z / v.z); |
1620 | | } |
1621 | | |
1622 | | template <class T> |
1623 | | inline Vec3<T> |
1624 | | Vec3<T>::operator / (T a) const |
1625 | 0 | { |
1626 | 0 | return Vec3 (x / a, y / a, z / a); |
1627 | 0 | } |
1628 | | |
1629 | | template <class T> |
1630 | | T |
1631 | | Vec3<T>::lengthTiny () const |
1632 | | { |
1633 | | T absX = (x >= T (0))? x: -x; |
1634 | | T absY = (y >= T (0))? y: -y; |
1635 | | T absZ = (z >= T (0))? z: -z; |
1636 | | |
1637 | | T max = absX; |
1638 | | |
1639 | | if (max < absY) |
1640 | | max = absY; |
1641 | | |
1642 | | if (max < absZ) |
1643 | | max = absZ; |
1644 | | |
1645 | | if (max == T (0)) |
1646 | | return T (0); |
1647 | | |
1648 | | // |
1649 | | // Do not replace the divisions by max with multiplications by 1/max. |
1650 | | // Computing 1/max can overflow but the divisions below will always |
1651 | | // produce results less than or equal to 1. |
1652 | | // |
1653 | | |
1654 | | absX /= max; |
1655 | | absY /= max; |
1656 | | absZ /= max; |
1657 | | |
1658 | | return max * Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ); |
1659 | | } |
1660 | | |
1661 | | template <class T> |
1662 | | inline T |
1663 | | Vec3<T>::length () const |
1664 | | { |
1665 | | T length2 = dot (*this); |
1666 | | |
1667 | | if (length2 < T (2) * limits<T>::smallest()) |
1668 | | return lengthTiny(); |
1669 | | |
1670 | | return Math<T>::sqrt (length2); |
1671 | | } |
1672 | | |
1673 | | template <class T> |
1674 | | inline T |
1675 | | Vec3<T>::length2 () const |
1676 | | { |
1677 | | return dot (*this); |
1678 | | } |
1679 | | |
1680 | | template <class T> |
1681 | | const Vec3<T> & |
1682 | | Vec3<T>::normalize () |
1683 | | { |
1684 | | T l = length(); |
1685 | | |
1686 | | if (l != T (0)) |
1687 | | { |
1688 | | // |
1689 | | // Do not replace the divisions by l with multiplications by 1/l. |
1690 | | // Computing 1/l can overflow but the divisions below will always |
1691 | | // produce results less than or equal to 1. |
1692 | | // |
1693 | | |
1694 | | x /= l; |
1695 | | y /= l; |
1696 | | z /= l; |
1697 | | } |
1698 | | |
1699 | | return *this; |
1700 | | } |
1701 | | |
1702 | | template <class T> |
1703 | | const Vec3<T> & |
1704 | | Vec3<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc) |
1705 | | { |
1706 | | T l = length(); |
1707 | | |
1708 | | if (l == T (0)) |
1709 | | throw NullVecExc ("Cannot normalize null vector."); |
1710 | | |
1711 | | x /= l; |
1712 | | y /= l; |
1713 | | z /= l; |
1714 | | return *this; |
1715 | | } |
1716 | | |
1717 | | template <class T> |
1718 | | inline |
1719 | | const Vec3<T> & |
1720 | | Vec3<T>::normalizeNonNull () |
1721 | | { |
1722 | | T l = length(); |
1723 | | x /= l; |
1724 | | y /= l; |
1725 | | z /= l; |
1726 | | return *this; |
1727 | | } |
1728 | | |
1729 | | template <class T> |
1730 | | Vec3<T> |
1731 | | Vec3<T>::normalized () const |
1732 | | { |
1733 | | T l = length(); |
1734 | | |
1735 | | if (l == T (0)) |
1736 | | return Vec3 (T (0)); |
1737 | | |
1738 | | return Vec3 (x / l, y / l, z / l); |
1739 | | } |
1740 | | |
1741 | | template <class T> |
1742 | | Vec3<T> |
