/src/freeimage-svn/FreeImage/trunk/Source/OpenEXR/Imath/ImathVec.h
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1  |  | ///////////////////////////////////////////////////////////////////////////  | 
2  |  | //  | 
3  |  | // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas  | 
4  |  | // Digital Ltd. LLC  | 
5  |  | //   | 
6  |  | // All rights reserved.  | 
7  |  | //   | 
8  |  | // Redistribution and use in source and binary forms, with or without  | 
9  |  | // modification, are permitted provided that the following conditions are  | 
10  |  | // met:  | 
11  |  | // *       Redistributions of source code must retain the above copyright  | 
12  |  | // notice, this list of conditions and the following disclaimer.  | 
13  |  | // *       Redistributions in binary form must reproduce the above  | 
14  |  | // copyright notice, this list of conditions and the following disclaimer  | 
15  |  | // in the documentation and/or other materials provided with the  | 
16  |  | // distribution.  | 
17  |  | // *       Neither the name of Industrial Light & Magic nor the names of  | 
18  |  | // its contributors may be used to endorse or promote products derived  | 
19  |  | // from this software without specific prior written permission.   | 
20  |  | //   | 
21  |  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  | 
22  |  | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  | 
23  |  | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR  | 
24  |  | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT  | 
25  |  | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  | 
26  |  | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT  | 
27  |  | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,  | 
28  |  | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY  | 
29  |  | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT  | 
30  |  | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  | 
31  |  | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  | 
32  |  | //  | 
33  |  | ///////////////////////////////////////////////////////////////////////////  | 
34  |  |  | 
35  |  |  | 
36  |  |  | 
37  |  | #ifndef INCLUDED_IMATHVEC_H  | 
38  |  | #define INCLUDED_IMATHVEC_H  | 
39  |  |  | 
40  |  | //----------------------------------------------------  | 
41  |  | //  | 
42  |  | //  2D, 3D and 4D point/vector class templates  | 
43  |  | //  | 
44  |  | //----------------------------------------------------  | 
45  |  |  | 
46  |  | #include "ImathExc.h"  | 
47  |  | #include "ImathLimits.h"  | 
48  |  | #include "ImathMath.h"  | 
49  |  | #include "ImathNamespace.h"  | 
50  |  |  | 
51  |  | #include <iostream>  | 
52  |  |  | 
53  |  | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER  | 
54  |  | // suppress exception specification warnings  | 
55  |  | #pragma warning(push)  | 
56  |  | #pragma warning(disable:4290)  | 
57  |  | #endif  | 
58  |  |  | 
59  |  |  | 
60  |  | IMATH_INTERNAL_NAMESPACE_HEADER_ENTER  | 
61  |  |  | 
62  |  | template <class T> class Vec2;  | 
63  |  | template <class T> class Vec3;  | 
64  |  | template <class T> class Vec4;  | 
65  |  |  | 
66  |  | enum InfException {INF_EXCEPTION}; | 
67  |  |  | 
68  |  |  | 
69  |  | template <class T> class Vec2  | 
70  |  | { | 
71  |  |   public:  | 
72  |  |  | 
73  |  |     //-------------------  | 
74  |  |     // Access to elements  | 
75  |  |     //-------------------  | 
76  |  |  | 
77  |  |     T     x, y;  | 
78  |  |  | 
79  |  |     T &     operator [] (int i);  | 
80  |  |     const T &   operator [] (int i) const;  | 
81  |  |  | 
82  |  |  | 
83  |  |     //-------------  | 
84  |  |     // Constructors  | 
85  |  |     //-------------  | 
86  |  |  | 
87  |  |     Vec2 ();                        // no initialization  | 
88  |  |     explicit Vec2 (T a);            // (a a)  | 
89  |  |     Vec2 (T a, T b);                // (a b)  | 
90  |  |  | 
91  |  |  | 
92  |  |     //---------------------------------  | 
93  |  |     // Copy constructors and assignment  | 
94  |  |     //---------------------------------  | 
95  |  |  | 
96  |  |     Vec2 (const Vec2 &v);  | 
97  |  |     template <class S> Vec2 (const Vec2<S> &v);  | 
98  |  |  | 
99  |  |     const Vec2 &  operator = (const Vec2 &v);  | 
100  |  |  | 
101  |  |  | 
102  |  |     //----------------------  | 
103  |  |     // Compatibility with Sb  | 
104  |  |     //----------------------  | 
105  |  |  | 
106  |  |     template <class S>  | 
107  |  |     void    setValue (S a, S b);  | 
108  |  |  | 
109  |  |     template <class S>  | 
110  |  |     void    setValue (const Vec2<S> &v);  | 
111  |  |  | 
112  |  |     template <class S>  | 
113  |  |     void    getValue (S &a, S &b) const;  | 
114  |  |  | 
115  |  |     template <class S>  | 
116  |  |     void    getValue (Vec2<S> &v) const;  | 
117  |  |  | 
118  |  |     T *     getValue ();  | 
119  |  |     const T *   getValue () const;  | 
120  |  |  | 
121  |  |       | 
122  |  |     //---------  | 
123  |  |     // Equality  | 
124  |  |     //---------  | 
125  |  |  | 
126  |  |     template <class S>  | 
127  |  |     bool    operator == (const Vec2<S> &v) const;  | 
128  |  |  | 
129  |  |     template <class S>  | 
130  |  |     bool    operator != (const Vec2<S> &v) const;  | 
131  |  |  | 
132  |  |  | 
133  |  |     //-----------------------------------------------------------------------  | 
134  |  |     // Compare two vectors and test if they are "approximately equal":  | 
135  |  |     //  | 
136  |  |     // equalWithAbsError (v, e)  | 
137  |  |     //  | 
138  |  |     //      Returns true if the coefficients of this and v are the same with  | 
139  |  |     //      an absolute error of no more than e, i.e., for all i  | 
140  |  |     //  | 
141  |  |     //      abs (this[i] - v[i]) <= e  | 
142  |  |     //  | 
143  |  |     // equalWithRelError (v, e)  | 
144  |  |     //  | 
145  |  |     //      Returns true if the coefficients of this and v are the same with  | 
146  |  |     //      a relative error of no more than e, i.e., for all i  | 
147  |  |     //  | 
148  |  |     //      abs (this[i] - v[i]) <= e * abs (this[i])  | 
149  |  |     //-----------------------------------------------------------------------  | 
150  |  |  | 
151  |  |     bool    equalWithAbsError (const Vec2<T> &v, T e) const;  | 
152  |  |     bool    equalWithRelError (const Vec2<T> &v, T e) const;  | 
153  |  |  | 
154  |  |     //------------  | 
155  |  |     // Dot product  | 
156  |  |     //------------  | 
157  |  |  | 
158  |  |     T     dot (const Vec2 &v) const;  | 
159  |  |     T     operator ^ (const Vec2 &v) const;  | 
160  |  |  | 
161  |  |  | 
162  |  |     //------------------------------------------------  | 
163  |  |     // Right-handed cross product, i.e. z component of  | 
164  |  |     // Vec3 (this->x, this->y, 0) % Vec3 (v.x, v.y, 0)  | 
165  |  |     //------------------------------------------------  | 
166  |  |  | 
167  |  |     T     cross (const Vec2 &v) const;  | 
168  |  |     T     operator % (const Vec2 &v) const;  | 
169  |  |  | 
170  |  |  | 
171  |  |     //------------------------  | 
172  |  |     // Component-wise addition  | 
173  |  |     //------------------------  | 
174  |  |  | 
175  |  |     const Vec2 &  operator += (const Vec2 &v);  | 
176  |  |     Vec2    operator + (const Vec2 &v) const;  | 
177  |  |  | 
178  |  |  | 
179  |  |     //---------------------------  | 
180  |  |     // Component-wise subtraction  | 
181  |  |     //---------------------------  | 
182  |  |  | 
183  |  |     const Vec2 &  operator -= (const Vec2 &v);  | 
184  |  |     Vec2    operator - (const Vec2 &v) const;  | 
185  |  |  | 
186  |  |  | 
187  |  |     //------------------------------------  | 
188  |  |     // Component-wise multiplication by -1  | 
189  |  |     //------------------------------------  | 
190  |  |  | 
191  |  |     Vec2    operator - () const;  | 
192  |  |     const Vec2 &  negate ();  | 
193  |  |  | 
194  |  |  | 
195  |  |     //------------------------------  | 
196  |  |     // Component-wise multiplication  | 
197  |  |     //------------------------------  | 
198  |  |  | 
199  |  |     const Vec2 &  operator *= (const Vec2 &v);  | 
200  |  |     const Vec2 &  operator *= (T a);  | 
201  |  |     Vec2    operator * (const Vec2 &v) const;  | 
202  |  |     Vec2    operator * (T a) const;  | 
203  |  |  | 
204  |  |  | 
205  |  |     //------------------------  | 
206  |  |     // Component-wise division  | 
207  |  |     //------------------------  | 
208  |  |  | 
209  |  |     const Vec2 &  operator /= (const Vec2 &v);  | 
210  |  |     const Vec2 &  operator /= (T a);  | 
211  |  |     Vec2    operator / (const Vec2 &v) const;  | 
212  |  |     Vec2    operator / (T a) const;  | 
213  |  |  | 
214  |  |  | 
215  |  |     //----------------------------------------------------------------  | 
216  |  |     // Length and normalization:  If v.length() is 0.0, v.normalize()  | 
217  |  |     // and v.normalized() produce a null vector; v.normalizeExc() and  | 
218  |  |     // v.normalizedExc() throw a NullVecExc.  | 
219  |  |     // v.normalizeNonNull() and v.normalizedNonNull() are slightly  | 
220  |  |     // faster than the other normalization routines, but if v.length()  | 
221  |  |     // is 0.0, the result is undefined.  | 
222  |  |     //----------------------------------------------------------------  | 
223  |  |  | 
224  |  |     T     length () const;  | 
225  |  |     T     length2 () const;  | 
226  |  |  | 
227  |  |     const Vec2 &  normalize ();           // modifies *this  | 
228  |  |     const Vec2 &  normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
229  |  |     const Vec2 &  normalizeNonNull ();  | 
230  |  |  | 
