Coverage Report

Created: 2023-02-22 06:51

/src/icu/source/common/unicode/stringtriebuilder.h
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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*******************************************************************************
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*   Copyright (C) 2010-2012,2014, International Business Machines
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*   Corporation and others.  All Rights Reserved.
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*******************************************************************************
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*   file name:  stringtriebuilder.h
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*   encoding:   UTF-8
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*   tab size:   8 (not used)
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*   indentation:4
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*
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*   created on: 2010dec24
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*   created by: Markus W. Scherer
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*/
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#ifndef __STRINGTRIEBUILDER_H__
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#define __STRINGTRIEBUILDER_H__
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#include "unicode/utypes.h"
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#if U_SHOW_CPLUSPLUS_API
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#include "unicode/uobject.h"
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/**
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 * \file
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 * \brief C++ API: Builder API for trie builders
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 */
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// Forward declaration.
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/// \cond
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struct UHashtable;
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typedef struct UHashtable UHashtable;
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/// \endcond
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/**
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 * Build options for BytesTrieBuilder and CharsTrieBuilder.
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 * @stable ICU 4.8
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 */
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enum UStringTrieBuildOption {
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    /**
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     * Builds a trie quickly.
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     * @stable ICU 4.8
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     */
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    USTRINGTRIE_BUILD_FAST,
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    /**
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     * Builds a trie more slowly, attempting to generate
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     * a shorter but equivalent serialization.
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     * This build option also uses more memory.
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     *
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     * This option can be effective when many integer values are the same
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     * and string/byte sequence suffixes can be shared.
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     * Runtime speed is not expected to improve.
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     * @stable ICU 4.8
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     */
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    USTRINGTRIE_BUILD_SMALL
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};
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U_NAMESPACE_BEGIN
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/**
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 * Base class for string trie builder classes.
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 *
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 * This class is not intended for public subclassing.
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 * @stable ICU 4.8
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 */
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class U_COMMON_API StringTrieBuilder : public UObject {
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public:
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#ifndef U_HIDE_INTERNAL_API
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    /** @internal */
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    static int32_t hashNode(const void *node);
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    /** @internal */
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    static UBool equalNodes(const void *left, const void *right);
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#endif  /* U_HIDE_INTERNAL_API */
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protected:
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    // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
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    // or else the compiler will create a public default constructor.
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    /** @internal */
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    StringTrieBuilder();
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    /** @internal */
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    virtual ~StringTrieBuilder();
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#ifndef U_HIDE_INTERNAL_API
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    /** @internal */
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    void createCompactBuilder(int32_t sizeGuess, UErrorCode &errorCode);
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    /** @internal */
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    void deleteCompactBuilder();
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    /** @internal */
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    void build(UStringTrieBuildOption buildOption, int32_t elementsLength, UErrorCode &errorCode);
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    /** @internal */
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    int32_t writeNode(int32_t start, int32_t limit, int32_t unitIndex);
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    /** @internal */
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    int32_t writeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex, int32_t length);
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#endif  /* U_HIDE_INTERNAL_API */
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    class Node;
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#ifndef U_HIDE_INTERNAL_API
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    /** @internal */
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    Node *makeNode(int32_t start, int32_t limit, int32_t unitIndex, UErrorCode &errorCode);
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    /** @internal */
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    Node *makeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex,
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                            int32_t length, UErrorCode &errorCode);
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#endif  /* U_HIDE_INTERNAL_API */
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    /** @internal */
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    virtual int32_t getElementStringLength(int32_t i) const = 0;
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    /** @internal */
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    virtual char16_t getElementUnit(int32_t i, int32_t unitIndex) const = 0;
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    /** @internal */
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    virtual int32_t getElementValue(int32_t i) const = 0;
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    // Finds the first unit index after this one where
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    // the first and last element have different units again.
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    /** @internal */
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    virtual int32_t getLimitOfLinearMatch(int32_t first, int32_t last, int32_t unitIndex) const = 0;
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    // Number of different units at unitIndex.
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    /** @internal */
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    virtual int32_t countElementUnits(int32_t start, int32_t limit, int32_t unitIndex) const = 0;
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    /** @internal */
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    virtual int32_t skipElementsBySomeUnits(int32_t i, int32_t unitIndex, int32_t count) const = 0;
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    /** @internal */
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    virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t unitIndex, char16_t unit) const = 0;
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    /** @internal */
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    virtual UBool matchNodesCanHaveValues() const = 0;
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    /** @internal */
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    virtual int32_t getMaxBranchLinearSubNodeLength() const = 0;
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    /** @internal */
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    virtual int32_t getMinLinearMatch() const = 0;
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    /** @internal */
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    virtual int32_t getMaxLinearMatchLength() const = 0;
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#ifndef U_HIDE_INTERNAL_API
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    // max(BytesTrie::kMaxBranchLinearSubNodeLength, UCharsTrie::kMaxBranchLinearSubNodeLength).
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    /** @internal */
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    static const int32_t kMaxBranchLinearSubNodeLength=5;
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    // Maximum number of nested split-branch levels for a branch on all 2^16 possible char16_t units.
