/src/glib/gio/gsimpleaction.c
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | * Copyright © 2010 Codethink Limited |
3 | | * |
4 | | * SPDX-License-Identifier: LGPL-2.1-or-later |
5 | | * |
6 | | * This library is free software; you can redistribute it and/or |
7 | | * modify it under the terms of the GNU Lesser General Public |
8 | | * License as published by the Free Software Foundation; either |
9 | | * version 2.1 of the License, or (at your option) any later version. |
10 | | * |
11 | | * This library is distributed in the hope that it will be useful, |
12 | | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 | | * Lesser General Public License for more details. |
15 | | * |
16 | | * You should have received a copy of the GNU Lesser General |
17 | | * Public License along with this library; if not, see <http://www.gnu.org/licenses/>. |
18 | | * |
19 | | * Authors: Ryan Lortie <desrt@desrt.ca> |
20 | | */ |
21 | | |
22 | | #include "config.h" |
23 | | |
24 | | #include "gsimpleaction.h" |
25 | | |
26 | | #include "gaction.h" |
27 | | #include "glibintl.h" |
28 | | |
29 | | /** |
30 | | * GSimpleAction: |
31 | | * |
32 | | * A `GSimpleAction` is the obvious simple implementation of the |
33 | | * [iface@Gio.Action] interface. This is the easiest way to create an action for |
34 | | * purposes of adding it to a [class@Gio.SimpleActionGroup]. |
35 | | */ |
36 | | |
37 | | struct _GSimpleAction |
38 | | { |
39 | | GObject parent_instance; |
40 | | |
41 | | gchar *name; |
42 | | GVariantType *parameter_type; |
43 | | gboolean enabled; |
44 | | GVariant *state; |
45 | | GVariant *state_hint; |
46 | | gboolean state_set_already; |
47 | | }; |
48 | | |
49 | | typedef GObjectClass GSimpleActionClass; |
50 | | |
51 | | static void g_simple_action_iface_init (GActionInterface *iface); |
52 | | G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT, |
53 | | G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init)) |
54 | | |
55 | | enum |
56 | | { |
57 | | PROP_NONE, |
58 | | PROP_NAME, |
59 | | PROP_PARAMETER_TYPE, |
60 | | PROP_ENABLED, |
61 | | PROP_STATE_TYPE, |
62 | | PROP_STATE |
63 | | }; |
64 | | |
65 | | enum |
66 | | { |
67 | | SIGNAL_CHANGE_STATE, |
68 | | SIGNAL_ACTIVATE, |
69 | | NR_SIGNALS |
70 | | }; |
71 | | |
72 | | static guint g_simple_action_signals[NR_SIGNALS]; |
73 | | |
74 | | static const gchar * |
75 | | g_simple_action_get_name (GAction *action) |
76 | 0 | { |
77 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
78 | |
|
79 | 0 | return simple->name; |
80 | 0 | } |
81 | | |
82 | | static const GVariantType * |
83 | | g_simple_action_get_parameter_type (GAction *action) |
84 | 0 | { |
85 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
86 | |
|
87 | 0 | return simple->parameter_type; |
88 | 0 | } |
89 | | |
90 | | static const GVariantType * |
91 | | g_simple_action_get_state_type (GAction *action) |
92 | 0 | { |
93 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
94 | |
|
95 | 0 | if (simple->state != NULL) |
96 | 0 | return g_variant_get_type (simple->state); |
97 | 0 | else |
98 | 0 | return NULL; |
99 | 0 | } |
100 | | |
101 | | static GVariant * |
102 | | g_simple_action_get_state_hint (GAction *action) |
103 | 0 | { |
104 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
105 | |
|
106 | 0 | if (simple->state_hint != NULL) |
107 | 0 | return g_variant_ref (simple->state_hint); |
108 | 0 | else |
109 | 0 | return NULL; |
110 | 0 | } |
111 | | |
112 | | static gboolean |
113 | | g_simple_action_get_enabled (GAction *action) |
114 | 0 | { |
115 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
116 | |
|
117 | 0 | return simple->enabled; |
