Coverage Report

Created: 2026-01-15 06:10

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/src/giflib-code/quantize.c
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/*****************************************************************************
2
3
 quantize.c - quantize a high resolution image into lower one
4
5
 Based on: "Color Image Quantization for frame buffer Display", by
6
 Paul Heckbert SIGGRAPH 1982 page 297-307.
7
8
 This doesn't really belong in the core library, was undocumented,
9
 and was removed in 4.2.  Then it turned out some client apps were
10
 actually using it, so it was restored in 5.0.
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12
******************************************************************************/
13
// SPDX-License-Identifier: MIT
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// SPDX-FileCopyrightText: Copyright (C) Eric S. Raymond <esr@thyrsus.com>
15
16
#include <stdio.h>
17
#include <stdlib.h>
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19
#include "gif_lib.h"
20
#include "gif_lib_private.h"
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22
23.2M
#define ABS(x) ((x) > 0 ? (x) : (-(x)))
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24
22.3M
#define COLOR_ARRAY_SIZE 32768
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100M
#define BITS_PER_PRIM_COLOR 5
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22.3M
#define MAX_PRIM_COLOR 0x1f
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28
static int SortRGBAxis;
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typedef struct QuantizedColorType {
31
  GifByteType RGB[3];
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  GifByteType NewColorIndex;
33
  long Count;
34
  struct QuantizedColorType *Pnext;
35
} QuantizedColorType;
36
37
typedef struct NewColorMapType {
38
  GifByteType RGBMin[3], RGBWidth[3];
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  unsigned int
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      NumEntries;      /* # of QuantizedColorType in linked list below */
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  unsigned long Count; /* Total number of pixels in all the entries */
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  QuantizedColorType *QuantizedColors;
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} NewColorMapType;
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45
static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
46
                          unsigned int ColorMapSize,
47
                          unsigned int *NewColorMapSize);
48
static int SortCmpRtn(const void *Entry1, const void *Entry2);
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50
/******************************************************************************
51
 Quantize high resolution image into lower one. Input image consists of a
52
 2D array for each of the RGB colors with size Width by Height. There is no
53
 Color map for the input. Output is a quantized image with 2D array of
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 indexes into the output color map.
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   Note input image can be 24 bits at the most (8 for red/green/blue) and
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 the output has 256 colors at the most (256 entries in the color map.).
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 ColorMapSize specifies size of color map up to 256 and will be updated to
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 real size before returning.
59
   Also non of the parameter are allocated by this routine.
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   This function returns GIF_OK if successful, GIF_ERROR otherwise.
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******************************************************************************/
62
int GifQuantizeBuffer(unsigned int Width, unsigned int Height,
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                      int *ColorMapSize, const GifByteType *RedInput,
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                      const GifByteType *GreenInput,
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                      const GifByteType *BlueInput, GifByteType *OutputBuffer,
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341
                      GifColorType *OutputColorMap) {
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68
341
  unsigned int Index, NumOfEntries;
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341
  int i, j, MaxRGBError[3];
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341
  unsigned int NewColorMapSize;
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341
  long Red, Green, Blue;
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341
  NewColorMapType NewColorSubdiv[256];
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341
  QuantizedColorType *ColorArrayEntries, *QuantizedColor;
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75
341
  ColorArrayEntries = (QuantizedColorType *)malloc(
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341
      sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
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341
  if (ColorArrayEntries == NULL) {
78
0
    return GIF_ERROR;
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0
  }
80
81
11.1M
  for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
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11.1M
    ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
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11.1M
    ColorArrayEntries[i].RGB[1] =
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11.1M
        (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR;
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11.1M
    ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
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11.1M
    ColorArrayEntries[i].Count = 0;
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11.1M
  }
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89
  /* Sample the colors and their distribution: */
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7.75M
  for (i = 0; i < (int)(Width * Height); i++) {
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7.75M
    Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.75M
             << (2 * BITS_PER_PRIM_COLOR)) +
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7.75M
            ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.75M
             << BITS_PER_PRIM_COLOR) +
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7.75M
            (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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7.75M
    ColorArrayEntries[Index].Count++;
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7.75M
  }
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  /* Put all the colors in the first entry of the color map, and call the
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   * recursive subdivision process.  */
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87.6k
  for (i = 0; i < 256; i++) {
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87.2k
    NewColorSubdiv[i].QuantizedColors = NULL;
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87.2k
    NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
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349k
    for (j = 0; j < 3; j++) {
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261k
      NewColorSubdiv[i].RGBMin[j] = 0;
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261k
      NewColorSubdiv[i].RGBWidth[j] = 255;
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261k
    }
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87.2k
  }
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  /* Find the non empty entries in the color table and chain them: */
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883k
  for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
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883k
    if (ColorArrayEntries[i].Count > 0) {
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341
