TintBandStyle.java
/*
* Copyright (c) 2016 Vivid Solutions.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* and Eclipse Distribution License v. 1.0 which accompanies this distribution.
* The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v20.html
* and the Eclipse Distribution License is available at
*
* http://www.eclipse.org/org/documents/edl-v10.php.
*/
package org.locationtech.jtstest.testbuilder.ui.style;
import java.awt.Color;
import java.awt.Graphics2D;
import org.locationtech.jts.geom.Geometry;
import org.locationtech.jts.geom.Polygon;
import org.locationtech.jts.geom.TopologyException;
import org.locationtech.jts.operation.overlayng.OverlayNG;
import org.locationtech.jts.operation.overlayng.OverlayNGRobust;
import org.locationtech.jtstest.testbuilder.ui.Viewport;
import org.locationtech.jtstest.testbuilder.ui.render.GeometryPainter;
/**
* WIP
*
* Idea: draw inside buffer instead of band - avoids need for different op.
*
* @author mdavis
*
*/
public class TintBandStyle implements Style
{
private static final Color TINT_BAND_SHADE = new Color(255,255,255, 100);
public TintBandStyle() {
}
public void paint(Geometry geom, Viewport viewport, Graphics2D g2d)
{
if (! (geom instanceof Polygon))
return;
Geometry band = computeBand((Polygon) geom, 10);
if (band == null)
return;
GeometryPainter.paint(band, viewport, g2d, null, TINT_BAND_SHADE);
}
private Geometry computeBand(Polygon poly, double dist) {
try {
Geometry insideBuffer = poly.buffer(-dist);
return OverlayNGRobust.overlay(poly, insideBuffer, OverlayNG.DIFFERENCE);
}
catch (TopologyException ex) {
return null;
}
}
}