Coverage Report

Created: 2026-05-24 07:45

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/aom/av1/common/warped_motion.c
Line
Count
Source
1
/*
2
 * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3
 *
4
 * This source code is subject to the terms of the BSD 2 Clause License and
5
 * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6
 * was not distributed with this source code in the LICENSE file, you can
7
 * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8
 * Media Patent License 1.0 was not distributed with this source code in the
9
 * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10
 */
11
12
#include <stdio.h>
13
#include <stdlib.h>
14
#include <memory.h>
15
#include <math.h>
16
#include <assert.h>
17
18
#include "config/av1_rtcd.h"
19
20
#include "av1/common/av1_common_int.h"
21
#include "av1/common/warped_motion.h"
22
#include "av1/common/scale.h"
23
24
// For warping, we really use a 6-tap filter, but we do blocks of 8 pixels
25
// at a time. The zoom/rotation/shear in the model are applied to the
26
// "fractional" position of each pixel, which therefore varies within
27
// [-1, 2) * WARPEDPIXEL_PREC_SHIFTS.
28
// We need an extra 2 taps to fit this in, for a total of 8 taps.
29
/* clang-format off */
30
const WarpedFilterCoeff av1_warped_filter[WARPEDPIXEL_PREC_SHIFTS * 3 + 1]
31
                                         [8] = {
32
  // [-1, 0)
33
  { 0,   0, 127,   1,   0, 0, 0, 0 }, { 0, - 1, 127,   2,   0, 0, 0, 0 },
34
  { 1, - 3, 127,   4, - 1, 0, 0, 0 }, { 1, - 4, 126,   6, - 2, 1, 0, 0 },
35
  { 1, - 5, 126,   8, - 3, 1, 0, 0 }, { 1, - 6, 125,  11, - 4, 1, 0, 0 },
36
  { 1, - 7, 124,  13, - 4, 1, 0, 0 }, { 2, - 8, 123,  15, - 5, 1, 0, 0 },
37
  { 2, - 9, 122,  18, - 6, 1, 0, 0 }, { 2, -10, 121,  20, - 6, 1, 0, 0 },
38
  { 2, -11, 120,  22, - 7, 2, 0, 0 }, { 2, -12, 119,  25, - 8, 2, 0, 0 },
39
  { 3, -13, 117,  27, - 8, 2, 0, 0 }, { 3, -13, 116,  29, - 9, 2, 0, 0 },
40
  { 3, -14, 114,  32, -10, 3, 0, 0 }, { 3, -15, 113,  35, -10, 2, 0, 0 },
41
  { 3, -15, 111,  37, -11, 3, 0, 0 }, { 3, -16, 109,  40, -11, 3, 0, 0 },
42
  { 3, -16, 108,  42, -12, 3, 0, 0 }, { 4, -17, 106,  45, -13, 3, 0, 0 },
43
  { 4, -17, 104,  47, -13, 3, 0, 0 }, { 4, -17, 102,  50, -14, 3, 0, 0 },
44
  { 4, -17, 100,  52, -14, 3, 0, 0 }, { 4, -18,  98,  55, -15, 4, 0, 0 },
45
  { 4, -18,  96,  58, -15, 3, 0, 0 }, { 4, -18,  94,  60, -16, 4, 0, 0 },
46
  { 4, -18,  91,  63, -16, 4, 0, 0 }, { 4, -18,  89,  65, -16, 4, 0, 0 },
47
  { 4, -18,  87,  68, -17, 4, 0, 0 }, { 4, -18,  85,  70, -17, 4, 0, 0 },
48
  { 4, -18,  82,  73, -17, 4, 0, 0 }, { 4, -18,  80,  75, -17, 4, 0, 0 },
49
  { 4, -18,  78,  78, -18, 4, 0, 0 }, { 4, -17,  75,  80, -18, 4, 0, 0 },
50
  { 4, -17,  73,  82, -18, 4, 0, 0 }, { 4, -17,  70,  85, -18, 4, 0, 0 },
51
  { 4, -17,  68,  87, -18, 4, 0, 0 }, { 4, -16,  65,  89, -18, 4, 0, 0 },
52
  { 4, -16,  63,  91, -18, 4, 0, 0 }, { 4, -16,  60,  94, -18, 4, 0, 0 },
53
  { 3, -15,  58,  96, -18, 4, 0, 0 }, { 4, -15,  55,  98, -18, 4, 0, 0 },
54
  { 3, -14,  52, 100, -17, 4, 0, 0 }, { 3, -14,  50, 102, -17, 4, 0, 0 },
55
  { 3, -13,  47, 104, -17, 4, 0, 0 }, { 3, -13,  45, 106, -17, 4, 0, 0 },
56
  { 3, -12,  42, 108, -16, 3, 0, 0 }, { 3, -11,  40, 109, -16, 3, 0, 0 },
57
  { 3, -11,  37, 111, -15, 3, 0, 0 }, { 2, -10,  35, 113, -15, 3, 0, 0 },
58
  { 3, -10,  32, 114, -14, 3, 0, 0 }, { 2, - 9,  29, 116, -13, 3, 0, 0 },
59
  { 2, - 8,  27, 117, -13, 3, 0, 0 }, { 2, - 8,  25, 119, -12, 2, 0, 0 },
60
  { 2, - 7,  22, 120, -11, 2, 0, 0 }, { 1, - 6,  20, 121, -10, 2, 0, 0 },
61
  { 1, - 6,  18, 122, - 9, 2, 0, 0 }, { 1, - 5,  15, 123, - 8, 2, 0, 0 },
62
  { 1, - 4,  13, 124, - 7, 1, 0, 0 }, { 1, - 4,  11, 125, - 6, 1, 0, 0 },
63
  { 1, - 3,   8, 126, - 5, 1, 0, 0 }, { 1, - 2,   6, 126, - 4, 1, 0, 0 },
64
  { 0, - 1,   4, 127, - 3, 1, 0, 0 }, { 0,   0,   2, 127, - 1, 0, 0, 0 },
65
66
  // [0, 1)
67
  { 0,  0,   0, 127,   1,   0,  0,  0}, { 0,  0,  -1, 127,   2,   0,  0,  0},
68
  { 0,  1,  -3, 127,   4,  -2,  1,  0}, { 0,  1,  -5, 127,   6,  -2,  1,  0},
69
  { 0,  2,  -6, 126,   8,  -3,  1,  0}, {-1,  2,  -7, 126,  11,  -4,  2, -1},
70
  {-1,  3,  -8, 125,  13,  -5,  2, -1}, {-1,  3, -10, 124,  16,  -6,  3, -1},
71
  {-1,  4, -11, 123,  18,  -7,  3, -1}, {-1,  4, -12, 122,  20,  -7,  3, -1},
72
  {-1,  4, -13, 121,  23,  -8,  3, -1}, {-2,  5, -14, 120,  25,  -9,  4, -1},
73
  {-1,  5, -15, 119,  27, -10,  4, -1}, {-1,  5, -16, 118,  30, -11,  4, -1},
74
  {-2,  6, -17, 116,  33, -12,  5, -1}, {-2,  6, -17, 114,  35, -12,  5, -1},
75
  {-2,  6, -18, 113,  38, -13,  5, -1}, {-2,  7, -19, 111,  41, -14,  6, -2},
76
  {-2,  7, -19, 110,  43, -15,  6, -2}, {-2,  7, -20, 108,  46, -15,  6, -2},
77
  {-2,  7, -20, 106,  49, -16,  6, -2}, {-2,  7, -21, 104,  51, -16,  7, -2},
78
  {-2,  7, -21, 102,  54, -17,  7, -2}, {-2,  8, -21, 100,  56, -18,  7, -2},
