/src/icu/source/common/uvectr64.h
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1  |  | // © 2016 and later: Unicode, Inc. and others.  | 
2  |  | // License & terms of use: http://www.unicode.org/copyright.html  | 
3  |  | /*  | 
4  |  | **********************************************************************  | 
5  |  | *   Copyright (C) 1999-2014, International Business Machines  | 
6  |  | *   Corporation and others.  All Rights Reserved.  | 
7  |  | **********************************************************************  | 
8  |  | */  | 
9  |  |  | 
10  |  | //  | 
11  |  | //  UVector64 is a class implementing a vector of 64 bit integers.  | 
12  |  | //            It is similar to UVector32, but holds int64_t values rather than int32_t.  | 
13  |  | //            Most of the code is unchanged from UVector.  | 
14  |  | //  | 
15  |  |  | 
16  |  | #ifndef UVECTOR64_H  | 
17  |  | #define UVECTOR64_H  | 
18  |  |  | 
19  |  | #include "unicode/utypes.h"  | 
20  |  | #include "unicode/uobject.h"  | 
21  |  | #include "uhash.h"  | 
22  |  | #include "uassert.h"  | 
23  |  |  | 
24  |  | U_NAMESPACE_BEGIN  | 
25  |  |  | 
26  |  |  | 
27  |  |  | 
28  |  | /**  | 
29  |  |  * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector  | 
30  |  |  * that has a subset of methods from UVector32  | 
31  |  |  *  | 
32  |  |  * <p>This is a very simple implementation, written to satisfy an  | 
33  |  |  * immediate porting need.  As such, it is not completely fleshed out,  | 
34  |  |  * and it aims for simplicity and conformity.  Nonetheless, it serves  | 
35  |  |  * its purpose (porting code from java that uses java.util.Vector)  | 
36  |  |  * well, and it could be easily made into a more robust vector class.  | 
37  |  |  *  | 
38  |  |  * <p><b>Design notes</b>  | 
39  |  |  *  | 
40  |  |  * <p>There is index bounds checking, but little is done about it.  If  | 
41  |  |  * indices are out of bounds, either nothing happens, or zero is  | 
42  |  |  * returned.  We <em>do</em> avoid indexing off into the weeds.  | 
43  |  |  *  | 
44  |  |  * <p>There is detection of out of memory, but the handling is very  | 
45  |  |  * coarse-grained -- similar to UnicodeString's protocol, but even  | 
46  |  |  * coarser.  The class contains <em>one static flag</em> that is set  | 
47  |  |  * when any call to <tt>new</tt> returns zero.  This allows the caller  | 
48  |  |  * to use several vectors and make just one check at the end to see if  | 
49  |  |  * a memory failure occurred.  This is more efficient than making a  | 
50  |  |  * check after each call on each vector when doing many operations on  | 
51  |  |  * multiple vectors.  The single static flag works best when memory  | 
52  |  |  * failures are infrequent, and when recovery options are limited or  | 
53  |  |  * nonexistent.  | 
54  |  |  *  | 
55  |  |  * <p><b>To do</b>  | 
56  |  |  *  | 
57  |  |  * <p>Improve the handling of index out of bounds errors.  | 
58  |  |  *  | 
59  |  |  */  | 
60  |  | class U_COMMON_API UVector64 : public UObject { | 
61  |  | private:  | 
62  |  |     int32_t   count;  | 
63  |  |  | 
64  |  |     int32_t   capacity;  | 
65  |  |       | 
66  |  |     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.  | 
67  |  |  | 
68  |  |     int64_t*  elements;  | 
69  |  |  | 
70  |  | public:  | 
71  |  |     UVector64(UErrorCode &status);  | 
72  |  |  | 
73  |  |     UVector64(int32_t initialCapacity, UErrorCode &status);  | 
74  |  |  | 
75  |  |     virtual ~UVector64();  | 
76  |  |  | 
77  |  |     /**  | 
78  |  |      * Assign this object to another (make this a copy of 'other').  | 
79  |  |      * Use the 'assign' function to assign each element.  | 
80  |  |      */  | 
81  |  |     void assign(const UVector64& other, UErrorCode &ec);  | 
82  |  |  | 
83  |  |     /**  | 
