Coverage Report

Created: 2026-02-24 07:11

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/src/gstreamer/subprojects/libdrm-2.4.124/xf86drmSL.c
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Source
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/* xf86drmSL.c -- Skip list support
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 * Created: Mon May 10 09:28:13 1999 by faith@precisioninsight.com
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 *
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 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 * 
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 * 
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 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
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 *
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 * DESCRIPTION
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 *
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 * This file contains a straightforward skip list implementation.n
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 *
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 * FUTURE ENHANCEMENTS
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 *
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 * REFERENCES
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 *
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 * [Pugh90] William Pugh.  Skip Lists: A Probabilistic Alternative to
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 * Balanced Trees. CACM 33(6), June 1990, pp. 668-676.
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 *
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 */
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#include <stdio.h>
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#include <stdlib.h>
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#include "libdrm_macros.h"
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#include "xf86drm.h"
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0
#define SL_LIST_MAGIC  0xfacade00LU
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0
#define SL_ENTRY_MAGIC 0x00fab1edLU
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0
#define SL_FREED_MAGIC 0xdecea5edLU
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0
#define SL_MAX_LEVEL   16
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#define SL_RANDOM_SEED 0xc01055a1LU
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0
#define SL_RANDOM_DECL        static void *state = NULL
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0
#define SL_RANDOM_INIT(seed)  if (!state) state = drmRandomCreate(seed)
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0
#define SL_RANDOM             drmRandom(state)
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typedef struct SLEntry {
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    unsigned long     magic;     /* SL_ENTRY_MAGIC */
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    unsigned long     key;
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    void              *value;
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    int               levels;
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    struct SLEntry    *forward[1]; /* variable sized array */
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} SLEntry, *SLEntryPtr;
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typedef struct SkipList {
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    unsigned long    magic; /* SL_LIST_MAGIC */
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    int              level;
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    int              count;
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    SLEntryPtr       head;
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    SLEntryPtr       p0;  /* Position for iteration */
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} SkipList, *SkipListPtr;
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static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value)
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0
{
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0
    SLEntryPtr entry;
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0
    if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL;
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0
    entry         = drmMalloc(sizeof(*entry)
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0
           + (max_level + 1) * sizeof(entry->forward[0]));
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0
    if (!entry) return NULL;
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0
    entry->magic  = SL_ENTRY_MAGIC;
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0
    entry->key    = key;
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0
    entry->value  = value;
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0
    entry->levels = max_level + 1;
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0
    return entry;
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0
}
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static int SLRandomLevel(void)
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0
{
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0
    int level = 1;
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0
    SL_RANDOM_DECL;
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0
    SL_RANDOM_INIT(SL_RANDOM_SEED);
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0
    while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level;
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0
    return level;
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0
}
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drm_public void *drmSLCreate(void)
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0
{
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0
    SkipListPtr  list;
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0
    int          i;
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0
    list           = drmMalloc(sizeof(*list));
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0
    if (!list) return NULL;
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0
    list->magic    = SL_LIST_MAGIC;
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0
    list->level    = 0;
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0
    list->head     = SLCreateEntry(SL_MAX_LEVEL, 0, NULL);
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0
    list->count    = 0;
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0
    for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL;
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0
    return list;
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0
}
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drm_public int drmSLDestroy(void *l)
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0
{
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0
    SkipListPtr   list  = (SkipListPtr)l;
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0
    SLEntryPtr    entry;
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0
    SLEntryPtr    next;
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0
    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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0
    for (entry = list->head; entry; entry = next) {
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0
  if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */
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0
  next         = entry->forward[0];
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0
  entry->magic = SL_FREED_MAGIC;
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0
  drmFree(entry);
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0
    }
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0
    list->magic = SL_FREED_MAGIC;
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0
    drmFree(list);
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0
    return 0;
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0
}
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static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update)
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0
{
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0
    SkipListPtr   list  = (SkipListPtr)l;
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0
    SLEntryPtr    entry;
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0
    int           i;
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0
    if (list->magic != SL_LIST_MAGIC) return NULL;
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0
    for (i = list->level, entry = list->head; i >= 0; i--) {
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0
  while (entry->forward[i] && entry->forward[i]->key < key)
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0
      entry = entry->forward[i];
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0
  update[i] = entry;
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0
    }
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0
    return entry->forward[0];
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0
}
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drm_public int drmSLInsert(void *l, unsigned long key, void *value)
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0
{
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0
    SkipListPtr   list  = (SkipListPtr)l;
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0
    SLEntryPtr    entry;
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0
    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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0
    int           level;
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0
    int           i;
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0
    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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0
    entry = SLLocate(list, key, update);
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0
    if (entry && entry->key == key) return 1; /* Already in list */
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0
    level = SLRandomLevel();
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0
    if (level > list->level) {
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0
  level = ++list->level;
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0
  update[level] = list->head;
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0
    }
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0
    entry = SLCreateEntry(level, key, value);
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        /* Fix up forward pointers */
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0
    for (i = 0; i <= level; i++) {
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0
  entry->forward[i]     = update[i]->forward[i];
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0
  update[i]->forward[i] = entry;
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0
    }
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0
    ++list->count;
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0
    return 0;     /* Added to table */
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0
}
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drm_public int drmSLDelete(void *l, unsigned long key)
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0
{
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0
    SkipListPtr   list = (SkipListPtr)l;
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0
    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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0
    SLEntryPtr    entry;
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0
    int           i;
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195
0
    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
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197
0
    entry = SLLocate(list, key, update);
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199
0
    if (!entry || entry->key != key) return 1; /* Not found */
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        /* Fix up forward pointers */
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0
    for (i = 0; i <= list->level; i++) {
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0
  if (update[i]->forward[i] == entry)
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0
      update[i]->forward[i] = entry->forward[i];
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0
    }
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207
0
    entry->magic = SL_FREED_MAGIC;
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0
    drmFree(entry);
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210
0
    while (list->level && !list->head->forward[list->level]) --list->level;
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0
    --list->count;
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0
    return 0;
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0
}
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drm_public int drmSLLookup(void *l, unsigned long key, void **value)
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0
{
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0
    SkipListPtr   list = (SkipListPtr)l;
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0
    SLEntryPtr    update[SL_MAX_LEVEL + 1];
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0
    SLEntryPtr    entry;
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221
0
    entry = SLLocate(list, key, update);
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223
0
    if (entry && entry->key == key) {
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0
  *value = entry;
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0
  return 0;
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0
    }
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0
    *value = NULL;
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0
    return -1;
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0
}
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231
drm_public int drmSLLookupNeighbors(void *l, unsigned long key,
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                                    unsigned long *prev_key, void **prev_value,
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                                    unsigned long *next_key, void **next_value)
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0
{
235
0
    SkipListPtr   list = (SkipListPtr)l;
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0
    SLEntryPtr    update[SL_MAX_LEVEL + 1] = {0};
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0
    int           retcode = 0;
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239
0
    SLLocate(list, key, update);
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241
0
    *prev_key   = *next_key   = key;
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0
    *prev_value = *next_value = NULL;
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244
0
    if (update[0]) {
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0
  *prev_key   = update[0]->key;
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0
  *prev_value = update[0]->value;
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0
  ++retcode;
248
0
  if (update[0]->forward[0]) {
249
0
      *next_key   = update[0]->forward[0]->key;
250
0
      *next_value = update[0]->forward[0]->value;
251
0
      ++retcode;
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0
  }
253
0
    }
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0
    return retcode;
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0
}
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257
drm_public int drmSLNext(void *l, unsigned long *key, void **value)
258
0
{
259
0
    SkipListPtr   list = (SkipListPtr)l;
260
0
    SLEntryPtr    entry;
261
    
