Coverage Report

Created: 2025-08-28 07:06

/src/ghostpdl/base/gxshade.c
Line
Count
Source (jump to first uncovered line)
1
/* Copyright (C) 2001-2023 Artifex Software, Inc.
2
   All Rights Reserved.
3
4
   This software is provided AS-IS with no warranty, either express or
5
   implied.
6
7
   This software is distributed under license and may not be copied,
8
   modified or distributed except as expressly authorized under the terms
9
   of the license contained in the file LICENSE in this distribution.
10
11
   Refer to licensing information at http://www.artifex.com or contact
12
   Artifex Software, Inc.,  39 Mesa Street, Suite 108A, San Francisco,
13
   CA 94129, USA, for further information.
14
*/
15
16
17
/* Shading rendering support */
18
#include "math_.h"
19
#include "gx.h"
20
#include "gserrors.h"
21
#include "gsrect.h"
22
#include "gxcspace.h"
23
#include "gscindex.h"
24
#include "gscie.h"    /* requires gscspace.h */
25
#include "gxdevcli.h"
26
#include "gxgstate.h"
27
#include "gxdht.h"    /* for computing # of different colors */
28
#include "gxpaint.h"
29
#include "gxshade.h"
30
#include "gxshade4.h"
31
#include "gsicc.h"
32
#include "gsicc_cache.h"
33
#include "gxcdevn.h"
34
#include "gximage.h"
35
36
/* Define a maximum smoothness value. */
37
/* smoothness > 0.2 produces severely blocky output. */
38
#define MAX_SMOOTHNESS 0.2
39
40
/* ================ Packed coordinate streams ================ */
41
42
/* Forward references */
43
static int cs_next_packed_value(shade_coord_stream_t *, int, uint *);
44
static int cs_next_array_value(shade_coord_stream_t *, int, uint *);
45
static int cs_next_packed_decoded(shade_coord_stream_t *, int,
46
                                   const float[2], float *);
47
static int cs_next_array_decoded(shade_coord_stream_t *, int,
48
                                  const float[2], float *);
49
static void cs_packed_align(shade_coord_stream_t *cs, int radix);
50
static void cs_array_align(shade_coord_stream_t *cs, int radix);
51
static bool cs_eod(const shade_coord_stream_t * cs);
52
53
/* Initialize a packed value stream. */
54
void
55
shade_next_init(shade_coord_stream_t * cs,
56
                const gs_shading_mesh_params_t * params,
57
                const gs_gstate * pgs)
58
2.99k
{
59
2.99k
    cs->params = params;
60
2.99k
    cs->pctm = &pgs->ctm;
61
2.99k
    if (data_source_is_stream(params->DataSource)) {
62
        /*
63
         * Rewind the data stream iff it is reusable -- either a reusable
64
         * file or a reusable string.
65
         */
66
2.99k
        stream *s = cs->s = params->DataSource.data.strm;
67
68
2.99k
        if ((s->file != 0 && s->file_limit != max_long) ||
69
2.99k
            (s->file == 0 && s->strm == 0)
70
2.99k
            )
71
2.99k
            sseek(s, 0);
72
2.99k
    } else {
73
0
        s_init(&cs->ds, NULL);
74
0
        sread_string(&cs->ds, params->DataSource.data.str.data,
75
0
                     params->DataSource.data.str.size);
76
0
        cs->s = &cs->ds;
77
0
    }
78
2.99k
    if (data_source_is_array(params->DataSource)) {
79
0
        cs->get_value = cs_next_array_value;
80
0
        cs->get_decoded = cs_next_array_decoded;
81
0
        cs->align = cs_array_align;
82
2.99k
    } else {
83
2.99k
        cs->get_value = cs_next_packed_value;
84
2.99k
        cs->get_decoded = cs_next_packed_decoded;
85
2.99k
        cs->align = cs_packed_align;
86
2.99k
    }
87
2.99k
    cs->is_eod = cs_eod;
88
2.99k
    cs->left = 0;
89
2.99k
    cs->ds_EOF = false;
90
2.99k
    cs->first_patch = 1;
91
2.99k
}
92
93
/* Check for the End-Of-Data state form a stream. */
94
static bool
95
cs_eod(const shade_coord_stream_t * cs)
96
1.55k
{
97
1.55k
    return cs->ds_EOF;
98
1.55k
}
99
100
/* Get the next (integer) value from a packed value stream. */
101
/* 1 <= num_bits <= sizeof(uint) * 8. */
102
static int
103
cs_next_packed_value(shade_coord_stream_t * cs, int num_bits, uint * pvalue)
104
49.1M
{
105
49.1M
    uint bits = cs->bits;
106
49.1M
    int left = cs->left;
107
108
49.1M
    if (left >= num_bits) {
