HalfEdge.java

/*
 * Copyright (c) 2016 Vivid Solutions.
 *
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License 2.0
 * and Eclipse Distribution License v. 1.0 which accompanies this distribution.
 * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v20.html
 * and the Eclipse Distribution License is available at
 *
 * http://www.eclipse.org/org/documents/edl-v10.php.
 */

package org.locationtech.jts.edgegraph;

import org.locationtech.jts.algorithm.Orientation;
import org.locationtech.jts.geom.Coordinate;
import org.locationtech.jts.geom.Quadrant;
import org.locationtech.jts.io.WKTWriter;
import org.locationtech.jts.util.Assert;

/**
 * Represents a directed component of an edge in an {@link EdgeGraph}.
 * HalfEdges link vertices whose locations are defined by {@link Coordinate}s.
 * HalfEdges start at an <b>origin</b> vertex,
 * and terminate at a <b>destination</b> vertex.
 * HalfEdges always occur in symmetric pairs, with the {@link #sym()} method
 * giving access to the oppositely-oriented component.
 * HalfEdges and the methods on them form an edge algebra,
 * which can be used to traverse and query the topology
 * of the graph formed by the edges.
 * <p>
 * To support graphs where the edges are sequences of coordinates
 * each edge may also have a direction point supplied.
 * This is used to determine the ordering
 * of the edges around the origin.
 * HalfEdges with the same origin are ordered 
 * so that the ring of edges formed by them is oriented CCW.
 * <p>
 * By design HalfEdges carry minimal information
 * about the actual usage of the graph they represent.
 * They can be subclassed to carry more information if required.
 * <p>
 * HalfEdges form a complete and consistent data structure by themselves,
 * but an {@link EdgeGraph} is useful to allow retrieving edges
 * by vertex and edge location, as well as ensuring 
 * edges are created and linked appropriately.
 * 
 * @author Martin Davis
 *
 */
public class HalfEdge {

  /**
   * Creates a HalfEdge pair representing an edge
   * between two vertices located at coordinates p0 and p1.
   * 
   * @param p0 a vertex coordinate
   * @param p1 a vertex coordinate
   * @return the HalfEdge with origin at p0
   */
  public static HalfEdge create(Coordinate p0, Coordinate p1) {
    HalfEdge e0 = new HalfEdge(p0);
    HalfEdge e1 = new HalfEdge(p1);
    e0.link(e1);
    return e0;
  }
  
  private Coordinate orig;
  private HalfEdge sym;
  private HalfEdge next;

  /**
   * Creates a half-edge originating from a given coordinate.
   * 
   * @param orig the origin coordinate
   */
  public HalfEdge(Coordinate orig) {
    this.orig = orig;
  }

  /**
   * Links this edge with its sym (opposite) edge.
   * This must be done for each pair of edges created.
   * 
   * @param sym the sym edge to link.
   */
  public void link(HalfEdge sym)
  {
    setSym(sym);
    sym.setSym(this);
    // set next ptrs for a single segment
    setNext(sym);
    sym.setNext(this);
  }
  
  /**
   * Gets the origin coordinate of this edge.
   * 
   * @return the origin coordinate
   */
  public Coordinate orig() { return orig; }
  
  /**
   * Gets the destination coordinate of this edge.
   * 
   * @return the destination coordinate
   */
  public Coordinate dest() { return sym.orig; }

  /**
   * The X component of the direction vector.
   * 
   * @return the X component of the direction vector
   */
  double directionX() { return directionPt().getX() - orig.getX(); }
  
  /**
   * The Y component of the direction vector.
   * 
   * @return the Y component of the direction vector
   */
  double directionY() { return directionPt().getY() - orig.getY(); }
  
  /**
   * Gets the direction point of this edge.
   * In the base case this is the dest coordinate 
   * of the edge.
   * Subclasses may override to 
   * allow a HalfEdge to represent an edge with more than two coordinates.
   * 
   * @return the direction point for the edge
   */
  protected Coordinate directionPt() {
    // default is to assume edges have only 2 vertices
    // subclasses may override to provide an internal direction point
    return dest();
  }
  
  /**
   * Gets the symmetric pair edge of this edge.
   * 
   * @return the symmetric pair edge
   */
  public HalfEdge sym()
  { 
    return sym;
  }
  
  /**
   * Sets the symmetric (opposite) edge to this edge.
   * 
   * @param e the sym edge to set
   */
  private void setSym(HalfEdge e) {
    sym = e;
  }

  /**
   * Sets the next edge CCW around the destination vertex of this edge.
   * 
   * @param e the next edge
   */
  private void setNext(HalfEdge e)
  {
    next = e;
  }
  
