/src/icu/source/common/uvectr64.h
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1 | | // © 2016 and later: Unicode, Inc. and others. |
2 | | // License & terms of use: http://www.unicode.org/copyright.html |
3 | | /* |
4 | | ********************************************************************** |
5 | | * Copyright (C) 1999-2014, International Business Machines |
6 | | * Corporation and others. All Rights Reserved. |
7 | | ********************************************************************** |
8 | | */ |
9 | | |
10 | | // |
11 | | // UVector64 is a class implementing a vector of 64 bit integers. |
12 | | // It is similar to UVector32, but holds int64_t values rather than int32_t. |
13 | | // Most of the code is unchanged from UVector. |
14 | | // |
15 | | |
16 | | #ifndef UVECTOR64_H |
17 | | #define UVECTOR64_H |
18 | | |
19 | | #include "unicode/utypes.h" |
20 | | #include "unicode/uobject.h" |
21 | | #include "uhash.h" |
22 | | #include "uassert.h" |
23 | | |
24 | | U_NAMESPACE_BEGIN |
25 | | |
26 | | |
27 | | |
28 | | /** |
29 | | * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector |
30 | | * that has a subset of methods from UVector32 |
31 | | * |
32 | | * <p>This is a very simple implementation, written to satisfy an |
33 | | * immediate porting need. As such, it is not completely fleshed out, |
34 | | * and it aims for simplicity and conformity. Nonetheless, it serves |
35 | | * its purpose (porting code from java that uses java.util.Vector) |
36 | | * well, and it could be easily made into a more robust vector class. |
37 | | * |
38 | | * <p><b>Design notes</b> |
39 | | * |
40 | | * <p>There is index bounds checking, but little is done about it. If |
41 | | * indices are out of bounds, either nothing happens, or zero is |
42 | | * returned. We <em>do</em> avoid indexing off into the weeds. |
43 | | * |
44 | | * <p>There is detection of out of memory, but the handling is very |
45 | | * coarse-grained -- similar to UnicodeString's protocol, but even |
46 | | * coarser. The class contains <em>one static flag</em> that is set |
47 | | * when any call to <tt>new</tt> returns zero. This allows the caller |
48 | | * to use several vectors and make just one check at the end to see if |
49 | | * a memory failure occurred. This is more efficient than making a |
50 | | * check after each call on each vector when doing many operations on |
51 | | * multiple vectors. The single static flag works best when memory |
52 | | * failures are infrequent, and when recovery options are limited or |
53 | | * nonexistent. |
54 | | * |
55 | | * <p><b>To do</b> |
56 | | * |
57 | | * <p>Improve the handling of index out of bounds errors. |
58 | | * |
59 | | */ |
60 | | class U_COMMON_API UVector64 : public UObject { |
61 | | private: |
62 | | int32_t count; |
63 | | |
64 | | int32_t capacity; |
65 | | |
66 | | int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. |
67 | | |
68 | | int64_t* elements; |
69 | | |
70 | | public: |
71 | | UVector64(UErrorCode &status); |
72 | | |
73 | | UVector64(int32_t initialCapacity, UErrorCode &status); |
74 | | |
75 | | virtual ~UVector64(); |
76 | | |
77 | | /** |
78 | | * Assign this object to another (make this a copy of 'other'). |
79 | | * Use the 'assign' function to assign each element. |
80 | | */ |
81 | | void assign(const UVector64& other, UErrorCode &ec); |
82 | | |
83 | | /** |
84 | | * Compare this vector with another. They will be considered |
85 | | * equal if they are of the same size and all elements are equal, |
86 | | * as compared using this object's comparer. |
87 | | */ |
88 | | bool operator==(const UVector64& other); |
89 | | |
90 | | /** |
91 | | * Equivalent to !operator==() |
92 | | */ |
93 | | inline bool operator!=(const UVector64& other); |
94 | | |
95 | | //------------------------------------------------------------ |
96 | | // subset of java.util.Vector API |
97 | | //------------------------------------------------------------ |
98 | | |
99 | | inline void addElement(int64_t elem, UErrorCode &status); |
100 | | |
101 | | void setElementAt(int64_t elem, int32_t index); |
102 | | |
103 | | void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); |
104 | | |
105 | | inline int64_t elementAti(int32_t index) const; |
106 | | |
107 | | //UBool equals(const UVector64 &other) const; |
108 | | |
109 | | inline int64_t lastElementi(void) const; |
110 | | |
111 | | //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; |
112 | | |
113 | | //UBool contains(int64_t elem) const; |
114 | | |
115 | | //UBool containsAll(const UVector64& other) const; |
116 | | |
117 | | //UBool removeAll(const UVector64& other); |
118 | | |
119 | | //UBool retainAll(const UVector64& other); |
120 | | |
121 | | //void removeElementAt(int32_t index); |
122 | | |
123 | | void removeAllElements(); |
124 | | |
125 | | inline int32_t size(void) const; |
126 | | |
127 | 0 | inline UBool isEmpty(void) const { return count == 0; } |