231  |  |     Vec2<T>   normalized () const;  // does not modify *this  | 
232  |  |     Vec2<T>   normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
233  |  |     Vec2<T>   normalizedNonNull () const;  | 
234  |  |  | 
235  |  |  | 
236  |  |     //--------------------------------------------------------  | 
237  |  |     // Number of dimensions, i.e. number of elements in a Vec2  | 
238  |  |     //--------------------------------------------------------  | 
239  |  |  | 
240  |  |     static unsigned int dimensions() {return 2;} | 
241  |  |  | 
242  |  |  | 
243  |  |     //-------------------------------------------------  | 
244  |  |     // Limitations of type T (see also class limits<T>)  | 
245  |  |     //-------------------------------------------------  | 
246  |  |  | 
247  | 0  |     static T    baseTypeMin()   {return limits<T>::min();}Unexecuted instantiation: Imath_2_2::Vec2<int>::baseTypeMin() Unexecuted instantiation: Imath_2_2::Vec2<float>::baseTypeMin()  | 
248  | 0  |     static T    baseTypeMax()   {return limits<T>::max();}Unexecuted instantiation: Imath_2_2::Vec2<int>::baseTypeMax() Unexecuted instantiation: Imath_2_2::Vec2<float>::baseTypeMax()  | 
249  |  |     static T    baseTypeSmallest()  {return limits<T>::smallest();} | 
250  |  |     static T    baseTypeEpsilon() {return limits<T>::epsilon();} | 
251  |  |  | 
252  |  |  | 
253  |  |     //--------------------------------------------------------------  | 
254  |  |     // Base type -- in templates, which accept a parameter, V, which  | 
255  |  |     // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   | 
256  |  |     // refer to T as V::BaseType  | 
257  |  |     //--------------------------------------------------------------  | 
258  |  |  | 
259  |  |     typedef T   BaseType;  | 
260  |  |  | 
261  |  |   private:  | 
262  |  |  | 
263  |  |     T     lengthTiny () const;  | 
264  |  | };  | 
265  |  |  | 
266  |  |  | 
267  |  | template <class T> class Vec3  | 
268  |  | { | 
269  |  |   public:  | 
270  |  |  | 
271  |  |     //-------------------  | 
272  |  |     // Access to elements  | 
273  |  |     //-------------------  | 
274  |  |  | 
275  |  |     T     x, y, z;  | 
276  |  |  | 
277  |  |     T &     operator [] (int i);  | 
278  |  |     const T &   operator [] (int i) const;  | 
279  |  |  | 
280  |  |  | 
281  |  |     //-------------  | 
282  |  |     // Constructors  | 
283  |  |     //-------------  | 
284  |  |  | 
285  |  |     Vec3 ();         // no initialization  | 
286  |  |     explicit Vec3 (T a);           // (a a a)  | 
287  |  |     Vec3 (T a, T b, T c);    // (a b c)  | 
288  |  |  | 
289  |  |  | 
290  |  |     //---------------------------------  | 
291  |  |     // Copy constructors and assignment  | 
292  |  |     //---------------------------------  | 
293  |  |  | 
294  |  |     Vec3 (const Vec3 &v);  | 
295  |  |     template <class S> Vec3 (const Vec3<S> &v);  | 
296  |  |  | 
297  |  |     const Vec3 &  operator = (const Vec3 &v);  | 
298  |  |  | 
299  |  |  | 
300  |  |     //---------------------------------------------------------  | 
301  |  |     // Vec4 to Vec3 conversion, divides x, y and z by w:  | 
302  |  |     //  | 
303  |  |     // The one-argument conversion function divides by w even  | 
304  |  |     // if w is zero.  The result depends on how the environment  | 
305  |  |     // handles floating-point exceptions.  | 
306  |  |     //  | 
307  |  |     // The two-argument version thows an InfPointExc exception  | 
308  |  |     // if w is zero or if division by w would overflow.  | 
309  |  |     //---------------------------------------------------------  | 
310  |  |  | 
311  |  |     template <class S> explicit Vec3 (const Vec4<S> &v);  | 
312  |  |     template <class S> explicit Vec3 (const Vec4<S> &v, InfException);  | 
313  |  |  | 
314  |  |  | 
315  |  |     //----------------------  | 
316  |  |     // Compatibility with Sb  | 
317  |  |     //----------------------  | 
318  |  |  | 
319  |  |     template <class S>  | 
320  |  |     void    setValue (S a, S b, S c);  | 
321  |  |  | 
322  |  |     template <class S>  | 
323  |  |     void    setValue (const Vec3<S> &v);  | 
324  |  |  | 
325  |  |     template <class S>  | 
326  |  |     void    getValue (S &a, S &b, S &c) const;  | 
327  |  |  | 
328  |  |     template <class S>  | 
329  |  |     void    getValue (Vec3<S> &v) const;  | 
330  |  |  | 
331  |  |     T *     getValue();  | 
332  |  |     const T *   getValue() const;  | 
333  |  |  | 
334  |  |  | 
335  |  |     //---------  | 
336  |  |     // Equality  | 
337  |  |     //---------  | 
338  |  |  | 
339  |  |     template <class S>  | 
340  |  |     bool    operator == (const Vec3<S> &v) const;  | 
341  |  |  | 
342  |  |     template <class S>  | 
343  |  |     bool    operator != (const Vec3<S> &v) const;  | 
344  |  |  | 
345  |  |     //-----------------------------------------------------------------------  | 
346  |  |     // Compare two vectors and test if they are "approximately equal":  | 
347  |  |     //  | 
348  |  |     // equalWithAbsError (v, e)  | 
349  |  |     //  | 
350  |  |     //      Returns true if the coefficients of this and v are the same with  | 
351  |  |     //      an absolute error of no more than e, i.e., for all i  | 
352  |  |     //  | 
353  |  |     //      abs (this[i] - v[i]) <= e  | 
354  |  |     //  | 
355  |  |     // equalWithRelError (v, e)  | 
356  |  |     //  | 
357  |  |     //      Returns true if the coefficients of this and v are the same with  | 
358  |  |     //      a relative error of no more than e, i.e., for all i  | 
359  |  |     //  | 
360  |  |     //      abs (this[i] - v[i]) <= e * abs (this[i])  | 
361  |  |     //-----------------------------------------------------------------------  | 
362  |  |  | 
363  |  |     bool    equalWithAbsError (const Vec3<T> &v, T e) const;  | 
364  |  |     bool    equalWithRelError (const Vec3<T> &v, T e) const;  | 
365  |  |  | 
366  |  |     //------------  | 
367  |  |     // Dot product  | 
368  |  |     //------------  | 
369  |  |  | 
370  |  |     T     dot (const Vec3 &v) const;  | 
371  |  |     T     operator ^ (const Vec3 &v) const;  | 
372  |  |  | 
373  |  |  | 
374  |  |     //---------------------------  | 
375  |  |     // Right-handed cross product  | 
376  |  |     //---------------------------  | 
377  |  |  | 
378  |  |     Vec3    cross (const Vec3 &v) const;  | 
379  |  |     const Vec3 &  operator %= (const Vec3 &v);  | 
380  |  |     Vec3    operator % (const Vec3 &v) const;  | 
381  |  |  | 
382  |  |  | 
383  |  |     //------------------------  | 
384  |  |     // Component-wise addition  | 
385  |  |     //------------------------  | 
386  |  |  | 
387  |  |     const Vec3 &  operator += (const Vec3 &v);  | 
388  |  |     Vec3    operator + (const Vec3 &v) const;  | 
389  |  |  | 
390  |  |  | 
391  |  |     //---------------------------  | 
392  |  |     // Component-wise subtraction  | 
393  |  |     //---------------------------  | 
394  |  |  | 
395  |  |     const Vec3 &  operator -= (const Vec3 &v);  | 
396  |  |     Vec3    operator - (const Vec3 &v) const;  | 
397  |  |  | 
398  |  |  | 
399  |  |     //------------------------------------  | 
400  |  |     // Component-wise multiplication by -1  | 
401  |  |     //------------------------------------  | 
402  |  |  | 
403  |  |     Vec3    operator - () const;  | 
404  |  |     const Vec3 &  negate ();  | 
405  |  |  | 
406  |  |  | 
407  |  |     //------------------------------  | 
408  |  |     // Component-wise multiplication  | 
409  |  |     //------------------------------  | 
410  |  |  | 
411  |  |     const Vec3 &  operator *= (const Vec3 &v);  | 
412  |  |     const Vec3 &  operator *= (T a);  | 
413  |  |     Vec3    operator * (const Vec3 &v) const;  | 
414  |  |     Vec3    operator * (T a) const;  | 
415  |  |  | 
416  |  |  | 
417  |  |     //------------------------  | 
418  |  |     // Component-wise division  | 
419  |  |     //------------------------  | 
420  |  |  | 
421  |  |     const Vec3 &  operator /= (const Vec3 &v);  | 
422  |  |     const Vec3 &  operator /= (T a);  | 
423  |  |     Vec3    operator / (const Vec3 &v) const;  | 
424  |  |     Vec3    operator / (T a) const;  | 
425  |  |  | 
426  |  |  | 
427  |  |     //----------------------------------------------------------------  | 
428  |  |     // Length and normalization:  If v.length() is 0.0, v.normalize()  | 
429  |  |     // and v.normalized() produce a null vector; v.normalizeExc() and  | 
430  |  |     // v.normalizedExc() throw a NullVecExc.  | 
431  |  |     // v.normalizeNonNull() and v.normalizedNonNull() are slightly  | 
432  |  |     // faster than the other normalization routines, but if v.length()  | 
433  |  |     // is 0.0, the result is undefined.  | 
434  |  |     //----------------------------------------------------------------  | 
435  |  |  | 
436  |  |     T     length () const;  | 
437  |  |     T     length2 () const;  | 
438  |  |  | 
439  |  |     const Vec3 &  normalize ();           // modifies *this  | 
440  |  |     const Vec3 &  normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
441  |  |     const Vec3 &  normalizeNonNull ();  | 
442  |  |  | 
443  |  |     Vec3<T>   normalized () const;  // does not modify *this  | 
444  |  |     Vec3<T>   normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
445  |  |     Vec3<T>   normalizedNonNull () const;  | 
446  |  |  | 
447  |  |  | 
448  |  |     //--------------------------------------------------------  | 
449  |  |     // Number of dimensions, i.e. number of elements in a Vec3  | 
450  |  |     //--------------------------------------------------------  | 
451  |  |  | 
452  |  |     static unsigned int dimensions() {return 3;} | 
453  |  |  | 
454  |  |  | 