      break;
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341
    }
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883k
  }
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341
  QuantizedColor = NewColorSubdiv[0].QuantizedColors =
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341
      &ColorArrayEntries[i];
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341
  NumOfEntries = 1;
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10.2M
  while (++i < COLOR_ARRAY_SIZE) {
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10.2M
    if (ColorArrayEntries[i].Count > 0) {
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1.53M
      QuantizedColor->Pnext = &ColorArrayEntries[i];
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1.53M
      QuantizedColor = &ColorArrayEntries[i];
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1.53M
      NumOfEntries++;
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1.53M
    }
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10.2M
  }
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  QuantizedColor->Pnext = NULL;
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341
  NewColorSubdiv[0].NumEntries =
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      NumOfEntries; /* Different sampled colors */
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  NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
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  NewColorMapSize = 1;
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  if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
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341
      GIF_OK) {
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0
    free((char *)ColorArrayEntries);
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0
    return GIF_ERROR;
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0
  }
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341
  if (NewColorMapSize < *ColorMapSize) {
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    /* And clear rest of color map: */
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30.1k
    for (i = NewColorMapSize; i < *ColorMapSize; i++) {
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30.0k
      OutputColorMap[i].Red = OutputColorMap[i].Green =
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30.0k
          OutputColorMap[i].Blue = 0;
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30.0k
    }
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166
  }
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  /* Average the colors in each entry to be the color to be used in the
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   * output color map, and plug it into the output color map itself. */
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57.6k
  for (i = 0; i < NewColorMapSize; i++) {
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57.2k
    if ((j = NewColorSubdiv[i].NumEntries) > 0) {
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57.2k
      QuantizedColor = NewColorSubdiv[i].QuantizedColors;
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57.2k
      Red = Green = Blue = 0;
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1.59M
      while (QuantizedColor) {
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1.53M
        QuantizedColor->NewColorIndex = i;
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1.53M
        Red += QuantizedColor->RGB[0];
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1.53M
        Green += QuantizedColor->RGB[1];
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1.53M
        Blue += QuantizedColor->RGB[2];
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1.53M
        QuantizedColor = QuantizedColor->Pnext;
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1.53M
      }
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57.2k
      OutputColorMap[i].Red =
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57.2k
          (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
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57.2k
      OutputColorMap[i].Green =
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57.2k
          (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
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57.2k
      OutputColorMap[i].Blue =
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57.2k
          (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
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57.2k
    }
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57.2k
  }
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  /* Finally scan the input buffer again and put the mapped index in the
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   * output buffer.  */
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341
  MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
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7.75M
  for (i = 0; i < (int)(Width * Height); i++) {
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7.75M
    Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.75M
             << (2 * BITS_PER_PRIM_COLOR)) +
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7.75M
            ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
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7.75M
             << BITS_PER_PRIM_COLOR) +
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7.75M
            (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
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7.75M
    Index = ColorArrayEntries[Index].NewColorIndex;
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7.75M
    OutputBuffer[i] = Index;
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7.75M
    if (MaxRGBError[0] <
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7.75M
        ABS(OutputColorMap[Index].Red - RedInput[i])) {
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1.57k
      MaxRGBError[0] =
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1.57k
          ABS(OutputColorMap[Index].Red - RedInput[i]);
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1.57k
    }
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7.75M
    if (MaxRGBError[1] <
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7.75M
        ABS(OutputColorMap[Index].Green - GreenInput[i])) {
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1.67k
      MaxRGBError[1] =
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1.67k
          ABS(OutputColorMap[Index].Green - GreenInput[i]);
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1.67k
    }
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7.75M
    if (MaxRGBError[2] <
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7.75M
        ABS(OutputColorMap[Index].Blue - BlueInput[i])) {
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1.72k
      MaxRGBError[2] =
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1.72k
          ABS(OutputColorMap[Index].Blue - BlueInput[i]);
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1.72k
    }
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7.75M
  }
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#ifdef DEBUG
196
  fprintf(stderr,
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          "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
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          MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
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#endif /* DEBUG */
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201
341
  free((char *)ColorArrayEntries);
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203
341
  *ColorMapSize = NewColorMapSize;
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205
341
  return GIF_OK;
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341
}
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208
/******************************************************************************
209
 Routine to subdivide the RGB space recursively using median cut in each
210
 axes alternatingly until ColorMapSize different cubes exists.