109
        /* We can satisfy this request with the current buffered bits. */
110
0
        cs->left = left -= num_bits;
111
0
        *pvalue = (bits >> left) & ((1 << num_bits) - 1);
112
49.1M
    } else {
113
        /* We need more bits. */
114
49.1M
        int needed = num_bits - left;
115
49.1M
        uint value = bits & ((1 << left) - 1);  /* all the remaining bits */
116
117
196M
        for (; needed >= 8; needed -= 8) {
118
147M
            int b = sgetc(cs->s);
119
120
147M
            if (b < 0) {
121
2.61k
                cs->ds_EOF = true;
122
2.61k
                return_error(gs_error_rangecheck);
123
2.61k
            }
124
147M
            value = (value << 8) + b;
125
147M
        }
126
49.1M
        if (needed == 0) {
127
49.1M
            cs->left = 0;
128
49.1M
            *pvalue = value;
129
49.1M
        } else {
130
0
            int b = sgetc(cs->s);
131
132
0
            if (b < 0) {
133
0
                cs->ds_EOF = true;
134
0
                return_error(gs_error_rangecheck);
135
0
            }
136
0
            cs->bits = b;
137
0
            cs->left = left = 8 - needed;
138
0
            *pvalue = (value << needed) + (b >> left);
139
0
        }
140
49.1M
    }
141
49.1M
    return 0;
142
49.1M
}
143
144
/*
145
 * Get the next (integer) value from an unpacked array.  Note that
146
 * num_bits may be 0 if we are reading a coordinate or color value.
147
 */
148
static int
149
cs_next_array_value(shade_coord_stream_t * cs, int num_bits, uint * pvalue)
150
0
{
151
0
    float value;
152
0
    uint read;
153
154
0
    if (sgets(cs->s, (byte *)&value, sizeof(float), &read) < 0 ||
155
0
        read != sizeof(float)) {
156
0
        cs->ds_EOF = true;
157
0
        return_error(gs_error_rangecheck);
158
0
    }
159
0
    if (value < 0 || (num_bits != 0 && num_bits < sizeof(uint) * 8 &&
160
0
         value >= (1 << num_bits)) ||
161
0
        value != (uint)value
162
0
        )
163
0
        return_error(gs_error_rangecheck);
164
0
    *pvalue = (uint) value;
165
0
    return 0;
166
0
}
167
168
/* Get the next decoded floating point value. */
169
static int
170
cs_next_packed_decoded(shade_coord_stream_t * cs, int num_bits,
171
                       const float decode[2], float *pvalue)
172
48.0M
{
173
48.0M
    uint value;
174
48.0M
    int code = cs->get_value(cs, num_bits, &value);
175
48.0M
    double max_value = (double)(uint)
176
48.0M
        (num_bits == sizeof(uint) * 8 ? ~0 : ((1 << num_bits) - 1));
177
48.0M
    double dvalue = (double)value;
178
179
48.0M
    if (code < 0)
180
1.27k
        return code;
181
48.0M
    *pvalue =
182
48.0M
        (decode == 0 ? dvalue / max_value :
183
48.0M
         decode[0] + dvalue * (decode[1] - decode[0]) / max_value);
184
48.0M
    return 0;
185
48.0M
}
186
187
/* Get the next floating point value from an array, without decoding. */
188
static int
189
cs_next_array_decoded(shade_coord_stream_t * cs, int num_bits,
190
                      const float decode[2], float *pvalue)
191
0
{
192
0
    float value;
193
0
    uint read;
194
195
0
    if (sgets(cs->s, (byte *)&value, sizeof(float), &read) < 0 ||
196
0
        read != sizeof(float)
197
0
    ) {
198
0
        cs->ds_EOF = true;
199
0
        return_error(gs_error_rangecheck);
200
0
    }
201
0
    *pvalue = value;
202
0
    return 0;
203
0
}
204
205
static void
206
cs_packed_align(shade_coord_stream_t *cs, int radix)
207
3.37M
{
208
3.37M
    cs->left = cs->left / radix * radix;
209
3.37M
}
210
211
static void
212
cs_array_align(shade_coord_stream_t *cs, int radix)
213
0
{
214
0
}
215
216
/* Get the next flag value. */
217
/* Note that this always starts a new data byte. */
218
int
219
shade_next_flag(shade_coord_stream_t * cs, int BitsPerFlag)
220
1.08M
{
221
1.08M
    uint flag;
222
1.08M
    int code;
223
224
1.08M
    cs->left = 0;   /* start a new byte if packed */
225
1.08M
    code = cs->get_value(cs, BitsPerFlag, &flag);
226
1.08M
    return (code < 0 ? code : flag);
227
1.08M
}
228
229
/* Get one or more coordinate pairs. */
230
int
231
