Random.java
/*
* Copyright (c) 2002-2018 ymnk, JCraft,Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided with
* the distribution.
*
* 3. The names of the authors may not be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JCRAFT, INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jcraft.jsch.jce;
import java.security.SecureRandom;
public class Random implements com.jcraft.jsch.Random {
private byte[] tmp = new byte[16];
private SecureRandom random = null;
public Random() {
// We hope that 'new SecureRandom()' will use NativePRNG algorithm
// on Sun's Java5 for GNU/Linux and Solaris.
// It seems NativePRNG refers to /dev/urandom and it must not be blocked,
// but NativePRNG is slower than SHA1PRNG ;-<
// TIPS: By adding option '-Djava.security.egd=file:/dev/./urandom'
// SHA1PRNG will be used instead of NativePRNG.
// On MacOSX, 'new SecureRandom()' will use NativePRNG algorithm and
// it is also slower than SHA1PRNG.
// On Windows, 'new SecureRandom()' will use SHA1PRNG algorithm.
random = new SecureRandom();
/*
* try{ random=SecureRandom.getInstance("SHA1PRNG"); return; } catch(NoSuchAlgorithmException
* e){ // System.err.println(e); }
*
* // The following code is for IBM's JCE try{
* random=SecureRandom.getInstance("IBMSecureRandom"); return; } catch(NoSuchAlgorithmException
* ee){ //System.err.println(ee); }
*/
}
@Override
public void fill(byte[] foo, int start, int len) {
/*
* // This case will not become true in our usage. if(start==0 && foo.length==len){
* random.nextBytes(foo); return; }
*/
if (len > tmp.length) {
tmp = new byte[len];
}
random.nextBytes(tmp);
System.arraycopy(tmp, 0, foo, start, len);
}
}