79
  {-2,  8, -22,  98,  59, -18,  7, -2}, {-2,  8, -22,  96,  62, -19,  7, -2},
80
  {-2,  8, -22,  94,  64, -19,  7, -2}, {-2,  8, -22,  91,  67, -20,  8, -2},
81
  {-2,  8, -22,  89,  69, -20,  8, -2}, {-2,  8, -22,  87,  72, -21,  8, -2},
82
  {-2,  8, -21,  84,  74, -21,  8, -2}, {-2,  8, -22,  82,  77, -21,  8, -2},
83
  {-2,  8, -21,  79,  79, -21,  8, -2}, {-2,  8, -21,  77,  82, -22,  8, -2},
84
  {-2,  8, -21,  74,  84, -21,  8, -2}, {-2,  8, -21,  72,  87, -22,  8, -2},
85
  {-2,  8, -20,  69,  89, -22,  8, -2}, {-2,  8, -20,  67,  91, -22,  8, -2},
86
  {-2,  7, -19,  64,  94, -22,  8, -2}, {-2,  7, -19,  62,  96, -22,  8, -2},
87
  {-2,  7, -18,  59,  98, -22,  8, -2}, {-2,  7, -18,  56, 100, -21,  8, -2},
88
  {-2,  7, -17,  54, 102, -21,  7, -2}, {-2,  7, -16,  51, 104, -21,  7, -2},
89
  {-2,  6, -16,  49, 106, -20,  7, -2}, {-2,  6, -15,  46, 108, -20,  7, -2},
90
  {-2,  6, -15,  43, 110, -19,  7, -2}, {-2,  6, -14,  41, 111, -19,  7, -2},
91
  {-1,  5, -13,  38, 113, -18,  6, -2}, {-1,  5, -12,  35, 114, -17,  6, -2},
92
  {-1,  5, -12,  33, 116, -17,  6, -2}, {-1,  4, -11,  30, 118, -16,  5, -1},
93
  {-1,  4, -10,  27, 119, -15,  5, -1}, {-1,  4,  -9,  25, 120, -14,  5, -2},
94
  {-1,  3,  -8,  23, 121, -13,  4, -1}, {-1,  3,  -7,  20, 122, -12,  4, -1},
95
  {-1,  3,  -7,  18, 123, -11,  4, -1}, {-1,  3,  -6,  16, 124, -10,  3, -1},
96
  {-1,  2,  -5,  13, 125,  -8,  3, -1}, {-1,  2,  -4,  11, 126,  -7,  2, -1},
97
  { 0,  1,  -3,   8, 126,  -6,  2,  0}, { 0,  1,  -2,   6, 127,  -5,  1,  0},
98
  { 0,  1,  -2,   4, 127,  -3,  1,  0}, { 0,  0,   0,   2, 127,  -1,  0,  0},
99
100
  // [1, 2)
101
  { 0, 0, 0,   1, 127,   0,   0, 0 }, { 0, 0, 0, - 1, 127,   2,   0, 0 },
102
  { 0, 0, 1, - 3, 127,   4, - 1, 0 }, { 0, 0, 1, - 4, 126,   6, - 2, 1 },
103
  { 0, 0, 1, - 5, 126,   8, - 3, 1 }, { 0, 0, 1, - 6, 125,  11, - 4, 1 },
104
  { 0, 0, 1, - 7, 124,  13, - 4, 1 }, { 0, 0, 2, - 8, 123,  15, - 5, 1 },
105
  { 0, 0, 2, - 9, 122,  18, - 6, 1 }, { 0, 0, 2, -10, 121,  20, - 6, 1 },
106
  { 0, 0, 2, -11, 120,  22, - 7, 2 }, { 0, 0, 2, -12, 119,  25, - 8, 2 },
107
  { 0, 0, 3, -13, 117,  27, - 8, 2 }, { 0, 0, 3, -13, 116,  29, - 9, 2 },
108
  { 0, 0, 3, -14, 114,  32, -10, 3 }, { 0, 0, 3, -15, 113,  35, -10, 2 },
109
  { 0, 0, 3, -15, 111,  37, -11, 3 }, { 0, 0, 3, -16, 109,  40, -11, 3 },
110
  { 0, 0, 3, -16, 108,  42, -12, 3 }, { 0, 0, 4, -17, 106,  45, -13, 3 },
111
  { 0, 0, 4, -17, 104,  47, -13, 3 }, { 0, 0, 4, -17, 102,  50, -14, 3 },
112
  { 0, 0, 4, -17, 100,  52, -14, 3 }, { 0, 0, 4, -18,  98,  55, -15, 4 },
113
  { 0, 0, 4, -18,  96,  58, -15, 3 }, { 0, 0, 4, -18,  94,  60, -16, 4 },
114
  { 0, 0, 4, -18,  91,  63, -16, 4 }, { 0, 0, 4, -18,  89,  65, -16, 4 },
115
  { 0, 0, 4, -18,  87,  68, -17, 4 }, { 0, 0, 4, -18,  85,  70, -17, 4 },
116
  { 0, 0, 4, -18,  82,  73, -17, 4 }, { 0, 0, 4, -18,  80,  75, -17, 4 },
117
  { 0, 0, 4, -18,  78,  78, -18, 4 }, { 0, 0, 4, -17,  75,  80, -18, 4 },
118
  { 0, 0, 4, -17,  73,  82, -18, 4 }, { 0, 0, 4, -17,  70,  85, -18, 4 },
119
  { 0, 0, 4, -17,  68,  87, -18, 4 }, { 0, 0, 4, -16,  65,  89, -18, 4 },
120
  { 0, 0, 4, -16,  63,  91, -18, 4 }, { 0, 0, 4, -16,  60,  94, -18, 4 },
121
  { 0, 0, 3, -15,  58,  96, -18, 4 }, { 0, 0, 4, -15,  55,  98, -18, 4 },
122
  { 0, 0, 3, -14,  52, 100, -17, 4 }, { 0, 0, 3, -14,  50, 102, -17, 4 },
123
  { 0, 0, 3, -13,  47, 104, -17, 4 }, { 0, 0, 3, -13,  45, 106, -17, 4 },
124
  { 0, 0, 3, -12,  42, 108, -16, 3 }, { 0, 0, 3, -11,  40, 109, -16, 3 },
125
  { 0, 0, 3, -11,  37, 111, -15, 3 }, { 0, 0, 2, -10,  35, 113, -15, 3 },
126
  { 0, 0, 3, -10,  32, 114, -14, 3 }, { 0, 0, 2, - 9,  29, 116, -13, 3 },
127
  { 0, 0, 2, - 8,  27, 117, -13, 3 }, { 0, 0, 2, - 8,  25, 119, -12, 2 },
128
  { 0, 0, 2, - 7,  22, 120, -11, 2 }, { 0, 0, 1, - 6,  20, 121, -10, 2 },
129
  { 0, 0, 1, - 6,  18, 122, - 9, 2 }, { 0, 0, 1, - 5,  15, 123, - 8, 2 },
130
  { 0, 0, 1, - 4,  13, 124, - 7, 1 }, { 0, 0, 1, - 4,  11, 125, - 6, 1 },
131
  { 0, 0, 1, - 3,   8, 126, - 5, 1 }, { 0, 0, 1, - 2,   6, 126, - 4, 1 },
132
  { 0, 0, 0, - 1,   4, 127, - 3, 1 }, { 0, 0, 0,   0,   2, 127, - 1, 0 },
133
  // dummy (replicate row index 191)
134
  { 0, 0, 0,   0,   2, 127, - 1, 0 },
135
};
136
137
/* clang-format on */
138
139
0
#define DIV_LUT_PREC_BITS 14
140
0
#define DIV_LUT_BITS 8
141
#define DIV_LUT_NUM (1 << DIV_LUT_BITS)
142
143
static const uint16_t div_lut[DIV_LUT_NUM + 1] = {
144
  16384, 16320, 16257, 16194, 16132, 16070, 16009, 15948, 15888, 15828, 15768,
145
  15709, 15650, 15592, 15534, 15477, 15420, 15364, 15308, 15252, 15197, 15142,
146
  15087, 15033, 14980, 14926, 14873, 14821, 14769, 14717, 14665, 14614, 14564,
147
  14513, 14463, 14413, 14364, 14315, 14266, 14218, 14170, 14122, 14075, 14028,
148
  13981, 13935, 13888, 13843, 13797, 13752, 13707, 13662, 13618, 13574, 13530,