shade_next_coords(shade_coord_stream_t * cs, gs_fixed_point * ppt,
232
                  int num_points)
233
10.0M
{
234
10.0M
    int num_bits = cs->params->BitsPerCoordinate;
235
10.0M
    const float *decode = cs->params->Decode;
236
10.0M
    int code = 0;
237
10.0M
    int i;
238
239
26.7M
    for (i = 0; i < num_points; ++i) {
240
16.6M
        float x, y;
241
242
16.6M
        if ((code = cs->get_decoded(cs, num_bits, decode, &x)) < 0 ||
243
16.6M
            (code = cs->get_decoded(cs, num_bits, decode + 2, &y)) < 0 ||
244
16.6M
            (code = gs_point_transform2fixed(cs->pctm, x, y, &ppt[i])) < 0
245
16.6M
            )
246
1.04k
            break;
247
16.6M
    }
248
10.0M
    return code;
249
10.0M
}
250
251
/* Get a color.  Currently all this does is look up Indexed colors. */
252
int
253
shade_next_color(shade_coord_stream_t * cs, float *pc)
254
5.46M
{
255
5.46M
    const float *decode = cs->params->Decode + 4; /* skip coord decode */
256
5.46M
    const gs_color_space *pcs = cs->params->ColorSpace;
257
5.46M
    gs_color_space_index index = gs_color_space_get_index(pcs);
258
5.46M
    int num_bits = cs->params->BitsPerComponent;
259
260
5.46M
    if (index == gs_color_space_index_Indexed) {
261
0
        int ncomp = gs_color_space_num_components(gs_cspace_base_space(pcs));
262
0
        int ci;
263
0
        float cf;
264
0
        int code = cs->get_decoded(cs, num_bits, decode, &cf);
265
0
        gs_client_color cc;
266
0
        int i;
267
268
0
        if (code < 0)
269
0
            return code;
270
0
        if (cf < 0)
271
0
            return_error(gs_error_rangecheck);
272
0
        ci = (int)cf;
273
0
        if (ci >= gs_cspace_indexed_num_entries(pcs))
274
0
            return_error(gs_error_rangecheck);
275
0
        code = gs_cspace_indexed_lookup(pcs, ci, &cc);
276
0
        if (code < 0)
277
0
            return code;
278
0
        for (i = 0; i < ncomp; ++i)
279
0
            pc[i] = cc.paint.values[i];
280
5.46M
    } else {
281
5.46M
        int i, code;
282
5.46M
        int ncomp = (cs->params->Function != 0 ? 1 :
283
5.46M
                     gs_color_space_num_components(pcs));
284
285
20.1M
        for (i = 0; i < ncomp; ++i) {
286
14.7M
            if ((code = cs->get_decoded(cs, num_bits, decode + i * 2, &pc[i])) < 0)
287
245
                return code;
288
14.7M
            if (cs->params->Function) {
289
2.26M
                gs_function_params_t *params = &cs->params->Function->params;
290
291
2.26M
                if (pc[i] < params->Domain[i + i])
292
0
                    pc[i] = params->Domain[i + i];
293
2.26M
                else if (pc[i] > params->Domain[i + i + 1])
294
42
                    pc[i] = params->Domain[i + i + 1];
295
2.26M
            }
296
14.7M
        }
297
5.46M
    }
298
5.46M
    return 0;
299
5.46M
}
300
301
/* Get the next vertex for a mesh element. */
302
int
303
shade_next_vertex(shade_coord_stream_t * cs, shading_vertex_t * vertex, patch_color_t *c)
304
2.34M
{   /* Assuming p->c == c, provides a non-const access. */
305
2.34M
    int code = shade_next_coords(cs, &vertex->p, 1);
306
307
2.34M
    if (code >= 0)
308
2.34M
        code = shade_next_color(cs, c->cc.paint.values);
309
2.34M
    if (code >= 0)
310
2.34M
        cs->align(cs, 8); /* CET 09-47J.PS SpecialTestI04Test01. */
311
2.34M
    return code;
312
2.34M
}
313
314
/* ================ Shading rendering ================ */
315
316
/* Initialize the common parts of the recursion state. */
317
int
318
shade_init_fill_state(shading_fill_state_t * pfs, const gs_shading_t * psh,
319
                      gx_device * dev, gs_gstate * pgs)
320
241k
{
321
241k
    const gs_color_space *pcs = psh->params.ColorSpace;
322
241k
    float max_error = min(pgs->smoothness, MAX_SMOOTHNESS);
323
241k
    bool is_lab;
324
241k
    bool cs_lin_test;
325
241k
    int code;
326
327
    /*
328
     * There's no point in trying to achieve smoothness beyond what
329
     * the device can implement, i.e., the number of representable
330
     * colors times the number of halftone levels.