  /**
   * Gets the next edge CCW around the 
   * destination vertex of this edge,
   * originating at that vertex.
   * If the destination vertex has degree 1 then this is the <b>sym</b> edge.
   * 
   * @return the next outgoing edge CCW around the destination vertex
   */
  public HalfEdge next()
  {
    return next;
  }
  
  /**
   * Gets the previous edge CW around the origin
   * vertex of this edge, 
   * with that vertex being its destination.
   * <p>
   * It is always true that <code>e.next().prev() == e</code>
   * <p>
   * Note that this requires a scan of the origin edges, 
   * so may not be efficient for some uses.
   * 
   * @return the previous edge CW around the origin vertex
   */
  public HalfEdge prev() {
    HalfEdge curr = this;
    HalfEdge prev = this;
    do {
      prev = curr;
      curr = curr.oNext();
    } while (curr != this);
    return prev.sym;
  }

  /**
   * Gets the next edge CCW around the origin of this edge,
   * with the same origin.
   * If the origin vertex has degree 1 then this is the edge itself.
   * <p>
   * <code>e.oNext()</code> is equal to <code>e.sym().next()</code>
   * 
   * @return the next edge around the origin
   */
  public HalfEdge oNext() {
    return sym.next;
  }

  /**
   * Finds the edge starting at the origin of this edge
   * with the given dest vertex,
   * if any.
   * 
   * @param dest the dest vertex to search for
   * @return the edge with the required dest vertex, if it exists,
   * or null
   */
  public HalfEdge find(Coordinate dest) {
    HalfEdge oNext = this;
    do {
      if (oNext == null) return null;
      if (oNext.dest().equals2D(dest)) 
        return oNext;
      oNext = oNext.oNext();
    } while (oNext != this);
    return null;
  }

  /**
   * Tests whether this edge has the given orig and dest vertices.
   * 
   * @param p0 the origin vertex to test
   * @param p1 the destination vertex to test
   * @return true if the vertices are equal to the ones of this edge
   */
  public boolean equals(Coordinate p0, Coordinate p1) {
    return orig.equals2D(p0) && sym.orig.equals(p1);
  }
  
  /**
   * Inserts an edge
   * into the ring of edges around the origin vertex of this edge,
   * ensuring that the edges remain ordered CCW.
   * The inserted edge must have the same origin as this edge.
   * 
   * @param eAdd the edge to insert
   */
  public void insert(HalfEdge eAdd) {
    // If this is only edge at origin, insert it after this
    if (oNext() == this) {
      // set linkage so ring is correct
      insertAfter(eAdd);
      return;
    }
    
    // Scan edges until insertion point is found
    HalfEdge ePrev = insertionEdge(eAdd);
    ePrev.insertAfter(eAdd);
  }

  /**
   * Finds the insertion edge for a edge
   * being added to this origin,
   * ensuring that the star of edges
   * around the origin remains fully CCW.
   * 
   * @param eAdd the edge being added
   * @return the edge to insert after
   */
  private HalfEdge insertionEdge(HalfEdge eAdd) {
    HalfEdge ePrev = this;
    do {
      HalfEdge eNext = ePrev.oNext();
      /**
       * Case 1: General case,
       * with eNext higher than ePrev.
       * 
       * Insert edge here if it lies between ePrev and eNext.  
       */
      if (eNext.compareTo(ePrev) > 0 
          && eAdd.compareTo(ePrev) >= 0
          && eAdd.compareTo(eNext) <= 0) { 
        return ePrev;         
      }
      /**
       * Case 2: Origin-crossing case,
       * indicated by eNext <= ePrev.
       * 
       * Insert edge here if it lies
       * in the gap between ePrev and eNext across the origin. 
       */
      if (eNext.compareTo(ePrev) <= 0
          && (eAdd.compareTo(eNext) <= 0 || eAdd.compareTo(ePrev) >= 0)) {
        return ePrev; 
      }
      ePrev = eNext;
    } while (ePrev != this);
    Assert.shouldNeverReachHere();
    return null;
  }
  
  /**
   * Insert an edge with the same origin after this one.
   * Assumes that the inserted edge is in the correct
   * position around the ring.
   * 
   * @param e the edge to insert (with same origin)
   */
  private void insertAfter(HalfEdge e) {
    Assert.equals(orig, e.orig());
    HalfEdge save = oNext();
    sym.setNext(e);
    e.sym().setNext(save);
  }