455  |  |     //-------------------------------------------------  | 
456  |  |     // Limitations of type T (see also class limits<T>)  | 
457  |  |     //-------------------------------------------------  | 
458  |  |  | 
459  |  |     static T    baseTypeMin()   {return limits<T>::min();} | 
460  |  |     static T    baseTypeMax()   {return limits<T>::max();} | 
461  |  |     static T    baseTypeSmallest()  {return limits<T>::smallest();} | 
462  |  |     static T    baseTypeEpsilon() {return limits<T>::epsilon();} | 
463  |  |  | 
464  |  |  | 
465  |  |     //--------------------------------------------------------------  | 
466  |  |     // Base type -- in templates, which accept a parameter, V, which  | 
467  |  |     // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   | 
468  |  |     // refer to T as V::BaseType  | 
469  |  |     //--------------------------------------------------------------  | 
470  |  |  | 
471  |  |     typedef T   BaseType;  | 
472  |  |  | 
473  |  |   private:  | 
474  |  |  | 
475  |  |     T     lengthTiny () const;  | 
476  |  | };  | 
477  |  |  | 
478  |  |  | 
479  |  |  | 
480  |  | template <class T> class Vec4  | 
481  |  | { | 
482  |  |   public:  | 
483  |  |  | 
484  |  |     //-------------------  | 
485  |  |     // Access to elements  | 
486  |  |     //-------------------  | 
487  |  |  | 
488  |  |     T               x, y, z, w;   | 
489  |  |  | 
490  |  |     T &             operator [] (int i);  | 
491  |  |     const T &       operator [] (int i) const;  | 
492  |  |  | 
493  |  |  | 
494  |  |     //-------------  | 
495  |  |     // Constructors  | 
496  |  |     //-------------  | 
497  |  |  | 
498  |  |     Vec4 ();         // no initialization  | 
499  |  |     explicit Vec4 (T a);           // (a a a a)  | 
500  |  |     Vec4 (T a, T b, T c, T d);     // (a b c d)  | 
501  |  |  | 
502  |  |  | 
503  |  |     //---------------------------------  | 
504  |  |     // Copy constructors and assignment  | 
505  |  |     //---------------------------------  | 
506  |  |  | 
507  |  |     Vec4 (const Vec4 &v);  | 
508  |  |     template <class S> Vec4 (const Vec4<S> &v);  | 
509  |  |  | 
510  |  |     const Vec4 &    operator = (const Vec4 &v);  | 
511  |  |  | 
512  |  |  | 
513  |  |     //-------------------------------------  | 
514  |  |     // Vec3 to Vec4 conversion, sets w to 1  | 
515  |  |     //-------------------------------------  | 
516  |  |  | 
517  |  |     template <class S> explicit Vec4 (const Vec3<S> &v);  | 
518  |  |  | 
519  |  |  | 
520  |  |     //---------  | 
521  |  |     // Equality  | 
522  |  |     //---------  | 
523  |  |  | 
524  |  |     template <class S>  | 
525  |  |     bool            operator == (const Vec4<S> &v) const;  | 
526  |  |  | 
527  |  |     template <class S>  | 
528  |  |     bool            operator != (const Vec4<S> &v) const;  | 
529  |  |  | 
530  |  |  | 
531  |  |     //-----------------------------------------------------------------------  | 
532  |  |     // Compare two vectors and test if they are "approximately equal":  | 
533  |  |     //  | 
534  |  |     // equalWithAbsError (v, e)  | 
535  |  |     //  | 
536  |  |     //      Returns true if the coefficients of this and v are the same with  | 
537  |  |     //      an absolute error of no more than e, i.e., for all i  | 
538  |  |     //  | 
539  |  |     //      abs (this[i] - v[i]) <= e  | 
540  |  |     //  | 
541  |  |     // equalWithRelError (v, e)  | 
542  |  |     //  | 
543  |  |     //      Returns true if the coefficients of this and v are the same with  | 
544  |  |     //      a relative error of no more than e, i.e., for all i  | 
545  |  |     //  | 
546  |  |     //      abs (this[i] - v[i]) <= e * abs (this[i])  | 
547  |  |     //-----------------------------------------------------------------------  | 
548  |  |  | 
549  |  |     bool    equalWithAbsError (const Vec4<T> &v, T e) const;  | 
550  |  |     bool    equalWithRelError (const Vec4<T> &v, T e) const;  | 
551  |  |  | 
552  |  |  | 
553  |  |     //------------  | 
554  |  |     // Dot product  | 
555  |  |     //------------  | 
556  |  |  | 
557  |  |     T     dot (const Vec4 &v) const;  | 
558  |  |     T     operator ^ (const Vec4 &v) const;  | 
559  |  |  | 
560  |  |  | 
561  |  |     //-----------------------------------  | 
562  |  |     // Cross product is not defined in 4D  | 
563  |  |     //-----------------------------------  | 
564  |  |  | 
565  |  |     //------------------------  | 
566  |  |     // Component-wise addition  | 
567  |  |     //------------------------  | 
568  |  |  | 
569  |  |     const Vec4 &    operator += (const Vec4 &v);  | 
570  |  |     Vec4            operator + (const Vec4 &v) const;  | 
571  |  |  | 
572  |  |  | 
573  |  |     //---------------------------  | 
574  |  |     // Component-wise subtraction  | 
575  |  |     //---------------------------  | 
576  |  |  | 
577  |  |     const Vec4 &    operator -= (const Vec4 &v);  | 
578  |  |     Vec4            operator - (const Vec4 &v) const;  | 
579  |  |  | 
580  |  |  | 
581  |  |     //------------------------------------  | 
582  |  |     // Component-wise multiplication by -1  | 
583  |  |     //------------------------------------  | 
584  |  |  | 
585  |  |     Vec4            operator - () const;  | 
586  |  |     const Vec4 &    negate ();  | 
587  |  |  | 
588  |  |  | 
589  |  |     //------------------------------  | 
590  |  |     // Component-wise multiplication  | 
591  |  |     //------------------------------  | 
592  |  |  | 
593  |  |     const Vec4 &    operator *= (const Vec4 &v);  | 
594  |  |     const Vec4 &    operator *= (T a);  | 
595  |  |     Vec4            operator * (const Vec4 &v) const;  | 
596  |  |     Vec4            operator * (T a) const;  | 
597  |  |  | 
598  |  |  | 
599  |  |     //------------------------  | 
600  |  |     // Component-wise division  | 
601  |  |     //------------------------  | 
602  |  |  | 
603  |  |     const Vec4 &    operator /= (const Vec4 &v);  | 
604  |  |     const Vec4 &    operator /= (T a);  | 
605  |  |     Vec4            operator / (const Vec4 &v) const;  | 
606  |  |     Vec4            operator / (T a) const;  | 
607  |  |  | 
608  |  |  | 
609  |  |     //----------------------------------------------------------------  | 
610  |  |     // Length and normalization:  If v.length() is 0.0, v.normalize()  | 
611  |  |     // and v.normalized() produce a null vector; v.normalizeExc() and  | 
612  |  |     // v.normalizedExc() throw a NullVecExc.  | 
613  |  |     // v.normalizeNonNull() and v.normalizedNonNull() are slightly  | 
614  |  |     // faster than the other normalization routines, but if v.length()  | 
615  |  |     // is 0.0, the result is undefined.  | 
616  |  |     //----------------------------------------------------------------  | 
617  |  |  | 
618  |  |     T               length () const;  | 
619  |  |     T               length2 () const;  | 
620  |  |  | 
621  |  |     const Vec4 &    normalize ();           // modifies *this  | 
622  |  |     const Vec4 &    normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
623  |  |     const Vec4 &    normalizeNonNull ();  | 
624  |  |  | 
625  |  |     Vec4<T>         normalized () const;  // does not modify *this  | 
626  |  |     Vec4<T>         normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
627  |  |     Vec4<T>         normalizedNonNull () const;  | 
628  |  |  | 
629  |  |  | 
630  |  |     //--------------------------------------------------------  | 
631  |  |     // Number of dimensions, i.e. number of elements in a Vec4  | 
632  |  |     //--------------------------------------------------------  | 
633  |  |  | 
634  |  |     static unsigned int dimensions() {return 4;} | 
635  |  |  | 
636  |  |  | 
637  |  |     //-------------------------------------------------  | 
638  |  |     // Limitations of type T (see also class limits<T>)  | 
639  |  |     //-------------------------------------------------  | 
640  |  |  | 
641  |  |     static T    baseTypeMin()   {return limits<T>::min();} | 
642  |  |     static T    baseTypeMax()   {return limits<T>::max();} | 
643  |  |     static T    baseTypeSmallest()  {return limits<T>::smallest();} | 
644  |  |     static T    baseTypeEpsilon() {return limits<T>::epsilon();} | 
645  |  |  | 
646  |  |  | 
647  |  |     //--------------------------------------------------------------  | 
648  |  |     // Base type -- in templates, which accept a parameter, V, which  | 
649  |  |     // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   | 
650  |  |     // refer to T as V::BaseType  | 
651  |  |     //--------------------------------------------------------------  | 
652  |  |  | 
653  |  |     typedef T   BaseType;  | 
654  |  |  | 
655  |  |   private:  | 
656  |  |  | 
657  |  |     T     lengthTiny () const;  | 
658  |  | };  | 
659  |  |  | 
660  |  |  | 
661  |  | //--------------  | 
662  |  | // Stream output  | 
663  |  | //--------------  | 
664  |  |  | 
665  |  | template <class T>  | 
666  |  | std::ostream &  operator << (std::ostream &s, const Vec2<T> &v);  | 
667  |  |  | 
668  |  | template <class T>  | 
669  |  | std::ostream &  operator << (std::ostream &s, const Vec3<T> &v);  | 
670  |  |  | 
671  |  | template <class T>  | 
672  |  | std::ostream &  operator << (std::ostream &s, const Vec4<T> &v);  | 
673  |  |  | 
674  |  | //----------------------------------------------------  | 
675  |  | // Reverse multiplication: S * Vec2<T> and S * Vec3<T>  | 
676  |  | //----------------------------------------------------  | 
677  |  |  | 
678  |  | template <class T> Vec2<T>  operator * (T a, const Vec2<T> &v);  | 
679  |  | template <class T> Vec3<T>  operator * (T a, const Vec3<T> &v);  | 