128 | | |
129 | | // Inline. Use this one for speedy size check. |
130 | | inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
131 | | |
132 | | // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. |
133 | | UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); |
134 | | |
135 | | /** |
136 | | * Change the size of this vector as follows: If newSize is |
137 | | * smaller, then truncate the array, possibly deleting held |
138 | | * elements for i >= newSize. If newSize is larger, grow the |
139 | | * array, filling in new slows with zero. |
140 | | */ |
141 | | void setSize(int32_t newSize); |
142 | | |
143 | | //------------------------------------------------------------ |
144 | | // New API |
145 | | //------------------------------------------------------------ |
146 | | |
147 | | //UBool containsNone(const UVector64& other) const; |
148 | | |
149 | | |
150 | | //void sortedInsert(int64_t elem, UErrorCode& ec); |
151 | | |
152 | | /** |
153 | | * Returns a pointer to the internal array holding the vector. |
154 | | */ |
155 | | inline int64_t *getBuffer() const; |
156 | | |
157 | | /** |
158 | | * Set the maximum allowed buffer capacity for this vector/stack. |
159 | | * Default with no limit set is unlimited, go until malloc() fails. |
160 | | * A Limit of zero means unlimited capacity. |
161 | | * Units are vector elements (64 bits each), not bytes. |
162 | | */ |
163 | | void setMaxCapacity(int32_t limit); |
164 | | |
165 | | /** |
166 | | * ICU "poor man's RTTI", returns a UClassID for this class. |
167 | | */ |
168 | | static UClassID U_EXPORT2 getStaticClassID(); |
169 | | |
170 | | /** |
171 | | * ICU "poor man's RTTI", returns a UClassID for the actual class. |
172 | | */ |
173 | | virtual UClassID getDynamicClassID() const; |
174 | | |
175 | | private: |
176 | | void _init(int32_t initialCapacity, UErrorCode &status); |
177 | | |
178 | | // Disallow |
179 | | UVector64(const UVector64&); |
180 | | |
181 | | // Disallow |
182 | | UVector64& operator=(const UVector64&); |
183 | | |
184 | | |
185 | | // API Functions for Stack operations. |
186 | | // In the original UVector, these were in a separate derived class, UStack. |
187 | | // Here in UVector64, they are all together. |
188 | | public: |
189 | | //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? |
190 | | |
191 | | //int64_t peeki(void) const; |
192 | | |
193 | | inline int64_t popi(void); |
194 | | |
195 | | inline int64_t push(int64_t i, UErrorCode &status); |
196 | | |
197 | | inline int64_t *reserveBlock(int32_t size, UErrorCode &status); |
198 | | inline int64_t *popFrame(int32_t size); |
199 | | }; |
200 | | |
201 | | |
202 | | // UVector64 inlines |
203 | | |
204 | 0 | inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { |
205 | 0 | if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { |
206 | 0 | return true; |
207 | 0 | } else { |
208 | 0 | return expandCapacity(minimumCapacity, status); |
209 | 0 | } |
210 | 0 | } |
211 | | |
212 | 0 | inline int64_t UVector64::elementAti(int32_t index) const { |
213 | 0 | return (0 <= index && index < count) ? elements[index] : 0; |
214 | 0 | } |
215 | | |
216 | | |
217 | 0 | inline void UVector64::addElement(int64_t elem, UErrorCode &status) { |
218 | 0 | if (ensureCapacity(count + 1, status)) { |
219 | 0 | elements[count] = elem; |
220 | 0 | count++; |
221 | 0 | } |
222 | 0 | } |
223 | | |
224 | 0 | inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { |
225 | 0 | if (ensureCapacity(count+size, status) == false) { |
226 | 0 | return NULL; |
227 | 0 | } |
228 | 0 | int64_t *rp = elements+count; |
229 | 0 | count += size; |
230 | 0 | return rp; |
231 | 0 | } |
232 | | |
233 | 0 | inline int64_t *UVector64::popFrame(int32_t size) { |
234 | 0 | U_ASSERT(count >= size); |
235 | 0 | count -= size; |
236 | 0 | if (count < 0) { |
237 | 0 | count = 0; |
238 | 0 | } |
239 | 0 | return elements+count-size; |
240 | 0 | } |
241 | | |
242 | | |
243 | | |
244 | 0 | inline int32_t UVector64::size(void) const { |
245 | 0 | return count; |
246 | 0 | } |
247 | | |
248 | 0 | inline int64_t UVector64::lastElementi(void) const { |
249 | 0 | return elementAti(count-1); |
250 | 0 | } |
251 | | |
252 | 0 | inline bool UVector64::operator!=(const UVector64& other) { |
253 | 0 | return !operator==(other); |
254 | 0 | } |
255 | | |
256 | 0 | inline int64_t *UVector64::getBuffer() const { |
257 | 0 | return elements; |
258 | 0 | } |
259 | | |
260 | | |
261 | | // UStack inlines |
262 | | |
263 | 0 | inline int64_t UVector64::push(int64_t i, UErrorCode &status) { |
264 | 0 | addElement(i, status); |
265 | 0 | return i; |
266 | 0 | } |
267 | | |
268 | 0 | inline int64_t UVector64::popi(void) { |
269 | 0 | int64_t result = 0; |
270 | 0 | if (count > 0) { |
271 | 0 | count--; |
272 | 0 | result = elements[count]; |
273 | 0 | } |
274 | 0 | return result; |
275 | 0 | } |
276 | | |
277 | | U_NAMESPACE_END |
278 | | |
279 | | #endif |