/src/ghostpdl/base/gdevpccm.c
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1 | | /* Copyright (C) 2001-2023 Artifex Software, Inc. |
2 | | All Rights Reserved. |
3 | | |
4 | | This software is provided AS-IS with no warranty, either express or |
5 | | implied. |
6 | | |
7 | | This software is distributed under license and may not be copied, |
8 | | modified or distributed except as expressly authorized under the terms |
9 | | of the license contained in the file LICENSE in this distribution. |
10 | | |
11 | | Refer to licensing information at http://www.artifex.com or contact |
12 | | Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco, |
13 | | CA 94129, USA, for further information. |
14 | | */ |
15 | | |
16 | | /* Support routines for PC color mapping */ |
17 | | #include "gx.h" |
18 | | #include "gsmatrix.h" /* for gxdevice.h */ |
19 | | #include "gxdevice.h" |
20 | | #include "gdevpccm.h" /* interface */ |
21 | | |
22 | | /* Color mapping routines for EGA/VGA-style color. */ |
23 | | |
24 | | /* ------ EGA/VGA (4-bit) color mapping ------ */ |
25 | | |
26 | | /* |
27 | | * Colors are 4 bits: 8=intensity (always set except black), 4=R, 2=G, 1=B. |
28 | | * Note: We only use eight colors. The halftoning logic requires that we |
29 | | * have the same number for shades for each component. |
30 | | */ |
31 | | gx_color_index |
32 | | pc_4bit_map_rgb_color(gx_device * dev, const gx_color_value cv[]) |
33 | 0 | { |
34 | 0 | gx_color_index r, g, color; |
35 | |
|
36 | 0 | r = (cv[0] > (gx_max_color_value/2)); |
37 | 0 | g = (cv[1] > (gx_max_color_value/2)); |
38 | 0 | color = (cv[2] > (gx_max_color_value/2)); |
39 | 0 | color += (r << 2) + (g << 1); |
40 | 0 | if (color > 0) /* If the color is not black */ |
41 | 0 | color += 8; /* Turn on intensity bit */ |
42 | 0 | return color; |
43 | 0 | } |
44 | | |
45 | | int |
46 | | pc_4bit_map_color_rgb(gx_device * dev, gx_color_index color, |
47 | | gx_color_value prgb[3]) |
48 | 0 | { |
49 | 0 | #define icolor (int)color |
50 | 0 | prgb[0] = (icolor & 4 ? gx_max_color_value : 0); |
51 | 0 | prgb[1] = (icolor & 2 ? gx_max_color_value : 0); |
52 | 0 | prgb[2] = (icolor & 1 ? gx_max_color_value : 0); |
53 | 0 | return 0; |
54 | 0 | #undef icolor |
55 | 0 | } |
56 | | |
57 | | /* ------ SVGA 8-bit color mapping ------ */ |
58 | | /* |
59 | | * For 8-bit color, we use a 6x6x6 "cube". This only provides 216 |
60 | | * different colors. The halftoning logic assumes that we have the same |
61 | | * number of shades of each color. Thus asymetric cubes like 8x8x4 or |
62 | | * 7x7x5 do not work properly. |
63 | | */ |
64 | | |
65 | | gx_color_index |
66 | | pc_8bit_map_rgb_color(gx_device * dev, const gx_color_value cv[]) |
67 | 0 | { |
68 | 0 | gx_color_value r, g, b; |
69 | 0 | uint rv, gv; |
70 | 0 | r = cv[0]; g = cv[1]; b = cv[2]; |
71 | 0 | rv = r / (gx_max_color_value / 6 + 1); |
72 | 0 | gv = g / (gx_max_color_value / 6 + 1); |
73 | |
|
74 | 0 | return (gx_color_index) |
75 | 0 | (rv * 6 + gv) * 6 + b / (gx_max_color_value / 6 + 1); |
76 | 0 | } |
77 | | int |
78 | | pc_8bit_map_color_rgb(gx_device * dev, gx_color_index color, |
79 | | gx_color_value prgb[3]) |
80 | 0 | { |
81 | 0 | static const gx_color_value ramp6[6] = |
82 | 0 | {0, |
83 | 0 | gx_max_color_value / 5, |
84 | 0 | 2 * gx_max_color_value / 5, |
85 | 0 | 3 * gx_max_color_value / 5, |
86 | 0 | gx_max_color_value - (gx_max_color_value / 5), |
87 | 0 | gx_max_color_value |
88 | 0 | }; |
89 | |
|
90 | 0 | #define icolor (uint)color |
91 | 0 | if (icolor >= 216) { |
92 | 0 | prgb[0] = prgb[1] = prgb[2] = 0; |
93 | 0 | } else { |
94 | 0 | prgb[0] = ramp6[icolor / 36]; |
95 | 0 | prgb[1] = ramp6[(icolor / 6) % 6]; |
96 | 0 | prgb[2] = ramp6[icolor % 6]; |
97 | 0 | } |
98 | 0 | #undef icolor |
99 | 0 | return 0; |
100 | 0 | } |
101 | | |
102 | | /* Write a palette on a file. */ |
103 | | int |
104 | | pc_write_palette(gx_device * dev, uint max_index, gp_file * file) |
105 | 0 | { |
106 | 0 | uint i, c; |
107 | 0 | gx_color_value rgb[3]; |
108 | |
|
109 | 0 | for (i = 0; i < max_index; i++) { |
110 | 0 | (*dev_proc(dev, map_color_rgb)) (dev, (gx_color_index) i, rgb); |
111 | 0 | for (c = 0; c < 3; c++) { |
112 | 0 | byte b = rgb[c] >> (gx_color_value_bits - 8); |
113 | |
|
114 | 0 | gp_fputc(b, file); |
115 | 0 | } |
116 | 0 | } |
117 | 0 | return 0; |
118 | 0 | } |