680  |  | template <class T> Vec4<T>  operator * (T a, const Vec4<T> &v);  | 
681  |  |  | 
682  |  |  | 
683  |  | //-------------------------  | 
684  |  | // Typedefs for convenience  | 
685  |  | //-------------------------  | 
686  |  |  | 
687  |  | typedef Vec2 <short>  V2s;  | 
688  |  | typedef Vec2 <int>    V2i;  | 
689  |  | typedef Vec2 <float>  V2f;  | 
690  |  | typedef Vec2 <double> V2d;  | 
691  |  | typedef Vec3 <short>  V3s;  | 
692  |  | typedef Vec3 <int>    V3i;  | 
693  |  | typedef Vec3 <float>  V3f;  | 
694  |  | typedef Vec3 <double> V3d;  | 
695  |  | typedef Vec4 <short>  V4s;  | 
696  |  | typedef Vec4 <int>    V4i;  | 
697  |  | typedef Vec4 <float>  V4f;  | 
698  |  | typedef Vec4 <double> V4d;  | 
699  |  |  | 
700  |  |  | 
701  |  | //-------------------------------------------  | 
702  |  | // Specializations for VecN<short>, VecN<int>  | 
703  |  | //-------------------------------------------  | 
704  |  |  | 
705  |  | // Vec2<short>  | 
706  |  |  | 
707  |  | template <> short  | 
708  |  | Vec2<short>::length () const;  | 
709  |  |  | 
710  |  | template <> const Vec2<short> &  | 
711  |  | Vec2<short>::normalize ();  | 
712  |  |  | 
713  |  | template <> const Vec2<short> &  | 
714  |  | Vec2<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
715  |  |  | 
716  |  | template <> const Vec2<short> &  | 
717  |  | Vec2<short>::normalizeNonNull ();  | 
718  |  |  | 
719  |  | template <> Vec2<short>  | 
720  |  | Vec2<short>::normalized () const;  | 
721  |  |  | 
722  |  | template <> Vec2<short>  | 
723  |  | Vec2<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
724  |  |  | 
725  |  | template <> Vec2<short>  | 
726  |  | Vec2<short>::normalizedNonNull () const;  | 
727  |  |  | 
728  |  |  | 
729  |  | // Vec2<int>  | 
730  |  |  | 
731  |  | template <> int  | 
732  |  | Vec2<int>::length () const;  | 
733  |  |  | 
734  |  | template <> const Vec2<int> &  | 
735  |  | Vec2<int>::normalize ();  | 
736  |  |  | 
737  |  | template <> const Vec2<int> &  | 
738  |  | Vec2<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
739  |  |  | 
740  |  | template <> const Vec2<int> &  | 
741  |  | Vec2<int>::normalizeNonNull ();  | 
742  |  |  | 
743  |  | template <> Vec2<int>  | 
744  |  | Vec2<int>::normalized () const;  | 
745  |  |  | 
746  |  | template <> Vec2<int>  | 
747  |  | Vec2<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
748  |  |  | 
749  |  | template <> Vec2<int>  | 
750  |  | Vec2<int>::normalizedNonNull () const;  | 
751  |  |  | 
752  |  |  | 
753  |  | // Vec3<short>  | 
754  |  |  | 
755  |  | template <> short  | 
756  |  | Vec3<short>::length () const;  | 
757  |  |  | 
758  |  | template <> const Vec3<short> &  | 
759  |  | Vec3<short>::normalize ();  | 
760  |  |  | 
761  |  | template <> const Vec3<short> &  | 
762  |  | Vec3<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
763  |  |  | 
764  |  | template <> const Vec3<short> &  | 
765  |  | Vec3<short>::normalizeNonNull ();  | 
766  |  |  | 
767  |  | template <> Vec3<short>  | 
768  |  | Vec3<short>::normalized () const;  | 
769  |  |  | 
770  |  | template <> Vec3<short>  | 
771  |  | Vec3<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
772  |  |  | 
773  |  | template <> Vec3<short>  | 
774  |  | Vec3<short>::normalizedNonNull () const;  | 
775  |  |  | 
776  |  |  | 
777  |  | // Vec3<int>  | 
778  |  |  | 
779  |  | template <> int  | 
780  |  | Vec3<int>::length () const;  | 
781  |  |  | 
782  |  | template <> const Vec3<int> &  | 
783  |  | Vec3<int>::normalize ();  | 
784  |  |  | 
785  |  | template <> const Vec3<int> &  | 
786  |  | Vec3<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
787  |  |  | 
788  |  | template <> const Vec3<int> &  | 
789  |  | Vec3<int>::normalizeNonNull ();  | 
790  |  |  | 
791  |  | template <> Vec3<int>  | 
792  |  | Vec3<int>::normalized () const;  | 
793  |  |  | 
794  |  | template <> Vec3<int>  | 
795  |  | Vec3<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
796  |  |  | 
797  |  | template <> Vec3<int>  | 
798  |  | Vec3<int>::normalizedNonNull () const;  | 
799  |  |  | 
800  |  | // Vec4<short>  | 
801  |  |  | 
802  |  | template <> short  | 
803  |  | Vec4<short>::length () const;  | 
804  |  |  | 
805  |  | template <> const Vec4<short> &  | 
806  |  | Vec4<short>::normalize ();  | 
807  |  |  | 
808  |  | template <> const Vec4<short> &  | 
809  |  | Vec4<short>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
810  |  |  | 
811  |  | template <> const Vec4<short> &  | 
812  |  | Vec4<short>::normalizeNonNull ();  | 
813  |  |  | 
814  |  | template <> Vec4<short>  | 
815  |  | Vec4<short>::normalized () const;  | 
816  |  |  | 
817  |  | template <> Vec4<short>  | 
818  |  | Vec4<short>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
819  |  |  | 
820  |  | template <> Vec4<short>  | 
821  |  | Vec4<short>::normalizedNonNull () const;  | 
822  |  |  | 
823  |  |  | 
824  |  | // Vec4<int>  | 
825  |  |  | 
826  |  | template <> int  | 
827  |  | Vec4<int>::length () const;  | 
828  |  |  | 
829  |  | template <> const Vec4<int> &  | 
830  |  | Vec4<int>::normalize ();  | 
831  |  |  | 
832  |  | template <> const Vec4<int> &  | 
833  |  | Vec4<int>::normalizeExc () throw (IEX_NAMESPACE::MathExc);  | 
834  |  |  | 
835  |  | template <> const Vec4<int> &  | 
836  |  | Vec4<int>::normalizeNonNull ();  | 
837  |  |  | 
838  |  | template <> Vec4<int>  | 
839  |  | Vec4<int>::normalized () const;  | 
840  |  |  | 
841  |  | template <> Vec4<int>  | 
842  |  | Vec4<int>::normalizedExc () const throw (IEX_NAMESPACE::MathExc);  | 
843  |  |  | 
844  |  | template <> Vec4<int>  | 
845  |  | Vec4<int>::normalizedNonNull () const;  | 
846  |  |  | 
847  |  |  | 
848  |  | //------------------------  | 
849  |  | // Implementation of Vec2:  | 
850  |  | //------------------------  | 
851  |  |  | 
852  |  | template <class T>  | 
853  |  | inline T &  | 
854  |  | Vec2<T>::operator [] (int i)  | 
855  | 0  | { | 
856  | 0  |     return (&x)[i];  | 
857  | 0  | }  | 
858  |  |  | 
859  |  | template <class T>  | 
860  |  | inline const T &  | 
861  |  | Vec2<T>::operator [] (int i) const  | 
862  | 0  | { | 
863  | 0  |     return (&x)[i];  | 
864  | 0  | }  | 
865  |  |  | 
866  |  | template <class T>  | 
867  |  | inline  | 
868  |  | Vec2<T>::Vec2 ()  | 
869  | 0  | { | 
870  |  |     // empty  | 
871  | 0  | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2() Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2() Unexecuted instantiation: Imath_2_2::Vec2<double>::Vec2()  | 
872  |  |  | 
873  |  | template <class T>  | 
874  |  | inline  | 
875  |  | Vec2<T>::Vec2 (T a)  | 
876  | 0  | { | 
877  | 0  |     x = y = a;  | 
878  | 0  | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(int) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(float)  | 
879  |  |  | 
880  |  | template <class T>  | 
881  |  | inline  | 
882  |  | Vec2<T>::Vec2 (T a, T b)  | 
883  | 0  | { | 
884  | 0  |     x = a;  | 
885  | 0  |     y = b;  | 
886  | 0  | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(int, int) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(float, float)  | 
887  |  |  | 
888  |  | template <class T>  | 
889  |  | inline  | 
890  |  | Vec2<T>::Vec2 (const Vec2 &v)  | 
891  | 0  | { | 
892  | 0  |     x = v.x;  | 
893  | 0  |     y = v.y;  | 
894  | 0  | } Unexecuted instantiation: Imath_2_2::Vec2<int>::Vec2(Imath_2_2::Vec2<int> const&) Unexecuted instantiation: Imath_2_2::Vec2<float>::Vec2(Imath_2_2::Vec2<float> const&)  | 
895  |  |  | 
896  |  | template <class T>  | 
897  |  | template <class S>  | 
898  |  | inline  | 
899  |  | Vec2<T>::Vec2 (const Vec2<S> &v)  | 
900  |  | { | 
901  |  |     x = T (v.x);  | 
902  |  |     y = T (v.y);  | 
903  |  | }  | 
904  |  |  | 
905  |  | template <class T>  | 
906  |  | inline const Vec2<T> &  | 
907  |  | Vec2<T>::operator = (const Vec2 &v)  | 
908  | 0  | { | 
909  | 0  |     x = v.x;  | 
910  | 0  |     y = v.y;  | 
911  | 0  |     return *this;  | 
912  | 0  | } Unexecuted instantiation: Imath_2_2::Vec2<int>::operator=(Imath_2_2::Vec2<int> const&) Unexecuted instantiation: Imath_2_2::Vec2<float>::operator=(Imath_2_2::Vec2<float> const&) Unexecuted instantiation: Imath_2_2::Vec2<double>::operator=(Imath_2_2::Vec2<double> const&)  | 
913  |  |  | 
914  |  | template <class T>  | 
915  |  | template <class S>  | 
916  |  | inline void  | 
917  |  | Vec2<T>::setValue (S a, S b)  | 
918  |  | { | 
919  |  |     x = T (a);  | 
920  |  |     y = T (b);  | 
921  |  | }  | 
922  |  |  | 
923  |  | template <class T>  | 
924  |  | template <class S>  | 
925  |  | inline void  | 
926  |  | Vec2<T>::setValue (const Vec2<S> &v)  | 
927  |  | { | 
928  |  |     x = T (v.x);  | 
929  |  |     y = T (v.y);  | 
930  |  | }  | 
931  |  |  | 
932  |  | template <class T>  | 
933  |  | template <class S>  | 
934  |  | inline void  | 
935  |  | Vec2<T>::getValue (S &a, S &b) const  | 
936  |  | { | 
937  |  |     a = S (x);  | 
938  |  |     b = S (y);  | 
939  |  | }  | 
940  |  |  | 
941  |  | template <class T>  | 
942  |  | template <class S>  | 
943  |  | inline void  | 
944  |  | Vec2<T>::getValue (Vec2<S> &v) const  | 
945  |  | { | 
946  |  |     v.x = S (x);  | 
947  |  |     v.y = S (y);  | 
948  |  | }  | 
949  |  |  | 
950  |  | template <class T>  | 
951  |  | inline T *  | 
952  |  | Vec2<T>::getValue()  | 
953  |  | { | 
954  |  |     return (T *) &x;  | 
955  |  | }  | 
956  |  |  | 
957  |  | template <class T>  | 
958  |  | inline const T *  | 
959  |  | Vec2<T>::getValue() const  | 
960  |  | { | 
961  |  |     return (const T *) &x;  | 
962  |  | }  | 
963  |  |  | 
964  |  | template <class T>  | 
965  |  | template <class S>  | 
966  |  | inline bool  | 
967  |  | Vec2<T>::operator == (const Vec2<S> &v) const  | 