262
0
    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
263
264
0
    entry    = list->p0;
265
266
0
    if (entry) {
267
0
  list->p0 = entry->forward[0];
268
0
  *key     = entry->key;
269
0
  *value   = entry->value;
270
0
  return 1;
271
0
    }
272
0
    list->p0 = NULL;
273
0
    return 0;
274
0
}
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276
drm_public int drmSLFirst(void *l, unsigned long *key, void **value)
277
0
{
278
0
    SkipListPtr   list = (SkipListPtr)l;
279
    
280
0
    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
281
    
282
0
    list->p0 = list->head->forward[0];
283
0
    return drmSLNext(list, key, value);
284
0
}
285
286
/* Dump internal data structures for debugging. */
287
drm_public void drmSLDump(void *l)
288
0
{
289
0
    SkipListPtr   list = (SkipListPtr)l;
290
0
    SLEntryPtr    entry;
291
0
    int           i;
292
    
293
0
    if (list->magic != SL_LIST_MAGIC) {
294
0
  printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
295
0
         list->magic, SL_LIST_MAGIC);
296
0
  return;
297
0
    }
298
299
0
    printf("Level = %d, count = %d\n", list->level, list->count);
300
0
    for (entry = list->head; entry; entry = entry->forward[0]) {
301
0
  if (entry->magic != SL_ENTRY_MAGIC) {
302
0
      printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
303
0
       list->magic, SL_ENTRY_MAGIC);
304
0
  }
305
0
  printf("\nEntry %p <0x%08lx, %p> has %2d levels\n",
306
0
         entry, entry->key, entry->value, entry->levels);
307
0
  for (i = 0; i < entry->levels; i++) {
308
0
      if (entry->forward[i]) {
309
0
    printf("   %2d: %p <0x%08lx, %p>\n",
310
0
           i,
311
0
           entry->forward[i],
312
0
           entry->forward[i]->key,
313
0
           entry->forward[i]->value);
314
0
      } else {
315
0
    printf("   %2d: %p\n", i, entry->forward[i]);
316
0
      }
317
0
  }
318
0
    }
319
0
}