/src/giflib-code/quantize.c
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1 | | /***************************************************************************** |
2 | | |
3 | | quantize.c - quantize a high resolution image into lower one |
4 | | |
5 | | Based on: "Color Image Quantization for frame buffer Display", by |
6 | | Paul Heckbert SIGGRAPH 1982 page 297-307. |
7 | | |
8 | | This doesn't really belong in the core library, was undocumented, |
9 | | and was removed in 4.2. Then it turned out some client apps were |
10 | | actually using it, so it was restored in 5.0. |
11 | | |
12 | | ******************************************************************************/ |
13 | | // SPDX-License-Identifier: MIT |
14 | | // SPDX-FileCopyrightText: Copyright (C) Eric S. Raymond <esr@thyrsus.com> |
15 | | |
16 | | #include <stdio.h> |
17 | | #include <stdlib.h> |
18 | | |
19 | | #include "gif_lib.h" |
20 | | #include "gif_lib_private.h" |
21 | | |
22 | 22.3M | #define ABS(x) ((x) > 0 ? (x) : (-(x))) |
23 | | |
24 | 22.9M | #define COLOR_ARRAY_SIZE 32768 |
25 | 97.6M | #define BITS_PER_PRIM_COLOR 5 |
26 | 22.9M | #define MAX_PRIM_COLOR 0x1f |
27 | | |
28 | | static int SortRGBAxis; |
29 | | |
30 | | typedef struct QuantizedColorType { |
31 | | GifByteType RGB[3]; |
32 | | GifByteType NewColorIndex; |
33 | | long Count; |
34 | | struct QuantizedColorType *Pnext; |
35 | | } QuantizedColorType; |
36 | | |
37 | | typedef struct NewColorMapType { |
38 | | GifByteType RGBMin[3], RGBWidth[3]; |
39 | | unsigned int |
40 | | NumEntries; /* # of QuantizedColorType in linked list below */ |
41 | | unsigned long Count; /* Total number of pixels in all the entries */ |
42 | | QuantizedColorType *QuantizedColors; |
43 | | } NewColorMapType; |
44 | | |
45 | | static int SubdivColorMap(NewColorMapType *NewColorSubdiv, |
46 | | unsigned int ColorMapSize, |
47 | | unsigned int *NewColorMapSize); |
48 | | static int SortCmpRtn(const void *Entry1, const void *Entry2); |
49 | | |
50 | | /****************************************************************************** |
51 | | Quantize high resolution image into lower one. Input image consists of a |
52 | | 2D array for each of the RGB colors with size Width by Height. There is no |
53 | | Color map for the input. Output is a quantized image with 2D array of |
54 | | indexes into the output color map. |
55 | | Note input image can be 24 bits at the most (8 for red/green/blue) and |
56 | | the output has 256 colors at the most (256 entries in the color map.). |
57 | | ColorMapSize specifies size of color map up to 256 and will be updated to |
58 | | real size before returning. |
59 | | Also non of the parameter are allocated by this routine. |
60 | | This function returns GIF_OK if successful, GIF_ERROR otherwise. |
61 | | ******************************************************************************/ |
62 | | int GifQuantizeBuffer(unsigned int Width, unsigned int Height, |
63 | | int *ColorMapSize, const GifByteType *RedInput, |
64 | | const GifByteType *GreenInput, |
65 | | const GifByteType *BlueInput, GifByteType *OutputBuffer, |
66 | 350 | GifColorType *OutputColorMap) { |
67 | | |
68 | 350 | unsigned int Index, NumOfEntries; |
69 | 350 | int i, j, MaxRGBError[3]; |