149
  13487, 13443, 13400, 13358, 13315, 13273, 13231, 13190, 13148, 13107, 13066,
150
  13026, 12985, 12945, 12906, 12866, 12827, 12788, 12749, 12710, 12672, 12633,
151
  12596, 12558, 12520, 12483, 12446, 12409, 12373, 12336, 12300, 12264, 12228,
152
  12193, 12157, 12122, 12087, 12053, 12018, 11984, 11950, 11916, 11882, 11848,
153
  11815, 11782, 11749, 11716, 11683, 11651, 11619, 11586, 11555, 11523, 11491,
154
  11460, 11429, 11398, 11367, 11336, 11305, 11275, 11245, 11215, 11185, 11155,
155
  11125, 11096, 11067, 11038, 11009, 10980, 10951, 10923, 10894, 10866, 10838,
156
  10810, 10782, 10755, 10727, 10700, 10673, 10645, 10618, 10592, 10565, 10538,
157
  10512, 10486, 10460, 10434, 10408, 10382, 10356, 10331, 10305, 10280, 10255,
158
  10230, 10205, 10180, 10156, 10131, 10107, 10082, 10058, 10034, 10010, 9986,
159
  9963,  9939,  9916,  9892,  9869,  9846,  9823,  9800,  9777,  9754,  9732,
160
  9709,  9687,  9664,  9642,  9620,  9598,  9576,  9554,  9533,  9511,  9489,
161
  9468,  9447,  9425,  9404,  9383,  9362,  9341,  9321,  9300,  9279,  9259,
162
  9239,  9218,  9198,  9178,  9158,  9138,  9118,  9098,  9079,  9059,  9039,
163
  9020,  9001,  8981,  8962,  8943,  8924,  8905,  8886,  8867,  8849,  8830,
164
  8812,  8793,  8775,  8756,  8738,  8720,  8702,  8684,  8666,  8648,  8630,
165
  8613,  8595,  8577,  8560,  8542,  8525,  8508,  8490,  8473,  8456,  8439,
166
  8422,  8405,  8389,  8372,  8355,  8339,  8322,  8306,  8289,  8273,  8257,
167
  8240,  8224,  8208,  8192,
168
};
169
170
// Decomposes a divisor D such that 1/D = y/2^shift, where y is returned
171
// at precision of DIV_LUT_PREC_BITS along with the shift.
172
0
static int16_t resolve_divisor_64(uint64_t D, int16_t *shift) {
173
0
  int64_t f;
174
0
  *shift = (int16_t)((D >> 32) ? get_msb((unsigned int)(D >> 32)) + 32
175
0
                               : get_msb((unsigned int)D));
176
  // e is obtained from D after resetting the most significant 1 bit.
177
0
  const int64_t e = D - ((uint64_t)1 << *shift);
178
  // Get the most significant DIV_LUT_BITS (8) bits of e into f
179
0
  if (*shift > DIV_LUT_BITS)
180
0
    f = ROUND_POWER_OF_TWO_64(e, *shift - DIV_LUT_BITS);
181
0
  else
182
0
    f = e << (DIV_LUT_BITS - *shift);
183
0
  assert(f <= DIV_LUT_NUM);
184
0
  *shift += DIV_LUT_PREC_BITS;
185
  // Use f as lookup into the precomputed table of multipliers
186
0
  return div_lut[f];
187
0
}
188
189
0
static int16_t resolve_divisor_32(uint32_t D, int16_t *shift) {
190
0
  int32_t f;
191
0
  *shift = get_msb(D);
192
  // e is obtained from D after resetting the most significant 1 bit.
193
0
  const int32_t e = D - ((uint32_t)1 << *shift);
194
  // Get the most significant DIV_LUT_BITS (8) bits of e into f
195
0
  if (*shift > DIV_LUT_BITS)
196
0
    f = ROUND_POWER_OF_TWO(e, *shift - DIV_LUT_BITS);
197
0
  else
198
0
    f = e << (DIV_LUT_BITS - *shift);
199
0
  assert(f <= DIV_LUT_NUM);
200
0
  *shift += DIV_LUT_PREC_BITS;
201
  // Use f as lookup into the precomputed table of multipliers
202
0
  return div_lut[f];
203
0
}
204
205
0
static int is_affine_valid(const WarpedMotionParams *const wm) {
206
0
  const int32_t *mat = wm->wmmat;
207
0
  return (mat[2] > 0);
208
0
}
209
210
static int is_affine_shear_allowed(int16_t alpha, int16_t beta, int16_t gamma,
211
0
                                   int16_t delta) {
212
0
  if ((4 * abs(alpha) + 7 * abs(beta) >= (1 << WARPEDMODEL_PREC_BITS)) ||
213
0
      (4 * abs(gamma) + 4 * abs(delta) >= (1 << WARPEDMODEL_PREC_BITS)))
214
0
    return 0;
215
0
  else
216
0
    return 1;
217
0
}
218
219
#ifndef NDEBUG
220
// Check that the given warp model satisfies the relevant constraints for
221
// its stated model type
222
0
static void check_model_consistency(WarpedMotionParams *wm) {
223
0
  switch (wm->wmtype) {
224
0
    case IDENTITY:
225
0
      assert(wm->wmmat[0] == 0);
226
0
      assert(wm->wmmat[1] == 0);
227
0
      AOM_FALLTHROUGH_INTENDED;
228
0
    case TRANSLATION:
229
0
      assert(wm->wmmat[2] == 1 << WARPEDMODEL_PREC_BITS);
230
0
      assert(wm->wmmat[3] == 0);
231
0
      AOM_FALLTHROUGH_INTENDED;
232
0
    case ROTZOOM:
233
0
      assert(wm->wmmat[4] == -wm->wmmat[3]);
234
0
      assert(wm->wmmat[5] == wm->wmmat[2]);
235
0
      AOM_FALLTHROUGH_INTENDED;
236
0
    case AFFINE: break;
237
0
    default: assert(0 && "Bad wmtype");
238
0
  }
239
0
}
240
#endif  // NDEBUG
241
242
// Returns 1 on success or 0 on an invalid affine set
243
0
int av1_get_shear_params(WarpedMotionParams *wm) {
244
0
#ifndef NDEBUG
245
  // Check that models have been constructed sensibly
246
  // This is a good place to check, because this function does not need to
247
  // be called until after model construction is complete, but must be called
248
  // before the model can be used for prediction.