84  |  |      * Compare this vector with another.  They will be considered  | 
85  |  |      * equal if they are of the same size and all elements are equal,  | 
86  |  |      * as compared using this object's comparer.  | 
87  |  |      */  | 
88  |  |     bool operator==(const UVector64& other);  | 
89  |  |  | 
90  |  |     /**  | 
91  |  |      * Equivalent to !operator==()  | 
92  |  |      */  | 
93  |  |     inline bool operator!=(const UVector64& other);  | 
94  |  |  | 
95  |  |     //------------------------------------------------------------  | 
96  |  |     // subset of java.util.Vector API  | 
97  |  |     //------------------------------------------------------------  | 
98  |  |  | 
99  |  |     inline void addElement(int64_t elem, UErrorCode &status);  | 
100  |  |  | 
101  |  |     void setElementAt(int64_t elem, int32_t index);  | 
102  |  |  | 
103  |  |     void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);  | 
104  |  |       | 
105  |  |     inline int64_t elementAti(int32_t index) const;  | 
106  |  |  | 
107  |  |     //UBool equals(const UVector64 &other) const;  | 
108  |  |  | 
109  |  |     inline int64_t lastElementi(void) const;  | 
110  |  |  | 
111  |  |     //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;  | 
112  |  |  | 
113  |  |     //UBool contains(int64_t elem) const;  | 
114  |  |  | 
115  |  |     //UBool containsAll(const UVector64& other) const;  | 
116  |  |  | 
117  |  |     //UBool removeAll(const UVector64& other);  | 
118  |  |  | 
119  |  |     //UBool retainAll(const UVector64& other);  | 
120  |  |  | 
121  |  |     //void removeElementAt(int32_t index);  | 
122  |  |  | 
123  |  |     void removeAllElements();  | 
124  |  |  | 
125  |  |     inline int32_t size(void) const;  | 
126  |  |  | 
127  | 0  |     inline UBool isEmpty(void) const { return count == 0; } | 
128  |  |  | 
129  |  |     // Inline.  Use this one for speedy size check.  | 
130  |  |     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);  | 
131  |  |  | 
132  |  |     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.  | 
133  |  |     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);  | 
134  |  |  | 
135  |  |     /**  | 
136  |  |      * Change the size of this vector as follows: If newSize is  | 
137  |  |      * smaller, then truncate the array, possibly deleting held  | 
138  |  |      * elements for i >= newSize.  If newSize is larger, grow the  | 
139  |  |      * array, filling in new slows with zero.  | 
140  |  |      */  | 
141  |  |     void setSize(int32_t newSize);  | 
142  |  |  | 
143  |  |     //------------------------------------------------------------  | 
144  |  |     // New API  | 
145  |  |     //------------------------------------------------------------  | 
146  |  |  | 
147  |  |     //UBool containsNone(const UVector64& other) const;  | 
148  |  |  | 
149  |  |  | 
150  |  |     //void sortedInsert(int64_t elem, UErrorCode& ec);  | 
151  |  |  | 
152  |  |     /**  | 
153  |  |      * Returns a pointer to the internal array holding the vector.  | 
154  |  |      */  | 
155  |  |     inline int64_t *getBuffer() const;  | 
156  |  |  | 
157  |  |     /**  | 
158  |  |      * Set the maximum allowed buffer capacity for this vector/stack.  | 
159  |  |      * Default with no limit set is unlimited, go until malloc() fails.  | 
160  |  |      * A Limit of zero means unlimited capacity.  | 
161  |  |      * Units are vector elements (64 bits each), not bytes.  | 
162  |  |      */  | 
163  |  |     void setMaxCapacity(int32_t limit);  | 
164  |  |  | 
165  |  |     /**  | 
166  |  |      * ICU "poor man's RTTI", returns a UClassID for this class.  | 
167  |  |      */  | 
168  |  |     static UClassID U_EXPORT2 getStaticClassID();  | 
169  |  |  | 
170  |  |     /**  | 
171  |  |      * ICU "poor man's RTTI", returns a UClassID for the actual class.  | 