1743 | | Vec3<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc) |
1744 | | { |
1745 | | T l = length(); |
1746 | | |
1747 | | if (l == T (0)) |
1748 | | throw NullVecExc ("Cannot normalize null vector."); |
1749 | | |
1750 | | return Vec3 (x / l, y / l, z / l); |
1751 | | } |
1752 | | |
1753 | | template <class T> |
1754 | | inline |
1755 | | Vec3<T> |
1756 | | Vec3<T>::normalizedNonNull () const |
1757 | | { |
1758 | | T l = length(); |
1759 | | return Vec3 (x / l, y / l, z / l); |
1760 | | } |
1761 | | |
1762 | | |
1763 | | //----------------------- |
1764 | | // Implementation of Vec4 |
1765 | | //----------------------- |
1766 | | |
1767 | | template <class T> |
1768 | | inline T & |
1769 | | Vec4<T>::operator [] (int i) |
1770 | | { |
1771 | | return (&x)[i]; |
1772 | | } |
1773 | | |
1774 | | template <class T> |
1775 | | inline const T & |
1776 | | Vec4<T>::operator [] (int i) const |
1777 | | { |
1778 | | return (&x)[i]; |
1779 | | } |
1780 | | |
1781 | | template <class T> |
1782 | | inline |
1783 | | Vec4<T>::Vec4 () |
1784 | | { |
1785 | | // empty |
1786 | | } |
1787 | | |
1788 | | template <class T> |
1789 | | inline |
1790 | | Vec4<T>::Vec4 (T a) |
1791 | | { |
1792 | | x = y = z = w = a; |
1793 | | } |
1794 | | |
1795 | | template <class T> |
1796 | | inline |
1797 | | Vec4<T>::Vec4 (T a, T b, T c, T d) |
1798 | | { |
1799 | | x = a; |
1800 | | y = b; |
1801 | | z = c; |
1802 | | w = d; |
1803 | | } |
1804 | | |
1805 | | template <class T> |
1806 | | inline |
1807 | | Vec4<T>::Vec4 (const Vec4 &v) |
1808 | | { |
1809 | | x = v.x; |
1810 | | y = v.y; |
1811 | | z = v.z; |
1812 | | w = v.w; |
1813 | | } |
1814 | | |
1815 | | template <class T> |
1816 | | template <class S> |
1817 | | inline |
1818 | | Vec4<T>::Vec4 (const Vec4<S> &v) |
1819 | | { |
1820 | | x = T (v.x); |
1821 | | y = T (v.y); |
1822 | | z = T (v.z); |
1823 | | w = T (v.w); |
1824 | | } |
1825 | | |
1826 | | template <class T> |
1827 | | inline const Vec4<T> & |
1828 | | Vec4<T>::operator = (const Vec4 &v) |
1829 | | { |
1830 | | x = v.x; |
1831 | | y = v.y; |
1832 | | z = v.z; |
1833 | | w = v.w; |
1834 | | return *this; |
1835 | | } |
1836 | | |
1837 | | template <class T> |
1838 | | template <class S> |
1839 | | inline |
1840 | | Vec4<T>::Vec4 (const Vec3<S> &v) |
1841 | | { |
1842 | | x = T (v.x); |
1843 | | y = T (v.y); |
1844 | | z = T (v.z); |
1845 | | w = T (1); |
1846 | | } |
1847 | | |
1848 | | template <class T> |
1849 | | template <class S> |
1850 | | inline bool |
1851 | | Vec4<T>::operator == (const Vec4<S> &v) const |
1852 | | { |
1853 | | return x == v.x && y == v.y && z == v.z && w == v.w; |
1854 | | } |
1855 | | |
1856 | | template <class T> |
1857 | | template <class S> |
1858 | | inline bool |
1859 | | Vec4<T>::operator != (const Vec4<S> &v) const |
1860 | | { |
1861 | | return x != v.x || y != v.y || z != v.z || w != v.w; |
1862 | | } |
1863 | | |
1864 | | template <class T> |
1865 | | bool |
1866 | | Vec4<T>::equalWithAbsError (const Vec4<T> &v, T e) const |
1867 | | { |
1868 | | for (int i = 0; i < 4; i++) |
1869 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