249
0
  check_model_consistency(wm);
250
0
#endif  // NDEBUG
251
252
0
  const int32_t *mat = wm->wmmat;
253
0
  if (!is_affine_valid(wm)) return 0;
254
255
0
  wm->alpha =
256
0
      clamp(mat[2] - (1 << WARPEDMODEL_PREC_BITS), INT16_MIN, INT16_MAX);
257
0
  wm->beta = clamp(mat[3], INT16_MIN, INT16_MAX);
258
0
  int16_t shift;
259
0
  int16_t y = resolve_divisor_32(abs(mat[2]), &shift) * (mat[2] < 0 ? -1 : 1);
260
0
  int64_t v = ((int64_t)mat[4] * (1 << WARPEDMODEL_PREC_BITS)) * y;
261
0
  wm->gamma =
262
0
      clamp((int)ROUND_POWER_OF_TWO_SIGNED_64(v, shift), INT16_MIN, INT16_MAX);
263
0
  v = ((int64_t)mat[3] * mat[4]) * y;
264
0
  wm->delta = clamp(mat[5] - (int)ROUND_POWER_OF_TWO_SIGNED_64(v, shift) -
265
0
                        (1 << WARPEDMODEL_PREC_BITS),
266
0
                    INT16_MIN, INT16_MAX);
267
268
0
  wm->alpha = ROUND_POWER_OF_TWO_SIGNED(wm->alpha, WARP_PARAM_REDUCE_BITS) *
269
0
              (1 << WARP_PARAM_REDUCE_BITS);
270
0
  wm->beta = ROUND_POWER_OF_TWO_SIGNED(wm->beta, WARP_PARAM_REDUCE_BITS) *
271
0
             (1 << WARP_PARAM_REDUCE_BITS);
272
0
  wm->gamma = ROUND_POWER_OF_TWO_SIGNED(wm->gamma, WARP_PARAM_REDUCE_BITS) *
273
0
              (1 << WARP_PARAM_REDUCE_BITS);
274
0
  wm->delta = ROUND_POWER_OF_TWO_SIGNED(wm->delta, WARP_PARAM_REDUCE_BITS) *
275
0
              (1 << WARP_PARAM_REDUCE_BITS);
276
277
0
  if (!is_affine_shear_allowed(wm->alpha, wm->beta, wm->gamma, wm->delta))
278
0
    return 0;
279
280
0
  return 1;
281
0
}
282
283
#if CONFIG_AV1_HIGHBITDEPTH
284
/* Note: For an explanation of the warp algorithm, and some notes on bit widths
285
    for hardware implementations, see the comments above av1_warp_affine_c
286
*/
287
void av1_highbd_warp_affine_c(const int32_t *mat, const uint16_t *ref,
288
                              int width, int height, int stride, uint16_t *pred,
289
                              int p_col, int p_row, int p_width, int p_height,
290
                              int p_stride, int subsampling_x,
291
                              int subsampling_y, int bd,
292
                              ConvolveParams *conv_params, int16_t alpha,
293
0
                              int16_t beta, int16_t gamma, int16_t delta) {
294
0
  int32_t tmp[15 * 8];
295
0
  const int reduce_bits_horiz = conv_params->round_0;
296
0
  const int reduce_bits_vert = conv_params->is_compound
297
0
                                   ? conv_params->round_1
298
0
                                   : 2 * FILTER_BITS - reduce_bits_horiz;
299
0
  const int max_bits_horiz = bd + FILTER_BITS + 1 - reduce_bits_horiz;
300
0
  const int offset_bits_horiz = bd + FILTER_BITS - 1;
301
0
  const int offset_bits_vert = bd + 2 * FILTER_BITS - reduce_bits_horiz;
302
0
  const int round_bits =
303
0
      2 * FILTER_BITS - conv_params->round_0 - conv_params->round_1;
304
0
  const int offset_bits = bd + 2 * FILTER_BITS - conv_params->round_0;
305
0
  (void)max_bits_horiz;
306
0
  assert(IMPLIES(conv_params->is_compound, conv_params->dst != NULL));
307
308
  // Check that, even with 12-bit input, the intermediate values will fit
309
  // into an unsigned 16-bit intermediate array.
310
0
  assert(bd + FILTER_BITS + 2 - conv_params->round_0 <= 16);
311
312
0
  for (int i = p_row; i < p_row + p_height; i += 8) {
313
0
    for (int j = p_col; j < p_col + p_width; j += 8) {
314
      // Calculate the center of this 8x8 block,
315
      // project to luma coordinates (if in a subsampled chroma plane),
316
      // apply the affine transformation,
317
      // then convert back to the original coordinates (if necessary)
318
0
      const int32_t src_x = (j + 4) << subsampling_x;
319
0
      const int32_t src_y = (i + 4) << subsampling_y;
320
0
      const int64_t dst_x =
321
0
          (int64_t)mat[2] * src_x + (int64_t)mat[3] * src_y + (int64_t)mat[0];
322
0
      const int64_t dst_y =
323
0
          (int64_t)mat[4] * src_x + (int64_t)mat[5] * src_y + (int64_t)mat[1];
324
0
      const int64_t x4 = dst_x >> subsampling_x;
325
0
      const int64_t y4 = dst_y >> subsampling_y;
326
327
0
      const int32_t ix4 = (int32_t)(x4 >> WARPEDMODEL_PREC_BITS);
328
0
      int32_t sx4 = x4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
329
0
      const int32_t iy4 = (int32_t)(y4 >> WARPEDMODEL_PREC_BITS);
330
0
      int32_t sy4 = y4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
331
332
0
      sx4 += alpha * (-4) + beta * (-4);
333
0
      sy4 += gamma * (-4) + delta * (-4);
334
335
0
      sx4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
336
0
      sy4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
337
338
      // Horizontal filter
339
0
      for (int k = -7; k < 8; ++k) {
340
0
        const int iy = clamp(iy4 + k, 0, height - 1);
341
342
0
        int sx = sx4 + beta * (k + 4);
343
0
        for (int l = -4; l < 4; ++l) {
344
0
          int ix = ix4 + l - 3;
345
0
          const int offs = ROUND_POWER_OF_TWO(sx, WARPEDDIFF_PREC_BITS) +
346
0
                           WARPEDPIXEL_PREC_SHIFTS;
347
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 3);
348
0
          const WarpedFilterCoeff *coeffs = av1_warped_filter[offs];
349
350
0
          int32_t sum = 1 << offset_bits_horiz;
351
0
          for (int m = 0; m < 8; ++m) {
352
0
            const int sample_x = clamp(ix + m, 0, width - 1);
353
0
            sum += ref[iy * stride + sample_x] * coeffs[m];
354
0
          }
355
0
          sum = ROUND_POWER_OF_TWO(sum, reduce_bits_horiz);
356
0
          assert(0 <= sum && sum < (1 << max_bits_horiz));
357
0
          tmp[(k + 7) * 8 + (l + 4)] = sum;
358
0
          sx += alpha;
359
0
        }
360
0
      }
361
362
      // Vertical filter
363
0
      for (int k = -4; k < AOMMIN(4, p_row + p_height - i - 4); ++k) {
364
0
        int sy = sy4 + delta * (k + 4);
365
0
        for (int l = -4; l < AOMMIN(4, p_col + p_width - j - 4); ++l) {
366
0
          const int offs = ROUND_POWER_OF_TWO(sy, WARPEDDIFF_PREC_BITS) +
367
0
                           WARPEDPIXEL_PREC_SHIFTS;
368
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 3);
369
0
          const WarpedFilterCoeff *coeffs = av1_warped_filter[offs];
370
371
0
          int32_t sum = 1 << offset_bits_vert;
372
0
          for (int m = 0; m < 8; ++m) {
373
0
            sum += tmp[(k + m + 4) * 8 + (l + 4)] * coeffs[m];
374
0
          }
375
376
0
          if (conv_params->is_compound) {
377
0
            CONV_BUF_TYPE *p =
378
0
                &conv_params
379
0
                     ->dst[(i - p_row + k + 4) * conv_params->dst_stride +
380
0
                           (j - p_col + l + 4)];
381
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
382
0
            if (conv_params->do_average) {
383
0
              uint16_t *dst16 =
384
0
                  &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