  /**
   * Tests whether the edges around the origin
   * are sorted correctly.
   * Note that edges must be strictly increasing,
   * which implies no two edges can have the same direction point.
   * 
   * @return true if the origin edges are sorted correctly
   */
  public boolean isEdgesSorted() {
    // find lowest edge at origin
    HalfEdge lowest = findLowest();
    HalfEdge e = lowest;
    // check that all edges are sorted
    do {
      HalfEdge eNext = e.oNext();
      if (eNext == lowest) break;
      boolean isSorted = eNext.compareTo(e) > 0;
      if (! isSorted) {
        //int comp = eNext.compareTo(e);
        return false;
      }
      e = eNext;
    } while (e != lowest);
    return true;
  }  
  
  /**
   * Finds the lowest edge around the origin,
   * using the standard edge ordering.
   * 
   * @return the lowest edge around the origin
   */
  private HalfEdge findLowest() {
    HalfEdge lowest = this;
    HalfEdge e = this.oNext();
    do {
      if (e.compareTo(lowest) < 0)
        lowest = e;
      e = e.oNext();
    } while (e != this);
    return lowest;
  }
  
  /**
   * Compares edges which originate at the same vertex
   * based on the angle they make at their origin vertex with the positive X-axis.
   * This allows sorting edges around their origin vertex in CCW order.
   */
  public int compareTo(Object obj)
  {
    HalfEdge e = (HalfEdge) obj;
    int comp = compareAngularDirection(e);
    return comp;
  }

  /**
   * Implements the total order relation:
   * <p>
   *    The angle of edge a is greater than the angle of edge b,
   *    where the angle of an edge is the angle made by 
   *    the first segment of the edge with the positive x-axis
   * <p>
   * When applied to a list of edges originating at the same point,
   * this produces a CCW ordering of the edges around the point.
   * <p>
   * Using the obvious algorithm of computing the angle is not robust,
   * since the angle calculation is susceptible to roundoff error.
   * A robust algorithm is:
   * <ul>
   * <li>First, compare the quadrants the edge vectors lie in.  
   * If the quadrants are different, 
   * it is trivial to determine which edge has a greater angle.
   * 
   * <li>if the vectors lie in the same quadrant, the 
   * {@link Orientation#index(Coordinate, Coordinate, Coordinate)} function
   * can be used to determine the relative orientation of the vectors.
   * </ul>
   */
  public int compareAngularDirection(HalfEdge e)
  {
    double dx = directionX();
    double dy = directionY();
    double dx2 = e.directionX();
    double dy2 = e.directionY();
    
    // same vector
    if (dx == dx2 && dy == dy2)
      return 0;
    
    int quadrant = Quadrant.quadrant(dx, dy);
    int quadrant2 = Quadrant.quadrant(dx2, dy2);

    /**
     * If the direction vectors are in different quadrants, 
     * that determines the ordering
     */
    if (quadrant > quadrant2) return 1;
    if (quadrant < quadrant2) return -1;
    
    //--- vectors are in the same quadrant
    // Check relative orientation of direction vectors
    // this is > e if it is CCW of e
    Coordinate dir1 = directionPt();
    Coordinate dir2 = e.directionPt();
    return Orientation.index(e.orig, dir2, dir1);
  }
  
  /**
   * Provides a string representation of a HalfEdge.
   * 
   * @return a string representation
   */
  public String toString()
  {
    return "HE("+orig.x + " " + orig.y
        + ", "
        + sym.orig.x + " " + sym.orig.y
        + ")";
  }

  /**
   * Provides a string representation of the edges around
   * the origin node of this edge.
   * Uses the subclass representation for each edge.
   * 
   * @return a string showing the edges around the origin
   */
  public String toStringNode() {
    Coordinate orig = orig();
    Coordinate dest = dest();
    StringBuilder sb = new StringBuilder();
    sb.append("Node( " + WKTWriter.format(orig) + " )" + "\n");
    HalfEdge e = this;
    do {
      sb.append("  -> " + e);
      sb.append("\n");
      e = e.oNext();
    } while (e != this);
    return sb.toString();
  }
  
  /**
   * Computes the degree of the origin vertex.
   * The degree is the number of edges
   * originating from the vertex.
   * 
   * @return the degree of the origin vertex
   */
  public int degree() {
    int degree = 0;
    HalfEdge e = this;
    do {
      degree++;
      e = e.oNext();
    } while (e != this);
    return degree;
  }

  /**
   * Finds the first node previous to this edge, if any.
   * A node has degree {@code <> 2}.
   * If no such node exists (i.e. the edge is part of a ring)
   * then null is returned.
   * 
   * @return an edge originating at the node prior to this edge, if any,
   *   or null if no node exists
   */
  public HalfEdge prevNode() {
    HalfEdge e = this;
    while (e.degree() == 2) {
      e = e.prev();
      if (e == this)
        return null;
    }
    return e;
  }

}