1870 | | return false; |
1871 | | |
1872 | | return true; |
1873 | | } |
1874 | | |
1875 | | template <class T> |
1876 | | bool |
1877 | | Vec4<T>::equalWithRelError (const Vec4<T> &v, T e) const |
1878 | | { |
1879 | | for (int i = 0; i < 4; i++) |
1880 | | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
1881 | | return false; |
1882 | | |
1883 | | return true; |
1884 | | } |
1885 | | |
1886 | | template <class T> |
1887 | | inline T |
1888 | | Vec4<T>::dot (const Vec4 &v) const |
1889 | | { |
1890 | | return x * v.x + y * v.y + z * v.z + w * v.w; |
1891 | | } |
1892 | | |
1893 | | template <class T> |
1894 | | inline T |
1895 | | Vec4<T>::operator ^ (const Vec4 &v) const |
1896 | | { |
1897 | | return dot (v); |
1898 | | } |
1899 | | |
1900 | | |
1901 | | template <class T> |
1902 | | inline const Vec4<T> & |
1903 | | Vec4<T>::operator += (const Vec4 &v) |
1904 | | { |
1905 | | x += v.x; |
1906 | | y += v.y; |
1907 | | z += v.z; |
1908 | | w += v.w; |
1909 | | return *this; |
1910 | | } |
1911 | | |
1912 | | template <class T> |
1913 | | inline Vec4<T> |
1914 | | Vec4<T>::operator + (const Vec4 &v) const |
1915 | | { |
1916 | | return Vec4 (x + v.x, y + v.y, z + v.z, w + v.w); |
1917 | | } |
1918 | | |
1919 | | template <class T> |
1920 | | inline const Vec4<T> & |
1921 | | Vec4<T>::operator -= (const Vec4 &v) |
1922 | | { |
1923 | | x -= v.x; |
1924 | | y -= v.y; |
1925 | | z -= v.z; |
1926 | | w -= v.w; |
1927 | | return *this; |
1928 | | } |
1929 | | |
1930 | | template <class T> |
1931 | | inline Vec4<T> |
1932 | | Vec4<T>::operator - (const Vec4 &v) const |
1933 | | { |
1934 | | return Vec4 (x - v.x, y - v.y, z - v.z, w - v.w); |
1935 | | } |
1936 | | |
1937 | | template <class T> |
1938 | | inline Vec4<T> |
1939 | | Vec4<T>::operator - () const |
1940 | | { |
1941 | | return Vec4 (-x, -y, -z, -w); |
1942 | | } |
1943 | | |
1944 | | template <class T> |
1945 | | inline const Vec4<T> & |
1946 | | Vec4<T>::negate () |
1947 | | { |
1948 | | x = -x; |
1949 | | y = -y; |
1950 | | z = -z; |
1951 | | w = -w; |
1952 | | return *this; |
1953 | | } |
1954 | | |
1955 | | template <class T> |
1956 | | inline const Vec4<T> & |
1957 | | Vec4<T>::operator *= (const Vec4 &v) |
1958 | | { |
1959 | | x *= v.x; |
1960 | | y *= v.y; |
1961 | | z *= v.z; |
1962 | | w *= v.w; |
1963 | | return *this; |
1964 | | } |
1965 | | |
1966 | | template <class T> |
1967 | | inline const Vec4<T> & |
1968 | | Vec4<T>::operator *= (T a) |
1969 | | { |
1970 | | x *= a; |
1971 | | y *= a; |
1972 | | z *= a; |
1973 | | w *= a; |
1974 | | return *this; |
1975 | | } |
1976 | | |
1977 | | template <class T> |
1978 | | inline Vec4<T> |
1979 | | Vec4<T>::operator * (const Vec4 &v) const |
1980 | | { |
1981 | | return Vec4 (x * v.x, y * v.y, z * v.z, w * v.w); |
1982 | | } |
1983 | | |
1984 | | template <class T> |
1985 | | inline Vec4<T> |
1986 | | Vec4<T>::operator * (T a) const |
1987 | | { |
1988 | | return Vec4 (x * a, y * a, z * a, w * a); |
1989 | | } |
1990 | | |
1991 | | template <class T> |
1992 | | inline const Vec4<T> & |
1993 | | Vec4<T>::operator /= (const Vec4 &v) |