385
0
              int32_t tmp32 = *p;
386
0
              if (conv_params->use_dist_wtd_comp_avg) {
387
0
                tmp32 = tmp32 * conv_params->fwd_offset +
388
0
                        sum * conv_params->bck_offset;
389
0
                tmp32 = tmp32 >> DIST_PRECISION_BITS;
390
0
              } else {
391
0
                tmp32 += sum;
392
0
                tmp32 = tmp32 >> 1;
393
0
              }
394
0
              tmp32 = tmp32 - (1 << (offset_bits - conv_params->round_1)) -
395
0
                      (1 << (offset_bits - conv_params->round_1 - 1));
396
0
              *dst16 =
397
0
                  clip_pixel_highbd(ROUND_POWER_OF_TWO(tmp32, round_bits), bd);
398
0
            } else {
399
0
              *p = sum;
400
0
            }
401
0
          } else {
402
0
            uint16_t *p =
403
0
                &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
404
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
405
0
            assert(0 <= sum && sum < (1 << (bd + 2)));
406
0
            *p = clip_pixel_highbd(sum - (1 << (bd - 1)) - (1 << bd), bd);
407
0
          }
408
0
          sy += gamma;
409
0
        }
410
0
      }
411
0
    }
412
0
  }
413
0
}
414
415
void highbd_warp_plane(WarpedMotionParams *wm, const uint16_t *const ref,
416
                       int width, int height, int stride, uint16_t *const pred,
417
                       int p_col, int p_row, int p_width, int p_height,
418
                       int p_stride, int subsampling_x, int subsampling_y,
419
0
                       int bd, ConvolveParams *conv_params) {
420
0
  const int32_t *const mat = wm->wmmat;
421
0
  const int16_t alpha = wm->alpha;
422
0
  const int16_t beta = wm->beta;
423
0
  const int16_t gamma = wm->gamma;
424
0
  const int16_t delta = wm->delta;
425
426
0
  av1_highbd_warp_affine(mat, ref, width, height, stride, pred, p_col, p_row,
427
0
                         p_width, p_height, p_stride, subsampling_x,
428
0
                         subsampling_y, bd, conv_params, alpha, beta, gamma,
429
0
                         delta);
430
0
}
431
#endif  // CONFIG_AV1_HIGHBITDEPTH
432
433
/* The warp filter for ROTZOOM and AFFINE models works as follows:
434
   * Split the input into 8x8 blocks
435
   * For each block, project the point (4, 4) within the block, to get the
436
     overall block position. Split into integer and fractional coordinates,
437
     maintaining full WARPEDMODEL precision
438
   * Filter horizontally: Generate 15 rows of 8 pixels each. Each pixel gets a
439
     variable horizontal offset. This means that, while the rows of the
440
     intermediate buffer align with the rows of the *reference* image, the
441
     columns align with the columns of the *destination* image.
442
   * Filter vertically: Generate the output block (up to 8x8 pixels, but if the
443
     destination is too small we crop the output at this stage). Each pixel has
444
     a variable vertical offset, so that the resulting rows are aligned with
445
     the rows of the destination image.
446
447
   To accomplish these alignments, we factor the warp matrix as a
448
   product of two shear / asymmetric zoom matrices:
449
   / a b \  = /   1       0    \ * / 1+alpha  beta \
450
   \ c d /    \ gamma  1+delta /   \    0      1   /
451
   where a, b, c, d are wmmat[2], wmmat[3], wmmat[4], wmmat[5] respectively.
452
   The horizontal shear (with alpha and beta) is applied first,
453
   then the vertical shear (with gamma and delta) is applied second.
454
455
   The only limitation is that, to fit this in a fixed 8-tap filter size,
456
   the fractional pixel offsets must be at most +-1. Since the horizontal filter
457
   generates 15 rows of 8 columns, and the initial point we project is at (4, 4)
458
   within the block, the parameters must satisfy
459
   4 * |alpha| + 7 * |beta| <= 1   and   4 * |gamma| + 4 * |delta| <= 1
460
   for this filter to be applicable.
461
462
   Note: This function assumes that the caller has done all of the relevant
463
   checks, ie. that we have a ROTZOOM or AFFINE model, that wm[4] and wm[5]
464
   are set appropriately (if using a ROTZOOM model), and that alpha, beta,
465
   gamma, delta are all in range.
466
467
   TODO(rachelbarker): Maybe support scaled references?
468
*/
469
/* A note on hardware implementation:
470
    The warp filter is intended to be implementable using the same hardware as
471
    the high-precision convolve filters from the loop-restoration and
472
    convolve-round experiments.
473
474
    For a single filter stage, considering all of the coefficient sets for the
475
    warp filter and the regular convolution filter, an input in the range
476
    [0, 2^k - 1] is mapped into the range [-56 * (2^k - 1), 184 * (2^k - 1)]
477
    before rounding.
478
479
    Allowing for some changes to the filter coefficient sets, call the range
480
    [-64 * 2^k, 192 * 2^k]. Then, if we initialize the accumulator to 64 * 2^k,
481
    we can replace this by the range [0, 256 * 2^k], which can be stored in an
482
    unsigned value with 8 + k bits.
483
484
    This allows the derivation of the appropriate bit widths and offsets for
485
    the various intermediate values: If
486
487
    F := FILTER_BITS = 7 (or else the above ranges need adjusting)
488
         So a *single* filter stage maps a k-bit input to a (k + F + 1)-bit
489
         intermediate value.
490
    H := ROUND0_BITS
491
    V := VERSHEAR_REDUCE_PREC_BITS
492
    (and note that we must have H + V = 2*F for the output to have the same
493
     scale as the input)
494
495
    then we end up with the following offsets and ranges:
496
    Horizontal filter: Apply an offset of 1 << (bd + F - 1), sum fits into a
497
                       uint{bd + F + 1}
498
    After rounding: The values stored in 'tmp' fit into a uint{bd + F + 1 - H}.
499
    Vertical filter: Apply an offset of 1 << (bd + 2*F - H), sum fits into a
500
                     uint{bd + 2*F + 2 - H}
501
    After rounding: The final value, before undoing the offset, fits into a
502
                    uint{bd + 2}.
503
504
    Then we need to undo the offsets before clamping to a pixel. Note that,
505
    if we do this at the end, the amount to subtract is actually independent
506
    of H and V:
507
508
    offset to subtract = (1 << ((bd + F - 1) - H + F - V)) +
509
                         (1 << ((bd + 2*F - H) - V))
510
                      == (1 << (bd - 1)) + (1 << bd)
511
512
    This allows us to entirely avoid clamping in both the warp filter and
513
    the convolve-round experiment. As of the time of writing, the Wiener filter
514
    from loop-restoration can encode a central coefficient up to 216, which
515
    leads to a maximum value of about 282 * 2^k after applying the offset.
516
    So in that case we still need to clamp.