968  | 0  | { | 
969  | 0  |     return x == v.x && y == v.y;  | 
970  | 0  | } Unexecuted instantiation: bool Imath_2_2::Vec2<int>::operator==<int>(Imath_2_2::Vec2<int> const&) const Unexecuted instantiation: bool Imath_2_2::Vec2<float>::operator==<float>(Imath_2_2::Vec2<float> const&) const  | 
971  |  |  | 
972  |  | template <class T>  | 
973  |  | template <class S>  | 
974  |  | inline bool  | 
975  |  | Vec2<T>::operator != (const Vec2<S> &v) const  | 
976  | 0  | { | 
977  | 0  |     return x != v.x || y != v.y;  | 
978  | 0  | } Unexecuted instantiation: bool Imath_2_2::Vec2<int>::operator!=<int>(Imath_2_2::Vec2<int> const&) const Unexecuted instantiation: bool Imath_2_2::Vec2<float>::operator!=<float>(Imath_2_2::Vec2<float> const&) const  | 
979  |  |  | 
980  |  | template <class T>  | 
981  |  | bool  | 
982  |  | Vec2<T>::equalWithAbsError (const Vec2<T> &v, T e) const  | 
983  |  | { | 
984  |  |     for (int i = 0; i < 2; i++)  | 
985  |  |   if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  | 
986  |  |       return false;  | 
987  |  |  | 
988  |  |     return true;  | 
989  |  | }  | 
990  |  |  | 
991  |  | template <class T>  | 
992  |  | bool  | 
993  |  | Vec2<T>::equalWithRelError (const Vec2<T> &v, T e) const  | 
994  |  | { | 
995  |  |     for (int i = 0; i < 2; i++)  | 
996  |  |   if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  | 
997  |  |       return false;  | 
998  |  |  | 
999  |  |     return true;  | 
1000  |  | }  | 
1001  |  |  | 
1002  |  | template <class T>  | 
1003  |  | inline T  | 
1004  |  | Vec2<T>::dot (const Vec2 &v) const  | 
1005  |  | { | 
1006  |  |     return x * v.x + y * v.y;  | 
1007  |  | }  | 
1008  |  |  | 
1009  |  | template <class T>  | 
1010  |  | inline T  | 
1011  |  | Vec2<T>::operator ^ (const Vec2 &v) const  | 
1012  |  | { | 
1013  |  |     return dot (v);  | 
1014  |  | }  | 
1015  |  |  | 
1016  |  | template <class T>  | 
1017  |  | inline T  | 
1018  |  | Vec2<T>::cross (const Vec2 &v) const  | 
1019  |  | { | 
1020  |  |     return x * v.y - y * v.x;  | 
1021  |  |  | 
1022  |  | }  | 
1023  |  |  | 
1024  |  | template <class T>  | 
1025  |  | inline T  | 
1026  |  | Vec2<T>::operator % (const Vec2 &v) const  | 
1027  |  | { | 
1028  |  |     return x * v.y - y * v.x;  | 
1029  |  | }  | 
1030  |  |  | 
1031  |  | template <class T>  | 
1032  |  | inline const Vec2<T> &  | 
1033  |  | Vec2<T>::operator += (const Vec2 &v)  | 
1034  |  | { | 
1035  |  |     x += v.x;  | 
1036  |  |     y += v.y;  | 
1037  |  |     return *this;  | 
1038  |  | }  | 
1039  |  |  | 
1040  |  | template <class T>  | 
1041  |  | inline Vec2<T>  | 
1042  |  | Vec2<T>::operator + (const Vec2 &v) const  | 
1043  | 0  | { | 
1044  | 0  |     return Vec2 (x + v.x, y + v.y);  | 
1045  | 0  | }  | 
1046  |  |  | 
1047  |  | template <class T>  | 
1048  |  | inline const Vec2<T> &  | 
1049  |  | Vec2<T>::operator -= (const Vec2 &v)  | 
1050  |  | { | 
1051  |  |     x -= v.x;  | 
1052  |  |     y -= v.y;  | 
1053  |  |     return *this;  | 
1054  |  | }  | 
1055  |  |  | 
1056  |  | template <class T>  | 
1057  |  | inline Vec2<T>  | 
1058  |  | Vec2<T>::operator - (const Vec2 &v) const  | 
1059  | 0  | { | 
1060  | 0  |     return Vec2 (x - v.x, y - v.y);  | 
1061  | 0  | }  | 
1062  |  |  | 
1063  |  | template <class T>  | 
1064  |  | inline Vec2<T>  | 
1065  |  | Vec2<T>::operator - () const  | 
1066  |  | { | 
1067  |  |     return Vec2 (-x, -y);  | 
1068  |  | }  | 
1069  |  |  | 
1070  |  | template <class T>  | 
1071  |  | inline const Vec2<T> &  | 
1072  |  | Vec2<T>::negate ()  | 
1073  |  | { | 
1074  |  |     x = -x;  | 
1075  |  |     y = -y;  | 
1076  |  |     return *this;  | 
1077  |  | }  | 
1078  |  |  | 
1079  |  | template <class T>  | 
1080  |  | inline const Vec2<T> &  | 
1081  |  | Vec2<T>::operator *= (const Vec2 &v)  | 
1082  |  | { | 
1083  |  |     x *= v.x;  | 
1084  |  |     y *= v.y;  | 
1085  |  |     return *this;  | 
1086  |  | }  | 
1087  |  |  | 
1088  |  | template <class T>  | 
1089  |  | inline const Vec2<T> &  | 
1090  |  | Vec2<T>::operator *= (T a)  | 
1091  |  | { | 
1092  |  |     x *= a;  | 
1093  |  |     y *= a;  | 
1094  |  |     return *this;  | 
1095  |  | }  | 
1096  |  |  | 
1097  |  | template <class T>  | 
1098  |  | inline Vec2<T>  | 
1099  |  | Vec2<T>::operator * (const Vec2 &v) const  | 
1100  |  | { | 
1101  |  |     return Vec2 (x * v.x, y * v.y);  | 
1102  |  | }  | 
1103  |  |  | 
1104  |  | template <class T>  | 
1105  |  | inline Vec2<T>  | 
1106  |  | Vec2<T>::operator * (T a) const  | 
1107  |  | { | 
1108  |  |     return Vec2 (x * a, y * a);  | 
1109  |  | }  | 
1110  |  |  | 
1111  |  | template <class T>  | 
1112  |  | inline const Vec2<T> &  | 
1113  |  | Vec2<T>::operator /= (const Vec2 &v)  | 
1114  |  | { | 
1115  |  |     x /= v.x;  | 
1116  |  |     y /= v.y;  | 
1117  |  |     return *this;  | 
1118  |  | }  | 
1119  |  |  | 
1120  |  | template <class T>  | 
1121  |  | inline const Vec2<T> &  | 
1122  |  | Vec2<T>::operator /= (T a)  | 
1123  |  | { | 
1124  |  |     x /= a;  | 
1125  |  |     y /= a;  | 
1126  |  |     return *this;  | 
1127  |  | }  | 
1128  |  |  | 
1129  |  | template <class T>  | 
1130  |  | inline Vec2<T>  | 
1131  |  | Vec2<T>::operator / (const Vec2 &v) const  | 
1132  |  | { | 
1133  |  |     return Vec2 (x / v.x, y / v.y);  | 
1134  |  | }  | 
1135  |  |  | 
1136  |  | template <class T>  | 
1137  |  | inline Vec2<T>  | 
1138  |  | Vec2<T>::operator / (T a) const  | 
1139  |  | { | 
1140  |  |     return Vec2 (x / a, y / a);  | 
1141  |  | }  | 
1142  |  |  | 
1143  |  | template <class T>  | 
1144  |  | T  | 
1145  |  | Vec2<T>::lengthTiny () const  | 
1146  |  | { | 
1147  |  |     T absX = (x >= T (0))? x: -x;  | 
1148  |  |     T absY = (y >= T (0))? y: -y;  | 
1149  |  |       | 
1150  |  |     T max = absX;  | 
1151  |  |  | 
1152  |  |     if (max < absY)  | 
1153  |  |   max = absY;  | 
1154  |  |  | 
1155  |  |     if (max == T (0))  | 
1156  |  |   return T (0);  | 
1157  |  |  | 
1158  |  |     //  | 
1159  |  |     // Do not replace the divisions by max with multiplications by 1/max.  | 
1160  |  |     // Computing 1/max can overflow but the divisions below will always  | 
1161  |  |     // produce results less than or equal to 1.  | 
1162  |  |     //  | 
1163  |  |  | 
1164  |  |     absX /= max;  | 
1165  |  |     absY /= max;  | 
1166  |  |  | 
1167  |  |     return max * Math<T>::sqrt (absX * absX + absY * absY);  | 
1168  |  | }  | 
1169  |  |  | 
1170  |  | template <class T>  | 
1171  |  | inline T  | 
1172  |  | Vec2<T>::length () const  | 
1173  |  | { | 
1174  |  |     T length2 = dot (*this);  | 
1175  |  |  | 
1176  |  |     if (length2 < T (2) * limits<T>::smallest())  | 
1177  |  |   return lengthTiny();  | 
1178  |  |  | 
1179  |  |     return Math<T>::sqrt (length2);  | 
1180  |  | }  | 
1181  |  |  | 
1182  |  | template <class T>  | 
1183  |  | inline T  | 
1184  |  | Vec2<T>::length2 () const  | 
1185  |  | { | 
1186  |  |     return dot (*this);  | 
1187  |  | }  | 
1188  |  |  | 
1189  |  | template <class T>  | 
1190  |  | const Vec2<T> &  | 
1191  |  | Vec2<T>::normalize ()  | 
1192  |  | { | 
1193  |  |     T l = length();  | 
1194  |  |  | 
1195  |  |     if (l != T (0))  | 
1196  |  |     { | 
1197  |  |         //  | 
1198  |  |         // Do not replace the divisions by l with multiplications by 1/l.  | 
1199  |  |         // Computing 1/l can overflow but the divisions below will always  | 
1200  |  |         // produce results less than or equal to 1.  | 
1201  |  |         //  | 
1202  |  |  | 
1203  |  |   x /= l;  | 
1204  |  |   y /= l;  | 
1205  |  |     }  | 
1206  |  |  | 
1207  |  |     return *this;  | 
1208  |  | }  | 
1209  |  |  | 
1210  |  | template <class T>  | 
1211  |  | const Vec2<T> &  | 
1212  |  | Vec2<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)  | 
1213  |  | { | 
1214  |  |     T l = length();  | 
1215  |  |  | 
1216  |  |     if (l == T (0))  | 
1217  |  |   throw NullVecExc ("Cannot normalize null vector."); | 
1218  |  |  | 
1219  |  |     x /= l;  | 
1220  |  |     y /= l;  | 
1221  |  |     return *this;  | 
1222  |  | }  | 
1223  |  |  | 
1224  |  | template <class T>  | 
1225  |  | inline  | 
1226  |  | const Vec2<T> &  | 
1227  |  | Vec2<T>::normalizeNonNull ()  | 
1228  |  | { | 
1229  |  |     T l = length();  | 
1230  |  |     x /= l;  | 
1231  |  |     y /= l;  | 
1232  |  |     return *this;  | 
1233  |  | }  | 
1234  |  |  | 
1235  |  | template <class T>  | 
1236  |  | Vec2<T>  | 
1237  |  | Vec2<T>::normalized () const  | 
1238  |  | { | 
1239  |  |     T l = length();  | 
1240  |  |  | 
1241  |  |     if (l == T (0))  | 
1242  |  |   return Vec2 (T (0));  | 
1243  |  |  | 
1244  |  |     return Vec2 (x / l, y / l);  | 
1245  |  | }  | 
1246  |  |  | 
1247  |  | template <class T>  | 
1248  |  | Vec2<T>  | 
1249  |  | Vec2<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)  | 
1250  |  | { | 
1251  |  |     T l = length();  | 
1252  |  |  | 
1253  |  |     if (l == T (0))  | 
1254  |  |   throw NullVecExc ("Cannot normalize null vector."); | 
1255  |  |  | 
1256  |  |     return Vec2 (x / l, y / l);  | 
1257  |  | }  | 
1258  |  |  | 
1259  |  | template <class T>  | 
1260  |  | inline  | 
1261  |  | Vec2<T>  | 
1262  |  | Vec2<T>::normalizedNonNull () const  | 
1263  |  | { | 
1264  |  |     T l = length();  | 
1265  |  |     return Vec2 (x / l, y / l);  | 
1266  |  | }  | 
1267  |  |  | 
1268  |  |  | 
1269  |  | //-----------------------  | 
1270  |  | // Implementation of Vec3  | 
1271  |  | //-----------------------  | 
1272  |  |  | 
1273  |  | template <class T>  | 
1274  |  | inline T &  | 
1275  |  | Vec3<T>::operator [] (int i)  | 
1276  |  | { | 
1277  |  |     return (&x)[i];  | 
1278  |  | }  | 
1279  |  |  | 
