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1 | | /* Copyright 2023 Google LLC |
2 | | Licensed under the Apache License, Version 2.0 (the "License"); |
3 | | you may not use this file except in compliance with the License. |
4 | | You may obtain a copy of the License at |
5 | | http://www.apache.org/licenses/LICENSE-2.0 |
6 | | Unless required by applicable law or agreed to in writing, software |
7 | | distributed under the License is distributed on an "AS IS" BASIS, |
8 | | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
9 | | See the License for the specific language governing permissions and |
10 | | limitations under the License. |
11 | | */ |
12 | | #include "glslang/Public/ResourceLimits.h" |
13 | | #include "glslang/Public/ShaderLang.h" |
14 | | |
15 | | |
16 | 423 | extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { |
17 | 423 | glslang::InitializeProcess(); |
18 | 423 | EShMessages controls; |
19 | 423 | glslang::TShader shader(EShLangVertex); |
20 | | |
21 | 423 | const char *dataPtr = (const char*)data; |
22 | 423 | const int dataSize = (const int)size; |
23 | | |
24 | 423 | shader.setStringsWithLengths(&dataPtr, &dataSize, 1); |
25 | 423 | shader.setEntryPoint("ep"); |
26 | | |
27 | | // Parse the shader |
28 | 423 | shader.parse(GetDefaultResources(), 100, false, controls); |
29 | | |
30 | 423 | glslang::FinalizeProcess(); |
31 | 423 | return 0; |
32 | 423 | } |