Coverage Report

Created: 2025-06-24 06:43

/src/icu/source/common/uvectr32.h
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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*   Copyright (C) 1999-2011, International Business Machines
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*   Corporation and others.  All Rights Reserved.
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**********************************************************************
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*/
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//
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//  UVector32 is a class implementing a vector of 32 bit integers.
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//            It is similar to UVector, but holds int32_t values rather than pointers.
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//            Most of the code is unchanged from UVector.
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//
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#ifndef UVECTOR32_H
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#define UVECTOR32_H
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#include "unicode/utypes.h"
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#include "unicode/uobject.h"
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#include "uhash.h"
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#include "uassert.h"
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U_NAMESPACE_BEGIN
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/**
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 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
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 * that is (mostly) compatible with java.util.Vector.
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 *
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 * <p>This is a very simple implementation, written to satisfy an
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 * immediate porting need.  As such, it is not completely fleshed out,
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 * and it aims for simplicity and conformity.  Nonetheless, it serves
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 * its purpose (porting code from java that uses java.util.Vector)
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 * well, and it could be easily made into a more robust vector class.
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 *
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 * <p><b>Design notes</b>
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 *
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 * <p>There is index bounds checking, but little is done about it.  If
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 * indices are out of bounds, either nothing happens, or zero is
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 * returned.  We <em>do</em> avoid indexing off into the weeds.
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 *
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 * <p>There is detection of out of memory, but the handling is very
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 * coarse-grained -- similar to UnicodeString's protocol, but even
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 * coarser.  The class contains <em>one static flag</em> that is set
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 * when any call to <tt>new</tt> returns zero.  This allows the caller
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 * to use several vectors and make just one check at the end to see if
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 * a memory failure occurred.  This is more efficient than making a
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 * check after each call on each vector when doing many operations on
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 * multiple vectors.  The single static flag works best when memory
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 * failures are infrequent, and when recovery options are limited or
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 * nonexistent.
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 *
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 * <p><b>To do</b>
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 *
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 * <p>Improve the handling of index out of bounds errors.
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 *
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 * @author Alan Liu
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 */
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class U_COMMON_API UVector32 : public UObject {
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private:
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    int32_t   count;
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    int32_t   capacity;
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    int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
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    int32_t*  elements;
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public:
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    UVector32(UErrorCode &status);
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    UVector32(int32_t initialCapacity, UErrorCode &status);
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    virtual ~UVector32();
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    /**
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     * Assign this object to another (make this a copy of 'other').
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     * Use the 'assign' function to assign each element.
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     */
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    void assign(const UVector32& other, UErrorCode &ec);
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    /**
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     * Compare this vector with another.  They will be considered
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     * equal if they are of the same size and all elements are equal,
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     * as compared using this object's comparer.
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     */
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    bool operator==(const UVector32& other);
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    /**
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     * Equivalent to !operator==()
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     */
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    inline bool operator!=(const UVector32& other);
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    //------------------------------------------------------------
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    // java.util.Vector API
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    //------------------------------------------------------------
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    inline void addElement(int32_t elem, UErrorCode &status);
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    void setElementAt(int32_t elem, int32_t index);
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    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
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    inline int32_t elementAti(int32_t index) const;
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    UBool equals(const UVector32 &other) const;
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    inline int32_t lastElementi(void) const;
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    int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
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    inline UBool contains(int32_t elem) const;
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    UBool containsAll(const UVector32& other) const;
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    UBool removeAll(const UVector32& other);
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    UBool retainAll(const UVector32& other);
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    void removeElementAt(int32_t index);
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    void removeAllElements();
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    inline int32_t size(void) const;
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    inline UBool isEmpty(void) const;
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    // Inline.  Use this one for speedy size check.
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    inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
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    // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
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    UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
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    /**
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     * Change the size of this vector as follows: If newSize is
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     * smaller, then truncate the array, possibly deleting held
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     * elements for i >= newSize.  If newSize is larger, grow the
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     * array, filling in new slows with zero.
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     */
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    void setSize(int32_t newSize);
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    //------------------------------------------------------------
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    // New API
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    //------------------------------------------------------------
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    /**
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     * Returns true if this vector contains none of the elements
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     * of the given vector.
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     * @param other vector to be checked for containment
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     * @return true if the test condition is met
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     */
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    UBool containsNone(const UVector32& other) const;
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    /**
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     * Insert the given integer into this vector at its sorted position.
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     * The current elements are assumed to be sorted already.
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     */
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    void sortedInsert(int32_t elem, UErrorCode& ec);
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    /**
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     * Returns a pointer to the internal array holding the vector.
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     */
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    inline int32_t *getBuffer() const;
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    /**
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     * Set the maximum allowed buffer capacity for this vector/stack.
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     * Default with no limit set is unlimited, go until malloc() fails.
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     * A Limit of zero means unlimited capacity.
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     * Units are vector elements (32 bits each), not bytes.
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     */
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    void setMaxCapacity(int32_t limit);
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    /**
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     * ICU "poor man's RTTI", returns a UClassID for this class.
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     */
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    static UClassID U_EXPORT2 getStaticClassID();
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    /**
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     * ICU "poor man's RTTI", returns a UClassID for the actual class.
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     */
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    virtual UClassID getDynamicClassID() const;
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private:
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    void _init(int32_t initialCapacity, UErrorCode &status);
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    // Disallow
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    UVector32(const UVector32&);
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    // Disallow
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    UVector32& operator=(const UVector32&);
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    //  API Functions for Stack operations.
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    //  In the original UVector, these were in a separate derived class, UStack.
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    //  Here in UVector32, they are all together.
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public:
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    inline UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
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    inline int32_t peeki(void) const;
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    inline int32_t popi(void);
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    inline int32_t push(int32_t i, UErrorCode &status);
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    inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
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    inline int32_t *popFrame(int32_t size);
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};
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// UVector32 inlines
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inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
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    if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
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        return true;
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    } else {
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        return expandCapacity(minimumCapacity, status);
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    }
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}
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inline int32_t UVector32::elementAti(int32_t index) const {
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    return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
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}
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inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
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    if (ensureCapacity(count + 1, status)) {
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        elements[count] = elem;
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        count++;
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    }
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}
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inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
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    if (ensureCapacity(count+size, status) == false) {
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        return NULL;
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    }
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    int32_t  *rp = elements+count;
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    count += size;
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    return rp;
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}
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inline int32_t *UVector32::popFrame(int32_t size) {
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    U_ASSERT(count >= size);
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    count -= size;
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    if (count < 0) {
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        count = 0;
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    }
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    return elements+count-size;
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}
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inline int32_t UVector32::size(void) const {
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    return count;
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}
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inline UBool UVector32::isEmpty(void) const {
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    return count == 0;
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}
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inline UBool UVector32::contains(int32_t obj) const {
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    return indexOf(obj) >= 0;
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}
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inline int32_t UVector32::lastElementi(void) const {
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    return elementAti(count-1);
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}
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inline bool UVector32::operator!=(const UVector32& other) {
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    return !operator==(other);
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}
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inline int32_t *UVector32::getBuffer() const {
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    return elements;
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}
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// UStack inlines
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inline UBool UVector32::empty(void) const {
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    return isEmpty();
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}
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inline int32_t UVector32::peeki(void) const {
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    return lastElementi();
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}
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inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
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    addElement(i, status);
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    return i;
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}
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inline int32_t UVector32::popi(void) {
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    int32_t result = 0;
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    if (count > 0) {
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        count--;
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        result = elements[count];
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    }
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    return result;
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}
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U_NAMESPACE_END
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#endif