118 | 0 | } |
119 | | |
120 | | static void |
121 | | g_simple_action_change_state (GAction *action, |
122 | | GVariant *value) |
123 | 0 | { |
124 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
125 | | |
126 | | /* If the user connected a signal handler then they are responsible |
127 | | * for handling state changes. |
128 | | */ |
129 | 0 | if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE)) |
130 | 0 | g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value); |
131 | | |
132 | | /* If not, then the default behaviour is to just set the state. */ |
133 | 0 | else |
134 | 0 | g_simple_action_set_state (simple, value); |
135 | 0 | } |
136 | | |
137 | | /** |
138 | | * g_simple_action_set_state: |
139 | | * @simple: a #GSimpleAction |
140 | | * @value: the new #GVariant for the state |
141 | | * |
142 | | * Sets the state of the action. |
143 | | * |
144 | | * This directly updates the 'state' property to the given value. |
145 | | * |
146 | | * This should only be called by the implementor of the action. Users |
147 | | * of the action should not attempt to directly modify the 'state' |
148 | | * property. Instead, they should call g_action_change_state() to |
149 | | * request the change. |
150 | | * |
151 | | * If the @value GVariant is floating, it is consumed. |
152 | | * |
153 | | * Since: 2.30 |
154 | | **/ |
155 | | void |
156 | | g_simple_action_set_state (GSimpleAction *simple, |
157 | | GVariant *value) |
158 | 0 | { |
159 | 0 | g_return_if_fail (G_IS_SIMPLE_ACTION (simple)); |
160 | 0 | g_return_if_fail (value != NULL); |
161 | | |
162 | 0 | { |
163 | 0 | const GVariantType *state_type; |
164 | |
|
165 | 0 | state_type = simple->state ? |
166 | 0 | g_variant_get_type (simple->state) : NULL; |
167 | 0 | g_return_if_fail (state_type != NULL); |
168 | 0 | g_return_if_fail (g_variant_is_of_type (value, state_type)); |
169 | 0 | } |
170 | | |
171 | 0 | g_variant_ref_sink (value); |
172 | |
|
173 | 0 | if (!simple->state || !g_variant_equal (simple->state, value)) |
174 | 0 | { |
175 | 0 | if (simple->state) |
176 | 0 | g_variant_unref (simple->state); |
177 | |
|
178 | 0 | simple->state = g_variant_ref (value); |
179 | |
|
180 | 0 | g_object_notify (G_OBJECT (simple), "state"); |
181 | 0 | } |
182 | |
|
183 | 0 | g_variant_unref (value); |
184 | 0 | } |
185 | | |
186 | | static GVariant * |
187 | | g_simple_action_get_state (GAction *action) |
188 | 0 | { |
189 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
190 | |
|
191 | 0 | return simple->state ? g_variant_ref (simple->state) : NULL; |
192 | 0 | } |
193 | | |
194 | | static void |
195 | | g_simple_action_activate (GAction *action, |
196 | | GVariant *parameter) |
197 | 0 | { |
198 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (action); |
199 | |
|
200 | 0 | g_return_if_fail (simple->parameter_type == NULL ? |
201 | 0 | parameter == NULL : |
202 | 0 | (parameter != NULL && |
203 | 0 | g_variant_is_of_type (parameter, |
204 | 0 | simple->parameter_type))); |
205 | | |
206 | 0 | if (parameter != NULL) |
207 | 0 | g_variant_ref_sink (parameter); |
208 | |
|
209 | 0 | if (simple->enabled) |
210 | 0 | { |
211 | | /* If the user connected a signal handler then they are responsible |
212 | | * for handling activation. |
213 | | */ |
214 | 0 | if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, TRUE)) |
215 | 0 | g_signal_emit (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter); |
216 | | |
217 | | /* If not, do some reasonable defaults for stateful actions. */ |
218 | 0 | else if (simple->state) |
219 | 0 | { |
220 | | /* If we have no parameter and this is a boolean action, toggle. */ |