211
 The biggest cube in one dimension is subdivide unless it has only one entry.
212
 Returns GIF_ERROR if failed, otherwise GIF_OK.
213
*******************************************************************************/
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static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
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                          unsigned int ColorMapSize,
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341
                          unsigned int *NewColorMapSize) {
217
218
341
  unsigned int i, j, Index = 0;
219
341
  QuantizedColorType *QuantizedColor, **SortArray;
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221
57.2k
  while (ColorMapSize > *NewColorMapSize) {
222
    /* Find candidate for subdivision: */
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57.1k
    long Sum, Count;
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57.1k
    int MaxSize = -1;
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57.1k
    unsigned int NumEntries, MinColor, MaxColor;
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6.60M
    for (i = 0; i < *NewColorMapSize; i++) {
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26.1M
      for (j = 0; j < 3; j++) {
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19.6M
        if ((((int)NewColorSubdiv[i].RGBWidth[j]) >
229
19.6M
             MaxSize) &&
230
1.73M
            (NewColorSubdiv[i].NumEntries > 1)) {
231
209k
          MaxSize = NewColorSubdiv[i].RGBWidth[j];
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209k
          Index = i;
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209k
          SortRGBAxis = j;
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209k
        }
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19.6M
      }
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6.54M
    }
237
238
57.1k
    if (MaxSize == -1) {
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166
      return GIF_OK;
240
166
    }
241
242
    /* Split the entry Index into two along the axis SortRGBAxis: */
243
244
    /* Sort all elements in that entry along the given axis and
245
     * split at the median.  */
246
56.9k
    SortArray = (QuantizedColorType **)malloc(
247
56.9k
        sizeof(QuantizedColorType *) *
248
56.9k
        NewColorSubdiv[Index].NumEntries);
249
56.9k
    if (SortArray == NULL) {
250
0
      return GIF_ERROR;
251
0
    }
252
56.9k
    for (j = 0,
253
56.9k
        QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
254
28.0M
         j < NewColorSubdiv[Index].NumEntries &&
255
27.9M
         QuantizedColor != NULL;
256
27.9M
         j++, QuantizedColor = QuantizedColor->Pnext) {
257
27.9M
      SortArray[j] = QuantizedColor;
258
27.9M
    }
259
260
    /*
261
     * Because qsort isn't stable, this can produce differing
262
     * results for the order of tuples depending on platform
263
     * details of how qsort() is implemented.
264
     *
265
     * We mitigate this problem by sorting on all three axes rather
266
     * than only the one specied by SortRGBAxis; that way the
267
     * instability can only become an issue if there are multiple
268
     * color indices referring to identical RGB tuples.  Older
269
     * versions of this sorted on only the one axis.