331
     */
332
241k
    long num_colors =
333
241k
        max(dev->color_info.max_gray, dev->color_info.max_color) + 1;
334
241k
    const gs_range *ranges = 0;
335
241k
    int ci;
336
241k
    gsicc_rendering_param_t rendering_params;
337
338
241k
    pfs->cs_always_linear = false;
339
241k
    pfs->dev = dev;
340
241k
    pfs->pgs = pgs;
341
241k
top:
342
241k
    pfs->direct_space = pcs;
343
241k
    pfs->num_components = gs_color_space_num_components(pcs);
344
241k
    switch ( gs_color_space_get_index(pcs) )
345
241k
        {
346
0
        case gs_color_space_index_Indexed:
347
0
            pcs = gs_cspace_base_space(pcs);
348
0
            goto top;
349
0
        case gs_color_space_index_CIEDEFG:
350
0
            ranges = pcs->params.defg->RangeDEFG.ranges;
351
0
            break;
352
0
        case gs_color_space_index_CIEDEF:
353
0
            ranges = pcs->params.def->RangeDEF.ranges;
354
0
            break;
355
0
        case gs_color_space_index_CIEABC:
356
0
            ranges = pcs->params.abc->RangeABC.ranges;
357
0
            break;
358
0
        case gs_color_space_index_CIEA:
359
0
            ranges = &pcs->params.a->RangeA;
360
0
            break;
361
222k
        case gs_color_space_index_ICC:
362
222k
            ranges = pcs->cmm_icc_profile_data->Range.ranges;
363
222k
            break;
364
18.3k
        default:
365
18.3k
            break;
366
241k
        }
367
241k
    if (num_colors <= 32) {
368
        /****** WRONG FOR MULTI-PLANE HALFTONES ******/
369
3.77k
        num_colors *= pgs->dev_ht[HT_OBJTYPE_DEFAULT]->components[0].corder.num_levels;
370
3.77k
    }
371
241k
    if (psh->head.type == 2 || psh->head.type == 3) {
372
238k
        max_error *= 0.25;
373
238k
        num_colors *= 2;
374
238k
    }
375
241k
    if (max_error < 1.0 / num_colors)
376
3.77k
        max_error = 1.0 / num_colors;
377
939k
    for (ci = 0; ci < pfs->num_components; ++ci)
378
698k
        pfs->cc_max_error[ci] =
379
698k
            (ranges == 0 ? max_error :
380
698k
             max_error * (ranges[ci].rmax - ranges[ci].rmin));
381
241k
    if (pgs->has_transparency && pgs->trans_device != NULL) {
382
53.7k
        pfs->trans_device = pgs->trans_device;
383
187k
    } else {
384
187k
        pfs->trans_device = dev;
385
187k
    }
386
    /* If the CS is PS based and we have not yet converted to the ICC form
387
       then go ahead and do that now */
388
241k
    if (gs_color_space_is_PSCIE(pcs) && pcs->icc_equivalent == NULL) {
389
0
        code = gs_colorspace_set_icc_equivalent((gs_color_space *)pcs, &(is_lab), pgs->memory);
390
0
        if (code < 0)
391
0
            return code;
392
0
    }
393
241k
    rendering_params.black_point_comp = pgs->blackptcomp;
394
241k
    rendering_params.graphics_type_tag = GS_VECTOR_TAG;
395
241k
    rendering_params.override_icc = false;
396
241k
    rendering_params.preserve_black = gsBKPRESNOTSPECIFIED;
397
241k
    rendering_params.rendering_intent = pgs->renderingintent;
398
241k
    rendering_params.cmm = gsCMM_DEFAULT;
399
    /* Grab the icc link transform that we need now */
400
241k
    if (pcs->cmm_icc_profile_data != NULL) {
401
222k
        pfs->icclink = gsicc_get_link(pgs, pgs->trans_device, pcs, NULL,
402
222k
                                      &rendering_params, pgs->memory);
403
222k
        if (pfs->icclink == NULL)
404
38
            return_error(gs_error_VMerror);
405
222k
    } else {
406
18.3k
        if (pcs->icc_equivalent != NULL ) {
407
            /* We have a PS equivalent ICC profile.  We may need to go
408
               through special range adjustments in this case */
409
0
            pfs->icclink = gsicc_get_link(pgs, pgs->trans_device,
410
0