221 | 0 | if (parameter == NULL && g_variant_is_of_type (simple->state, G_VARIANT_TYPE_BOOLEAN)) |
222 | 0 | { |
223 | 0 | gboolean was_enabled = g_variant_get_boolean (simple->state); |
224 | 0 | g_simple_action_change_state (action, g_variant_new_boolean (!was_enabled)); |
225 | 0 | } |
226 | | |
227 | | /* else, if the parameter and state type are the same, do a change-state */ |
228 | 0 | else if (g_variant_is_of_type (simple->state, g_variant_get_type (parameter))) |
229 | 0 | g_simple_action_change_state (action, parameter); |
230 | 0 | } |
231 | 0 | } |
232 | |
|
233 | 0 | if (parameter != NULL) |
234 | 0 | g_variant_unref (parameter); |
235 | 0 | } |
236 | | |
237 | | static void |
238 | | g_simple_action_set_property (GObject *object, |
239 | | guint prop_id, |
240 | | const GValue *value, |
241 | | GParamSpec *pspec) |
242 | 0 | { |
243 | 0 | GSimpleAction *action = G_SIMPLE_ACTION (object); |
244 | |
|
245 | 0 | switch (prop_id) |
246 | 0 | { |
247 | 0 | case PROP_NAME: |
248 | 0 | action->name = g_strdup (g_value_get_string (value)); |
249 | 0 | break; |
250 | | |
251 | 0 | case PROP_PARAMETER_TYPE: |
252 | 0 | action->parameter_type = g_value_dup_boxed (value); |
253 | 0 | break; |
254 | | |
255 | 0 | case PROP_ENABLED: |
256 | 0 | action->enabled = g_value_get_boolean (value); |
257 | 0 | break; |
258 | | |
259 | 0 | case PROP_STATE: |
260 | | /* The first time we see this (during construct) we should just |
261 | | * take the state as it was handed to us. |
262 | | * |
263 | | * After that, we should make sure we go through the same checks |
264 | | * as the C API. |
265 | | */ |
266 | 0 | if (!action->state_set_already) |
267 | 0 | { |
268 | 0 | action->state = g_value_dup_variant (value); |
269 | 0 | action->state_set_already = TRUE; |
270 | 0 | } |
271 | 0 | else |
272 | 0 | g_simple_action_set_state (action, g_value_get_variant (value)); |
273 | |
|
274 | 0 | break; |
275 | | |
276 | 0 | default: |
277 | 0 | g_assert_not_reached (); |
278 | 0 | } |
279 | 0 | } |
280 | | |
281 | | static void |
282 | | g_simple_action_get_property (GObject *object, |
283 | | guint prop_id, |
284 | | GValue *value, |
285 | | GParamSpec *pspec) |
286 | 0 | { |
287 | 0 | GAction *action = G_ACTION (object); |
288 | |
|
289 | 0 | switch (prop_id) |
290 | 0 | { |
291 | 0 | case PROP_NAME: |
292 | 0 | g_value_set_string (value, g_simple_action_get_name (action)); |
293 | 0 | break; |
294 | | |
295 | 0 | case PROP_PARAMETER_TYPE: |
296 | 0 | g_value_set_boxed (value, g_simple_action_get_parameter_type (action)); |
297 | 0 | break; |
298 | | |
299 | 0 | case PROP_ENABLED: |
300 | 0 | g_value_set_boolean (value, g_simple_action_get_enabled (action)); |
301 | 0 | break; |
302 | | |
303 | 0 | case PROP_STATE_TYPE: |
304 | 0 | g_value_set_boxed (value, g_simple_action_get_state_type (action)); |
305 | 0 | break; |
306 | | |
307 | 0 | case PROP_STATE: |
308 | 0 | g_value_take_variant (value, g_simple_action_get_state (action)); |
309 | 0 | break; |
310 | | |
311 | 0 | default: |
312 | 0 | g_assert_not_reached (); |
313 | 0 | } |
314 | 0 | } |
315 | | |
316 | | static void |
317 | | g_simple_action_finalize (GObject *object) |
318 | 0 | { |
319 | 0 | GSimpleAction *simple = G_SIMPLE_ACTION (object); |
320 | |
|
321 | 0 | g_free (simple->name); |
322 | 0 | if (simple->parameter_type) |
323 | 0 | g_variant_type_free (simple->parameter_type); |
324 | 0 | if (simple->state) |
325 | 0 | g_variant_unref (simple->state); |
326 | 0 | if (simple->state_hint) |
327 | 0 | g_variant_unref (simple->state_hint); |
328 | |
|
329 | 0 | G_OBJECT_CLASS (g_simple_action_parent_class) |