1280  |  | template <class T>  | 
1281  |  | inline const T &  | 
1282  |  | Vec3<T>::operator [] (int i) const  | 
1283  |  | { | 
1284  |  |     return (&x)[i];  | 
1285  |  | }  | 
1286  |  |  | 
1287  |  | template <class T>  | 
1288  |  | inline  | 
1289  |  | Vec3<T>::Vec3 ()  | 
1290  | 0  | { | 
1291  |  |     // empty  | 
1292  | 0  | } Unexecuted instantiation: Imath_2_2::Vec3<double>::Vec3() Unexecuted instantiation: Imath_2_2::Vec3<float>::Vec3() Unexecuted instantiation: Imath_2_2::Vec3<int>::Vec3()  | 
1293  |  |  | 
1294  |  | template <class T>  | 
1295  |  | inline  | 
1296  |  | Vec3<T>::Vec3 (T a)  | 
1297  |  | { | 
1298  |  |     x = y = z = a;  | 
1299  |  | }  | 
1300  |  |  | 
1301  |  | template <class T>  | 
1302  |  | inline  | 
1303  |  | Vec3<T>::Vec3 (T a, T b, T c)  | 
1304  | 0  | { | 
1305  | 0  |     x = a;  | 
1306  | 0  |     y = b;  | 
1307  | 0  |     z = c;  | 
1308  | 0  | }  | 
1309  |  |  | 
1310  |  | template <class T>  | 
1311  |  | inline  | 
1312  |  | Vec3<T>::Vec3 (const Vec3 &v)  | 
1313  |  | { | 
1314  |  |     x = v.x;  | 
1315  |  |     y = v.y;  | 
1316  |  |     z = v.z;  | 
1317  |  | }  | 
1318  |  |  | 
1319  |  | template <class T>  | 
1320  |  | template <class S>  | 
1321  |  | inline  | 
1322  |  | Vec3<T>::Vec3 (const Vec3<S> &v)  | 
1323  |  | { | 
1324  |  |     x = T (v.x);  | 
1325  |  |     y = T (v.y);  | 
1326  |  |     z = T (v.z);  | 
1327  |  | }  | 
1328  |  |  | 
1329  |  | template <class T>  | 
1330  |  | inline const Vec3<T> &  | 
1331  |  | Vec3<T>::operator = (const Vec3 &v)  | 
1332  | 0  | { | 
1333  | 0  |     x = v.x;  | 
1334  | 0  |     y = v.y;  | 
1335  | 0  |     z = v.z;  | 
1336  | 0  |     return *this;  | 
1337  | 0  | } Unexecuted instantiation: Imath_2_2::Vec3<double>::operator=(Imath_2_2::Vec3<double> const&) Unexecuted instantiation: Imath_2_2::Vec3<float>::operator=(Imath_2_2::Vec3<float> const&) Unexecuted instantiation: Imath_2_2::Vec3<int>::operator=(Imath_2_2::Vec3<int> const&)  | 
1338  |  |  | 
1339  |  | template <class T>  | 
1340  |  | template <class S>  | 
1341  |  | inline  | 
1342  |  | Vec3<T>::Vec3 (const Vec4<S> &v)  | 
1343  |  | { | 
1344  |  |     x = T (v.x / v.w);  | 
1345  |  |     y = T (v.y / v.w);  | 
1346  |  |     z = T (v.z / v.w);  | 
1347  |  | }  | 
1348  |  |  | 
1349  |  | template <class T>  | 
1350  |  | template <class S>  | 
1351  |  | Vec3<T>::Vec3 (const Vec4<S> &v, InfException)  | 
1352  |  | { | 
1353  |  |     T vx = T (v.x);  | 
1354  |  |     T vy = T (v.y);  | 
1355  |  |     T vz = T (v.z);  | 
1356  |  |     T vw = T (v.w);  | 
1357  |  |  | 
1358  |  |     T absW = (vw >= T (0))? vw: -vw;  | 
1359  |  |  | 
1360  |  |     if (absW < 1)  | 
1361  |  |     { | 
1362  |  |         T m = baseTypeMax() * absW;  | 
1363  |  |           | 
1364  |  |         if (vx <= -m || vx >= m || vy <= -m || vy >= m || vz <= -m || vz >= m)  | 
1365  |  |             throw InfPointExc ("Cannot normalize point at infinity."); | 
1366  |  |     }  | 
1367  |  |  | 
1368  |  |     x = vx / vw;  | 
1369  |  |     y = vy / vw;  | 
1370  |  |     z = vz / vw;  | 
1371  |  | }  | 
1372  |  |  | 
1373  |  | template <class T>  | 
1374  |  | template <class S>  | 
1375  |  | inline void  | 
1376  |  | Vec3<T>::setValue (S a, S b, S c)  | 
1377  |  | { | 
1378  |  |     x = T (a);  | 
1379  |  |     y = T (b);  | 
1380  |  |     z = T (c);  | 
1381  |  | }  | 
1382  |  |  | 
1383  |  | template <class T>  | 
1384  |  | template <class S>  | 
1385  |  | inline void  | 
1386  |  | Vec3<T>::setValue (const Vec3<S> &v)  | 
1387  |  | { | 
1388  |  |     x = T (v.x);  | 
1389  |  |     y = T (v.y);  | 
1390  |  |     z = T (v.z);  | 
1391  |  | }  | 
1392  |  |  | 
1393  |  | template <class T>  | 
1394  |  | template <class S>  | 
1395  |  | inline void  | 
1396  |  | Vec3<T>::getValue (S &a, S &b, S &c) const  | 
1397  |  | { | 
1398  |  |     a = S (x);  | 
1399  |  |     b = S (y);  | 
1400  |  |     c = S (z);  | 
1401  |  | }  | 
1402  |  |  | 
1403  |  | template <class T>  | 
1404  |  | template <class S>  | 
1405  |  | inline void  | 
1406  |  | Vec3<T>::getValue (Vec3<S> &v) const  | 
1407  |  | { | 
1408  |  |     v.x = S (x);  | 
1409  |  |     v.y = S (y);  | 
1410  |  |     v.z = S (z);  | 
1411  |  | }  | 
1412  |  |  | 
1413  |  | template <class T>  | 
1414  |  | inline T *  | 
1415  |  | Vec3<T>::getValue()  | 
1416  |  | { | 
1417  |  |     return (T *) &x;  | 
1418  |  | }  | 
1419  |  |  | 
1420  |  | template <class T>  | 
1421  |  | inline const T *  | 
1422  |  | Vec3<T>::getValue() const  | 
1423  |  | { | 
1424  |  |     return (const T *) &x;  | 
1425  |  | }  | 
1426  |  |  | 
1427  |  | template <class T>  | 
1428  |  | template <class S>  | 
1429  |  | inline bool  | 
1430  |  | Vec3<T>::operator == (const Vec3<S> &v) const  | 
1431  |  | { | 
1432  |  |     return x == v.x && y == v.y && z == v.z;  | 
1433  |  | }  | 
1434  |  |  | 
1435  |  | template <class T>  | 
1436  |  | template <class S>  | 
1437  |  | inline bool  | 
1438  |  | Vec3<T>::operator != (const Vec3<S> &v) const  | 
1439  |  | { | 
1440  |  |     return x != v.x || y != v.y || z != v.z;  | 
1441  |  | }  | 
1442  |  |  | 
1443  |  | template <class T>  | 
1444  |  | bool  | 
1445  |  | Vec3<T>::equalWithAbsError (const Vec3<T> &v, T e) const  | 
1446  |  | { | 
1447  |  |     for (int i = 0; i < 3; i++)  | 
1448  |  |   if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  | 
1449  |  |       return false;  | 
1450  |  |  | 
1451  |  |     return true;  | 
1452  |  | }  | 
1453  |  |  | 
1454  |  | template <class T>  | 
1455  |  | bool  | 
1456  |  | Vec3<T>::equalWithRelError (const Vec3<T> &v, T e) const  | 
1457  |  | { | 
1458  |  |     for (int i = 0; i < 3; i++)  | 
1459  |  |   if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  | 
1460  |  |       return false;  | 
1461  |  |  | 
1462  |  |     return true;  | 
1463  |  | }  | 
1464  |  |  | 
1465  |  | template <class T>  | 
1466  |  | inline T  | 
1467  |  | Vec3<T>::dot (const Vec3 &v) const  | 
1468  |  | { | 
1469  |  |     return x * v.x + y * v.y + z * v.z;  | 
1470  |  | }  | 
1471  |  |  | 
1472  |  | template <class T>  | 
1473  |  | inline T  | 
1474  |  | Vec3<T>::operator ^ (const Vec3 &v) const  | 
1475  |  | { | 
1476  |  |     return dot (v);  | 
1477  |  | }  | 
1478  |  |  | 
1479  |  | template <class T>  | 
1480  |  | inline Vec3<T>  | 
1481  |  | Vec3<T>::cross (const Vec3 &v) const  | 
1482  |  | { | 
1483  |  |     return Vec3 (y * v.z - z * v.y,  | 
1484  |  |      z * v.x - x * v.z,  | 
1485  |  |      x * v.y - y * v.x);  | 
1486  |  | }  | 
1487  |  |  | 
1488  |  | template <class T>  | 
1489  |  | inline const Vec3<T> &  | 
1490  |  | Vec3<T>::operator %= (const Vec3 &v)  | 
1491  |  | { | 
1492  |  |     T a = y * v.z - z * v.y;  | 
1493  |  |     T b = z * v.x - x * v.z;  | 
1494  |  |     T c = x * v.y - y * v.x;  | 
1495  |  |     x = a;  | 
1496  |  |     y = b;  | 
1497  |  |     z = c;  | 
1498  |  |     return *this;  | 
1499  |  | }  | 
1500  |  |  | 
1501  |  | template <class T>  | 
1502  |  | inline Vec3<T>  | 
1503  |  | Vec3<T>::operator % (const Vec3 &v) const  | 
1504  |  | { | 
1505  |  |     return Vec3 (y * v.z - z * v.y,  | 
1506  |  |      z * v.x - x * v.z,  | 
1507  |  |      x * v.y - y * v.x);  | 
1508  |  | }  | 
1509  |  |  | 
1510  |  | template <class T>  | 
1511  |  | inline const Vec3<T> &  | 
1512  |  | Vec3<T>::operator += (const Vec3 &v)  | 
1513  |  | { | 
1514  |  |     x += v.x;  | 
1515  |  |     y += v.y;  | 
1516  |  |     z += v.z;  | 
1517  |  |     return *this;  | 
1518  |  | }  | 
1519  |  |  | 
1520  |  | template <class T>  | 
1521  |  | inline Vec3<T>  | 
1522  |  | Vec3<T>::operator + (const Vec3 &v) const  | 
1523  |  | { | 
1524  |  |     return Vec3 (x + v.x, y + v.y, z + v.z);  | 
1525  |  | }  | 
1526  |  |  | 
1527  |  | template <class T>  | 
1528  |  | inline const Vec3<T> &  | 
1529  |  | Vec3<T>::operator -= (const Vec3 &v)  | 
1530  |  | { | 
1531  |  |     x -= v.x;  | 
1532  |  |     y -= v.y;  | 
1533  |  |     z -= v.z;  | 
1534  |  |     return *this;  | 
1535  |  | }  | 
1536  |  |  | 
1537  |  | template <class T>  | 
1538  |  | inline Vec3<T>  | 
1539  |  | Vec3<T>::operator - (const Vec3 &v) const  | 
1540  |  | { | 
1541  |  |     return Vec3 (x - v.x, y - v.y, z - v.z);  | 
1542  |  | }  | 
1543  |  |  | 
1544  |  | template <class T>  | 
1545  |  | inline Vec3<T>  | 
1546  |  | Vec3<T>::operator - () const  | 
1547  |  | { | 
1548  |  |     return Vec3 (-x, -y, -z);  | 
1549  |  | }  | 
1550  |  |  | 
1551  |  | template <class T>  | 
1552  |  | inline const Vec3<T> &  | 
1553  |  | Vec3<T>::negate ()  | 
1554  |  | { | 
1555  |  |     x = -x;  | 
1556  |  |     y = -y;  | 
1557  |  |     z = -z;  | 
1558  |  |     return *this;  | 
1559  |  | }  | 
1560  |  |  | 
1561  |  | template <class T>  | 
1562  |  | inline const Vec3<T> &  | 
1563  |  | Vec3<T>::operator *= (const Vec3 &v)  | 
1564  |  | { | 
1565  |  |     x *= v.x;  | 
1566  |  |     y *= v.y;  | 
1567  |  |     z *= v.z;  | 
1568  |  |     return *this;  | 
1569  |  | }  | 
1570  |  |  | 
1571  |  | template <class T>  | 
1572  |  | inline const Vec3<T> &  | 
1573  |  | Vec3<T>::operator *= (T a)  | 
1574  |  | { | 
1575  |  |     x *= a;  | 
1576  |  |     y *= a;  | 
1577  |  |     z *= a;  | 
1578  |  |     return *this;  | 
1579  |  | }  | 
1580  |  |  | 
1581  |  | template <class T>  | 
1582  |  | inline Vec3<T>  | 
1583  |  | Vec3<T>::operator * (const Vec3 &v) const  | 
1584  |  | { | 
1585  |  |     return Vec3 (x * v.x, y * v.y, z * v.z);  | 
1586  |  | }  | 
1587  |  |  | 
1588  |  | template <class T>  | 
1589  |  | inline Vec3<T>  | 
1590  |  | Vec3<T>::operator * (T a) const  | 
1591  |  | { | 
1592  |  |     return Vec3 (x * a, y * a, z * a);  | 
