Coverage Report

Created: 2025-12-29 06:29

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/src/giflib-code/quantize.c
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/*****************************************************************************
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3
 quantize.c - quantize a high resolution image into lower one
4
5
 Based on: "Color Image Quantization for frame buffer Display", by
6
 Paul Heckbert SIGGRAPH 1982 page 297-307.
7
8
 This doesn't really belong in the core library, was undocumented,
9
 and was removed in 4.2.  Then it turned out some client apps were
10
 actually using it, so it was restored in 5.0.
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12
******************************************************************************/
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// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (C) Eric S. Raymond <esr@thyrsus.com>
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#include <stdio.h>
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#include <stdlib.h>
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#include "gif_lib.h"
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#include "gif_lib_private.h"
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22
22.8M
#define ABS(x) ((x) > 0 ? (x) : (-(x)))
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24
22.7M
#define COLOR_ARRAY_SIZE 32768
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99.2M
#define BITS_PER_PRIM_COLOR 5
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22.7M
#define MAX_PRIM_COLOR 0x1f
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28
static int SortRGBAxis;
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typedef struct QuantizedColorType {
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  GifByteType RGB[3];
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  GifByteType NewColorIndex;
33
  long Count;
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  struct QuantizedColorType *Pnext;
35
} QuantizedColorType;
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37
typedef struct NewColorMapType {
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  GifByteType RGBMin[3], RGBWidth[3];
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  unsigned int
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      NumEntries;      /* # of QuantizedColorType in linked list below */
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  unsigned long Count; /* Total number of pixels in all the entries */
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  QuantizedColorType *QuantizedColors;
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} NewColorMapType;
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45
static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
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                          unsigned int ColorMapSize,
47
                          unsigned int *NewColorMapSize);
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static int SortCmpRtn(const void *Entry1, const void *Entry2);
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50
/******************************************************************************
51
 Quantize high resolution image into lower one. Input image consists of a
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 2D array for each of the RGB colors with size Width by Height. There is no
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 Color map for the input. Output is a quantized image with 2D array of
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 indexes into the output color map.
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   Note input image can be 24 bits at the most (8 for red/green/blue) and
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 the output has 256 colors at the most (256 entries in the color map.).
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 ColorMapSize specifies size of color map up to 256 and will be updated to
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 real size before returning.
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   Also non of the parameter are allocated by this routine.
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   This function returns GIF_OK if successful, GIF_ERROR otherwise.
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******************************************************************************/
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int GifQuantizeBuffer(unsigned int Width, unsigned int Height,
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                      int *ColorMapSize, const GifByteType *RedInput,
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                      const GifByteType *GreenInput,
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                      const GifByteType *BlueInput, GifByteType *OutputBuffer,
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347
                      GifColorType *OutputColorMap) {
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68
347
  unsigned int Index, NumOfEntries;
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347
  int i, j, MaxRGBError[3];
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347
  unsigned int NewColorMapSize;
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347
  long Red, Green, Blue;
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347
  NewColorMapType NewColorSubdiv[256];
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347
  QuantizedColorType *ColorArrayEntries, *QuantizedColor;
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347
  ColorArrayEntries = (QuantizedColorType *)malloc(
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347
      sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
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347
  if (ColorArrayEntries == NULL) {
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0
    return GIF_ERROR;
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0
  }
80
81
11.3M
  for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
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11.3M
    ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
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11.3M
    ColorArrayEntries[i].RGB[1] =
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11.3M
        (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR;
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11.3M
    ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
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11.3M
    ColorArrayEntries[i].Count = 0;
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11.3M
  }
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89
  /* Sample the colors and their distribution: */
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7.62M
  for (i = 0; i < (int)(Width * Height); i++) {
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7.62M
    Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.62M
             << (2 * BITS_PER_PRIM_COLOR)) +
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7.62M
            ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.62M
             << BITS_PER_PRIM_COLOR) +
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7.62M
            (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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7.62M
    ColorArrayEntries[Index].Count++;
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7.62M
  }
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  /* Put all the colors in the first entry of the color map, and call the
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   * recursive subdivision process.  */
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89.1k
  for (i = 0; i < 256; i++) {
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88.8k
    NewColorSubdiv[i].QuantizedColors = NULL;
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88.8k
    NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
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355k
    for (j = 0; j < 3; j++) {
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266k
      NewColorSubdiv[i].RGBMin[j] = 0;
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266k
      NewColorSubdiv[i].RGBWidth[j] = 255;
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266k
    }
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88.8k