330 | 0 | ->finalize (object); |
331 | 0 | } |
332 | | |
333 | | void |
334 | | g_simple_action_init (GSimpleAction *simple) |
335 | 0 | { |
336 | 0 | simple->enabled = TRUE; |
337 | 0 | } |
338 | | |
339 | | void |
340 | | g_simple_action_iface_init (GActionInterface *iface) |
341 | 0 | { |
342 | 0 | iface->get_name = g_simple_action_get_name; |
343 | 0 | iface->get_parameter_type = g_simple_action_get_parameter_type; |
344 | 0 | iface->get_state_type = g_simple_action_get_state_type; |
345 | 0 | iface->get_state_hint = g_simple_action_get_state_hint; |
346 | 0 | iface->get_enabled = g_simple_action_get_enabled; |
347 | 0 | iface->get_state = g_simple_action_get_state; |
348 | 0 | iface->change_state = g_simple_action_change_state; |
349 | 0 | iface->activate = g_simple_action_activate; |
350 | 0 | } |
351 | | |
352 | | void |
353 | | g_simple_action_class_init (GSimpleActionClass *class) |
354 | 0 | { |
355 | 0 | GObjectClass *object_class = G_OBJECT_CLASS (class); |
356 | |
|
357 | 0 | object_class->set_property = g_simple_action_set_property; |
358 | 0 | object_class->get_property = g_simple_action_get_property; |
359 | 0 | object_class->finalize = g_simple_action_finalize; |
360 | | |
361 | | /** |
362 | | * GSimpleAction::activate: |
363 | | * @simple: the #GSimpleAction |
364 | | * @parameter: (nullable): the parameter to the activation, or %NULL if it has |
365 | | * no parameter |
366 | | * |
367 | | * Indicates that the action was just activated. |
368 | | * |
369 | | * @parameter will always be of the expected type, i.e. the parameter type |
370 | | * specified when the action was created. If an incorrect type is given when |
371 | | * activating the action, this signal is not emitted. |
372 | | * |
373 | | * Since GLib 2.40, if no handler is connected to this signal then the |
374 | | * default behaviour for boolean-stated actions with a %NULL parameter |
375 | | * type is to toggle them via the #GSimpleAction::change-state signal. |
376 | | * For stateful actions where the state type is equal to the parameter |
377 | | * type, the default is to forward them directly to |
378 | | * #GSimpleAction::change-state. This should allow almost all users |
379 | | * of #GSimpleAction to connect only one handler or the other. |
380 | | * |
381 | | * Since: 2.28 |
382 | | */ |
383 | 0 | g_simple_action_signals[SIGNAL_ACTIVATE] = |
384 | 0 | g_signal_new (I_("activate"), |
385 | 0 | G_TYPE_SIMPLE_ACTION, |
386 | 0 | G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT, |
387 | 0 | 0, NULL, NULL, |
388 | 0 | NULL, |
389 | 0 | G_TYPE_NONE, 1, |
390 | 0 | G_TYPE_VARIANT); |
391 | | |
392 | | /** |
393 | | * GSimpleAction::change-state: |
394 | | * @simple: the #GSimpleAction |
395 | | * @value: (nullable): the requested value for the state |
396 | | * |
397 | | * Indicates that the action just received a request to change its |
398 | | * state. |
399 | | * |
400 | | * @value will always be of the correct state type, i.e. the type of the |
401 | | * initial state passed to g_simple_action_new_stateful(). If an incorrect |
402 | | * type is given when requesting to change the state, this signal is not |
403 | | * emitted. |
404 | | * |
405 | | * If no handler is connected to this signal then the default |
406 | | * behaviour is to call g_simple_action_set_state() to set the state |
407 | | * to the requested value. If you connect a signal handler then no |
408 | | * default action is taken. If the state should change then you must |
409 | | * call g_simple_action_set_state() from the handler. |
410 | | * |
411 | | * An example of a 'change-state' handler: |
412 | | * |[<!-- language="C" --> |