70 | 350 | unsigned int NewColorMapSize; |
71 | 350 | long Red, Green, Blue; |
72 | 350 | NewColorMapType NewColorSubdiv[256]; |
73 | 350 | QuantizedColorType *ColorArrayEntries, *QuantizedColor; |
74 | | |
75 | 350 | ColorArrayEntries = (QuantizedColorType *)malloc( |
76 | 350 | sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE); |
77 | 350 | if (ColorArrayEntries == NULL) { |
78 | 0 | return GIF_ERROR; |
79 | 0 | } |
80 | | |
81 | 11.4M | for (i = 0; i < COLOR_ARRAY_SIZE; i++) { |
82 | 11.4M | ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR); |
83 | 11.4M | ColorArrayEntries[i].RGB[1] = |
84 | 11.4M | (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR; |
85 | 11.4M | ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR; |
86 | 11.4M | ColorArrayEntries[i].Count = 0; |
87 | 11.4M | } |
88 | | |
89 | | /* Sample the colors and their distribution: */ |
90 | 7.44M | for (i = 0; i < (int)(Width * Height); i++) { |
91 | 7.44M | Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) |
92 | 7.44M | << (2 * BITS_PER_PRIM_COLOR)) + |
93 | 7.44M | ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) |
94 | 7.44M | << BITS_PER_PRIM_COLOR) + |
95 | 7.44M | (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); |
96 | 7.44M | ColorArrayEntries[Index].Count++; |
97 | 7.44M | } |
98 | | |
99 | | /* Put all the colors in the first entry of the color map, and call the |
100 | | * recursive subdivision process. */ |
101 | 89.9k | for (i = 0; i < 256; i++) { |
102 | 89.6k | NewColorSubdiv[i].QuantizedColors = NULL; |
103 | 89.6k | NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0; |
104 | 358k | for (j = 0; j < 3; j++) { |
105 | 268k | NewColorSubdiv[i].RGBMin[j] = 0; |
106 | 268k | NewColorSubdiv[i].RGBWidth[j] = 255; |
107 | 268k | } |
108 | 89.6k | } |
109 | | |
110 | | /* Find the non empty entries in the color table and chain them: */ |
111 | 940k | for (i = 0; i < COLOR_ARRAY_SIZE; i++) { |
112 | 940k | if (ColorArrayEntries[i].Count > 0) { |
113 | 350 | break; |
114 | 350 | } |
115 | 940k | } |
116 | 350 | QuantizedColor = NewColorSubdiv[0].QuantizedColors = |
117 | 350 | &ColorArrayEntries[i]; |
118 | 350 | NumOfEntries = 1; |
119 | 10.5M | while (++i < COLOR_ARRAY_SIZE) { |
120 | 10.5M | if (ColorArrayEntries[i].Count > 0) { |
121 | 1.47M | QuantizedColor->Pnext = &ColorArrayEntries[i]; |
122 | 1.47M | QuantizedColor = &ColorArrayEntries[i]; |
123 | 1.47M | NumOfEntries++; |
124 | 1.47M | } |
125 | 10.5M | } |
126 | 350 | QuantizedColor->Pnext = NULL; |
127 | | |
128 | 350 | NewColorSubdiv[0].NumEntries = |
129 | 350 | NumOfEntries; /* Different sampled colors */ |
130 | 350 | NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */ |
131 | 350 | NewColorMapSize = 1; |
132 | 350 | if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) != |
133 | 350 | GIF_OK) { |
134 | 0 | free((char *)ColorArrayEntries); |
135 | 0 | return GIF_ERROR; |
136 | 0 | } |
137 | 350 | if (NewColorMapSize < *ColorMapSize) { |
138 | | /* And clear rest of color map: */ |
139 | 31.7k | for (i = NewColorMapSize; i < *ColorMapSize; i++) { |
140 | 31.5k | OutputColorMap[i].Red = OutputColorMap[i].Green = |
141 | 31.5k | OutputColorMap[i].Blue = 0; |
142 | 31.5k | } |
143 | 167 | } |
144 | | |