1994 | | { |
1995 | | x /= v.x; |
1996 | | y /= v.y; |
1997 | | z /= v.z; |
1998 | | w /= v.w; |
1999 | | return *this; |
2000 | | } |
2001 | | |
2002 | | template <class T> |
2003 | | inline const Vec4<T> & |
2004 | | Vec4<T>::operator /= (T a) |
2005 | | { |
2006 | | x /= a; |
2007 | | y /= a; |
2008 | | z /= a; |
2009 | | w /= a; |
2010 | | return *this; |
2011 | | } |
2012 | | |
2013 | | template <class T> |
2014 | | inline Vec4<T> |
2015 | | Vec4<T>::operator / (const Vec4 &v) const |
2016 | | { |
2017 | | return Vec4 (x / v.x, y / v.y, z / v.z, w / v.w); |
2018 | | } |
2019 | | |
2020 | | template <class T> |
2021 | | inline Vec4<T> |
2022 | | Vec4<T>::operator / (T a) const |
2023 | | { |
2024 | | return Vec4 (x / a, y / a, z / a, w / a); |
2025 | | } |
2026 | | |
2027 | | template <class T> |
2028 | | T |
2029 | | Vec4<T>::lengthTiny () const |
2030 | | { |
2031 | | T absX = (x >= T (0))? x: -x; |
2032 | | T absY = (y >= T (0))? y: -y; |
2033 | | T absZ = (z >= T (0))? z: -z; |
2034 | | T absW = (w >= T (0))? w: -w; |
2035 | | |
2036 | | T max = absX; |
2037 | | |
2038 | | if (max < absY) |
2039 | | max = absY; |
2040 | | |
2041 | | if (max < absZ) |
2042 | | max = absZ; |
2043 | | |
2044 | | if (max < absW) |
2045 | | max = absW; |
2046 | | |
2047 | | if (max == T (0)) |
2048 | | return T (0); |
2049 | | |
2050 | | // |
2051 | | // Do not replace the divisions by max with multiplications by 1/max. |
2052 | | // Computing 1/max can overflow but the divisions below will always |
2053 | | // produce results less than or equal to 1. |
2054 | | // |
2055 | | |
2056 | | absX /= max; |
2057 | | absY /= max; |
2058 | | absZ /= max; |
2059 | | absW /= max; |
2060 | | |
2061 | | return max * |
2062 | | Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ + absW * absW); |
2063 | | } |
2064 | | |
2065 | | template <class T> |
2066 | | inline T |
2067 | | Vec4<T>::length () const |
2068 | | { |
2069 | | T length2 = dot (*this); |
2070 | | |
2071 | | if (length2 < T (2) * limits<T>::smallest()) |
2072 | | return lengthTiny(); |
2073 | | |
2074 | | return Math<T>::sqrt (length2); |
2075 | | } |
2076 | | |
2077 | | template <class T> |
2078 | | inline T |
2079 | | Vec4<T>::length2 () const |
2080 | | { |
2081 | | return dot (*this); |
2082 | | } |
2083 | | |
2084 | | template <class T> |
2085 | | const Vec4<T> & |
2086 | | Vec4<T>::normalize () |
2087 | | { |
2088 | | T l = length(); |
2089 | | |
2090 | | if (l != T (0)) |
2091 | | { |
2092 | | // |
2093 | | // Do not replace the divisions by l with multiplications by 1/l. |
2094 | | // Computing 1/l can overflow but the divisions below will always |
2095 | | // produce results less than or equal to 1. |
2096 | | // |
2097 | | |
2098 | | x /= l; |
2099 | | y /= l; |
2100 | | z /= l; |
2101 | | w /= l; |
2102 | | } |
2103 | | |
2104 | | return *this; |
2105 | | } |
2106 | | |
2107 | | template <class T> |
2108 | | const Vec4<T> & |
2109 | | Vec4<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc) |
2110 | | { |
2111 | | T l = length(); |
2112 | | |
2113 | | if (l == T (0)) |
2114 | | throw NullVecExc ("Cannot normalize null vector."); |