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    // log2(2^16/kMaxBranchLinearSubNodeLength) rounded up.
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    /** @internal */
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    static const int32_t kMaxSplitBranchLevels=14;
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    /**
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     * Makes sure that there is only one unique node registered that is
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     * equivalent to newNode.
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     * @param newNode Input node. The builder takes ownership.
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     * @param errorCode ICU in/out UErrorCode.
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                        Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
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     * @return newNode if it is the first of its kind, or
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     *         an equivalent node if newNode is a duplicate.
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     * @internal
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     */
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    Node *registerNode(Node *newNode, UErrorCode &errorCode);
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    /**
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     * Makes sure that there is only one unique FinalValueNode registered
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     * with this value.
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     * Avoids creating a node if the value is a duplicate.
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     * @param value A final value.
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     * @param errorCode ICU in/out UErrorCode.
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                        Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
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     * @return A FinalValueNode with the given value.
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     * @internal
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     */
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    Node *registerFinalValue(int32_t value, UErrorCode &errorCode);
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#endif  /* U_HIDE_INTERNAL_API */
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    /*
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     * C++ note:
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     * registerNode() and registerFinalValue() take ownership of their input nodes,
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     * and only return owned nodes.
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     * If they see a failure UErrorCode, they will delete the input node.
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     * If they get a NULL pointer, they will record a U_MEMORY_ALLOCATION_ERROR.
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     * If there is a failure, they return NULL.
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     *
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     * NULL Node pointers can be safely passed into other Nodes because
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     * they call the static Node::hashCode() which checks for a NULL pointer first.
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     *
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     * Therefore, as long as builder functions register a new node,
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     * they need to check for failures only before explicitly dereferencing
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     * a Node pointer, or before setting a new UErrorCode.
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     */
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    // Hash set of nodes, maps from nodes to integer 1.
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    /** @internal */
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    UHashtable *nodes;
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    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
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    // it is needed for layout of other objects.
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    /**
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     * @internal
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     * \cond
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     */
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    class Node : public UObject {
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    public:
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        Node(int32_t initialHash) : hash(initialHash), offset(0) {}
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        inline int32_t hashCode() const { return hash; }
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        // Handles node==NULL.
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        static inline int32_t hashCode(const Node *node) { return node==NULL ? 0 : node->hashCode(); }
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        // Base class operator==() compares the actual class types.
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        virtual bool operator==(const Node &other) const;
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        inline bool operator!=(const Node &other) const { return !operator==(other); }
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        /**
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         * Traverses the Node graph and numbers branch edges, with rightmost edges first.
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         * This is to avoid writing a duplicate node twice.
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         *
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         * Branch nodes in this trie data structure are not symmetric.
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         * Most branch edges "jump" to other nodes but the rightmost branch edges
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         * just continue without a jump.
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         * Therefore, write() must write the rightmost branch edge last
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         * (trie units are written backwards), and must write it at that point even if
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         * it is a duplicate of a node previously written elsewhere.
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         *
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         * This function visits and marks right branch edges first.
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         * Edges are numbered with increasingly negative values because we share the
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         * offset field which gets positive values when nodes are written.
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         * A branch edge also remembers the first number for any of its edges.
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         *
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         * When a further-left branch edge has a number in the range of the rightmost
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         * edge's numbers, then it will be written as part of the required right edge
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         * and we can avoid writing it first.
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         *
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         * After root.markRightEdgesFirst(-1) the offsets of all nodes are negative
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         * edge numbers.
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         *
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         * @param edgeNumber The first edge number for this node and its sub-nodes.
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         * @return An edge number that is at least the maximum-negative
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         *         of the input edge number and the numbers of this node and all of its sub-nodes.
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         */
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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        // write() must set the offset to a positive value.
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        virtual void write(StringTrieBuilder &builder) = 0;
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        // See markRightEdgesFirst.
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        inline void writeUnlessInsideRightEdge(int32_t firstRight, int32_t lastRight,
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                                               StringTrieBuilder &builder) {
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            // Note: Edge numbers are negative, lastRight<=firstRight.
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            // If offset>0 then this node and its sub-nodes have been written already
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            // and we need not write them again.
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            // If this node is part of the unwritten right branch edge,
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            // then we wait until that is written.
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            if(offset<0 && (offset<lastRight || firstRight<offset)) {
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                write(builder);
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            }
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        }
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        inline int32_t getOffset() const { return offset; }
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    protected:
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        int32_t hash;
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        int32_t offset;
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    };
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#ifndef U_HIDE_INTERNAL_API
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    // This class should not be overridden because
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    // registerFinalValue() compares a stack-allocated FinalValueNode
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    // (stack-allocated so that we don't unnecessarily create lots of duplicate nodes)
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    // with the input node, and the
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    // !Node::operator==(other) used inside FinalValueNode::operator==(other)
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    // will be false if the typeid's are different.
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    /** @internal */
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    class FinalValueNode : public Node {
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    public:
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        FinalValueNode(int32_t v) : Node(0x111111u*37u+v), value(v) {}
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        virtual bool operator==(const Node &other) const;
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        virtual void write(StringTrieBuilder &builder);
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    protected:
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        int32_t value;
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    };
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#endif  /* U_HIDE_INTERNAL_API */
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    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
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    // it is needed for layout of other objects.