413 | | * static void |
414 | | * change_volume_state (GSimpleAction *action, |
415 | | * GVariant *value, |
416 | | * gpointer user_data) |
417 | | * { |
418 | | * gint requested; |
419 | | * |
420 | | * requested = g_variant_get_int32 (value); |
421 | | * |
422 | | * // Volume only goes from 0 to 10 |
423 | | * if (0 <= requested && requested <= 10) |
424 | | * g_simple_action_set_state (action, value); |
425 | | * } |
426 | | * ]| |
427 | | * |
428 | | * The handler need not set the state to the requested value. |
429 | | * It could set it to any value at all, or take some other action. |
430 | | * |
431 | | * Since: 2.30 |
432 | | */ |
433 | 0 | g_simple_action_signals[SIGNAL_CHANGE_STATE] = |
434 | 0 | g_signal_new (I_("change-state"), |
435 | 0 | G_TYPE_SIMPLE_ACTION, |
436 | 0 | G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT, |
437 | 0 | 0, NULL, NULL, |
438 | 0 | NULL, |
439 | 0 | G_TYPE_NONE, 1, |
440 | 0 | G_TYPE_VARIANT); |
441 | | |
442 | | /** |
443 | | * GSimpleAction:name: |
444 | | * |
445 | | * The name of the action. This is mostly meaningful for identifying |
446 | | * the action once it has been added to a #GSimpleActionGroup. |
447 | | * |
448 | | * Since: 2.28 |
449 | | **/ |
450 | 0 | g_object_class_install_property (object_class, PROP_NAME, |
451 | 0 | g_param_spec_string ("name", NULL, NULL, |
452 | 0 | NULL, |
453 | 0 | G_PARAM_READWRITE | |
454 | 0 | G_PARAM_CONSTRUCT_ONLY | |
455 | 0 | G_PARAM_STATIC_STRINGS)); |
456 | | |
457 | | /** |
458 | | * GSimpleAction:parameter-type: |
459 | | * |
460 | | * The type of the parameter that must be given when activating the |
461 | | * action. |
462 | | * |
463 | | * Since: 2.28 |
464 | | **/ |
465 | 0 | g_object_class_install_property (object_class, PROP_PARAMETER_TYPE, |
466 | 0 | g_param_spec_boxed ("parameter-type", NULL, NULL, |
467 | 0 | G_TYPE_VARIANT_TYPE, |
468 | 0 | G_PARAM_READWRITE | |
469 | 0 | G_PARAM_CONSTRUCT_ONLY | |
470 | 0 | G_PARAM_STATIC_STRINGS)); |
471 | | |
472 | | /** |
473 | | * GSimpleAction:enabled: |
474 | | * |
475 | | * If @action is currently enabled. |
476 | | * |
477 | | * If the action is disabled then calls to g_action_activate() and |
478 | | * g_action_change_state() have no effect. |
479 | | * |
480 | | * Since: 2.28 |
481 | | **/ |
482 | 0 | g_object_class_install_property (object_class, PROP_ENABLED, |
483 | 0 | g_param_spec_boolean ("enabled", NULL, NULL, |
484 | 0 | TRUE, |
485 | 0 | G_PARAM_READWRITE | |
486 | 0 | G_PARAM_STATIC_STRINGS)); |
487 | | |
488 | | /** |
489 | | * GSimpleAction:state-type: |
490 | | * |
491 | | * The #GVariantType of the state that the action has, or %NULL if the |
492 | | * action is stateless. |
493 | | * |
494 | | * Since: 2.28 |
495 | | **/ |
496 | 0 | g_object_class_install_property (object_class, PROP_STATE_TYPE, |
497 | 0 | g_param_spec_boxed ("state-type", NULL, NULL, |
498 | 0 | G_TYPE_VARIANT_TYPE, |
499 | 0 | G_PARAM_READABLE | |
500 | 0 | G_PARAM_STATIC_STRINGS)); |
501 | | |
502 | | /** |
503 | | * GSimpleAction:state: |
504 | | * |
505 | | * The state of the action, or %NULL if the action is stateless. |
506 | | * |
507 | | * Since: 2.28 |
508 | | **/ |
509 | 0 | g_object_class_install_property (object_class, PROP_STATE, |
510 | 0 | g_param_spec_variant ("state", NULL, NULL, |
511 | 0 | G_VARIANT_TYPE_ANY, |
512 | 0 | NULL, |
513 | 0 | G_PARAM_READWRITE | G_PARAM_CONSTRUCT | |
514 | 0 | G_PARAM_STATIC_STRINGS)); |
515 | 0 | } |
516 | | |
517 | | /** |
518 | | * g_simple_action_set_enabled: |
519 | | * @simple: a #GSimpleAction |
520 | | * @enabled: whether the action is enabled |
521 | | * |
522 | | * Sets the action as enabled or not. |