145 | | /* Average the colors in each entry to be the color to be used in the |
146 | | * output color map, and plug it into the output color map itself. */ |
147 | 58.3k | for (i = 0; i < NewColorMapSize; i++) { |
148 | 58.0k | if ((j = NewColorSubdiv[i].NumEntries) > 0) { |
149 | 58.0k | QuantizedColor = NewColorSubdiv[i].QuantizedColors; |
150 | 58.0k | Red = Green = Blue = 0; |
151 | 1.53M | while (QuantizedColor) { |
152 | 1.47M | QuantizedColor->NewColorIndex = i; |
153 | 1.47M | Red += QuantizedColor->RGB[0]; |
154 | 1.47M | Green += QuantizedColor->RGB[1]; |
155 | 1.47M | Blue += QuantizedColor->RGB[2]; |
156 | 1.47M | QuantizedColor = QuantizedColor->Pnext; |
157 | 1.47M | } |
158 | 58.0k | OutputColorMap[i].Red = |
159 | 58.0k | (Red << (8 - BITS_PER_PRIM_COLOR)) / j; |
160 | 58.0k | OutputColorMap[i].Green = |
161 | 58.0k | (Green << (8 - BITS_PER_PRIM_COLOR)) / j; |
162 | 58.0k | OutputColorMap[i].Blue = |
163 | 58.0k | (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; |
164 | 58.0k | } |
165 | 58.0k | } |
166 | | |
167 | | /* Finally scan the input buffer again and put the mapped index in the |
168 | | * output buffer. */ |
169 | 350 | MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0; |
170 | 7.44M | for (i = 0; i < (int)(Width * Height); i++) { |
171 | 7.44M | Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) |
172 | 7.44M | << (2 * BITS_PER_PRIM_COLOR)) + |
173 | 7.44M | ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) |
174 | 7.44M | << BITS_PER_PRIM_COLOR) + |
175 | 7.44M | (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); |
176 | 7.44M | Index = ColorArrayEntries[Index].NewColorIndex; |
177 | 7.44M | OutputBuffer[i] = Index; |
178 | 7.44M | if (MaxRGBError[0] < |
179 | 7.44M | ABS(OutputColorMap[Index].Red - RedInput[i])) { |
180 | 1.59k | MaxRGBError[0] = |
181 | 1.59k | ABS(OutputColorMap[Index].Red - RedInput[i]); |
182 | 1.59k | } |
183 | 7.44M | if (MaxRGBError[1] < |
184 | 7.44M | ABS(OutputColorMap[Index].Green - GreenInput[i])) { |
185 | 1.71k | MaxRGBError[1] = |
186 | 1.71k | ABS(OutputColorMap[Index].Green - GreenInput[i]); |
187 | 1.71k | } |
188 | 7.44M | if (MaxRGBError[2] < |
189 | 7.44M | ABS(OutputColorMap[Index].Blue - BlueInput[i])) { |
190 | 1.79k | MaxRGBError[2] = |
191 | 1.79k | ABS(OutputColorMap[Index].Blue - BlueInput[i]); |
192 | 1.79k | } |
193 | 7.44M | } |
194 | | |
195 | | #ifdef DEBUG |
196 | | fprintf(stderr, |
197 | | "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n", |
198 | | MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]); |
199 | | #endif /* DEBUG */ |
200 | | |
201 | 350 | free((char *)ColorArrayEntries); |
202 | | |
203 | 350 | *ColorMapSize = NewColorMapSize; |
204 | | |
205 | 350 | return GIF_OK; |
206 | 350 | } |
207 | | |
208 | | /****************************************************************************** |
209 | | Routine to subdivide the RGB space recursively using median cut in each |
210 | | axes alternatingly until ColorMapSize different cubes exists. |
211 | | The biggest cube in one dimension is subdivide unless it has only one entry. |
212 | | Returns GIF_ERROR if failed, otherwise GIF_OK. |
213 | | *******************************************************************************/ |