1593  |  | }  | 
1594  |  |  | 
1595  |  | template <class T>  | 
1596  |  | inline const Vec3<T> &  | 
1597  |  | Vec3<T>::operator /= (const Vec3 &v)  | 
1598  |  | { | 
1599  |  |     x /= v.x;  | 
1600  |  |     y /= v.y;  | 
1601  |  |     z /= v.z;  | 
1602  |  |     return *this;  | 
1603  |  | }  | 
1604  |  |  | 
1605  |  | template <class T>  | 
1606  |  | inline const Vec3<T> &  | 
1607  |  | Vec3<T>::operator /= (T a)  | 
1608  |  | { | 
1609  |  |     x /= a;  | 
1610  |  |     y /= a;  | 
1611  |  |     z /= a;  | 
1612  |  |     return *this;  | 
1613  |  | }  | 
1614  |  |  | 
1615  |  | template <class T>  | 
1616  |  | inline Vec3<T>  | 
1617  |  | Vec3<T>::operator / (const Vec3 &v) const  | 
1618  |  | { | 
1619  |  |     return Vec3 (x / v.x, y / v.y, z / v.z);  | 
1620  |  | }  | 
1621  |  |  | 
1622  |  | template <class T>  | 
1623  |  | inline Vec3<T>  | 
1624  |  | Vec3<T>::operator / (T a) const  | 
1625  | 0  | { | 
1626  | 0  |     return Vec3 (x / a, y / a, z / a);  | 
1627  | 0  | }  | 
1628  |  |  | 
1629  |  | template <class T>  | 
1630  |  | T  | 
1631  |  | Vec3<T>::lengthTiny () const  | 
1632  |  | { | 
1633  |  |     T absX = (x >= T (0))? x: -x;  | 
1634  |  |     T absY = (y >= T (0))? y: -y;  | 
1635  |  |     T absZ = (z >= T (0))? z: -z;  | 
1636  |  |       | 
1637  |  |     T max = absX;  | 
1638  |  |  | 
1639  |  |     if (max < absY)  | 
1640  |  |   max = absY;  | 
1641  |  |  | 
1642  |  |     if (max < absZ)  | 
1643  |  |   max = absZ;  | 
1644  |  |  | 
1645  |  |     if (max == T (0))  | 
1646  |  |   return T (0);  | 
1647  |  |  | 
1648  |  |     //  | 
1649  |  |     // Do not replace the divisions by max with multiplications by 1/max.  | 
1650  |  |     // Computing 1/max can overflow but the divisions below will always  | 
1651  |  |     // produce results less than or equal to 1.  | 
1652  |  |     //  | 
1653  |  |  | 
1654  |  |     absX /= max;  | 
1655  |  |     absY /= max;  | 
1656  |  |     absZ /= max;  | 
1657  |  |  | 
1658  |  |     return max * Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ);  | 
1659  |  | }  | 
1660  |  |  | 
1661  |  | template <class T>  | 
1662  |  | inline T  | 
1663  |  | Vec3<T>::length () const  | 
1664  |  | { | 
1665  |  |     T length2 = dot (*this);  | 
1666  |  |  | 
1667  |  |     if (length2 < T (2) * limits<T>::smallest())  | 
1668  |  |   return lengthTiny();  | 
1669  |  |  | 
1670  |  |     return Math<T>::sqrt (length2);  | 
1671  |  | }  | 
1672  |  |  | 
1673  |  | template <class T>  | 
1674  |  | inline T  | 
1675  |  | Vec3<T>::length2 () const  | 
1676  |  | { | 
1677  |  |     return dot (*this);  | 
1678  |  | }  | 
1679  |  |  | 
1680  |  | template <class T>  | 
1681  |  | const Vec3<T> &  | 
1682  |  | Vec3<T>::normalize ()  | 
1683  |  | { | 
1684  |  |     T l = length();  | 
1685  |  |  | 
1686  |  |     if (l != T (0))  | 
1687  |  |     { | 
1688  |  |         //  | 
1689  |  |         // Do not replace the divisions by l with multiplications by 1/l.  | 
1690  |  |         // Computing 1/l can overflow but the divisions below will always  | 
1691  |  |         // produce results less than or equal to 1.  | 
1692  |  |         //  | 
1693  |  |  | 
1694  |  |   x /= l;  | 
1695  |  |   y /= l;  | 
1696  |  |   z /= l;  | 
1697  |  |     }  | 
1698  |  |  | 
1699  |  |     return *this;  | 
1700  |  | }  | 
1701  |  |  | 
1702  |  | template <class T>  | 
1703  |  | const Vec3<T> &  | 
1704  |  | Vec3<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)  | 
1705  |  | { | 
1706  |  |     T l = length();  | 
1707  |  |  | 
1708  |  |     if (l == T (0))  | 
1709  |  |   throw NullVecExc ("Cannot normalize null vector."); | 
1710  |  |  | 
1711  |  |     x /= l;  | 
1712  |  |     y /= l;  | 
1713  |  |     z /= l;  | 
1714  |  |     return *this;  | 
1715  |  | }  | 
1716  |  |  | 
1717  |  | template <class T>  | 
1718  |  | inline  | 
1719  |  | const Vec3<T> &  | 
1720  |  | Vec3<T>::normalizeNonNull ()  | 
1721  |  | { | 
1722  |  |     T l = length();  | 
1723  |  |     x /= l;  | 
1724  |  |     y /= l;  | 
1725  |  |     z /= l;  | 
1726  |  |     return *this;  | 
1727  |  | }  | 
1728  |  |  | 
1729  |  | template <class T>  | 
1730  |  | Vec3<T>  | 
1731  |  | Vec3<T>::normalized () const  | 
1732  |  | { | 
1733  |  |     T l = length();  | 
1734  |  |  | 
1735  |  |     if (l == T (0))  | 
1736  |  |   return Vec3 (T (0));  | 
1737  |  |  | 
1738  |  |     return Vec3 (x / l, y / l, z / l);  | 
1739  |  | }  | 
1740  |  |  | 
1741  |  | template <class T>  | 
1742  |  | Vec3<T>  | 
1743  |  | Vec3<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)  | 
1744  |  | { | 
1745  |  |     T l = length();  | 
1746  |  |  | 
1747  |  |     if (l == T (0))  | 
1748  |  |   throw NullVecExc ("Cannot normalize null vector."); | 
1749  |  |  | 
1750  |  |     return Vec3 (x / l, y / l, z / l);  | 
1751  |  | }  | 
1752  |  |  | 
1753  |  | template <class T>  | 
1754  |  | inline  | 
1755  |  | Vec3<T>  | 
1756  |  | Vec3<T>::normalizedNonNull () const  | 
1757  |  | { | 
1758  |  |     T l = length();  | 
1759  |  |     return Vec3 (x / l, y / l, z / l);  | 
1760  |  | }  | 
1761  |  |  | 
1762  |  |  | 
1763  |  | //-----------------------  | 
1764  |  | // Implementation of Vec4  | 
1765  |  | //-----------------------  | 
1766  |  |  | 
1767  |  | template <class T>  | 
1768  |  | inline T &  | 
1769  |  | Vec4<T>::operator [] (int i)  | 
1770  |  | { | 
1771  |  |     return (&x)[i];  | 
1772  |  | }  | 
1773  |  |  | 
1774  |  | template <class T>  | 
1775  |  | inline const T &  | 
1776  |  | Vec4<T>::operator [] (int i) const  | 
1777  |  | { | 
1778  |  |     return (&x)[i];  | 
1779  |  | }  | 
1780  |  |  | 
1781  |  | template <class T>  | 
1782  |  | inline  | 
1783  |  | Vec4<T>::Vec4 ()  | 
1784  |  | { | 
1785  |  |     // empty  | 
1786  |  | }  | 
1787  |  |  | 
1788  |  | template <class T>  | 
1789  |  | inline  | 
1790  |  | Vec4<T>::Vec4 (T a)  | 
1791  |  | { | 
1792  |  |     x = y = z = w = a;  | 
1793  |  | }  | 
1794  |  |  | 
1795  |  | template <class T>  | 
1796  |  | inline  | 
1797  |  | Vec4<T>::Vec4 (T a, T b, T c, T d)  | 
1798  |  | { | 
1799  |  |     x = a;  | 
1800  |  |     y = b;  | 
1801  |  |     z = c;  | 
1802  |  |     w = d;  | 
1803  |  | }  | 
1804  |  |  | 
1805  |  | template <class T>  | 
1806  |  | inline  | 
1807  |  | Vec4<T>::Vec4 (const Vec4 &v)  | 
1808  |  | { | 
1809  |  |     x = v.x;  | 
1810  |  |     y = v.y;  | 
1811  |  |     z = v.z;  | 
1812  |  |     w = v.w;  | 
1813  |  | }  | 
1814  |  |  | 
1815  |  | template <class T>  | 
1816  |  | template <class S>  | 
1817  |  | inline  | 
1818  |  | Vec4<T>::Vec4 (const Vec4<S> &v)  | 
1819  |  | { | 
1820  |  |     x = T (v.x);  | 
1821  |  |     y = T (v.y);  | 
1822  |  |     z = T (v.z);  | 
1823  |  |     w = T (v.w);  | 
1824  |  | }  | 
1825  |  |  | 
1826  |  | template <class T>  | 
1827  |  | inline const Vec4<T> &  | 
1828  |  | Vec4<T>::operator = (const Vec4 &v)  | 
1829  |  | { | 
1830  |  |     x = v.x;  | 
1831  |  |     y = v.y;  | 
1832  |  |     z = v.z;  | 
1833  |  |     w = v.w;  | 
1834  |  |     return *this;  | 
1835  |  | }  | 
1836  |  |  | 
1837  |  | template <class T>  | 
1838  |  | template <class S>  | 
1839  |  | inline  | 
1840  |  | Vec4<T>::Vec4 (const Vec3<S> &v)  | 
1841  |  | { | 
1842  |  |     x = T (v.x);  | 
1843  |  |     y = T (v.y);  | 
1844  |  |     z = T (v.z);  | 
1845  |  |     w = T (1);  | 
1846  |  | }  | 
1847  |  |  | 
1848  |  | template <class T>  | 
1849  |  | template <class S>  | 
1850  |  | inline bool  | 
1851  |  | Vec4<T>::operator == (const Vec4<S> &v) const  | 
1852  |  | { | 
1853  |  |     return x == v.x && y == v.y && z == v.z && w == v.w;  | 
1854  |  | }  | 
1855  |  |  | 
1856  |  | template <class T>  | 
1857  |  | template <class S>  | 
1858  |  | inline bool  | 
1859  |  | Vec4<T>::operator != (const Vec4<S> &v) const  | 
1860  |  | { | 
1861  |  |     return x != v.x || y != v.y || z != v.z || w != v.w;  | 
1862  |  | }  | 
1863  |  |  | 
1864  |  | template <class T>  | 
1865  |  | bool  | 
1866  |  | Vec4<T>::equalWithAbsError (const Vec4<T> &v, T e) const  | 
1867  |  | { | 
1868  |  |     for (int i = 0; i < 4; i++)  | 
1869  |  |         if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  | 
1870  |  |             return false;  | 
1871  |  |  | 
1872  |  |     return true;  | 
1873  |  | }  | 
1874  |  |  | 
1875  |  | template <class T>  | 
1876  |  | bool  | 
1877  |  | Vec4<T>::equalWithRelError (const Vec4<T> &v, T e) const  | 
1878  |  | { | 
1879  |  |     for (int i = 0; i < 4; i++)  | 
1880  |  |         if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  | 
1881  |  |             return false;  | 
1882  |  |  | 
1883  |  |     return true;  | 
1884  |  | }  | 
1885  |  |  | 
1886  |  | template <class T>  | 
1887  |  | inline T  | 
1888  |  | Vec4<T>::dot (const Vec4 &v) const  | 
1889  |  | { | 
1890  |  |     return x * v.x + y * v.y + z * v.z + w * v.w;  | 
1891  |  | }  | 
1892  |  |  | 
1893  |  | template <class T>  | 
1894  |  | inline T  | 
1895  |  | Vec4<T>::operator ^ (const Vec4 &v) const  | 
1896  |  | { | 
1897  |  |     return dot (v);  | 
1898  |  | }  | 
1899  |  |  | 
1900  |  |  | 
1901  |  | template <class T>  | 
1902  |  | inline const Vec4<T> &  | 
1903  |  | Vec4<T>::operator += (const Vec4 &v)  | 
1904  |  | { | 
1905  |  |     x += v.x;  | 
1906  |  |     y += v.y;  | 
1907  |  |     z += v.z;  | 
1908  |  |     w += v.w;  | 
1909  |  |     return *this;  | 
1910  |  | }  | 
1911  |  |  | 
1912  |  | template <class T>  | 
1913  |  | inline Vec4<T>  | 
1914  |  | Vec4<T>::operator + (const Vec4 &v) const  | 
1915  |  | { | 
1916  |  |     return Vec4 (x + v.x, y + v.y, z + v.z, w + v.w);  | 