2115 | | |
2116 | | x /= l; |
2117 | | y /= l; |
2118 | | z /= l; |
2119 | | w /= l; |
2120 | | return *this; |
2121 | | } |
2122 | | |
2123 | | template <class T> |
2124 | | inline |
2125 | | const Vec4<T> & |
2126 | | Vec4<T>::normalizeNonNull () |
2127 | | { |
2128 | | T l = length(); |
2129 | | x /= l; |
2130 | | y /= l; |
2131 | | z /= l; |
2132 | | w /= l; |
2133 | | return *this; |
2134 | | } |
2135 | | |
2136 | | template <class T> |
2137 | | Vec4<T> |
2138 | | Vec4<T>::normalized () const |
2139 | | { |
2140 | | T l = length(); |
2141 | | |
2142 | | if (l == T (0)) |
2143 | | return Vec4 (T (0)); |
2144 | | |
2145 | | return Vec4 (x / l, y / l, z / l, w / l); |
2146 | | } |
2147 | | |
2148 | | template <class T> |
2149 | | Vec4<T> |
2150 | | Vec4<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc) |
2151 | | { |
2152 | | T l = length(); |
2153 | | |
2154 | | if (l == T (0)) |
2155 | | throw NullVecExc ("Cannot normalize null vector."); |
2156 | | |
2157 | | return Vec4 (x / l, y / l, z / l, w / l); |
2158 | | } |
2159 | | |
2160 | | template <class T> |
2161 | | inline |
2162 | | Vec4<T> |
2163 | | Vec4<T>::normalizedNonNull () const |
2164 | | { |
2165 | | T l = length(); |
2166 | | return Vec4 (x / l, y / l, z / l, w / l); |
2167 | | } |
2168 | | |
2169 | | //----------------------------- |
2170 | | // Stream output implementation |
2171 | | //----------------------------- |
2172 | | |
2173 | | template <class T> |
2174 | | std::ostream & |
2175 | | operator << (std::ostream &s, const Vec2<T> &v) |
2176 | | { |
2177 | | return s << '(' << v.x << ' ' << v.y << ')'; |
2178 | | } |
2179 | | |
2180 | | template <class T> |
2181 | | std::ostream & |
2182 | | operator << (std::ostream &s, const Vec3<T> &v) |
2183 | | { |
2184 | | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')'; |
2185 | | } |
2186 | | |
2187 | | template <class T> |
2188 | | std::ostream & |
2189 | | operator << (std::ostream &s, const Vec4<T> &v) |
2190 | | { |
2191 | | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ' ' << v.w << ')'; |
2192 | | } |
2193 | | |
2194 | | |
2195 | | //----------------------------------------- |
2196 | | // Implementation of reverse multiplication |
2197 | | //----------------------------------------- |
2198 | | |
2199 | | template <class T> |
2200 | | inline Vec2<T> |
2201 | | operator * (T a, const Vec2<T> &v) |
2202 | | { |
2203 | | return Vec2<T> (a * v.x, a * v.y); |
2204 | | } |
2205 | | |
2206 | | template <class T> |
2207 | | inline Vec3<T> |
2208 | | operator * (T a, const Vec3<T> &v) |
2209 | | { |
2210 | | return Vec3<T> (a * v.x, a * v.y, a * v.z); |
2211 | | } |
2212 | | |
2213 | | template <class T> |
2214 | | inline Vec4<T> |
2215 | | operator * (T a, const Vec4<T> &v) |
2216 | | { |
2217 | | return Vec4<T> (a * v.x, a * v.y, a * v.z, a * v.w); |
2218 | | } |
2219 | | |
2220 | | |
2221 | | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER |
2222 | | #pragma warning(pop) |
2223 | | #endif |
2224 | | |
2225 | | IMATH_INTERNAL_NAMESPACE_HEADER_EXIT |
2226 | | |
2227 | | #endif // INCLUDED_IMATHVEC_H |