517
*/
518
void av1_warp_affine_c(const int32_t *mat, const uint8_t *ref, int width,
519
                       int height, int stride, uint8_t *pred, int p_col,
520
                       int p_row, int p_width, int p_height, int p_stride,
521
                       int subsampling_x, int subsampling_y,
522
                       ConvolveParams *conv_params, int16_t alpha, int16_t beta,
523
0
                       int16_t gamma, int16_t delta) {
524
0
  int32_t tmp[15 * 8];
525
0
  const int bd = 8;
526
0
  const int reduce_bits_horiz = conv_params->round_0;
527
0
  const int reduce_bits_vert = conv_params->is_compound
528
0
                                   ? conv_params->round_1
529
0
                                   : 2 * FILTER_BITS - reduce_bits_horiz;
530
0
  const int max_bits_horiz = bd + FILTER_BITS + 1 - reduce_bits_horiz;
531
0
  const int offset_bits_horiz = bd + FILTER_BITS - 1;
532
0
  const int offset_bits_vert = bd + 2 * FILTER_BITS - reduce_bits_horiz;
533
0
  const int round_bits =
534
0
      2 * FILTER_BITS - conv_params->round_0 - conv_params->round_1;
535
0
  const int offset_bits = bd + 2 * FILTER_BITS - conv_params->round_0;
536
0
  (void)max_bits_horiz;
537
0
  assert(IMPLIES(conv_params->is_compound, conv_params->dst != NULL));
538
0
  assert(IMPLIES(conv_params->do_average, conv_params->is_compound));
539
540
0
  for (int i = p_row; i < p_row + p_height; i += 8) {
541
0
    for (int j = p_col; j < p_col + p_width; j += 8) {
542
      // Calculate the center of this 8x8 block,
543
      // project to luma coordinates (if in a subsampled chroma plane),
544
      // apply the affine transformation,
545
      // then convert back to the original coordinates (if necessary)
546
0
      const int32_t src_x = (j + 4) << subsampling_x;
547
0
      const int32_t src_y = (i + 4) << subsampling_y;
548
0
      const int64_t dst_x =
549
0
          (int64_t)mat[2] * src_x + (int64_t)mat[3] * src_y + (int64_t)mat[0];
550
0
      const int64_t dst_y =
551
0
          (int64_t)mat[4] * src_x + (int64_t)mat[5] * src_y + (int64_t)mat[1];
552
0
      const int64_t x4 = dst_x >> subsampling_x;
553
0
      const int64_t y4 = dst_y >> subsampling_y;
554
555
0
      int32_t ix4 = (int32_t)(x4 >> WARPEDMODEL_PREC_BITS);
556
0
      int32_t sx4 = x4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
557
0
      int32_t iy4 = (int32_t)(y4 >> WARPEDMODEL_PREC_BITS);
558
0
      int32_t sy4 = y4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
559
560
0
      sx4 += alpha * (-4) + beta * (-4);
561
0
      sy4 += gamma * (-4) + delta * (-4);
562
563
0
      sx4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
564
0
      sy4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
565
566
      // Horizontal filter
567
0
      for (int k = -7; k < 8; ++k) {
568
        // Clamp to top/bottom edge of the frame
569
0
        const int iy = clamp(iy4 + k, 0, height - 1);
570
571
0
        int sx = sx4 + beta * (k + 4);
572
573
0
        for (int l = -4; l < 4; ++l) {
574
0
          int ix = ix4 + l - 3;
575
          // At this point, sx = sx4 + alpha * l + beta * k
576
0
          const int offs = ROUND_POWER_OF_TWO(sx, WARPEDDIFF_PREC_BITS) +
577
0
                           WARPEDPIXEL_PREC_SHIFTS;
578
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 3);
579
0
          const WarpedFilterCoeff *coeffs = av1_warped_filter[offs];
580
581
0
          int32_t sum = 1 << offset_bits_horiz;
582
0
          for (int m = 0; m < 8; ++m) {
583
            // Clamp to left/right edge of the frame
584
0
            const int sample_x = clamp(ix + m, 0, width - 1);
585
586
0
            sum += ref[iy * stride + sample_x] * coeffs[m];
587
0
          }
588
0
          sum = ROUND_POWER_OF_TWO(sum, reduce_bits_horiz);
589
0
          assert(0 <= sum && sum < (1 << max_bits_horiz));
590
0
          tmp[(k + 7) * 8 + (l + 4)] = sum;
591
0
          sx += alpha;
592
0
        }
593
0
      }
594
595
      // Vertical filter
596
0
      for (int k = -4; k < AOMMIN(4, p_row + p_height - i - 4); ++k) {
597
0
        int sy = sy4 + delta * (k + 4);
598
0
        for (int l = -4; l < AOMMIN(4, p_col + p_width - j - 4); ++l) {
599
          // At this point, sy = sy4 + gamma * l + delta * k
600
0
          const int offs = ROUND_POWER_OF_TWO(sy, WARPEDDIFF_PREC_BITS) +
601
0
                           WARPEDPIXEL_PREC_SHIFTS;
602
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 3);
603
0
          const WarpedFilterCoeff *coeffs = av1_warped_filter[offs];
604
605
0
          int32_t sum = 1 << offset_bits_vert;
606
0
          for (int m = 0; m < 8; ++m) {
607
0
            sum += tmp[(k + m + 4) * 8 + (l + 4)] * coeffs[m];
608
0
          }
609
610
0
          if (conv_params->is_compound) {
611
0
            CONV_BUF_TYPE *p =
612
0
                &conv_params
613
0
                     ->dst[(i - p_row + k + 4) * conv_params->dst_stride +
614
0
                           (j - p_col + l + 4)];
615
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
616
0
            if (conv_params->do_average) {
617
0
              uint8_t *dst8 =
618
0
                  &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
619
0
              int32_t tmp32 = *p;
620
0
              if (conv_params->use_dist_wtd_comp_avg) {
621
0
                tmp32 = tmp32 * conv_params->fwd_offset +
622
0
                        sum * conv_params->bck_offset;
623
0
                tmp32 = tmp32 >> DIST_PRECISION_BITS;
624
0
              } else {
625
0
                tmp32 += sum;
626
0
                tmp32 = tmp32 >> 1;
627
0
              }
628
0
              tmp32 = tmp32 - (1 << (offset_bits - conv_params->round_1)) -
629
0
                      (1 << (offset_bits - conv_params->round_1 - 1));
630
0
              *dst8 = clip_pixel(ROUND_POWER_OF_TWO(tmp32, round_bits));
631
0
            } else {
632
0
              *p = sum;
633
0
            }
634
0
          } else {
635
0
            uint8_t *p =
636
0
                &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
637
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
638
0
            assert(0 <= sum && sum < (1 << (bd + 2)));
639
0
            *p = clip_pixel(sum - (1 << (bd - 1)) - (1 << bd));
640
0
          }
641
0
          sy += gamma;
642
0
        }
643
0
      }
644
0
    }
645
0
  }
646
0
}
647
648
void warp_plane(WarpedMotionParams *wm, const uint8_t *const ref, int width,
649
                int height, int stride, uint8_t *pred, int p_col, int p_row,
650
                int p_width, int p_height, int p_stride, int subsampling_x,
651
0
                int subsampling_y, ConvolveParams *conv_params) {
652
0
  const int32_t *const mat = wm->wmmat;
653
0
  const int16_t alpha = wm->alpha;
654
0
  const int16_t beta = wm->beta;
655
0
  const int16_t gamma = wm->gamma;
656
0
  const int16_t delta = wm->delta;
657
0
  av1_warp_affine(mat, ref, width, height, stride, pred, p_col, p_row, p_width,
658
0
                  p_height, p_stride, subsampling_x, subsampling_y, conv_params,
659
0
                  alpha, beta, gamma, delta);
660
0
}
661
662
void av1_warp_plane(WarpedMotionParams *wm, int use_hbd, int bd,
663
                    const uint8_t *ref, int width, int height, int stride,
664
                    uint8_t *pred, int p_col, int p_row, int p_width,
665
                    int p_height, int p_stride, int subsampling_x,
666
0
                    int subsampling_y, ConvolveParams *conv_params) {
667
0
#if CONFIG_AV1_HIGHBITDEPTH
668
0
  if (use_hbd)
669
0
    highbd_warp_plane(wm, CONVERT_TO_SHORTPTR(ref), width, height, stride,
670
0
                      CONVERT_TO_SHORTPTR(pred), p_col, p_row, p_width,
671
0
                      p_height, p_stride, subsampling_x, subsampling_y, bd,
672
0
                      conv_params);
673
0
  else
674
0
    warp_plane(wm, ref, width, height, stride, pred, p_col, p_row, p_width,
675
0
               p_height, p_stride, subsampling_x, subsampling_y, conv_params);
676
#else
677
  (void)use_hbd;
678
  (void)bd;
679
  warp_plane(wm, ref, width, height, stride, pred, p_col, p_row, p_width,
680
             p_height, p_stride, subsampling_x, subsampling_y, conv_params);
681
#endif
682
0
}
683
684
0
#define LS_MV_MAX 256  // max mv in 1/8-pel
685
// Use LS_STEP = 8 so that 2 less bits needed for A, Bx, By.