                                          pcs->icc_equivalent, NULL,
411
0
                                          &rendering_params, pgs->memory);
412
0
            if (pfs->icclink == NULL)
413
0
                return_error(gs_error_VMerror);
414
18.3k
        } else {
415
18.3k
            pfs->icclink = NULL;
416
18.3k
        }
417
18.3k
    }
418
    /* Two possible cases of interest here for performance.  One is that the
419
    * icclink is NULL, which could occur if the source space were DeviceN or
420
    * a separation color space, while at the same time, the output device
421
    * supports these colorants (e.g. a separation device).   The other case is
422
    * that the icclink is the identity.  This could happen for example if the
423
    * source space were CMYK and we are going out to a CMYK device. For both
424
    * of these cases we can avoid going through the standard
425
    * color mappings to determine linearity. This is true, provided that the
426
    * transfer function is linear.  It is likely that we can improve
427
    * things even in cases where the transfer function is nonlinear, but for
428
    * now, we will punt on those and let them go through the longer processing
429
    * steps */
430
240k
    if (pfs->icclink == NULL)
431
18.3k
            cs_lin_test = !(using_alt_color_space((gs_gstate*)pgs));
432
222k
    else
433
222k
        cs_lin_test = pfs->icclink->is_identity;
434
435
240k
    if (cs_lin_test && !gx_has_transfer(pgs, dev->color_info.num_components)) {
436
214k
        pfs->cs_always_linear = true;
437
214k
    }
438
439
#ifdef IGNORE_SPEC_MATCH_ADOBE_SHADINGS
440
    /* Per the spec. If the source space is DeviceN or Separation and the
441
       colorants are not supported (i.e. if we are using the alternate tint
442
       transform) the interpolation should occur in the source space to
443
       accommodate non-linear tint transform functions.
444
       e.g. We had a case where the transform function
445
       was an increasing staircase. Including that function in the
446
       gradient smoothness calculation gave us severe quantization. AR on
447
       the other hand is doing the interpolation in device color space
448
       and has a smooth result for that case. So AR is not following the spec. The
449
       bit below solves the issues for Type 4 and Type 5 shadings as
450
       this will avoid interpolations in source space. Type 6 and Type 7 will still
451
       have interpolations in the source space even if pfs->cs_always_linear == true.
452
       So the approach below does not solve those issues. To do that
453
       without changing the shading code, we could make a linear
454
       approximation to the alternate tint transform, which would
455
       ensure smoothness like what AR provides.
456
    */
457
    if ((gs_color_space_get_index(pcs) == gs_color_space_index_DeviceN ||
458
        gs_color_space_get_index(pcs) == gs_color_space_index_Separation) &&
459
        using_alt_color_space((gs_gstate*)pgs) && (psh->head.type == 4 ||
460
        psh->head.type == 5)) {
461
        pfs->cs_always_linear = true;
462
    }
463
#endif
464
465
240k
    return 0;
466
241k
}
467
468
/* Fill one piece of a shading. */
469
int
470
shade_fill_path(const shading_fill_state_t * pfs, gx_path * ppath,
471
                gx_device_color * pdevc, const gs_fixed_point *fill_adjust)
472
0
{
473
0
    gx_fill_params params;
474
475
0
    params.rule = -1;   /* irrelevant */
476
0
    params.adjust = *fill_adjust;
477
0
    params.flatness = 0;  /* irrelevant */
478
0
    return (*dev_proc(pfs->dev, fill_path)) (pfs->dev, pfs->pgs, ppath,
479
0
                                             &params, pdevc, NULL);
480
0
}