172  |  |      */  | 
173  |  |     virtual UClassID getDynamicClassID() const;  | 
174  |  |  | 
175  |  | private:  | 
176  |  |     void _init(int32_t initialCapacity, UErrorCode &status);  | 
177  |  |  | 
178  |  |     // Disallow  | 
179  |  |     UVector64(const UVector64&);  | 
180  |  |  | 
181  |  |     // Disallow  | 
182  |  |     UVector64& operator=(const UVector64&);  | 
183  |  |  | 
184  |  |  | 
185  |  |     //  API Functions for Stack operations.  | 
186  |  |     //  In the original UVector, these were in a separate derived class, UStack.  | 
187  |  |     //  Here in UVector64, they are all together.  | 
188  |  | public:  | 
189  |  |     //UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?  | 
190  |  |  | 
191  |  |     //int64_t peeki(void) const;  | 
192  |  |       | 
193  |  |     inline int64_t popi(void);  | 
194  |  |       | 
195  |  |     inline int64_t push(int64_t i, UErrorCode &status);  | 
196  |  |  | 
197  |  |     inline int64_t *reserveBlock(int32_t size, UErrorCode &status);  | 
198  |  |     inline int64_t *popFrame(int32_t size);  | 
199  |  | };  | 
200  |  |  | 
201  |  |  | 
202  |  | // UVector64 inlines  | 
203  |  |  | 
204  | 0  | inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { | 
205  | 0  |     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { | 
206  | 0  |         return true;  | 
207  | 0  |     } else { | 
208  | 0  |         return expandCapacity(minimumCapacity, status);  | 
209  | 0  |     }  | 
210  | 0  | }  | 
211  |  |  | 
212  | 0  | inline int64_t UVector64::elementAti(int32_t index) const { | 
213  | 0  |     return (0 <= index && index < count) ? elements[index] : 0;  | 
214  | 0  | }  | 
215  |  |  | 
216  |  |  | 
217  | 0  | inline void UVector64::addElement(int64_t elem, UErrorCode &status) { | 
218  | 0  |     if (ensureCapacity(count + 1, status)) { | 
219  | 0  |         elements[count] = elem;  | 
220  | 0  |         count++;  | 
221  | 0  |     }  | 
222  | 0  | }  | 
223  |  |  | 
224  | 0  | inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { | 
225  | 0  |     if (ensureCapacity(count+size, status) == false) { | 
226  | 0  |         return NULL;  | 
227  | 0  |     }  | 
228  | 0  |     int64_t  *rp = elements+count;  | 
229  | 0  |     count += size;  | 
230  | 0  |     return rp;  | 
231  | 0  | }  | 
232  |  |  | 
233  | 0  | inline int64_t *UVector64::popFrame(int32_t size) { | 
234  | 0  |     U_ASSERT(count >= size);  | 
235  | 0  |     count -= size;  | 
236  | 0  |     if (count < 0) { | 
237  | 0  |         count = 0;  | 
238  | 0  |     }  | 
239  | 0  |     return elements+count-size;  | 
240  | 0  | }  | 
241  |  |  | 
242  |  |  | 
243  |  |  | 
244  | 0  | inline int32_t UVector64::size(void) const { | 
245  | 0  |     return count;  | 
246  | 0  | }  | 
247  |  |  | 
248  | 0  | inline int64_t UVector64::lastElementi(void) const { | 
249  | 0  |     return elementAti(count-1);  | 
250  | 0  | }  | 
251  |  |  | 
252  | 0  | inline bool UVector64::operator!=(const UVector64& other) { | 
253  | 0  |     return !operator==(other);  | 
254  | 0  | }  | 
255  |  |  | 
256  | 0  | inline int64_t *UVector64::getBuffer() const { | 
257  | 0  |     return elements;  | 
258  | 0  | }  | 
259  |  |  | 
260  |  |  | 
261  |  | // UStack inlines  | 
262  |  |  | 
263  | 0  | inline int64_t UVector64::push(int64_t i, UErrorCode &status) { | 
264  | 0  |     addElement(i, status);  | 
265  | 0  |     return i;  | 
266  | 0  | }  | 
267  |  |  | 
268  | 0  | inline int64_t UVector64::popi(void) { | 
269  | 0  |     int64_t result = 0;  | 
270  | 0  |     if (count > 0) { | 
271  | 0  |         count--;  | 
272  | 0  |         result = elements[count];  | 
273  | 0  |     }  | 
274  | 0  |     return result;  | 
275  | 0  | }  | 
276  |  |  | 
277  |  | U_NAMESPACE_END  | 
278  |  |  | 
279  |  | #endif  |