686
0
#define LS_STEP 8
687
688
// Assuming LS_MV_MAX is < MAX_SB_SIZE * 8,
689
// the precision needed is:
690
//   (MAX_SB_SIZE_LOG2 + 3) [for sx * sx magnitude] +
691
//   (MAX_SB_SIZE_LOG2 + 4) [for sx * dx magnitude] +
692
//   1 [for sign] +
693
//   LEAST_SQUARES_SAMPLES_MAX_BITS
694
//        [for adding up to LEAST_SQUARES_SAMPLES_MAX samples]
695
// The value is 23
696
#define LS_MAT_RANGE_BITS \
697
  ((MAX_SB_SIZE_LOG2 + 4) * 2 + LEAST_SQUARES_SAMPLES_MAX_BITS)
698
699
// Bit-depth reduction from the full-range
700
0
#define LS_MAT_DOWN_BITS 2
701
702
// bits range of A, Bx and By after downshifting
703
#define LS_MAT_BITS (LS_MAT_RANGE_BITS - LS_MAT_DOWN_BITS)
704
#define LS_MAT_MIN (-(1 << (LS_MAT_BITS - 1)))
705
#define LS_MAT_MAX ((1 << (LS_MAT_BITS - 1)) - 1)
706
707
// By setting LS_STEP = 8, the least 2 bits of every elements in A, Bx, By are
708
// 0. So, we can reduce LS_MAT_RANGE_BITS(2) bits here.
709
#define LS_SQUARE(a)                                              \
710
0
  (((a) * (a) * 4 + (a) * 4 * LS_STEP + LS_STEP * LS_STEP * 2) >> \
711
0
   (2 + LS_MAT_DOWN_BITS))
712
#define LS_PRODUCT1(a, b)                                             \
713
0
  (((a) * (b) * 4 + ((a) + (b)) * 2 * LS_STEP + LS_STEP * LS_STEP) >> \
714
0
   (2 + LS_MAT_DOWN_BITS))
715
#define LS_PRODUCT2(a, b)                                                 \
716
0
  (((a) * (b) * 4 + ((a) + (b)) * 2 * LS_STEP + LS_STEP * LS_STEP * 2) >> \
717
0
   (2 + LS_MAT_DOWN_BITS))
718
719
#define USE_LIMITED_PREC_MULT 0
720
721
#if USE_LIMITED_PREC_MULT
722
723
#define MUL_PREC_BITS 16
724
static uint16_t resolve_multiplier_64(uint64_t D, int16_t *shift) {
725
  int msb = 0;
726
  uint16_t mult = 0;
727
  *shift = 0;
728
  if (D != 0) {
729
    msb = (int16_t)((D >> 32) ? get_msb((unsigned int)(D >> 32)) + 32
730
                              : get_msb((unsigned int)D));
731
    if (msb >= MUL_PREC_BITS) {
732
      mult = (uint16_t)ROUND_POWER_OF_TWO_64(D, msb + 1 - MUL_PREC_BITS);
733
      *shift = msb + 1 - MUL_PREC_BITS;
734
    } else {
735
      mult = (uint16_t)D;
736
      *shift = 0;
737
    }
738
  }
739
  return mult;
740
}
741
742
static int32_t get_mult_shift_ndiag(int64_t Px, int16_t iDet, int shift) {
743
  int32_t ret;
744
  int16_t mshift;
745
  uint16_t Mul = resolve_multiplier_64(llabs(Px), &mshift);
746
  int32_t v = (int32_t)Mul * (int32_t)iDet * (Px < 0 ? -1 : 1);
747
  shift -= mshift;
748
  if (shift > 0) {
749
    return (int32_t)clamp(ROUND_POWER_OF_TWO_SIGNED(v, shift),
750
                          -WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
751
                          WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
752
  } else {
753
    return (int32_t)clamp(v * (1 << (-shift)),
754
                          -WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
755
                          WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
756
  }
757
  return ret;
758
}
759
760
static int32_t get_mult_shift_diag(int64_t Px, int16_t iDet, int shift) {
761
  int16_t mshift;
762
  uint16_t Mul = resolve_multiplier_64(llabs(Px), &mshift);
763
  int32_t v = (int32_t)Mul * (int32_t)iDet * (Px < 0 ? -1 : 1);
764
  shift -= mshift;
765
  if (shift > 0) {
766
    return (int32_t)clamp(
767
        ROUND_POWER_OF_TWO_SIGNED(v, shift),
768
        (1 << WARPEDMODEL_PREC_BITS) - WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
769
        (1 << WARPEDMODEL_PREC_BITS) + WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
770
  } else {
771
    return (int32_t)clamp(
772
        v * (1 << (-shift)),
773
        (1 << WARPEDMODEL_PREC_BITS) - WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
774
        (1 << WARPEDMODEL_PREC_BITS) + WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
775
  }
776
}
777
778
#else
779
780
0
static int32_t get_mult_shift_ndiag(int64_t Px, int16_t iDet, int shift) {
781
0
  int64_t v = Px * (int64_t)iDet;
782
0
  return (int32_t)clamp64(ROUND_POWER_OF_TWO_SIGNED_64(v, shift),
783
0
                          -WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
784
0
                          WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
785
0
}
786
787
0
static int32_t get_mult_shift_diag(int64_t Px, int16_t iDet, int shift) {
788
0
  int64_t v = Px * (int64_t)iDet;
789
0
  return (int32_t)clamp64(
790
0
      ROUND_POWER_OF_TWO_SIGNED_64(v, shift),
791
0
      (1 << WARPEDMODEL_PREC_BITS) - WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
792
0
      (1 << WARPEDMODEL_PREC_BITS) + WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
793
0
}
794
#endif  // USE_LIMITED_PREC_MULT
795
796
static int find_affine_int(int np, const int *pts1, const int *pts2,
797
                           BLOCK_SIZE bsize, int mvy, int mvx,
798
0
                           WarpedMotionParams *wm, int mi_row, int mi_col) {
799
0
  int32_t A[2][2] = { { 0, 0 }, { 0, 0 } };
800
0
  int32_t Bx[2] = { 0, 0 };
801
0
  int32_t By[2] = { 0, 0 };
802
803
0
  const int bw = block_size_wide[bsize];
804
0
  const int bh = block_size_high[bsize];
805
0
  const int rsuy = bh / 2 - 1;
806
0
  const int rsux = bw / 2 - 1;
807
0
  const int suy = rsuy * 8;
808
0
  const int sux = rsux * 8;
809
0
  const int duy = suy + mvy;
810
0
  const int dux = sux + mvx;
811
812
  // Assume the center pixel of the block has exactly the same motion vector
813
  // as transmitted for the block. First shift the origin of the source
814
  // points to the block center, and the origin of the destination points to
815
  // the block center added to the motion vector transmitted.