214 | | static int SubdivColorMap(NewColorMapType *NewColorSubdiv, |
215 | | unsigned int ColorMapSize, |
216 | 350 | unsigned int *NewColorMapSize) { |
217 | | |
218 | 350 | unsigned int i, j, Index = 0; |
219 | 350 | QuantizedColorType *QuantizedColor, **SortArray; |
220 | | |
221 | 58.0k | while (ColorMapSize > *NewColorMapSize) { |
222 | | /* Find candidate for subdivision: */ |
223 | 57.8k | long Sum, Count; |
224 | 57.8k | int MaxSize = -1; |
225 | 57.8k | unsigned int NumEntries, MinColor, MaxColor; |
226 | 6.73M | for (i = 0; i < *NewColorMapSize; i++) { |
227 | 26.6M | for (j = 0; j < 3; j++) { |
228 | 20.0M | if ((((int)NewColorSubdiv[i].RGBWidth[j]) > |
229 | 20.0M | MaxSize) && |
230 | 20.0M | (NewColorSubdiv[i].NumEntries > 1)) { |
231 | 213k | MaxSize = NewColorSubdiv[i].RGBWidth[j]; |
232 | 213k | Index = i; |
233 | 213k | SortRGBAxis = j; |
234 | 213k | } |
235 | 20.0M | } |
236 | 6.67M | } |
237 | | |
238 | 57.8k | if (MaxSize == -1) { |
239 | 167 | return GIF_OK; |
240 | 167 | } |
241 | | |
242 | | /* Split the entry Index into two along the axis SortRGBAxis: */ |
243 | | |
244 | | /* Sort all elements in that entry along the given axis and |
245 | | * split at the median. */ |
246 | 57.6k | SortArray = (QuantizedColorType **)malloc( |
247 | 57.6k | sizeof(QuantizedColorType *) * |
248 | 57.6k | NewColorSubdiv[Index].NumEntries); |
249 | 57.6k | if (SortArray == NULL) { |
250 | 0 | return GIF_ERROR; |
251 | 0 | } |
252 | 57.6k | for (j = 0, |
253 | 57.6k | QuantizedColor = NewColorSubdiv[Index].QuantizedColors; |
254 | 20.9M | j < NewColorSubdiv[Index].NumEntries && |
255 | 20.9M | QuantizedColor != NULL; |
256 | 20.8M | j++, QuantizedColor = QuantizedColor->Pnext) { |
257 | 20.8M | SortArray[j] = QuantizedColor; |
258 | 20.8M | } |
259 | | |
260 | | /* |
261 | | * Because qsort isn't stable, this can produce differing |
262 | | * results for the order of tuples depending on platform |
263 | | * details of how qsort() is implemented. |
264 | | * |
265 | | * We mitigate this problem by sorting on all three axes rather |
266 | | * than only the one specied by SortRGBAxis; that way the |
267 | | * instability can only become an issue if there are multiple |
268 | | * color indices referring to identical RGB tuples. Older |
269 | | * versions of this sorted on only the one axis. |
270 | | */ |
271 | 57.6k | qsort(SortArray, NewColorSubdiv[Index].NumEntries, |
272 | 57.6k | sizeof(QuantizedColorType *), SortCmpRtn); |
273 | | |
274 | | /* Relink the sorted list into one: */ |
275 | 20.8M | for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) { |
276 | 20.8M | SortArray[j]->Pnext = SortArray[j + 1]; |
277 | 20.8M | } |
278 | 57.6k | SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL; |
279 | 57.6k | NewColorSubdiv[Index].QuantizedColors = QuantizedColor = |
280 | 57.6k | SortArray[0]; |
281 | 57.6k | free((char *)SortArray); |
282 | | |
283 | | /* Now simply add the Counts until we have half of the Count: */ |
284 | 57.6k | Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count; |
285 | 57.6k | NumEntries = 1; |
286 | 57.6k | Count = QuantizedColor->Count; |
287 | 5.53M | while (QuantizedColor->Pnext != NULL && |
288 | 5.53M | (Sum -= QuantizedColor->Pnext->Count) >= 0 && |