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    /**
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     * @internal 
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     */
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    class ValueNode : public Node {
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    public:
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        ValueNode(int32_t initialHash) : Node(initialHash), hasValue(false), value(0) {}
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        virtual bool operator==(const Node &other) const;
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        void setValue(int32_t v) {
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            hasValue=true;
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            value=v;
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            hash=hash*37u+v;
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        }
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    protected:
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        UBool hasValue;
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        int32_t value;
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    };
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#ifndef U_HIDE_INTERNAL_API
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    /** 
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     * @internal 
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     */
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    class IntermediateValueNode : public ValueNode {
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    public:
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        IntermediateValueNode(int32_t v, Node *nextNode)
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                : ValueNode(0x222222u*37u+hashCode(nextNode)), next(nextNode) { setValue(v); }
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        virtual bool operator==(const Node &other) const;
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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        virtual void write(StringTrieBuilder &builder);
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    protected:
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        Node *next;
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    };
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#endif  /* U_HIDE_INTERNAL_API */
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    // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
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    // it is needed for layout of other objects.
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    /**
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     * @internal 
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     */
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    class LinearMatchNode : public ValueNode {
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    public:
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        LinearMatchNode(int32_t len, Node *nextNode)
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                : ValueNode((0x333333u*37u+len)*37u+hashCode(nextNode)),
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                  length(len), next(nextNode) {}
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        virtual bool operator==(const Node &other) const;
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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    protected:
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        int32_t length;
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        Node *next;
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    };
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#ifndef U_HIDE_INTERNAL_API
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    /**
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     * @internal 
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     */
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    class BranchNode : public Node {
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    public:
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        BranchNode(int32_t initialHash) : Node(initialHash) {}
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    protected:
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        int32_t firstEdgeNumber;
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    };
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    /**
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     * @internal 
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     */
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    class ListBranchNode : public BranchNode {
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    public:
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        ListBranchNode() : BranchNode(0x444444), length(0) {}
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        virtual bool operator==(const Node &other) const;
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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        virtual void write(StringTrieBuilder &builder);
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        // Adds a unit with a final value.
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        void add(int32_t c, int32_t value) {
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            units[length]=(char16_t)c;
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            equal[length]=NULL;
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            values[length]=value;
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            ++length;
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            hash=(hash*37u+c)*37u+value;
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        }
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        // Adds a unit which leads to another match node.
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        void add(int32_t c, Node *node) {
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            units[length]=(char16_t)c;
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            equal[length]=node;
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            values[length]=0;
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            ++length;
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            hash=(hash*37u+c)*37u+hashCode(node);
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        }
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    protected:
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        Node *equal[kMaxBranchLinearSubNodeLength];  // NULL means "has final value".
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        int32_t length;
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        int32_t values[kMaxBranchLinearSubNodeLength];
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        char16_t units[kMaxBranchLinearSubNodeLength];
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    };
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    /**
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     * @internal 
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     */
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    class SplitBranchNode : public BranchNode {
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    public:
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        SplitBranchNode(char16_t middleUnit, Node *lessThanNode, Node *greaterOrEqualNode)
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                : BranchNode(((0x555555u*37u+middleUnit)*37u+
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                              hashCode(lessThanNode))*37u+hashCode(greaterOrEqualNode)),
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                  unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {}
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        virtual bool operator==(const Node &other) const;
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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        virtual void write(StringTrieBuilder &builder);
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    protected:
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        char16_t unit;
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        Node *lessThan;
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        Node *greaterOrEqual;
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    };
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    // Branch head node, for writing the actual node lead unit.
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    /** @internal */
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    class BranchHeadNode : public ValueNode {
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    public:
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        BranchHeadNode(int32_t len, Node *subNode)
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                : ValueNode((0x666666u*37u+len)*37u+hashCode(subNode)),
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                  length(len), next(subNode) {}
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        virtual bool operator==(const Node &other) const;
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        virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
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        virtual void write(StringTrieBuilder &builder);
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    protected:
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        int32_t length;
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        Node *next;  // A branch sub-node.
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    };
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#endif  /* U_HIDE_INTERNAL_API */
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    /// \endcond
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    /** @internal */
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    virtual Node *createLinearMatchNode(int32_t i, int32_t unitIndex, int32_t length,
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                                        Node *nextNode) const = 0;
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    /** @internal */
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    virtual int32_t write(int32_t unit) = 0;
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    /** @internal */
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    virtual int32_t writeElementUnits(int32_t i, int32_t unitIndex, int32_t length) = 0;
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    /** @internal */
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    virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal) = 0;
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    /** @internal */
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    virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node) = 0;
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    /** @internal */
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    virtual int32_t writeDeltaTo(int32_t jumpTarget) = 0;
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};
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U_NAMESPACE_END
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#endif /* U_SHOW_CPLUSPLUS_API */
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#endif  // __STRINGTRIEBUILDER_H__