816
  // Let (xi, yi) denote the source points and (xi', yi') denote destination
817
  // points after origin shfifting, for i = 0, 1, 2, .... n-1.
818
  // Then if  P = [x0, y0,
819
  //               x1, y1
820
  //               x2, y1,
821
  //                ....
822
  //              ]
823
  //          q = [x0', x1', x2', ... ]'
824
  //          r = [y0', y1', y2', ... ]'
825
  // the least squares problems that need to be solved are:
826
  //          [h1, h2]' = inv(P'P)P'q and
827
  //          [h3, h4]' = inv(P'P)P'r
828
  // where the affine transformation is given by:
829
  //          x' = h1.x + h2.y
830
  //          y' = h3.x + h4.y
831
  //
832
  // The loop below computes: A = P'P, Bx = P'q, By = P'r
833
  // We need to just compute inv(A).Bx and inv(A).By for the solutions.
834
  // Contribution from neighbor block
835
0
  for (int i = 0; i < np; i++) {
836
0
    const int dx = pts2[i * 2] - dux;
837
0
    const int dy = pts2[i * 2 + 1] - duy;
838
0
    const int sx = pts1[i * 2] - sux;
839
0
    const int sy = pts1[i * 2 + 1] - suy;
840
    // (TODO)yunqing: This comparison wouldn't be necessary if the sample
841
    // selection is done in find_samples(). Also, global offset can be removed
842
    // while collecting samples.
843
0
    if (abs(sx - dx) < LS_MV_MAX && abs(sy - dy) < LS_MV_MAX) {
844
0
      A[0][0] += LS_SQUARE(sx);
845
0
      A[0][1] += LS_PRODUCT1(sx, sy);
846
0
      A[1][1] += LS_SQUARE(sy);
847
0
      Bx[0] += LS_PRODUCT2(sx, dx);
848
0
      Bx[1] += LS_PRODUCT1(sy, dx);
849
0
      By[0] += LS_PRODUCT1(sx, dy);
850
0
      By[1] += LS_PRODUCT2(sy, dy);
851
0
    }
852
0
  }
853
854
  // Just for debugging, and can be removed later.
855
0
  assert(A[0][0] >= LS_MAT_MIN && A[0][0] <= LS_MAT_MAX);
856
0
  assert(A[0][1] >= LS_MAT_MIN && A[0][1] <= LS_MAT_MAX);
857
0
  assert(A[1][1] >= LS_MAT_MIN && A[1][1] <= LS_MAT_MAX);
858
0
  assert(Bx[0] >= LS_MAT_MIN && Bx[0] <= LS_MAT_MAX);
859
0
  assert(Bx[1] >= LS_MAT_MIN && Bx[1] <= LS_MAT_MAX);
860
0
  assert(By[0] >= LS_MAT_MIN && By[0] <= LS_MAT_MAX);
861
0
  assert(By[1] >= LS_MAT_MIN && By[1] <= LS_MAT_MAX);
862
863
  // Compute Determinant of A
864
0
  const int64_t Det = (int64_t)A[0][0] * A[1][1] - (int64_t)A[0][1] * A[0][1];
865
0
  if (Det == 0) return 1;
866
867
0
  int16_t shift;
868
0
  int16_t iDet = resolve_divisor_64(llabs(Det), &shift) * (Det < 0 ? -1 : 1);
869
0
  shift -= WARPEDMODEL_PREC_BITS;
870
0
  if (shift < 0) {
871
0
    iDet <<= (-shift);
872
0
    shift = 0;
873
0
  }
874
875
0
  int64_t Px[2], Py[2];
876
  // These divided by the Det, are the least squares solutions
877
0
  Px[0] = (int64_t)A[1][1] * Bx[0] - (int64_t)A[0][1] * Bx[1];
878
0
  Px[1] = -(int64_t)A[0][1] * Bx[0] + (int64_t)A[0][0] * Bx[1];
879
0
  Py[0] = (int64_t)A[1][1] * By[0] - (int64_t)A[0][1] * By[1];
880
0
  Py[1] = -(int64_t)A[0][1] * By[0] + (int64_t)A[0][0] * By[1];
881
882
0
  wm->wmmat[2] = get_mult_shift_diag(Px[0], iDet, shift);
883
0
  wm->wmmat[3] = get_mult_shift_ndiag(Px[1], iDet, shift);
884
0
  wm->wmmat[4] = get_mult_shift_ndiag(Py[0], iDet, shift);
885
0
  wm->wmmat[5] = get_mult_shift_diag(Py[1], iDet, shift);
886
887
0
  const int isuy = (mi_row * MI_SIZE + rsuy);
888
0
  const int isux = (mi_col * MI_SIZE + rsux);
889
  // Note: In the vx, vy expressions below, the max value of each of the
890
  // 2nd and 3rd terms are (2^16 - 1) * (2^13 - 1). That leaves enough room
891
  // for the first term so that the overall sum in the worst case fits
892
  // within 32 bits overall.
893
0
  const int32_t vx = mvx * (1 << (WARPEDMODEL_PREC_BITS - 3)) -
894
0
                     (isux * (wm->wmmat[2] - (1 << WARPEDMODEL_PREC_BITS)) +
895
0
                      isuy * wm->wmmat[3]);
896
0
  const int32_t vy = mvy * (1 << (WARPEDMODEL_PREC_BITS - 3)) -
897
0
                     (isux * wm->wmmat[4] +
898
0
                      isuy * (wm->wmmat[5] - (1 << WARPEDMODEL_PREC_BITS)));
899
0
  wm->wmmat[0] =
900
0
      clamp(vx, -WARPEDMODEL_TRANS_CLAMP, WARPEDMODEL_TRANS_CLAMP - 1);
901
0
  wm->wmmat[1] =
902
0
      clamp(vy, -WARPEDMODEL_TRANS_CLAMP, WARPEDMODEL_TRANS_CLAMP - 1);
903
0
  return 0;
904
0
}
905
906
int av1_find_projection(int np, const int *pts1, const int *pts2,
907
                        BLOCK_SIZE bsize, int mvy, int mvx,
908
0
                        WarpedMotionParams *wm_params, int mi_row, int mi_col) {
909
0
  assert(wm_params->wmtype == AFFINE);
910
911
0
  if (find_affine_int(np, pts1, pts2, bsize, mvy, mvx, wm_params, mi_row,
912
0
                      mi_col))
913
0
    return 1;
914
915
  // check compatibility with the fast warp filter
916
0
  if (!av1_get_shear_params(wm_params)) return 1;
917
918
0
  return 0;
919
0
}