270
     */
271
56.9k
    qsort(SortArray, NewColorSubdiv[Index].NumEntries,
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56.9k
          sizeof(QuantizedColorType *), SortCmpRtn);
273
274
    /* Relink the sorted list into one: */
275
27.9M
    for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) {
276
27.9M
      SortArray[j]->Pnext = SortArray[j + 1];
277
27.9M
    }
278
56.9k
    SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
279
56.9k
    NewColorSubdiv[Index].QuantizedColors = QuantizedColor =
280
56.9k
        SortArray[0];
281
56.9k
    free((char *)SortArray);
282
283
    /* Now simply add the Counts until we have half of the Count: */
284
56.9k
    Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
285
56.9k
    NumEntries = 1;
286
56.9k
    Count = QuantizedColor->Count;
287
5.53M
    while (QuantizedColor->Pnext != NULL &&
288
5.53M
           (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
289
5.47M
           QuantizedColor->Pnext->Pnext != NULL) {
290
5.47M
      QuantizedColor = QuantizedColor->Pnext;
291
5.47M
      NumEntries++;
292
5.47M
      Count += QuantizedColor->Count;
293
5.47M
    }
294
    /* Save the values of the last color of the first half, and
295
     * first of the second half so we can update the Bounding Boxes
296
     * later. Also as the colors are quantized and the BBoxes are
297
     * full 0..255, they need to be rescaled.
298
     */
299
56.9k
    MaxColor =
300
56.9k
        QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
301
    /* coverity[var_deref_op] */
302
56.9k
    MinColor =
303
        // cppcheck-suppress nullPointerRedundantCheck
304
56.9k
        QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
305
56.9k
    MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
306
56.9k
    MinColor <<= (8 - BITS_PER_PRIM_COLOR);
307
308
    /* Partition right here: */
309
56.9k
    NewColorSubdiv[*NewColorMapSize].QuantizedColors =
310
56.9k
        QuantizedColor->Pnext;
311
56.9k
    QuantizedColor->Pnext = NULL;
312
56.9k
    NewColorSubdiv[*NewColorMapSize].Count = Count;
313
56.9k
    NewColorSubdiv[Index].Count -= Count;
314
56.9k
    NewColorSubdiv[*NewColorMapSize].NumEntries =
315
56.9k
        NewColorSubdiv[Index].NumEntries - NumEntries;
316
56.9k
    NewColorSubdiv[Index].NumEntries = NumEntries;
317
227k
    for (j = 0; j < 3; j++) {
318
170k
      NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
319
170k
          NewColorSubdiv[Index].RGBMin[j];
320
170k
      NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
321
170k
          NewColorSubdiv[Index].RGBWidth[j];
322
170k
    }
323
56.9k
    NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
324
56.9k
        NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
325
56.9k
        NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
326
56.9k
        MinColor;
327
56.9k
    NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
328
329
56.9k
    NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
330
56.9k
        MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
331
332
56.9k
    (*NewColorMapSize)++;
333
56.9k
  }
334
335
175
  return GIF_OK;
336
341
}
337
338
/****************************************************************************
339
 Routine called by qsort to compare two entries.
340
 *****************************************************************************/
341
342
189M
static int SortCmpRtn(const void *Entry1, const void *Entry2) {
343
189M
  QuantizedColorType *entry1 = (*((QuantizedColorType **)Entry1));
344
189M
  QuantizedColorType *entry2 = (*((QuantizedColorType **)Entry2));
345
346
  /* sort on all axes of the color space! */
347
189M
  int hash1 = entry1->RGB[SortRGBAxis] * 256 * 256 +
348
189M
              entry1->RGB[(SortRGBAxis + 1) % 3] * 256 +
349
189M
              entry1->RGB[(SortRGBAxis + 2) % 3];
350
189M
  int hash2 = entry2->RGB[SortRGBAxis] * 256 * 256 +
351
189M
              entry2->RGB[(SortRGBAxis + 1) % 3] * 256 +
352
189M
              entry2->RGB[(SortRGBAxis + 2) % 3];
353
354
189M
  return hash1 - hash2;
355
189M
}
356
357
/* end */