289 | 5.53M | QuantizedColor->Pnext->Pnext != NULL) { |
290 | 5.47M | QuantizedColor = QuantizedColor->Pnext; |
291 | 5.47M | NumEntries++; |
292 | 5.47M | Count += QuantizedColor->Count; |
293 | 5.47M | } |
294 | | /* Save the values of the last color of the first half, and |
295 | | * first of the second half so we can update the Bounding Boxes |
296 | | * later. Also as the colors are quantized and the BBoxes are |
297 | | * full 0..255, they need to be rescaled. |
298 | | */ |
299 | 57.6k | MaxColor = |
300 | 57.6k | QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */ |
301 | | /* coverity[var_deref_op] */ |
302 | 57.6k | MinColor = |
303 | | // cppcheck-suppress nullPointerRedundantCheck |
304 | 57.6k | QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */ |
305 | 57.6k | MaxColor <<= (8 - BITS_PER_PRIM_COLOR); |
306 | 57.6k | MinColor <<= (8 - BITS_PER_PRIM_COLOR); |
307 | | |
308 | | /* Partition right here: */ |
309 | 57.6k | NewColorSubdiv[*NewColorMapSize].QuantizedColors = |
310 | 57.6k | QuantizedColor->Pnext; |
311 | 57.6k | QuantizedColor->Pnext = NULL; |
312 | 57.6k | NewColorSubdiv[*NewColorMapSize].Count = Count; |
313 | 57.6k | NewColorSubdiv[Index].Count -= Count; |
314 | 57.6k | NewColorSubdiv[*NewColorMapSize].NumEntries = |
315 | 57.6k | NewColorSubdiv[Index].NumEntries - NumEntries; |
316 | 57.6k | NewColorSubdiv[Index].NumEntries = NumEntries; |
317 | 230k | for (j = 0; j < 3; j++) { |
318 | 173k | NewColorSubdiv[*NewColorMapSize].RGBMin[j] = |
319 | 173k | NewColorSubdiv[Index].RGBMin[j]; |
320 | 173k | NewColorSubdiv[*NewColorMapSize].RGBWidth[j] = |
321 | 173k | NewColorSubdiv[Index].RGBWidth[j]; |
322 | 173k | } |
323 | 57.6k | NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] = |
324 | 57.6k | NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] + |
325 | 57.6k | NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - |
326 | 57.6k | MinColor; |
327 | 57.6k | NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor; |
328 | | |
329 | 57.6k | NewColorSubdiv[Index].RGBWidth[SortRGBAxis] = |
330 | 57.6k | MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis]; |
331 | | |
332 | 57.6k | (*NewColorMapSize)++; |
333 | 57.6k | } |
334 | | |
335 | 183 | return GIF_OK; |
336 | 350 | } |
337 | | |
338 | | /**************************************************************************** |
339 | | Routine called by qsort to compare two entries. |
340 | | *****************************************************************************/ |
341 | | |
342 | 140M | static int SortCmpRtn(const void *Entry1, const void *Entry2) { |
343 | 140M | QuantizedColorType *entry1 = (*((QuantizedColorType **)Entry1)); |
344 | 140M | QuantizedColorType *entry2 = (*((QuantizedColorType **)Entry2)); |
345 | | |
346 | | /* sort on all axes of the color space! */ |
347 | 140M | int hash1 = entry1->RGB[SortRGBAxis] * 256 * 256 + |
348 | 140M | entry1->RGB[(SortRGBAxis + 1) % 3] * 256 + |
349 | 140M | entry1->RGB[(SortRGBAxis + 2) % 3]; |
350 | 140M | int hash2 = entry2->RGB[SortRGBAxis] * 256 * 256 + |
351 | 140M | entry2->RGB[(SortRGBAxis + 1) % 3] * 256 + |
352 | 140M | entry2->RGB[(SortRGBAxis + 2) % 3]; |
353 | | |
354 | 140M | return hash1 - hash2; |
355 | 140M | } |
356 | | |
357 | | /* end */ |