  }
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  /* Find the non empty entries in the color table and chain them: */
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951k
  for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
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951k
    if (ColorArrayEntries[i].Count > 0) {
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347
      break;
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347
    }
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951k
  }
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347
  QuantizedColor = NewColorSubdiv[0].QuantizedColors =
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347
      &ColorArrayEntries[i];
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347
  NumOfEntries = 1;
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10.4M
  while (++i < COLOR_ARRAY_SIZE) {
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10.4M
    if (ColorArrayEntries[i].Count > 0) {
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1.44M
      QuantizedColor->Pnext = &ColorArrayEntries[i];
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1.44M
      QuantizedColor = &ColorArrayEntries[i];
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      NumOfEntries++;
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1.44M
    }
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  }
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  QuantizedColor->Pnext = NULL;
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  NewColorSubdiv[0].NumEntries =
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      NumOfEntries; /* Different sampled colors */
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  NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
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  NewColorMapSize = 1;
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  if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
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347
      GIF_OK) {
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0
    free((char *)ColorArrayEntries);
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0
    return GIF_ERROR;
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0
  }
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  if (NewColorMapSize < *ColorMapSize) {
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    /* And clear rest of color map: */
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30.8k
    for (i = NewColorMapSize; i < *ColorMapSize; i++) {
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30.6k
      OutputColorMap[i].Red = OutputColorMap[i].Green =
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30.6k
          OutputColorMap[i].Blue = 0;
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    }
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  }
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  /* Average the colors in each entry to be the color to be used in the
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   * output color map, and plug it into the output color map itself. */
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58.4k
  for (i = 0; i < NewColorMapSize; i++) {
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58.1k
    if ((j = NewColorSubdiv[i].NumEntries) > 0) {
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58.1k
      QuantizedColor = NewColorSubdiv[i].QuantizedColors;
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58.1k
      Red = Green = Blue = 0;
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1.50M
      while (QuantizedColor) {
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1.45M
        QuantizedColor->NewColorIndex = i;
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1.45M
        Red += QuantizedColor->RGB[0];
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1.45M
        Green += QuantizedColor->RGB[1];
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1.45M
        Blue += QuantizedColor->RGB[2];
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1.45M
        QuantizedColor = QuantizedColor->Pnext;
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1.45M
      }
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58.1k
      OutputColorMap[i].Red =
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58.1k
          (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
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58.1k
      OutputColorMap[i].Green =
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58.1k
          (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
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58.1k
      OutputColorMap[i].Blue =
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58.1k
          (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
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58.1k
    }
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58.1k
  }
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  /* Finally scan the input buffer again and put the mapped index in the
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   * output buffer.  */
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347
  MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
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7.62M
  for (i = 0; i < (int)(Width * Height); i++) {
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7.62M
    Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.62M
             << (2 * BITS_PER_PRIM_COLOR)) +
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7.62M
            ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.62M
             << BITS_PER_PRIM_COLOR) +
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7.62M
            (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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7.62M
    Index = ColorArrayEntries[Index].NewColorIndex;
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7.62M
    OutputBuffer[i] = Index;
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7.62M
    if (MaxRGBError[0] <
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7.62M
        ABS(OutputColorMap[Index].Red - RedInput[i])) {
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1.64k
      MaxRGBError[0] =
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1.64k
          ABS(OutputColorMap[Index].Red - RedInput[i]);
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1.64k
    }
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7.62M
    if (MaxRGBError[1] <
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7.62M
        ABS(OutputColorMap[Index].Green - GreenInput[i])) {
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1.69k
      MaxRGBError[1] =
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1.69k
          ABS(OutputColorMap[Index].Green - GreenInput[i]);
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1.69k
    }
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7.62M
    if (MaxRGBError[2] <
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7.62M
        ABS(OutputColorMap[Index].Blue - BlueInput[i])) {
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1.76k
      MaxRGBError[2] =
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1.76k
          ABS(OutputColorMap[Index].Blue - BlueInput[i]);
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1.76k
    }
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7.62M
  }
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#ifdef DEBUG
196
  fprintf(stderr,
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          "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
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          MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
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#endif /* DEBUG */
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201
347
  free((char *)ColorArrayEntries);
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203
347
  *ColorMapSize = NewColorMapSize;
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205
347
  return GIF_OK;
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347
}
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208
/******************************************************************************
209
 Routine to subdivide the RGB space recursively using median cut in each
210
 axes alternatingly until ColorMapSize different cubes exists.
