InteriorIntersectionFinderAdder.java
/*
* Copyright (c) 2016 Vivid Solutions.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* and Eclipse Distribution License v. 1.0 which accompanies this distribution.
* The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v20.html
* and the Eclipse Distribution License is available at
*
* http://www.eclipse.org/org/documents/edl-v10.php.
*/
package org.locationtech.jts.noding;
import java.util.ArrayList;
import java.util.List;
import org.locationtech.jts.algorithm.LineIntersector;
import org.locationtech.jts.geom.Coordinate;
/**
* Finds <b>interior</b> intersections between line segments in {@link NodedSegmentString}s,
* and adds them as nodes
* using {@link NodedSegmentString#addIntersection(LineIntersector, int, int, int)}.
* <p>
* This class is used primarily for Snap-Rounding.
* For general-purpose noding, use {@link IntersectionAdder}.
*
* @version 1.7
* @see IntersectionAdder
*/
public class InteriorIntersectionFinderAdder
implements SegmentIntersector
{
private LineIntersector li;
private final List interiorIntersections;
/**
* Creates an intersection finder which finds all proper intersections
*
* @param li the LineIntersector to use
*/
public InteriorIntersectionFinderAdder(LineIntersector li)
{
this.li = li;
interiorIntersections = new ArrayList();
}
public List getInteriorIntersections() { return interiorIntersections; }
/**
* This method is called by clients
* of the {@link SegmentIntersector} class to process
* intersections for two segments of the {@link SegmentString}s being intersected.
* Note that some clients (such as <code>MonotoneChain</code>s) may optimize away
* this call for segment pairs which they have determined do not intersect
* (e.g. by an disjoint envelope test).
*/
public void processIntersections(
SegmentString e0, int segIndex0,
SegmentString e1, int segIndex1
)
{
// don't bother intersecting a segment with itself
if (e0 == e1 && segIndex0 == segIndex1) return;
Coordinate p00 = e0.getCoordinate(segIndex0);
Coordinate p01 = e0.getCoordinate(segIndex0 + 1);
Coordinate p10 = e1.getCoordinate(segIndex1);
Coordinate p11 = e1.getCoordinate(segIndex1 + 1);
li.computeIntersection(p00, p01, p10, p11);
//if (li.hasIntersection() && li.isProper()) Debug.println(li);
if (li.hasIntersection()) {
if (li.isInteriorIntersection()) {
for (int intIndex = 0; intIndex < li.getIntersectionNum(); intIndex++) {
interiorIntersections.add(li.getIntersection(intIndex));
}
((NodedSegmentString) e0).addIntersections(li, segIndex0, 0);
((NodedSegmentString) e1).addIntersections(li, segIndex1, 1);
}
}
}
/**
* Always process all intersections
*
* @return false always
*/
public boolean isDone() { return false; }
}