523 | | * |
524 | | * An action must be enabled in order to be activated or in order to |
525 | | * have its state changed from outside callers. |
526 | | * |
527 | | * This should only be called by the implementor of the action. Users |
528 | | * of the action should not attempt to modify its enabled flag. |
529 | | * |
530 | | * Since: 2.28 |
531 | | **/ |
532 | | void |
533 | | g_simple_action_set_enabled (GSimpleAction *simple, |
534 | | gboolean enabled) |
535 | 0 | { |
536 | 0 | g_return_if_fail (G_IS_SIMPLE_ACTION (simple)); |
537 | | |
538 | 0 | enabled = !!enabled; |
539 | |
|
540 | 0 | if (simple->enabled != enabled) |
541 | 0 | { |
542 | 0 | simple->enabled = enabled; |
543 | 0 | g_object_notify (G_OBJECT (simple), "enabled"); |
544 | 0 | } |
545 | 0 | } |
546 | | |
547 | | /** |
548 | | * g_simple_action_set_state_hint: |
549 | | * @simple: a #GSimpleAction |
550 | | * @state_hint: (nullable): a #GVariant representing the state hint |
551 | | * |
552 | | * Sets the state hint for the action. |
553 | | * |
554 | | * See g_action_get_state_hint() for more information about |
555 | | * action state hints. |
556 | | * |
557 | | * Since: 2.44 |
558 | | **/ |
559 | | void |
560 | | g_simple_action_set_state_hint (GSimpleAction *simple, |
561 | | GVariant *state_hint) |
562 | 0 | { |
563 | 0 | g_return_if_fail (G_IS_SIMPLE_ACTION (simple)); |
564 | | |
565 | 0 | if (simple->state_hint != NULL) |
566 | 0 | { |
567 | 0 | g_variant_unref (simple->state_hint); |
568 | 0 | simple->state_hint = NULL; |
569 | 0 | } |
570 | |
|
571 | 0 | if (state_hint != NULL) |
572 | 0 | simple->state_hint = g_variant_ref (state_hint); |
573 | 0 | } |
574 | | |
575 | | /** |
576 | | * g_simple_action_new: |
577 | | * @name: the name of the action |
578 | | * @parameter_type: (nullable): the type of parameter that will be passed to |
579 | | * handlers for the #GSimpleAction::activate signal, or %NULL for no parameter |
580 | | * |
581 | | * Creates a new action. |
582 | | * |
583 | | * The created action is stateless. See g_simple_action_new_stateful() to create |
584 | | * an action that has state. |
585 | | * |
586 | | * Returns: a new #GSimpleAction |
587 | | * |
588 | | * Since: 2.28 |
589 | | **/ |
590 | | GSimpleAction * |
591 | | g_simple_action_new (const gchar *name, |
592 | | const GVariantType *parameter_type) |
593 | 0 | { |
594 | 0 | g_return_val_if_fail (name != NULL, NULL); |
595 | | |
596 | 0 | return g_object_new (G_TYPE_SIMPLE_ACTION, |
597 | 0 | "name", name, |
598 | 0 | "parameter-type", parameter_type, |
599 | 0 | NULL); |
600 | 0 | } |
601 | | |
602 | | /** |
603 | | * g_simple_action_new_stateful: |
604 | | * @name: the name of the action |
605 | | * @parameter_type: (nullable): the type of the parameter that will be passed to |
606 | | * handlers for the #GSimpleAction::activate signal, or %NULL for no parameter |
607 | | * @state: the initial state of the action |
608 | | * |
609 | | * Creates a new stateful action. |
610 | | * |
611 | | * All future state values must have the same #GVariantType as the initial |
612 | | * @state. |
613 | | * |
614 | | * If the @state #GVariant is floating, it is consumed. |
615 | | * |
616 | | * Returns: a new #GSimpleAction |
617 | | * |
618 | | * Since: 2.28 |
619 | | **/ |
620 | | GSimpleAction * |
621 | | g_simple_action_new_stateful (const gchar *name, |
622 | | const GVariantType *parameter_type, |
623 | | GVariant *state) |
624 | 0 | { |
625 | 0 | return g_object_new (G_TYPE_SIMPLE_ACTION, |
626 | 0 | "name", name, |
627 | 0 | "parameter-type", parameter_type, |
628 | 0 | "state", state, |
629 | 0 | NULL); |
630 | 0 | } |