211
 The biggest cube in one dimension is subdivide unless it has only one entry.
212
 Returns GIF_ERROR if failed, otherwise GIF_OK.
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*******************************************************************************/
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static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
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                          unsigned int ColorMapSize,
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347
                          unsigned int *NewColorMapSize) {
217
218
347
  unsigned int i, j, Index = 0;
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347
  QuantizedColorType *QuantizedColor, **SortArray;
220
221
58.1k
  while (ColorMapSize > *NewColorMapSize) {
222
    /* Find candidate for subdivision: */
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57.9k
    long Sum, Count;
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57.9k
    int MaxSize = -1;
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57.9k
    unsigned int NumEntries, MinColor, MaxColor;
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6.73M
    for (i = 0; i < *NewColorMapSize; i++) {
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26.7M
      for (j = 0; j < 3; j++) {
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20.0M
        if ((((int)NewColorSubdiv[i].RGBWidth[j]) >
229
20.0M
             MaxSize) &&
230
1.77M
            (NewColorSubdiv[i].NumEntries > 1)) {
231
212k
          MaxSize = NewColorSubdiv[i].RGBWidth[j];
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212k
          Index = i;
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212k
          SortRGBAxis = j;
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212k
        }
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20.0M
      }
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6.68M
    }
237
238
57.9k
    if (MaxSize == -1) {
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166
      return GIF_OK;
240
166
    }
241
242
    /* Split the entry Index into two along the axis SortRGBAxis: */
243
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    /* Sort all elements in that entry along the given axis and
245
     * split at the median.  */
246
57.7k
    SortArray = (QuantizedColorType **)malloc(
247
57.7k
        sizeof(QuantizedColorType *) *
248
57.7k
        NewColorSubdiv[Index].NumEntries);
249
57.7k
    if (SortArray == NULL) {
250
0
      return GIF_ERROR;
251
0
    }
252
57.7k
    for (j = 0,
253
57.7k
        QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
254
20.9M
         j < NewColorSubdiv[Index].NumEntries &&
255
20.8M
         QuantizedColor != NULL;
256
20.8M
         j++, QuantizedColor = QuantizedColor->Pnext) {
257
20.8M
      SortArray[j] = QuantizedColor;
258
20.8M
    }
259
260
    /*
261
     * Because qsort isn't stable, this can produce differing
262
     * results for the order of tuples depending on platform
263
     * details of how qsort() is implemented.
264
     *
265
     * We mitigate this problem by sorting on all three axes rather
266
     * than only the one specied by SortRGBAxis; that way the
267
     * instability can only become an issue if there are multiple
268
     * color indices referring to identical RGB tuples.  Older
269
     * versions of this sorted on only the one axis.