1917  |  | }  | 
1918  |  |  | 
1919  |  | template <class T>  | 
1920  |  | inline const Vec4<T> &  | 
1921  |  | Vec4<T>::operator -= (const Vec4 &v)  | 
1922  |  | { | 
1923  |  |     x -= v.x;  | 
1924  |  |     y -= v.y;  | 
1925  |  |     z -= v.z;  | 
1926  |  |     w -= v.w;  | 
1927  |  |     return *this;  | 
1928  |  | }  | 
1929  |  |  | 
1930  |  | template <class T>  | 
1931  |  | inline Vec4<T>  | 
1932  |  | Vec4<T>::operator - (const Vec4 &v) const  | 
1933  |  | { | 
1934  |  |     return Vec4 (x - v.x, y - v.y, z - v.z, w - v.w);  | 
1935  |  | }  | 
1936  |  |  | 
1937  |  | template <class T>  | 
1938  |  | inline Vec4<T>  | 
1939  |  | Vec4<T>::operator - () const  | 
1940  |  | { | 
1941  |  |     return Vec4 (-x, -y, -z, -w);  | 
1942  |  | }  | 
1943  |  |  | 
1944  |  | template <class T>  | 
1945  |  | inline const Vec4<T> &  | 
1946  |  | Vec4<T>::negate ()  | 
1947  |  | { | 
1948  |  |     x = -x;  | 
1949  |  |     y = -y;  | 
1950  |  |     z = -z;  | 
1951  |  |     w = -w;  | 
1952  |  |     return *this;  | 
1953  |  | }  | 
1954  |  |  | 
1955  |  | template <class T>  | 
1956  |  | inline const Vec4<T> &  | 
1957  |  | Vec4<T>::operator *= (const Vec4 &v)  | 
1958  |  | { | 
1959  |  |     x *= v.x;  | 
1960  |  |     y *= v.y;  | 
1961  |  |     z *= v.z;  | 
1962  |  |     w *= v.w;  | 
1963  |  |     return *this;  | 
1964  |  | }  | 
1965  |  |  | 
1966  |  | template <class T>  | 
1967  |  | inline const Vec4<T> &  | 
1968  |  | Vec4<T>::operator *= (T a)  | 
1969  |  | { | 
1970  |  |     x *= a;  | 
1971  |  |     y *= a;  | 
1972  |  |     z *= a;  | 
1973  |  |     w *= a;  | 
1974  |  |     return *this;  | 
1975  |  | }  | 
1976  |  |  | 
1977  |  | template <class T>  | 
1978  |  | inline Vec4<T>  | 
1979  |  | Vec4<T>::operator * (const Vec4 &v) const  | 
1980  |  | { | 
1981  |  |     return Vec4 (x * v.x, y * v.y, z * v.z, w * v.w);  | 
1982  |  | }  | 
1983  |  |  | 
1984  |  | template <class T>  | 
1985  |  | inline Vec4<T>  | 
1986  |  | Vec4<T>::operator * (T a) const  | 
1987  |  | { | 
1988  |  |     return Vec4 (x * a, y * a, z * a, w * a);  | 
1989  |  | }  | 
1990  |  |  | 
1991  |  | template <class T>  | 
1992  |  | inline const Vec4<T> &  | 
1993  |  | Vec4<T>::operator /= (const Vec4 &v)  | 
1994  |  | { | 
1995  |  |     x /= v.x;  | 
1996  |  |     y /= v.y;  | 
1997  |  |     z /= v.z;  | 
1998  |  |     w /= v.w;  | 
1999  |  |     return *this;  | 
2000  |  | }  | 
2001  |  |  | 
2002  |  | template <class T>  | 
2003  |  | inline const Vec4<T> &  | 
2004  |  | Vec4<T>::operator /= (T a)  | 
2005  |  | { | 
2006  |  |     x /= a;  | 
2007  |  |     y /= a;  | 
2008  |  |     z /= a;  | 
2009  |  |     w /= a;  | 
2010  |  |     return *this;  | 
2011  |  | }  | 
2012  |  |  | 
2013  |  | template <class T>  | 
2014  |  | inline Vec4<T>  | 
2015  |  | Vec4<T>::operator / (const Vec4 &v) const  | 
2016  |  | { | 
2017  |  |     return Vec4 (x / v.x, y / v.y, z / v.z, w / v.w);  | 
2018  |  | }  | 
2019  |  |  | 
2020  |  | template <class T>  | 
2021  |  | inline Vec4<T>  | 
2022  |  | Vec4<T>::operator / (T a) const  | 
2023  |  | { | 
2024  |  |     return Vec4 (x / a, y / a, z / a, w / a);  | 
2025  |  | }  | 
2026  |  |  | 
2027  |  | template <class T>  | 
2028  |  | T  | 
2029  |  | Vec4<T>::lengthTiny () const  | 
2030  |  | { | 
2031  |  |     T absX = (x >= T (0))? x: -x;  | 
2032  |  |     T absY = (y >= T (0))? y: -y;  | 
2033  |  |     T absZ = (z >= T (0))? z: -z;  | 
2034  |  |     T absW = (w >= T (0))? w: -w;  | 
2035  |  |       | 
2036  |  |     T max = absX;  | 
2037  |  |  | 
2038  |  |     if (max < absY)  | 
2039  |  |         max = absY;  | 
2040  |  |  | 
2041  |  |     if (max < absZ)  | 
2042  |  |         max = absZ;  | 
2043  |  |  | 
2044  |  |     if (max < absW)  | 
2045  |  |         max = absW;  | 
2046  |  |  | 
2047  |  |     if (max == T (0))  | 
2048  |  |         return T (0);  | 
2049  |  |  | 
2050  |  |     //  | 
2051  |  |     // Do not replace the divisions by max with multiplications by 1/max.  | 
2052  |  |     // Computing 1/max can overflow but the divisions below will always  | 
2053  |  |     // produce results less than or equal to 1.  | 
2054  |  |     //  | 
2055  |  |  | 
2056  |  |     absX /= max;  | 
2057  |  |     absY /= max;  | 
2058  |  |     absZ /= max;  | 
2059  |  |     absW /= max;  | 
2060  |  |  | 
2061  |  |     return max *  | 
2062  |  |         Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ + absW * absW);  | 
2063  |  | }  | 
2064  |  |  | 
2065  |  | template <class T>  | 
2066  |  | inline T  | 
2067  |  | Vec4<T>::length () const  | 
2068  |  | { | 
2069  |  |     T length2 = dot (*this);  | 
2070  |  |  | 
2071  |  |     if (length2 < T (2) * limits<T>::smallest())  | 
2072  |  |         return lengthTiny();  | 
2073  |  |  | 
2074  |  |     return Math<T>::sqrt (length2);  | 
2075  |  | }  | 
2076  |  |  | 
2077  |  | template <class T>  | 
2078  |  | inline T  | 
2079  |  | Vec4<T>::length2 () const  | 
2080  |  | { | 
2081  |  |     return dot (*this);  | 
2082  |  | }  | 
2083  |  |  | 
2084  |  | template <class T>  | 
2085  |  | const Vec4<T> &  | 
2086  |  | Vec4<T>::normalize ()  | 
2087  |  | { | 
2088  |  |     T l = length();  | 
2089  |  |  | 
2090  |  |     if (l != T (0))  | 
2091  |  |     { | 
2092  |  |         //  | 
2093  |  |         // Do not replace the divisions by l with multiplications by 1/l.  | 
2094  |  |         // Computing 1/l can overflow but the divisions below will always  | 
2095  |  |         // produce results less than or equal to 1.  | 
2096  |  |         //  | 
2097  |  |  | 
2098  |  |         x /= l;  | 
2099  |  |         y /= l;  | 
2100  |  |         z /= l;  | 
2101  |  |         w /= l;  | 
2102  |  |     }  | 
2103  |  |  | 
2104  |  |     return *this;  | 
2105  |  | }  | 
2106  |  |  | 
2107  |  | template <class T>  | 
2108  |  | const Vec4<T> &  | 
2109  |  | Vec4<T>::normalizeExc () throw (IEX_NAMESPACE::MathExc)  | 
2110  |  | { | 
2111  |  |     T l = length();  | 
2112  |  |  | 
2113  |  |     if (l == T (0))  | 
2114  |  |         throw NullVecExc ("Cannot normalize null vector."); | 
2115  |  |  | 
2116  |  |     x /= l;  | 
2117  |  |     y /= l;  | 
2118  |  |     z /= l;  | 
2119  |  |     w /= l;  | 
2120  |  |     return *this;  | 
2121  |  | }  | 
2122  |  |  | 
2123  |  | template <class T>  | 
2124  |  | inline  | 
2125  |  | const Vec4<T> &  | 
2126  |  | Vec4<T>::normalizeNonNull ()  | 
2127  |  | { | 
2128  |  |     T l = length();  | 
2129  |  |     x /= l;  | 
2130  |  |     y /= l;  | 
2131  |  |     z /= l;  | 
2132  |  |     w /= l;  | 
2133  |  |     return *this;  | 
2134  |  | }  | 
2135  |  |  | 
2136  |  | template <class T>  | 
2137  |  | Vec4<T>  | 
2138  |  | Vec4<T>::normalized () const  | 
2139  |  | { | 
2140  |  |     T l = length();  | 
2141  |  |  | 
2142  |  |     if (l == T (0))  | 
2143  |  |         return Vec4 (T (0));  | 
2144  |  |  | 
2145  |  |     return Vec4 (x / l, y / l, z / l, w / l);  | 
2146  |  | }  | 
2147  |  |  | 
2148  |  | template <class T>  | 
2149  |  | Vec4<T>  | 
2150  |  | Vec4<T>::normalizedExc () const throw (IEX_NAMESPACE::MathExc)  | 
2151  |  | { | 
2152  |  |     T l = length();  | 
2153  |  |  | 
2154  |  |     if (l == T (0))  | 
2155  |  |         throw NullVecExc ("Cannot normalize null vector."); | 
2156  |  |  | 
2157  |  |     return Vec4 (x / l, y / l, z / l, w / l);  | 
2158  |  | }  | 
2159  |  |  | 
2160  |  | template <class T>  | 
2161  |  | inline  | 
2162  |  | Vec4<T>  | 
2163  |  | Vec4<T>::normalizedNonNull () const  | 
2164  |  | { | 
2165  |  |     T l = length();  | 
2166  |  |     return Vec4 (x / l, y / l, z / l, w / l);  | 
2167  |  | }  | 
2168  |  |  | 
2169  |  | //-----------------------------  | 
2170  |  | // Stream output implementation  | 
2171  |  | //-----------------------------  | 
2172  |  |  | 
2173  |  | template <class T>  | 
2174  |  | std::ostream &  | 
2175  |  | operator << (std::ostream &s, const Vec2<T> &v)  | 
2176  |  | { | 
2177  |  |     return s << '(' << v.x << ' ' << v.y << ')'; | 
2178  |  | }  | 
2179  |  |  | 
2180  |  | template <class T>  | 
2181  |  | std::ostream &  | 
2182  |  | operator << (std::ostream &s, const Vec3<T> &v)  | 
2183  |  | { | 
2184  |  |     return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')'; | 
2185  |  | }  | 
2186  |  |  | 
2187  |  | template <class T>  | 
2188  |  | std::ostream &  | 
2189  |  | operator << (std::ostream &s, const Vec4<T> &v)  | 
2190  |  | { | 
2191  |  |     return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ' ' << v.w << ')'; | 
2192  |  | }  | 
2193  |  |  | 
2194  |  |  | 
2195  |  | //-----------------------------------------  | 
2196  |  | // Implementation of reverse multiplication  | 
2197  |  | //-----------------------------------------  | 
2198  |  |  | 
2199  |  | template <class T>  | 
2200  |  | inline Vec2<T>  | 
2201  |  | operator * (T a, const Vec2<T> &v)  | 
2202  |  | { | 
2203  |  |     return Vec2<T> (a * v.x, a * v.y);  | 
2204  |  | }  | 
2205  |  |  | 
2206  |  | template <class T>  | 
2207  |  | inline Vec3<T>  | 
2208  |  | operator * (T a, const Vec3<T> &v)  | 
2209  |  | { | 
2210  |  |     return Vec3<T> (a * v.x, a * v.y, a * v.z);  | 
2211  |  | }  | 
2212  |  |  | 
2213  |  | template <class T>  | 
2214  |  | inline Vec4<T>  | 
2215  |  | operator * (T a, const Vec4<T> &v)  | 
2216  |  | { | 
2217  |  |     return Vec4<T> (a * v.x, a * v.y, a * v.z, a * v.w);  | 
2218  |  | }  | 
2219  |  |  | 
2220  |  |  | 
2221  |  | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER  | 
2222  |  | #pragma warning(pop)  | 
2223  |  | #endif  | 
2224  |  |  | 
2225  |  | IMATH_INTERNAL_NAMESPACE_HEADER_EXIT  | 
2226  |  |  | 
2227  |  | #endif // INCLUDED_IMATHVEC_H  |