270
     */
271
57.7k
    qsort(SortArray, NewColorSubdiv[Index].NumEntries,
272
57.7k
          sizeof(QuantizedColorType *), SortCmpRtn);
273
274
    /* Relink the sorted list into one: */
275
20.8M
    for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) {
276
20.7M
      SortArray[j]->Pnext = SortArray[j + 1];
277
20.7M
    }
278
57.7k
    SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
279
57.7k
    NewColorSubdiv[Index].QuantizedColors = QuantizedColor =
280
57.7k
        SortArray[0];
281
57.7k
    free((char *)SortArray);
282
283
    /* Now simply add the Counts until we have half of the Count: */
284
57.7k
    Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
285
57.7k
    NumEntries = 1;
286
57.7k
    Count = QuantizedColor->Count;
287
5.31M
    while (QuantizedColor->Pnext != NULL &&
288
5.31M
           (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
289
5.25M
           QuantizedColor->Pnext->Pnext != NULL) {
290
5.25M
      QuantizedColor = QuantizedColor->Pnext;
291
5.25M
      NumEntries++;
292
5.25M
      Count += QuantizedColor->Count;
293
5.25M
    }
294
    /* Save the values of the last color of the first half, and
295
     * first of the second half so we can update the Bounding Boxes
296
     * later. Also as the colors are quantized and the BBoxes are
297
     * full 0..255, they need to be rescaled.
298
     */
299
57.7k
    MaxColor =
300
57.7k
        QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
301
    /* coverity[var_deref_op] */
302
57.7k
    MinColor =
303
        // cppcheck-suppress nullPointerRedundantCheck
304
57.7k
        QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
305
57.7k
    MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
306
57.7k
    MinColor <<= (8 - BITS_PER_PRIM_COLOR);
307
308
    /* Partition right here: */
309
57.7k
    NewColorSubdiv[*NewColorMapSize].QuantizedColors =
310
57.7k
        QuantizedColor->Pnext;
311
57.7k
    QuantizedColor->Pnext = NULL;
312
57.7k
    NewColorSubdiv[*NewColorMapSize].Count = Count;
313
57.7k
    NewColorSubdiv[Index].Count -= Count;
314
57.7k
    NewColorSubdiv[*NewColorMapSize].NumEntries =
315
57.7k
        NewColorSubdiv[Index].NumEntries - NumEntries;
316
57.7k
    NewColorSubdiv[Index].NumEntries = NumEntries;
317
231k
    for (j = 0; j < 3; j++) {
318
173k
      NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
319
173k
          NewColorSubdiv[Index].RGBMin[j];
320
173k
      NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
321
173k
          NewColorSubdiv[Index].RGBWidth[j];
322
173k
    }
323
57.7k
    NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
324
57.7k
        NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
325
57.7k
        NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
326
57.7k
        MinColor;
327
57.7k
    NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
328
329
57.7k
    NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
330
57.7k
        MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
331
332
57.7k
    (*NewColorMapSize)++;
333
57.7k
  }
334
335
181
  return GIF_OK;
336
347
}
337
338
/****************************************************************************
339
 Routine called by qsort to compare two entries.
340
 *****************************************************************************/
341
342
138M
static int SortCmpRtn(const void *Entry1, const void *Entry2) {
343
138M
  QuantizedColorType *entry1 = (*((QuantizedColorType **)Entry1));
344
138M
  QuantizedColorType *entry2 = (*((QuantizedColorType **)Entry2));
345
346
  /* sort on all axes of the color space! */
347
138M
  int hash1 = entry1->RGB[SortRGBAxis] * 256 * 256 +
348
138M
              entry1->RGB[(SortRGBAxis + 1) % 3] * 256 +
349
138M
              entry1->RGB[(SortRGBAxis + 2) % 3];
350
138M
  int hash2 = entry2->RGB[SortRGBAxis] * 256 * 256 +
351
138M
              entry2->RGB[(SortRGBAxis + 1) % 3] * 256 +
352
138M
              entry2->RGB[(SortRGBAxis + 2) % 3];
353
354
138M
  return hash1 - hash2;
355
138M
}
356
357
/* end */